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Everything posted by evilpuncker
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maybe try editing sc_config.txt
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Special Character not working (é, ù, à...)
evilpuncker replied to Monsieur Panda's question in Script Support
by the way I guess you just need to change the npc text file encoding -
mob_skill_db.txt columns problem help me.
evilpuncker replied to nasagnilac's question in Database Support
are you using hercules? db/ep14/mob_skill_db.txt -
indeed using it for 3rd classes and new content is not advisable
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setcashmount?
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what would it do?
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data\luafiles514\lua files\stateicon\stateiconinfo.lub
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is your kRO fully updated? and your lua files as well
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posso estar errado mas parece q seu servidor já está rodando por isso dá esse erro, liste os processos e finalize todos com -kill
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this is 3CeAM section, not hercules
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actually that error has absolutely NOTHING to do with "instance" npcs, but with "NPC instances", or copies that it is self creating because it is really bad coded
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we have it as well http://herc.ws/board/topic/3886-hercules-1st-2014-megapatch/
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deve ser o encoding do arquivo, veja se está em UTF-8 ou algo do tipo
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Yeah I've seen that but, I never really understood. So do you have those lub files? I've posted (tried to) them try and see if it works
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[Guide] How to use a secondary ItemInfo file
evilpuncker replied to Neo-Mind's topic in Client-Side Releases
just posting the code again in case anyone needs it (okay it is really broken since I do not have the original ) -- Load the original file. As you might have guessed you can also load your translated file here instead -- (just make sure the "tbl" array contains your item info)dofile("System/iteminfo.lub") -- Now as a simple example . I am simply going to change name of Red Potion to Crimson Potion. -- But you can add anything in the same way. Format is same as the original one, just -- the table name is different tbl_custom = { [501] = { unidentifiedDisplayName = "Crimson Potion", unidentifiedResourceName = "»¡°£Æ÷¼Ç", unidentifiedDescriptionName = { "A potion made from", "grinded Red Herbs that", "restores ^000088about 45 HP^000000.", "^ffffff_^000000", "Weight: ^7777777^000000" }, identifiedDisplayName = "Crimson Potion", identifiedResourceName = "»¡°£Æ÷¼Ç", identifiedDescriptionName = { "^000088HP Recovery Item^000000", "A potion made from", "grinded Red Herbs that", "restores ^000088about 45 HP^000000.", "^ffffff_^000000", "Weight: ^7777777^000000" }, slotCount = 0, ClassNum = 0 } ,} -- Now for a helper function because i hate repetitions -- It adds items from curTable if it is not present in refTable function itemAdder(curTable, refTable) for ItemID,DESC in pairs(curTable) do if refTable == nil or refTable[ItemID] == nil then result, msg = AddItem(ItemID,DESC.unidentifiedDisplayName,DESC.unidentifiedResourceName,DESC.identifiedDisplayName,DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not result then return false, msg end for k,v in pairs(DESC.unidentifiedDescriptionName) do result, msg = AddItemUnidentifiedDesc(ItemID, v) if not result then return false, msg end end for k,v in pairs(DESC.identifiedDescriptionName) do result, msg = AddItemIdentifiedDesc(ItemID, v) if not result then return false, msg end end end end return true, "good" end -- And the newly designed main function function main() result, msg = itemAdder(tbl_custom, nil) -- add custom items (including official overrides) if result then result, msg = itemAdder(tbl, tbl_custom) -- add non-overridden official items end return result, msgend -
I guess you are looking for this
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não é isso não, o hercules realmente mudou e não está aconselhando usar root no OS https://github.com/HerculesWS/Hercules/pull/1338 se vc entende os riscos e continuar, abra o core.c, tire os // do //#define I_AM_AWARE_OF_THE_RISK_AND_STILL_WANT_TO_RUN_HERCULES_AS_ROOT e recompile
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What was that? i can't find that font >_> google has lots of info about it https://www.google.com/#q=design+system+e300
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Help! Is there any solution for this issue?
evilpuncker replied to reheatro123's question in Script Support
hercules doesn't have those scriptcommands, you need to add them -
Changing the default Mounts on each Character Job?
evilpuncker replied to Maidas's question in Source Requests
I don't think that is possible via source, only editing act/spr files I guess -
yes, that is the error, you need to fully update your hercules to the latest version since we got an huge update in the skill db files
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https://github.com/idathena/trunk/tree/master/npc/re/instances
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do you have any custom plugin?