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evilpuncker

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Everything posted by evilpuncker

  1. excellent indeed I've made various recolours already because of this guide
  2. acho q sim, por isso recomendei o OnTouch, mas só testando mesmo pra saber btw eu usaria getitemcount ao invés de getequipid
  3. Umm version with regex only ? yes
  4. you can ask in the plugin/source mod request and someone can make a combination of getmapxy and writing the npc header in a .txt file, but I personally don't think that it is necessary to be in the main branch @kidding - script at_getnpc -1,{ OnInit: bindatcmd("getnpc",strnpcinfo(0)+"::OnAtcommand",60,99); end; OnAtcommand: getmapxy .@map$,.@x,.@y,0; dispbottom "-------------------------"; dispbottom "[Posição]"; dispbottom ""+.@map$+","+.@x+","+.@y+""; dispbottom "-------------------------"; dispbottom "[Olhar do NPC]"; dispbottom "1.0.7"; dispbottom "2.X.6"; dispbottom "3.4.5"; dispbottom "-------------------------"; end; }
  5. try this: http://herc.ws/board/topic/3267-harmony-patch-3312-10-jan/
  6. very nice, the regex thing is so cool btw can I ask you to release a minor version of it? with just basic functionality and no conf files?
  7. he posted the bank textures here: http://herc.ws/board/files/file/71-bank-system-english-texture/
  8. you may use the one that yommy included with this client: http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/
  9. http://herc.ws/board/files/file/48-storage-category/
  10. something like: - script questdrop -1,{ end; OnNPCKillEvent: //add quest variable check here to proceed if true or cancel if false switch(killedrid) { case 1086: getitem 4128,1; end; //or add here case 1039: getitem 4147,1; end; default: end; } end; }
  11. tenta um desses skilleffect "<skill name>",<number>; npcskilleffect "<skill name>",<number>,<x>,<y>; npcskill "<skill name>",<skill lvl>,<stat point>,<NPC level>; e pode tentar a skill NPC_EARTHQUAKE
  12. GUI! xD I've tested the one you said at PM, are you going to do something different?
  13. I want to suggest a new diff, I've suggested it for shyns patcher back at rA time, but he didn't finished it so I'm here to ask for the awesome Neo, the diff is to "decrease" the size of our grf by simply loading only female headgears sprites instead of both male and female, so when we use our custom we would need to put only one .spr and one .act file, instead of two, hope you got my point!
  14. Indeed this does work, however as Olrox said replacing an existing sky map will remove the effect from the old map. This is because the client is hard-coded to display this effect on certain maps. The method described by Syouji works on older clients but does not seem to work for clients after 2011+ What happens when you try to use that method of hex editing to add a new map instead of replacing an existing map on newer clients is once the hex edit is complete the .exe fails to build properly during diffing & patching the new client. If I become aware of a method that will work with newer clients I will post back here with my findings. Does anyone else know how to add a custom sky effect to a newly added map for clients 2012+? why not just ask Neo if he can add a diff for adding new maps on NEMO?
  15. @Tepoo that would be only true if they use only one character at @at or you mean that if I create 10 account and put all of them at @at I'll have 10 more players? or 1 more player? that is the reason of the setting that I'm asking for, that is your opinion and I respect it, but there are people that thinks like me, so if it got implemented those who don't want just need to change the setting!
  16. I'm here to suggest a config se we can choose if we want to add them (@at players) to the online list (count), that is pretty useful (well, IMO it is since I've thought about this for years already lol but never proposed anything about it ), I hope someone agree with me
  17. btw your plugin drops compiling errors under CentOS 5 glad to know about this. I'll wait for the update for this so i can implement it also to my server Ind fixed this error the same day he released the plugin, you guys need the latest hercules
  18. indeed lol, it was missing the quotes I missed them too lol
  19. http://pastebin.com/raw.php?i=0jqpe0Mz
  20. our quest exp is already colored if I recall correctly
  21. there is a plugin already! http://herc.ws/board/topic/974-script-cmddispbottomcolor/
  22. It does this already, just the hpbar is thinner to show its a normal mob Isn't it pink as in the screenshot? @side note don't ur vending sql plugin need any update after latest changes?
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