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Posts posted by Litro
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Hello, Can some one help me ? i have modified my battle.c, skill,c and status,c it was heavily edited for it, but when i update it yesterday all my work in battle.c was crumbled, yes it was my stupidity by i still have the backup file, here i want to ask help for make it into plugin, i think it was good for private server, for more information i have gathered data from 3ceam
http://3ceam.googlecode.com/svn/trunk/rewrite/conf/battle/skill.conf
// Set this to the max base level that you would like skills to add extra bonus damage from. // [Pinky] // NOTE: Default level is 150, if you set this to a higher level then you will experience higher/overload damage from many 3rd class skills.// NOTE2: If you set this to a lower level then 100 all skills will suffer penalties higer than 100%, causing damages below the minimun damage.max_highlvl_nerf: 150// Set this to the max job level that you would like 3rd class skills to add extra bonus damage from. // [Pinky] // NOTE: Default 3rd class job_level is 50 (official servers), if you set this to a higher level depending on your server's 3rd classes max job level, then you might experience higher/overload damage/effects from 3rd class skills.// This setting only effects 3rd class skills that uses job level as a bonus multiplicator.// 0 = disabledmax_joblvl_nerf: 50
and this code i have used for my own, taken from 3ceam by @Rytech
blvl_nerf = status->get_lv(src); if( sd && ((skill_id >= RK_ENCHANTBLADE && skill_id <= LG_OVERBRAND_PLUSATK) || (skill_id >= RL_GLITTERING_GREED && skill_id <= OB_AKAITSUKI)) && battle_config.max_blvl_nerf && blvl_nerf > battle_config.max_blvl_nerf ) blvl_nerf = battle_config.max_blvl_nerf; t_blvl_nerf = status->get_lv(target); if( sd && ((skill_id >= RK_ENCHANTBLADE && skill_id <= LG_OVERBRAND_PLUSATK) || (skill_id >= RL_GLITTERING_GREED && skill_id <= OB_AKAITSUKI)) && battle_config.max_blvl_nerf && t_blvl_nerf > battle_config.max_blvl_nerf ) t_blvl_nerf = battle_config.max_blvl_nerf; if( sd && ((skill_id >= RK_ENCHANTBLADE && skill_id <= LG_OVERBRAND_PLUSATK) || (skill_id >= RL_GLITTERING_GREED && skill_id <= OB_AKAITSUKI)) && battle_config.max_jlvl_nerf ) jlvl_nerf = min(sd->status.job_level,battle_config.max_jlvl_nerf); else if( sd ) jlvl_nerf = sd->status.job_level;
Litro
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wow it look good, can't wait to try
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maybe this can do http://herc.ws/board/topic/1466-ro-credentials-rocred-v191-last-updated-20150108/page-4#entry47642
evilpuncker reacted to this -
ahhh i see, try change code in this part
if(countitem(6221) > 0 && gettimetick(2) - exchangedalready > (60 * 60 * 20)) {
to
if(countitem(6221) > 0) {
it will make while waiting for 20 hours, still you can exchange for beads if you have mystic hydra ball.
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The Quest you mean is in the First Mate npc isn't it??, if so here i move exchanger to be part of npc main menu and remove time setting
// //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/// //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/// // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/// // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/// // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/// // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/// ================ rAthena Script ==================================================// ============== Information =======================================================// = iRO Daily Quest : Swab the Deck// = Made by :// = Rikimaru//===== Current Version: =============================================== //= 1.4//===== Compatible With: =============================================== //= any rAthena SVN//===== Description: =================================================== //= The iRO Daily Quest : Swab the Deck//= Usefull for having fun in a Server with a Mini Quest//= Has a counter of 20 Hours until the Players can do the Quest agian.//===== Additional Comments: =========================================== //= 1.3 Finished Scripting all NPC's [Rikimaru]//= 1.4 Fixed a saved Variable Typo [Rikimaru]//====================================================================== //============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===alberta,104,60,5 script [Quest] First Mate 748,{ set .@npcname$,"[ First Mate ]"; set .@BeadID,6222; mes .@npcname$; mes "Hey , do you want to do the Daily Quest?"; next; switch(select("Yes,sure!:No,bye!:Exchange Shiny Beads:Cancel")) { case 1: mes .@npcname$; mes "Okay you have to go to the alberta Ship"; mes "and enter one of the Portals and Catch A Hydra!"; next; mes .@npcname$; mes "If you catch it,you'll get a Mystic Hydra Ball,"; mes "if you got it,come back to me,if you failed,"; mes "come back to me and get a new Hydra Ball,to"; mes "catch the rats!"; next; mes .@npcname$; mes "So,here take this,"; mes "and come back when you finished."; getitem 12408,1; close; case 2: mes .@npcname$; mes "Okay,goodbye!"; close; case 3: mes .@npcname$; mes "Hey,how many Mystic Leaf Cat Balls"; mes "do you want to exchange to Shiny Beads?"; next; mes .@npcname$; mes "Input the Amount of the Mystic Leaf Cat Balls,which you want to exchange."; mes "If you input 0 , you're going to cancel the deal."; next; if (input(.@beadamount,1,30000) || countitem(6221) < .@beadamount) { mes .@npcname$; mes "I'm sorry,but you're missing some items!"; close; } mes .@npcname$; mes "Do you really want to exchange"; mes ":"+ .@beadamount +" Mystic Leaf Cat Balls"; mes "for "+ .@beadamount +" Shiny Beads?"; next; switch(select("Yes!:No!")) { case 1: mes .@npcname$; mes "Okay converting... ... ..."; delitem 6221, .@beadamount; getitem .@BeadID, .@beadamount; set BaseExp,+50000;// CHANGE THE EXP AMOUNT!! set JobExp,+40000;// CHANGE THE EXP AMOUNT!! next; mes .@npcname$; mes "Okay you can exchange the Shiny Beads at the Second Mate."; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; } case 4: close; }}// ============================ End of the First Mate Script ===================================alberta,107,59,5 script [Quest] Second Mate 100,{set .@npcname$,"^0000FF[ Second Mate ]^000000";set .BeadID,6222;setarray @ItemID[0],5159,5158,2281,2283,2295,5094,14545,12221,12210,11501,11502;setarray @Cost[0],20,10,10,10,30,100,2,1,2,1,1;setarray @itemcount[0],1,1,1,1,1,1,3,5,3,100,100;mes .@npcname$;mes "Hello ["+strcharinfo(0)+"],do";mes "you want to buy some items?";mes "You'll have to give me Shiny";mes "Beads for the Items!";next; if (select("Yes,sure","No,nevermind!") == 2) close; next; mes .@npcname$; mes "Item = Cost"; for( set .@i, 0; .@i < getarraysize(@ItemID); set .@i, .@i + 1 ) { mes "^0000ff"+@itemcount[.@i]+"x "+getitemname(@ItemID[.@i])+"^000000 = ^00aa00"+@Cost[.@i]+"^000000"; if( .@i < 1 ) set .@menu$, getitemname(@ItemID[.@i]); else set .@menu$, .@menu$+":"+getitemname(@ItemID[.@i]); } next; select(.@menu$); set @choice, @menu - 1; mes @npcname$; if(countitem(.BeadID) <@Cost[@choice]) { mes "You need more Shiny Beads for "+@itemcount[@choice]+"x '"+getitemname(@ItemID[@choice])+"'"; close; } mes "Are u realy sure to trade "+@itemcount[@choice]+"x '^ff0000"+getitemname(@ItemID[@choice])+"^000000' for ^00aa00"+@Cost[@choice]+"^000000 Shiny Beads?"; if(select("No! Cancel!:Yes, Trade me!") == 1 ) { mes "Canceled the Trade"; close; } set .@new, .BeadID - @Cost[@choice]; if( .@new < 0 ) set .@new, 0; delitem .BeadID,@Cost[@choice]; getitem @ItemID[@choice], @itemcount[@choice]; mes "The Trade was succesfull. Have fun with the Item!"; close;}alb_ship,0,0,0,0 monster Suspicious Hydra 2081,20,300000,150000,1
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try change 20 to 24 on this part
if(countitem(6221) > 0 && gettimetick(2) - exchangedalready > (60 * 60 * 20)) {
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so what i have to do with these...
the answer will be to long, to make it simpler let say this, there is several thread on "How to make a server" and other you can use search box to search it or maybe you should start reading wiki, check what you need there, if you still didn't get what is tit and tat or can't found what you need, you can come back here and ask the question
Preference link you can take a look here
http://herc.ws/board/topic/968-guide-how-to-setup-hercules/?hl=guide
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Rep up and thanks man
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you should give the detail man so other can help you
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i think he mean the frame sprite like when hit he want to make it do other frame sir and i think that client side way
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thank you everyone for responding but suddenly no error appeared in the console. Only "An error occured" when clicking the qshop5 that the character in game can see.
you should add shop five category, from what i see you have only 4 category in the array
setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";
add one more
setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest","What Ever You Wanna Name It Here";
and do reloadscript, try npc again if still give you "An error occured" when clicking the npc
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this, can you add multiple map restriction and time limit for afk.c plugin sir ?
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setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";
add shop category and try it
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when I open iteminfo.lub using N++ it's one hanggeul (korean language) when I modified it to ASCII the texture and of the items are gone.
from what i can tell your commputer is not having support for asiang languang, so you can't open it with n++, but try to open it in wordpad
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Currently known case where MAC address is missing are Wine/Crossover users.Just want to ask if why some players doesn't have mac ip using this. What do you think is the problem?
The protable usb modem too not having mac on its own it will give 00-00-00-00-00 some like that, im trying to solve that isue aparently i have used login check so no more than 2 mac addres logged in same time, but the user who give 00- mac adress is too many from them and they was kicked out from game
reference:
http://superuser.com/questions/125379/does-a-usb-modem-have-its-own-mac-address
http://security.stackexchange.com/questions/32319/will-my-usb-modem-send-my-mac-address-to-my-isp
from the reference above taken conclusion is the Modem communications type it must be 802.x protocol to have it own mac addres, truthly i don't even uderstand what they tell but i make it simply modem usb is not real modem dummy isn't it
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Just change the tick deff part and disable tick deff2 part, it should be like this
case SC_DEEP_SLEEP: sc_def = bst->int_*50; tick_def = bst->int_ *20; // Linear reduction instead //tick_def2 = bst->int_ * 50 + SCDEF_LVL_CAP(bl, 150) * 50; // kRO balance update lists this formula break;
sc_def is resistance part, tick_def is timer part, tick_def2 is timer part to but taken to calculation after tick deff has been calculated, SCDEF_LVL_CAP(bl, 150) * 50 is comparison level caster and target (not sure how it work get @Playtester or other member who have knowledge to explain it to you)
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it seem official have used administration right to start ragexe, in the kro folder u see the Ragexe.exe.manifest
<?xml version="1.0" encoding="utf-8" ?><assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"><dependency><dependentAssembly><assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"/></dependentAssembly></dependency><dependency><dependentAssembly><assemblyIdentity type="win32" name="Microsoft.VC90.MFC" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"/></dependentAssembly></dependency><assemblyIdentity version="1.0.0.0" processorArchitecture="X86" name="Ragexe" type="win32" /> <description>Ragnarok Program</description> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="requireAdministrator" /> </requestedPrivileges> </security> </trustInfo></assembly>
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yeah i aggre you have the point it can help server to grow, in the old day when i play private server seal online mmorpg they have this feature in their web but it was starting from registration methode, there is 2 methode the frist methode is register with facebook account where you only have to fill the user and password and everythings else data taken from facebook like sex, birthday & etc and who register with facebook registration methode will have access to this button in the web site and the second methode is normal registration like it was what now have been used in flux with this registration methode player who used it to register can't acces registration button.
Regard
Litro.E
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Any how or guide to make it? another topic like this have been asked before but it seem not get the interest of people http://herc.ws/board/topic/5457-how-to-enable-mobs-effect-ef-bluelightbody/, posted it here cuz didn't know where to post it please move it if i come in wrong place
Reference:
http://irowiki.org/wiki/Monster
http://rathena.org/board/topic/70272-08302012-kro-maintenance/
Video:
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moving the statement winner to the end of the spawning monster loop and change the goto's to callsub and if the proble still there try to separate
.start = .register_count = 0;
into two line
.start = 0;.register_count = 0;
but from what i learn from the tutorial script @GmOcean that would do it, any way try all script offline before make it run on live server so it will not be harmfull
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the question
any rAthena Available for this Dastigr?
and my answer before is tell you to take a look on what post sir dastgir make above you, cuz before i did'nt read it properly you are asking for other emu that way i edited it, sorry if it was misleading
Dynamic Menu Selection From SQL Data
in Script Support
Posted
im writing this script and want to have dynamic menu like one writen by Annie Ruru on vendor control script, where the generated menu have previous and next page selection on it, can anyone help me to make it happen, tell you a tale i have staring into the script mentioned above for half hours and still not understand how the script work
here the script it not complete yet
when menu generated it will seen like this
when some one take the request, item requested will be mailed to the request maker and item requested will be deleted from the request taker, and when player make request the item payment will be deleted from him and when request taker completed a request he will be given the payment
back to the tittle i asking for help to make the menu usable in game, and for the rest script if anyone want to help me to complete it a lot of thanks given and im grateful for it
if anyone want to complete overall script, i want to add admin menu for deleting request that not quit posible or crazy request if you know what i mean, to delete it from request and a request will be expire in 3 days there for i have make timestamp for the script to delete old entry request that have pased 3 days on the database