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Uzieal

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Everything posted by Uzieal

  1. There is not a way directly to export all of the models you need for a specific map, however there is a way to get a list of all the existing textures and models on the map so you can find them easily in the GRF to then manually export. To do this Open the Map you are working on and then go to; File => Export Map Files This will create a text document for you in which it will list the models and textures used and should look a bit like this; From here navigate to the proper files and build a patch for them so you need not use the arcturus.grf
  2. I have inspected the existing lighting on iz_dun03 and there are many lights however these are the three unique lights that are present there, try working with these settings when trying to reproduce this lighting. If these settings do not help, let me know and I will attempt to help you further.
  3. Yes there is, you need to go to; Generate > Calculate lightmaps for selected lights Do this ensuring you only have the lights you wish to calculate selected and voila. PS: Also if you would like to remove only the shadows from a specific light here is a great guide that will walk you through the steps to take.
  4. You did not answer all my questions, also if you would provide me with a Download to your custom map I could test it or even fix it for you and instruct you on how to do so in the future.
  5. So was that the issue or does it still exist for you?
  6. Great Work Chemical Rush! I especially enjoy the Garden, it is very quaint and serene in its design! May I suggest uploading these to the downloads section though as it would allow more members to enjoy your excellent work? Or if you don't wish to take the time creating a new download, permit me to upload them for you? Again great work your an excellent map designer
  7. I think you don't have your light-maps turned on in-game. I could be mistaken though, try pressing alt+y in-game and scrolling until it shows light-maps and see if it is on or off.
  8. Welcome to Hercules YuukiRune happy to have you, it is nice having fellow spriter / mappers around.
  9. Uzieal

    Hi Everyone!

    Oooh ! Hello there very glad to have you here with us Skorm! I can assure you any contributions you make here will be greatly appreciated by the community and staff alike!
  10. How exactly did you save your work / recalculate, please list the steps you took.
  11. May I please know what steps you have taken in creating these color additions you would like to add? A screenshot or two would not hurt either.
  12. Uzieal

    Hi

    Hello ! Very nice to have you here
  13. File Name: Pick Axe Recolor File Submitter: Uzieal File Submitted: 29 Jul 2013 File Category: Sprites & Palettes http://herc.ws/board/topic/1680-pickaxe-recolor/ This is a Commission for a Sprite Recolor Request to recolor the Pick Axe Sprite for an addition to a Mining Quest System. Use them as you wish but don't post elsewhere or claim them as your own work. These have not been tested in-game so if there are any issues please drop me a message and I will fix it asap! Click here to download this file
  14. Version 1.0

    251 downloads

    http://herc.ws/board/topic/1680-pickaxe-recolor/ This is a Commission for a Sprite Recolor Request to recolor the Pick Axe Sprite for an addition to a Mining Quest System. Use them as you wish but don't post elsewhere or claim them as your own work. These have not been tested in-game so if there are any issues please drop me a message and I will fix it asap!
  15. I am going to try to reproduce this and find a solution for you pertaining to the High Jump on a custom map. So I tested this on my custom made map and could not reproduce this issue you seem to be having, may I ask what version of browedit your using also which emulator / revision and also if you tried using lower levels of High Jump in case you happened to simply have a walkable cell within the 10 cell range. Also have you double checked that the cells are indeed not walkable ? As far as the second question about the creation of a sky map here is a great Video Guide that should help you out; I would like to note that if you are using a newer client the Hexing method does not seem to work properly. However, You can still simply overwrite any existing sky map, just rename your custom map to the name of the existing sky map and remove the old map from your grf.
  16. Great as always Najara! You are one of the mappers that inspired me to begin mapping!
  17. Version 3.0 Released with fixed Zip & Silver Recolor
  18. I think the Elunium colored one is supposed to be "Silver" I just did what was requested, Would you like me to add a silver re-color?
  19. 1. Change water height to -20 [Windows->Water] 2. Go to Global Height Editmode 3. Click CTRL + A [selects the Entire Ground Terrain] 4. Click Page-Up to Raise/Page Down to Lower the Ground. Rais the ground ABOVE the water line 5. After you have raised the ground above water line go to Group Object Edit 6. Click View->Top Camera and create a red box radius around the entire map by just Left-Mouse Clicking so it selects all the objects on the map. 7.Click Page-Up to raise all the objects you selected back to their proper positions on the raised terrain. 8. Save your map. Done. Also please note that Water Heoght does not have to specifically be -20 as long as the Terrain is above the water level you should not have any gat issues. Also as a rule of thumb as I saw in your [showcase] it is recommended when you open a map from the GRF to first clear the map of everything before you begin editing, I saw in your screen captures that some of Geffen was still visible. This can cause some errors but you can still work with it.
  20. File Name: Recolor of "s_empel_2" File Submitter: Uzieal File Submitted: 20 Jul 2013 File Category: Sprites & Palettes Recolor Request for s_empel_2 into Gold, Copper, Elunium , Oridecon , & Silver Colors Request Topic: http://herc.ws/board/topic/1643-need-4-different-colors-of-a-sprite/ Click here to download this file
  21. Version 3.0

    370 downloads

    Recolor Request for s_empel_2 into Gold, Copper, Elunium , Oridecon , & Silver Colors Request Topic: http://herc.ws/board/topic/1643-need-4-different-colors-of-a-sprite/
  22. Awesome Idea, yeah I would like to also include a few Quests so since im not to shabby with spriting some Fremen NPS's would be great!
  23. I love the approach Hercules takes in create a better emulator.
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