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Posts posted by evilpuncker
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it is not, and most likely not going to be released
well, that's sad.
Just out of curiosity, what's the reason behind? The feature are released from the official servers.
most of our devs are retired or without time
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Is this already implemented? Or if not yet, anyone willing to continue this? Its a nice feature
it is not, and most likely not going to be released
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so maybe that is the cause, you are using an outdated mob_skill_db file that is not compatible with latest hercules
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maybe try editing sc_config.txt
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by the way I guess you just need to change the npc text file encoding
Monsieur Panda reacted to this -
are you using hercules?
db/ep14/mob_skill_db.txt
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indeed using it for 3rd classes and new content is not advisable
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setcashmount?
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what would it do?
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data\luafiles514\lua files\stateicon\stateiconinfo.lub
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is your kRO fully updated? and your lua files as well
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posso estar errado mas parece q seu servidor já está rodando por isso dá esse erro, liste os processos e finalize todos com -kill
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This is clientside feature, and once new client is released, it will be usable without any server modification
Hello good day, how do I add this system in my server?
does anyone have a script on this? thanks.
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actually that error has absolutely NOTHING to do with "instance" npcs, but with "NPC instances", or copies that it is self creating because it is really bad coded
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deve ser o encoding do arquivo, veja se está em UTF-8 ou algo do tipo
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It is possible, but that would require some hexing in the client for it to read additional lua files. Otherwise i guess the additional lua would have to be in the data folder (not sure about this).
just posting the code again in case anyone needs it (okay it is really broken since I do not have the original )
-- Load the original file. As you might have guessed you can also load your translated file here instead -- (just make sure the "tbl" array contains your item info)dofile("System/iteminfo.lub") -- Now as a simple example . I am simply going to change name of Red Potion to Crimson Potion. -- But you can add anything in the same way. Format is same as the original one, just -- the table name is different tbl_custom = { [501] = { unidentifiedDisplayName = "Crimson Potion", unidentifiedResourceName = "»¡°£Æ÷¼Ç", unidentifiedDescriptionName = { "A potion made from", "grinded Red Herbs that", "restores ^000088about 45 HP^000000.", "^ffffff_^000000", "Weight: ^7777777^000000" }, identifiedDisplayName = "Crimson Potion", identifiedResourceName = "»¡°£Æ÷¼Ç", identifiedDescriptionName = { "^000088HP Recovery Item^000000", "A potion made from", "grinded Red Herbs that", "restores ^000088about 45 HP^000000.", "^ffffff_^000000", "Weight: ^7777777^000000" }, slotCount = 0, ClassNum = 0 } ,} -- Now for a helper function because i hate repetitions -- It adds items from curTable if it is not present in refTable function itemAdder(curTable, refTable) for ItemID,DESC in pairs(curTable) do if refTable == nil or refTable[ItemID] == nil then result, msg = AddItem(ItemID,DESC.unidentifiedDisplayName,DESC.unidentifiedResourceName,DESC.identifiedDisplayName,DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not result then return false, msg end for k,v in pairs(DESC.unidentifiedDescriptionName) do result, msg = AddItemUnidentifiedDesc(ItemID, v) if not result then return false, msg end end for k,v in pairs(DESC.identifiedDescriptionName) do result, msg = AddItemIdentifiedDesc(ItemID, v) if not result then return false, msg end end end end return true, "good" end -- And the newly designed main function function main() result, msg = itemAdder(tbl_custom, nil) -- add custom items (including official overrides) if result then result, msg = itemAdder(tbl, tbl_custom) -- add non-overridden official items end return result, msgend
fourxhackd reacted to this
Dúvida - Day/Night e Travar giro de cameras em interiores
in Suporte a Script
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q eu lembre, o mapflag é só caso vc queira deixar um mapa com noite permanente