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evilpuncker

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Everything posted by evilpuncker

  1. Okay, I'm with a kind of a newbie issue, wanted to edit the pc_has_second_costume to include soul linker and star gladiator too, but its not working, seems my logic is failed static bool pc_has_second_costume(struct map_session_data *sd) { nullpo_retr(false, sd); // FIXME: JOB_SUPER_NOVICE_E(4190) is not supposed to be 3rd Job. (Issue#2383) if ((sd->job & JOBL_THIRD) != 0 && (sd->job & MAPID_BASEMASK) != MAPID_NOVICE || (sd->job & MAPID_UPPERMASK) != MAPID_SOUL_LINKER || (sd->job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) return true; return false; } same with my script: .@choose = select( "Hair Style", "Hair Color", "Cloth Color", (!(eaclass() & EAJL_THIRD) || BaseJob == Job_SuperNovice || Class != Job_Star_Gladiator || Class != Job_Soul_Linker )? "": _("Body Style") ) -1; btw why don't we have an official has_second_costume script command though, so we don't need to repeat code
  2. you mean the day? I don't get it xD now its confused me, btw this is the script I'm using: //set_attendance_requirement(); allow the player to get the attendance function script set_attendance_requirement { setd "#Attendance_" + gettime(DT_YYYYMMDD),true; return; } //get_attendance_requirement(); return true if the requirement already met function script get_attendance_requirement { return getd("#Attendance_" + gettime(DT_YYYYMMDD)); } - script DailyLogin -1,{ OnPCLoginEvent: if (Baselevel < 75) { dispbottom "You must be at least level 75 before you qualify for Daily Attendance."; end; } if (get_attendance_requirement()) { dispbottom "You already got the attendance today."; end; } if (#DailyReward > gettimetick(2)) { dispbottom .n$+": You can't currently receive the Daily Reward, you still have to wait "+callfunc("Time2Str", #DailyReward); dispbottom .n$+": After this, visit the Attendance NPC in Prontera."; end; } set #DailyReward,0; dispbottom .n$+": Stay active for "+( (.rew_login%3600 == 0)?.rew_login/3600+" Hour(s)":.rew_login/60+" Minute(s)")+" to receive the Daily Reward."; dispbottom .n$+": Then talk to the Attendance NPC in Prontera."; attachnpctimer; initnpctimer; end; OnTimer60000: // Every Minute stopnpctimer; set #daily,#daily + 60; if(#daily == .rew_login) { set #daily,0; set #DailyReward,Daily + 1; dispbottom .n$+": You can now receive your Daily Reward. Please visit the Attendance NPC in Prontera.",.bc_self; end; } attachnpctimer; initnpctimer; end; OnInit: set .n$, "[Attendance]"; set .rew_time, 72000; // Timer until next Reward in seconds // How long does someone have to stay online to recieve the reward in seconds // Default: 3600 = 1 Hour // Minimum: 60 = 1 Minute, because the Timer checks every Minute set .rew_login, 3600; end; } prontera,147,175,6 script Attendance Checker 888,{ if (Baselevel < 75) { dispbottom "You must be at least level 75 to get your daily attendance bonus."; end; } if (get_attendance_requirement()) { mes "You already got the attendance today."; end; } mes .n$; mes "Welcome, "+strcharinfo(0)+"!"; if (!#DailyReward) { mes "I'm sorry, but you can't recieve your Daily Reward yet. You still have to wait for "+callfunc("Time2Str",(getvariableofnpc(.rew_login,"DailyLogin")-#daily)+gettimetick(2)); next; mes "Talk to me when the timer is finished."; close; } mes "Your attendance has been verified. Click at the arrow button below your Alt+V."; set_attendance_requirement(); set #DailyReward,gettimetick(2) + .rew_time; set Daily,#DailyReward; set #DailyReward,0; next; mes "Press Alt+V and click Attendance Check"; next; mes "Then click the prize of the day. Your item will be sent via RODex."; next; mes "Check your RODex mail to get your item."; close; }
  3. they changed it on https://github.com/HerculesWS/Hercules/commit/0b86f2b46bcace0967a04fbc3d85a4c9e3df3c32 (finally!) now its account based, thank you for the plugin!
  4. Hello everyone, I'm trying to add the attendance system requirement to hercules, and there is a small code that need to be added to the clif_parse_attendance_reward_request function, I managed to fix a few errors but there is still some that I wasn't able to fix, the code is the following: char attendance_requirement[NAME_LENGTH]; sprintf(attendance_requirement, "#Attendance_%d", date_get(DT_YYYYMMDD)); if (!pc_readaccountreg2str(sd, attendance_requirement)) { clif->msgtable_color(sd, "You don't meet the requirement.", COLOR_RED); return; } the errors:
  5. hey @AnnieRuru this is a nice script, the most complete one that I found, I have only one question and a few suggestions if you plan to do any update to it: question: - how do I change the class check so I could show the body style menu to a few more classes (soul linker and star gladiator) suggestions: - add a setting to block cloth color change if you have a body style > than 0 (people using custom palettes will love this because body style palette is different than current one) - make the npc change the color only if the user chose option: "I want this color", otherwise just make it show the colors but if user close the npc or exit, revert to original color - arrange the menu dynamically so if I select the Previous option, it will become the first menu option so I can browse the colors backward easily, until I select Next again not so useful suggestion, but kinda a dream: - option to save/load style set (cloth, hair color and hair style), just like those npc that save builds, saving them with an account variable so for example you could save a style that you liked and then instead of having to browse between everything again in another char, you just talk with npc and load that same style you saved before
  6. thank you so much! going to test it right now
  7. welcome back annie ❤️ hope you stay longer (but we are kinda dead ) and I have a suggestion if you looking to release anything: a mapflag to prevent pet tamming 😁
  8. hi @Rytech is it possible, for example, to add new bodystyles? lets say, add 4th jobs clothes as bodystyle 2? what is the folder structure?
  9. thank you for still supporting it! its the only way I can keep up with my kRO updated!
  10. it works for me but it doesn't have the latest icon from latest updates (the non walkable title thing) so it just disappears
  11. what is a fault? I just downloaded it with no error (using method 1)
  12. use nemo patcher: http://nemo.herc.ws/
  13. Well, the entire (private) ragnarok scene has been like this for years already, people are coming and going all the time
  14. thanks, that fixes one of the issues I posted here, hope @Dastgir can take a look when he got free time
  15. hey! just so you know, I get an HTTP ERROR 500 on your signature link xD

  16. @Oxxy this need an update to work on latest hercules
  17. that is kinda obvious, the old theme is cached in your browser, you need to clear its cache, usually pressing CTRL+F5
  18. oh look who's still around😁 my number 1 tool maker idol

  19. oh look who's still around😁

    1. Ai4rei

      Ai4rei

      Same back to you.

  20. I miss you ☹️

    1. AnnieRuru

      AnnieRuru

      replacestr("I miss you", "m", "k");

      that's more like it

  21. I'm so glad to see that the project is still going on!
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