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Eternity

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Posts posted by Eternity


  1. Ah, that's right. I forgot to remove that. I'll fix it once I get home, thanks!

     

    Update:

    It has been pushed to my Git, please refer to the first link, thanks!

    Hi Jeroen i've been looking for this kind of modifier. is there way u can support rA also? :)

    That would be appreciated.

     

     


  2. prt_fild01,280,144,5    script    empty_npc    4W_SAILOR,{
        npctalk2("why are you walking when clicking me?");
        end;
    }

     

    should be

     

    prt_fild01,280,144,5    script    empty_npc    4W_SAILOR,2,2,{

    end;

     

    OnTouch:
        npctalk2("why are you walking when clicking me?");
        end;
    }

    Using OnTouch will trigger if you walk pass to the NPC. should put "end" under the headger if u don't like the npc to be clicked because it will trigger the npctalk2.

     

     

    I have no idea about the skills i was searching also about the problem, most of the skill have this kind of behaviour and it requires client modification to removed this kind of behaviour.


     


  3. Recently I have been experimenting with multi server setup with centralized database. Here my current setup

     

     

    Asia Server (Map, Login, Char)

     

    US Server (Map, Login, Char, DB)

     

    This is not proxy setup, asia server will not forward packet to us server but it only do database things. As a result a game play lil bit faster when I access from asia server (im from asia) but in certain aspect like login, char creation is lil bit slow but still acceptable since it it have to do database operation. In general it works fine but Im not tested with concurrency user.

     

    Is anyone ever use this setup? can give some review or drawbacks by using this setup?

     

    thanks!

    I was curious how do you set-up? multi server set up? can have i have some tips or guides?

    Thank you =) i'm planning to set up US and Asia something like that.


  4.  

    I can't seem to make changes to this post with this IMG src [img/=http://herc.ws/board/index.php?app=downloads&module=display&section=screenshot&id=254]

     

    LKgpW9T.png06ITYK8.png

    File Name: Avatar and Signature Generator FluxCP Addon

    File Submitter: Hyvraine

    File Submitted: 17 Apr 2016

    File Category: Web Resources

     

     

    This is based on KeyWorld's [Vincent Thibault] ROChargenPHP. I just made some little tweaks to work some things out. The only difference is that it's made into a FluxCP addon instead of having it on a different folder, so you don't have to write down your server's credentials again. :D

     

    I have only tested this yet on the latest Herc FluxCP so, uhm, you know, try not to ask for installation help on rA Flux just yet. ;) (Although it should work just fine on rA Flux, haven't tried it yet but it should.)

    I'm going to upload the sprite.grf soon so look out for edit/s on this post for the link.http://www.mediafire.com/download/1nta77tc0obolhf/sprite.grf

     

    Installation

    1. After extracting the ZIP file inside the addons folder, put your own GRFs inside 'addons\chargen\modules\chargen\client'. And also, edit the DATA.ini to list your GRFs.

    2. You're good to go!

    3. There are some settings inside the addon.php (addons\chargen\config\addon.php):

    This line changes the cache time for your avatar's status.

    'ChargenCacheTime' => 0.1, ////In minutes

    These are the default backgrounds/border for your avatar/signature in case you didn't click on any of them in the creation menu.

    'default_avaBG' => "background00.jpg", //Default Avatar Background BG'default_avaBD' => "border.png", //Default Avatar Border'default_sigBG' => "background01.jpg",

    You can have your custom INI, just make sure you edit the name here.

     'Data_INI' => "DATA.INI",

    Like on KeyWorld's thread, setting this to true would have an improvement on speed as it's not looking inside the GRFs again and again.

    'AutoExtract' => true,

    These are the file types that the addon will read inside the backgrounds/borders folder.

    'supported_filetypes' => array('gif','jpg','jpeg','png'), //List of supported filetypes for background and border. 

    You can also edit the default values but it's very unlikely that it will ever be needed at some point.

     

    Fetching images

    By default you can only fetch images when the data file has been created by the owner of that character. Sorry, but there's no turn off switch for that.

     

    This is how you can fetch an avatar image of a character

     

    <fluxcp>/?module=chargen&action=avatar&request=<charnamehere> 

     

    This is for the signature

     

    <fluxcp>/?module=chargen&action=signature&request=<charnamehere>
    

    -------------

     

    To add more backgrounds for the avatar creation just simply add them inside the dedicated folder for it: 'addons\chargen\modules\chargen\data\avatar\background'

    To add more borders for the avatar creation simply add them inside the borders folder: 'addons\chargen\modules\chargen\data\avatar\border'

    The same is also for the signatures (it's on addons\chargen\modules\chargen\data\signature). I'll add support for borders soon but I think you could just edit the background for the meantime. /no1

     

    And I think that's all you need to know! Everything should be working now, and if it isn't don't hesitate to ask. Please report bugs too, I know it's not written that well. :/

     

    License is the same as the original: http://creativecommons.org/licenses/by-nc-sa/3.0/

     

    Notes:

    • This does not generate head-only, nor monsters, nor character-only images.

    Click here to download this file

    Any by chance to UPDATE it?


  5. Hello all. May I know what client to run this interface ? Someone might have the lite client include this old interface, please share. Thanks ^_^

     

    Reference link.

     

    http://diendan.vietgiaitri.com/lofiversion/index.php?t29610.html

     

    http://i534.photobucket.com/albums/ee350/banhcam2/screenJupitervRO000.jpg

    How long have you been in Ragnarok? u don't know what is that? check the date? should be kROSakexe2008 old client.

    I wouldn't recommend to use this might there are limitations on this client. unlesss your planning to use this as low-rate or pre-renewal.

     

    You can refer on this site: http://svn.games-service.net/


  6. @@Smoke

    I talked about this with Dastgir when we talked about Clan Antagonists.

     

    On *Athena guild leaders can set other guilds as antagonists, however, this does not change anything.

    On official, you can NOT set guilds as antagonists.

     

    Reason: it was planend antagonist guilds can fight everywhere, but Gravity disabled it because it didn't work.

     

    If you want to work on it (i see no reason not having it just because Gravity messed it up)

    - Setting "Enable Guild Leader can set antagonists (default false)

    - Setting "Enable Antagonist stystem" (default false)

    - Setting "Where can antagonists fight" (towns, fields, dungeons, everywhere) 

    Great Idea. i would loved to have this great addition to the server.


  7.  

    Hercules support clients up to 2015-12-16aRagexe however not all new features working.

     

    This is what I wanted to know. Thank you.

     

    It's known that some features (for instance Achievment, ROdex etc.) aren't working in further verions.

     

     

    Now there is only one more thing to know. Where I can find 2015-12-16aRagexe  :p_idea:

    I would not really recommend using 2015-12-16aRagexe isn't stable yet at Hercules.

     

    The best solution for you if you want to use Higher Client go to rAthena.


  8. Yes, sintaxis is correct. However, you are missing monster 1649 High Priest Magaleta mvp and I suggest you to put in in order from 1646 to 1651.

     

    It seems you are using pre-renewal since you decided to use value 7 for race. Value 7 stands for Scaraba subrace monsters and with that Queen Scaraba Card (4507) would have effect on that lhz03 subrace, only if you have implemented that card.

     

    You can add new races, but it seems it needs a src edition plus adding it to mob_race2_db.txt to add new races, because adding a new race (over 9 value) without src edition produces a warning in console. You may not have it since you are using value 7 that stands for scaraba subrace monsters.

     

    To add new races in src open src\map\map.h and search for the next values:

     

    enum {
    	RC2_NONE = 0,
    	RC2_GOBLIN,
    	RC2_KOBOLD,
    	RC2_ORC,
    	RC2_GOLEM,
    	RC2_GUARDIAN,
    	RC2_NINJA,
    	RC2_SCARABA,
    	RC2_TURTLE,
    	RC2_MAX
    };
    

    Just after RC2_TURTLE add the new one and then recompile. Then, edit db\constants.conf in "Subraces" section to add the new constant for the new race and use it in your code instead of numeric value.

     

    However, if you are not planing to use Queen Scaraba Card at all, you can just use value 7 as you have.

     

    (Btw, try to put an space after the comma, since it is standard in Hercules :P)

    This is neat :D


  9.  

     

     

    thumb-14f727b50cb6e0d31cf6048fb05b3bad-s

    File Name: [Custom Instance] Dracula's Last Millenium

    File Submitter: Aeromesi

    File Submitted: 05 Jan 2017

    File Category: Events & Games

     

    [Dracula's Last Millennium]

     

    So what exactly is my Custom Instance Dracula's Last Millenium?

     

    Well here's a brief description.

    Sliding doors, pushes character back, they can pass the gates only in a few split seconds.

    • 1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.
    • 2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
    • 3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
    • 4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
    • 5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
    • 6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
    • 7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
    • 8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
    • 9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.

       

      10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.

      (See all setup in "OnInstanceInit:")

       

       

       

      Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)

      Clicks on the Witch is randomized.

       

       

      Extras:

      Map credits:

      https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)

    Click here to download this file

    Not available for rAthena? this is good idea!

    You expect rA release on hercules forum! Good Idea!

    Better PM the topic starter to ask if he plans to release for rA, rather than criticizing here.

    I'm sorry if you get offended, but i'm ust asking if there is any rA script version.

    That's all i'm asking no need to make a extra DRAMA here.


  10.  

    thumb-14f727b50cb6e0d31cf6048fb05b3bad-s

    File Name: [Custom Instance] Dracula's Last Millenium

    File Submitter: Aeromesi

    File Submitted: 05 Jan 2017

    File Category: Events & Games

     

    [Dracula's Last Millennium]

     

    So what exactly is my Custom Instance Dracula's Last Millenium?

     

    Well here's a brief description.

    Sliding doors, pushes character back, they can pass the gates only in a few split seconds.

    • 1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.
    • 2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
    • 3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
    • 4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
    • 5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
    • 6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
    • 7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
    • 8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
    • 9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.

       

      10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.

      (See all setup in "OnInstanceInit:")

       

       

       

      Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)

      Clicks on the Witch is randomized.

       

       

      Extras:

      Map credits:

      https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)

    Click here to download this file

    Not available for rAthena? this is good idea!


  11. is this harmful? when i reloadscript sometimes it appears and sometimes not.

     

    I got lots of script so i'm not sure which npc did it but maybe there's a hint in this message that could help me erase it.

     

    This is what it says

    [Debug]: npc_scriptcont: 'Unknown NPC' (sd->npc_id=0) is not 'Unknown NPC' (id=110744266).

    It usually happens in doevent command.

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