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Litro

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Posts posted by Litro


  1. Upper: Equippable upper-types. Uses the following bitmasks:	Normal jobs:      0x01 (1)	Upper jobs:       0x02 (2)	Baby jobs:        0x04 (4)	Third jobs:       0x08 (8)	Upper Third jobs: 0x10 (16)	Baby Third jobs:  0x20 (32)	Under pre-re mode third classes are considered upper, making use of	the 8 and above masks is therefore not necessary unless in renewal	mode. When no value is specified, all classes (mask 0x3f) are able to	equip the item.

    change

    Upper: 8

    to

    Upper: 56

    that will be Third + Upper Third + Baby Third jobs who can use the runes


  2. currently still downloading latest kro client = 33% completed

    estimated download finish in 4 hours

    so wait until I am able to setup my test server

     

    @@Litro

    that .@less_one variable only trigger during OnPCLogoutEvent, and it never meant to trigger for OnPCDieEvent

    because .... well that script was made for rathena

    Euphy asked me to contribute some custom scripts for their script/custom folder so this was one of them

    https://github.com/rathena/rathena/commit/163a98cbc4014344781ec74e1e46c2e384155558

    if my memory still serve me right,

    rathena OnPCLogoutEvent, although the player is in the process of logging out, but the system still count that player as online,

    so I need a temporary variable to make it count 1 less

     

    and for the part the script always check the hp ... of course if everyone died in the map, it should auto end the event in 10 seconds

     

    there are 2 things that comes to my mind

     

    1. hercules going to take out *awake command

    https://github.com/HerculesWS/Hercules/pull/374

    so I think *awake command doesn't work in hercules anymore

     

    2. hercules way of handling OnPCLogoutEvent are different from rathena

     

    no matter what, I don't think that script having bug if use with rathena

    because if it is bug, Euphy would have fix it

    but on hercules, I not sure, I need a test server ... maybe tomorrow I can start writing scripts again

     

    there... i gain the knowledge i didn't even aware of that change betwen emulator but again thanks for the knowledge maam :wub: :wub:

    btw i have rewrite this script using instance for herc emulator, can you test it @@mrlongshen

     

    prontera,150,150,1	script	MvP Ladder Game	112,{	mes .@npc_name$ = "["+strnpcinfo(1)+"]";	mes callfunc("F_Hi")+" "+strcharinfo(0);	mes "Care for a game ?";	next;	switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) {	case 1: break;	case 2:		mes .@npc_name$;		mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest.";		next;		if (getarraysize(.round_reward)) {			mes .@npc_name$;			mes "Each round MvPs you defeated yo will earn: ";			for (.@i = 0; .@i < getarraysize(.round_reward); .@i+=2)				mes .round_reward[.@i+1]+"x "+getitemname(.round_reward[.@i])+".";			next;		}		if (getarraysize(.round_finish)) {			mes .@npc_name$;			mes "If your party can finish the MVP ladder game, each member will earn: ";			for (.@i = 0; .@i < getarraysize(.round_finish); .@i+=2)				mes .round_finish[.@i+1]+"x "+getitemname(.round_finish[.@i])+".";			next;		}		if (getarraysize(.time_bonus)) {			mes .@npc_name$;			mes "if your party can beat the best record, each member will earn: ";			for (.@i = 0; .@i < getarraysize(.time_bonus); .@i++)				mes .time_bonus[.@i+1]+"x "+getitemname(.time_bonus[.@i])+".";			next;		}		if ( .register_cost ) {			mes .@npc_name$;			mes "But the entrance fee is "+.register_cost+" zeny.";			next;		}		mes "[MvP Ladder Warper]";		mes "You lose the game if you can't finish in "+(.timeout / 60)+" minutes, or if your entire party is killed.";		mes "Good luck!";		close;	case 3:		mes "[MvP Ladder Warper]";		if ( !$mvpladdderparty_time ) {			mes "Nobody has finished this game yet.";			close;		}		mes "The best record is";		mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]";		.@size = getarraysize( $mvpladderparty_member$ );		for ( .@i = 0; .@i < .@size; .@i++ )			mes "^000000"+ ( .@i +1 ) +". ^0000FF"+ $mvpladderparty_member$[.@i];		if ( getgmlevel() < .gmlvlreset ) close;		next;		if ( select( "Close.", "Reset the record." ) == 1 ) close;		if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close;		$mvpladdderparty_time = 0;		$mvpladdderparty_name$ = "";		deletearray $mvpladderparty_member$[.@i];		mes "[MvP Ladder Warper]";		mes "Record reset successfully.";		close;	case 4:		mes "[MvP Ladder Warper]";		mes "When you are strong enough to complete the game, please come back.";		close;	}	if (!getcharid(1)) {		mes .@npc_name$;		mes "You must have a party to play the game";		close;	}	if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) {		mes "[MvP Ladder Warper]";		mes "Only the party leader can register.";		close;	}	.@origin = getcharid(3);	getpartymember getcharid(1), 1;	getpartymember getcharid(1), 2;	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {			attachrid $@partymemberaid[.@i];			if ( strcharinfo(3) == strnpcinfo(4) )				.@online++;		}	}	attachrid .@origin;	if ( $@partymembercount != .register_min ) {		mes "[MvP Ladder Warper]";		mes "You have to form a party with exactly "+ .register_min +" members to play.";		close;	}	else if ( .@online != .register_min )  {		mes "[MvP Ladder Warper]";		mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'.";		close;	}	if ((.@ins = instance_create("MvPLadderRoom", getcharid(1))) < 0) {		mes .@npc_name$;		mes "error : "+ .@ins;		logmes "MvP Ladder Game: "+strcharinfo(0)+" failed to create an instance, Error Log: "+.@ins;		close;	}	if ( instance_attachmap( "guild_vs2-2", .@ins, 1, "MvPLadderGame") == "" ) {		mes "error : 5";		logmes "MvP Ladder Game: "+strcharinfo(0)+" failed to attach an instance map, Error Log: "+.@ins;		instance_destroy .@ins;		close;	}	instance_set_timeout .timeout, 300, .@ins;	instance_init .@ins;	instance_attach .@ins;	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {			attachrid $@partymemberaid[.@i];			if ( strcharinfo(3) == strnpcinfo(4) )				'name$[.@c] = strcharinfo(0);				.@c++;				warp has_instance("guild_vs2-2"), 0, 0;		}	}	'start_time = gettimetick(2);	'lives = .register_min;	end;	OnInit:	// Time limit (in seconds)	// When time runs out, all players inside the room will be kicked out.	// Do NOT set this to zero!	.timeout = 3600;	// entrance fee (in Zeny)	.register_cost = 100000;	// exact amount of party members needed to start the game	.register_min = 2;		// id of each mvp. you can add more	setarray .mvpid[1],		1086,//	Golden Thief Bug	64		1115,//	Eddga				65		1150,//	Moonlight Flower	67		1159,//	Phreeoni			69		1112,//	Drake				70		1583,//	Tao Gunka			70		1492,//	Incantation Samurai	71		1046,//	Doppelgangger		72		1252,//	Garm				73		1418,//	Evil Snake Lord		73		1059,//	Mistress			74		1190,//	Orc Lord			74		1087,//	Orc Hero			77		1251,//	Knight of Windstorm	77		1038,//	Osiris				78		1658,//	Ygnizem				79		1272,//	Dark Lord			80		1871,//	Fallen Bishop		80		1039,//	Baphomet			81		1147,//	Maya				81		1785,//	Atroce				82		1389,//	Dracula				85		1630,//	Bacsojin			85		1885,//	Gorynych			85		1623,//	RSX 0806			86		1511,//	Amon Ra				88		1688,//	Lady Tanee			89		1768,//	Gloom Under Night	89		1719,//	Datale				90		1734,//	Kiel D-01			90		1157,//	Pharaoh				93		1373,//	Lord of Death		94		1312,//	Turtle General		97		1779,//	Ktullanux			98		1874,//	Beelzebub			98		1646,// Bio3 placeholder    99		1708,//	Thanatos			99		1751,//	Valkyrie Randgris	99		1832;//	Ifrit				99		// number of rounds (default: 39)	.totalround = getarraysize(.mvpid) -1;	// item reward for completing each round	setarray .round_reward, 501, 10;	// item reward for completing the entire ladder	setarray .round_finish, 501, 10;	// bonus reward if ladder completed within a certain time (in minutes)	setarray .time_bonus, 504, 10;	// time delay between rounds, in seconds (default: 3)	.delay = 5;	// minimum GM level to reset the best record	.gmlvlreset = 99;	// event map	set .eventmap$, "guild_vs2-2";		// npc coordinat do not touch!	getmapxy(.map$, .x, .y, 1);	end;	OnPCLogoutEvent:OnPCDieEvent:	if ( strcharinfo(3) == has_instance("guild_vs2-2") ) {		instance_attach has_instance2( "guild_vs2-2" );		'lives--;		if ( !'lives ) {			instance_announce -1, "Your party has used up all the lives", bc_map;			.@map$ = strcharinfo(3);			sleep 5000;			mapwarp .@map$, .map$, .x, .y;			killmonsterall .@map$;		}		else {			instance_announce -1, "Your party still has "+ 'lives +" lives left", bc_map;		}	}	end;}guild_vs2-2,0,0,0	script	MvPLadderGameEngine	-1,{OnInstanceInit:	sleep 2000; // delay abitOnMvPKilled:	.@main$ = "MvP Ladder Game"; // main npc name	'round++;	if ( 'round >= 2 && 'round != getvariableofnpc(.totalround, .@main$) +1 && getarraysize(getvariableofnpc(.round_reward, .@main$)) ) {		getpartymember getcharid(1), 1;		getpartymember getcharid(1), 2;		for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {			if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {				attachrid $@partymemberaid[.@i];				if ( strcharinfo(3) == getvariableofnpc(.eventmap$, .@main$) ) {					for (.@j = 0; .@j < getarraysize(getvariableofnpc(.round_reward, .@main$)); .@j+=2) {						getitem getelementofarray(getvariableofnpc(.round_reward, .@main$), .@j), getelementofarray(getvariableofnpc(.round_reward, .@main$), .@j+1);					}				}			}		}	}	if ('round == getvariableofnpc( .totalround, .@main$ ) +1) {		.@used_time = gettimetick(2) - 'start_time;		if ( !$mvpladdderparty_time || .@timeused < $mvpladdderparty_time ) {			instance_announce -1, "Congratulations... You were able to defeat all the MVPs! And you broke the record! [ "+( .@used_time / 60 )+" min "+( .@used_time % 60 )+" sec ]", bc_all;			$mvpladdderparty_time = .@used_time;			copyarray $mvpladderparty_member$, 'name$, getvariableofnpc(.register_min, .@main$);			getpartymember getcharid(1), 1;			getpartymember getcharid(1), 2;			for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {				if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {					attachrid $@partymemberaid[.@i];					if (strcharinfo(3) == getvariableofnpc(.eventmap$, .@main$)) {						for (.@j = 0; .@j < getarraysize(getvariableofnpc(.time_bonus, .@main$)); .@j+=2) {							getitem getelementofarray(getvariableofnpc(.time_bonus, .@main$), .@j), getelementofarray(getvariableofnpc(.time_bonus, .@main$), .@j+1);						}					}				}			}		}		else			instance_announce -1, "Congratulations... You were able to defeat all the MVPs! Time used [ "+( .@used_time / 60 )+" min "+( .@used_time % 60 )+" sec ]", bc_all;		if (getarraysize(getvariableofnpc(.round_finish, .@main$))) {			getpartymember getcharid(1), 1;			getpartymember getcharid(1), 2;			for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {				if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {					attachrid $@partymemberaid[.@i];					if (strcharinfo(3) == getvariableofnpc(.eventmap$, .@main$)) {						for (.@j = 0; .@j < getarraysize(getvariableofnpc(.round_finish, .@main$)); .@j+=2) {							getitem getelementofarray(getvariableofnpc(.round_finish, .@main$), .@j), getelementofarray(getvariableofnpc(.round_finish, .@main$), .@j+1);						}					}				}			}		}		sleep 2000;		instance_warpall getvariableofnpc( .map$, .@main$ ), getvariableofnpc( .x, .@main$ ), getvariableofnpc( .y, .@main$ );		end;	}	instance_announce -1, "Prepare for Level "+ 'round +" Mobs...", bc_all;	sleep getvariableofnpc( .delay, .@main$ ) * 1000;	.@mpv_id = getelementofarray(getvariableofnpc(.mvpid, .@main$), 'round);	if ( .@mpv_id == 1646 )  // pick random Bio3 MVP		.@mpv_id = rand(1646,1651);	monster has_instance(.eventmap$), 0, 0, "--ja--", .@mpv_id, 1, strnpcinfo(0)+"::OnMvPKilled";	instance_announce -1, getmonsterinfo( .@mpv_id, MOB_NAME ) +" has spawned!", bc_map|bc_blue;	end;}

    OOT:

    - maam @@AnnieRuru hope you want to rewrite the Toasty's WoE Controller or Euphy's WOE Controller or Even better merge that two to one, i have been trying to get understand how the script work but still can't get my head around it,

    - Cons of each other Controller:

    - Euphy's WOE Controller: Can't set the woe time to minute long (ex: you want to start woe at 8.25 PM and end it at 9.20 PM), Didn't have the waiting room of timer box to see when the next woe will be run

    - Toasty's WoE Controller: Didn't have the automatic reward giver, can't set the schedule in game generating set of schedule one must go to the link provided but now the link is dead


  3. it seem chance how the live count oh party is the only why i can think of because in the current script live counter is re-counted every member dying or log out.

    basicaly if a member die or logged out, live count -1, so i try to set the live counter when the the party will be warped to event map and simply check when some on log out or die in the event map is belong to the party that has started the game, if yes set live count -1.

     

    note: i have not tested this script,  the only thing I didn't understand in this script is why always check HP the player triggered script and re-count the player alive on the event map.

     

    //===== rAthena Script =======================================//= MVP Ladder Game//===== By: ==================================================//= aftermath, AnnieRuru (rewrite)//===== Current Version: =====================================//= 1.0//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= Gather a party and kill every MVP in ascending order.//===== Additional Comments: =================================//= 1.0 First version, edited. [Euphy]//============================================================prontera,164,171,3	script	MvP Ladder Warper	1_M_KNIGHTMASTER,{	// if ((agitcheck() == 1) || (agitcheck2() == 1)){	//	 mes .npc$;	//	 mes "I'm sorry, during ^0000FFWar of Emperium^000000, You are not Allowed to use my services.";	//	 close;	// }    mes "[MvP Ladder Warper]";    mes "Say... do you want to play the MvP Ladder game?";    next;    switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) {    case 1:        break;    case 2:        mes "[MvP Ladder Warper]";        mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest.";        if ( .finish_item_amount )            mes "If your party can finish the MVP ladder game, each member will earn "+ callfunc("F_InsertPlural", .finish_item_amount, getitemname( .finish_item_id )) +".";        if ( .register_cost )            mes "But the entrance fee is "+ callfunc( "F_InsertComma", .register_cost ) +" zeny.";        next;        mes "[MvP Ladder Warper]";        mes "You lose the game if you can't finish in "+ .timeout +" minutes, or if your entire party is killed.";        mes "Good luck!";        close;    case 3:        mes "[MvP Ladder Warper]";        if ( !$mvpladdderparty_time ) {            mes "Nobody has finished this game yet.";            close;        }        mes "The best record is";        mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]";        mes "By the party ^FF0000"+ $mvpladdderparty_name$ +"^000000.";        .@size = getarraysize( $mvpladderparty_member$ );        for ( .@i = 0; .@i < .@size; .@i++ )            mes "^000000"+ ( .@i +1 ) +". ^0000FF"+ $mvpladderparty_member$[.@i];        if ( getgmlevel() < .gmlvlreset ) close;        next;        if ( select( "Close.", "Reset the record." ) == 1 ) close;        if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close;        $mvpladdderparty_time = 0;        $mvpladdderparty_name$ = "";        deletearray $mvpladderparty_member$[.@i];        mes "[MvP Ladder Warper]";        mes "Record reset successfully.";        close;    case 4:        mes "[MvP Ladder Warper]";        mes "When you are strong enough to complete the game, please come back.";        close;    }    if ( !getcharid(1) ) {        mes "[MvP Ladder Warper]";        mes "You have to form a party to play.";        close;    }    if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) {        mes "[MvP Ladder Warper]";        mes "Only the party leader can register.";        close;    }    .@origin = getcharid(3);    getpartymember getcharid(1), 1;    getpartymember getcharid(1), 2;    for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {        if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {            attachrid $@partymemberaid[.@i];            if ( strcharinfo(3) == strnpcinfo(4) )                .@online++;        }    }    attachrid .@origin;    if ( $@partymembercount != .register_min ) {        mes "[MvP Ladder Warper]";        mes "You have to form a party with exactly "+ .register_min +" members to play.";        close;    }    else if ( .@online != .register_min )  {        mes "[MvP Ladder Warper]";        mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'.";        close;    }    else if ( .register_cost && Zeny < .register_cost ) {        mes "[MvP Ladder Warper]";        mes "You don't have enough zeny. Please come back when you do.";        close;    }    else if ( .party_id ) {        mes "[MvP Ladder Warper]";        mes "I'm sorry, but a party is currently playing the game. Please standby until the party is finished.";        mes "Thank you.";        close;    }    Zeny -= .register_cost;    announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all;    set .party_id, getcharid(1);    set .@time_enter, gettimetick(2);    for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {        if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {            attachrid $@partymemberaid[.@i];            if ( strcharinfo(3) == strnpcinfo(4) ) {                announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self;                .@name$[.@c] = strcharinfo(0);                .@c++;            }			.@alive++;        }    }    cleanmap .eventmap$;    warpparty .eventmap$, 0,0, .party_id, strnpcinfo(4);    donpcevent strnpcinfo(0)+"::OnMvpDead";    sleep .timeout * 60000;    if ( .round == .totalround +1 ) {        getpartymember .party_id, 1;        getpartymember .party_id, 2;        mapannounce .eventmap$, "Congratulations... You were able to defeat all the MVPs!", bc_map;        for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {            if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {                attachrid $@partymemberaid[.@i];                if ( strcharinfo(3) == .eventmap$ )                    getitem .finish_item_id, .finish_item_amount;            }        }        set .@timeused, gettimetick(2) - .@time_enter;        if ( .bonus_item_amount && .@timeused < .bonus_time * 60 ) {            mapannounce .eventmap$, "You are rewarded a bonus item for completing the ladder within "+ .bonus_time +" minutes.", bc_map;            for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {                if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {                    attachrid $@partymemberaid[.@i];                    if ( strcharinfo(3) == .eventmap$ )                        getitem .bonus_item_id, .bonus_item_amount;                }            }        }        if ( !$mvpladdderparty_time || .@timeused < $mvpladdderparty_time ) {            mapannounce .eventmap$, "And you broke the record! [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map;            set $mvpladdderparty_time, .@timeused;            set $mvpladdderparty_name$, getpartyname( .party_id );            copyarray $mvpladderparty_member$, .@name$, .register_min;        }        else            mapannounce .eventmap$, "Time used [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map;        sleep 10000;        announce "The party ["+ getpartyname( .party_id ) +"] has finished the MvP ladder game!", bc_all;    }    else        announce "The party ["+ getpartyname( .party_id ) +"] has failed to finish the MvP ladder game.", bc_all;    mapwarp .eventmap$, .map$, .x, .y;    killmonsterall .eventmap$;    .party_id = .round = 0;    end;OnMvpDead:    .round++;    if ( .round >= 2 && .round != .totalround +1 && .round_item_amount ) {        for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {            if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {                attachrid $@partymemberaid[.@i];                if ( strcharinfo(3) == .eventmap$ )                    getitem .round_item_id, .round_item_amount;            }        }    }    if ( .round == .totalround +1 ) {        awake strnpcinfo(0);        end;    }    else if ( .round == .totalround )        mapannounce .eventmap$, "The final Round will begin in "+ .delay +" seconds... Party have: "+.@alive+" live left.", bc_map;    else        mapannounce .eventmap$, "Starting round "+ .round +" in "+ .delay +" seconds... Party have: "+.@alive+" live left.", bc_map;    sleep .delay * 1000;    if ( .mvpid[.round] == 1646 )  // pick random Bio3 MVP        .mvpid[.round] = rand(1646,1651);    monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead";    mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue;    end;OnPCLogoutEvent:OnPCDieEvent:    if ( strcharinfo(3) != .eventmap$ || !getcharid(1) ) end;    if ( getcharid(1) != .party_id ) end;    getpartymember .party_id, 1;    getpartymember .party_id, 2;    for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {		if (getcharid(0) == $@partymembercid[.@i])			.@alive--;    }    if ( !.@alive ) {        mapannounce .eventmap$, "Party wiped!", bc_map;        sleep 10000;        awake strnpcinfo(0);    }    end;OnInit://    Configurations -----------------------------------------------------    // Time limit (in minutes)    // When time runs out, all players inside the room will be kicked out.    // Do NOT set this to zero!    set .timeout, 40;    // entrance fee (in Zeny)    set .register_cost, 10000000;    // exact amount of party members needed to start the game    set .register_min, 1;    // id of each mvp. you can add more    setarray .mvpid[1],        1086,//    Golden Thief Bug    64        1115,//    Eddga                65        1150,//    Moonlight Flower    67        1159,//    Phreeoni            69        1112,//    Drake                70        1583,//    Tao Gunka            70        1492,//    Incantation Samurai    71        1046,//    Doppelgangger        72        1252,//    Garm                73        1418,//    Evil Snake Lord        73        1059,//    Mistress            74        1190,//    Orc Lord            74        1087,//    Orc Hero            77        1251,//    Knight of Windstorm    77        1038,//    Osiris                78        1658,//    Ygnizem                79        1272,//    Dark Lord            80        1871,//    Fallen Bishop        80        1039,//    Baphomet            81        1147,//    Maya                81        1785,//    Atroce                82        1389,//    Dracula                85        1630,//    Bacsojin            85        1885,//    Gorynych            85        1623,//    RSX 0806            86        1511,//    Amon Ra                88        1688,//    Lady Tanee            89        1768,//    Gloom Under Night    89        1719,//    Datale                90        1734,//    Kiel D-01            90        1157,//    Pharaoh                93        1373,//    Lord of Death        94        1312,//    Turtle General        97        1779,//    Ktullanux            98        1874,//    Beelzebub            98        1646,//    Bio3 placeholder    99        1708,//    Thanatos            99        1751,//    Valkyrie Randgris    99        1832;//    Ifrit                99    // number of rounds (default: 39)    set .totalround, getarraysize(.mvpid) -1;    // item reward for completing each round    set .round_item_id, 30002;    set .round_item_amount, 1;    // item reward for completing the entire ladder    set .finish_item_id, 30001;    set .finish_item_amount, 5;    // bonus reward if ladder completed within a certain time (in minutes)    set .bonus_time, 30; // if completed within 45 minutes, this reward is given    set .bonus_item_id, 30002;    set .bonus_item_amount, 30;    // time delay between rounds, in seconds (default: 3)    set .delay, 10;    // minimum GM level to reset the best record    set .gmlvlreset, 99;    // event map    set .eventmap$, "guild_vs2-2";    // mapflag configuration    setarray .@mapflag,        mf_nowarp,        mf_nowarpto,        mf_nosave,        mf_nomemo,        mf_noteleport,        mf_nopenalty, // disable exp loss        mf_noreturn,//        mf_nobranch,//        mf_nomobloot, // disable monster drop loots,//        mf_nomvploot, // 2 of these        mf_partylock;//    Config Ends --------------------------------------------------------------    mapannounce .eventmap$, "An administrator has refreshed the server. Please re-register. We apologize for the inconvenience.", bc_map;    getmapxy .map$, .x, .y, 1;    mapwarp .eventmap$, .map$, .x, .y;    killmonsterall .eventmap$;    .@size = getarraysize( .@mapflag );    for ( .@i = 0; .@i < .@size; .@i++ )        setmapflag .eventmap$, .@mapflag[.@i];	waitingroom "  Ladder Game",0;    end;}function	script	F_GetPlural	{	set .@str$, getarg(0);	if (countstr(.@str$," ")) {  // multiple words		explode(.@tmp$,.@str$," ");		set .@size, getarraysize(.@tmp$);		// if format is "... of|in|on ...", pluralize preceding word; else pluralize last word		if (compare(.@str$," of ") || compare(.@str$," in ") || compare(.@str$," on ")) {			for (set .@i,1; .@i<.@size; set .@i,.@i+1) {				if (getstrlen(.@tmp$[.@i]) == 2 && compare("of|in|on",.@tmp$[.@i]))					break;				set .@index, .@index + 1;			}		} else			set .@index, .@size - 1;		set .@str$, .@tmp$[.@index];		set .@tmp$[.@index],"%s";		set .@format$, implode(.@tmp$," ");	} else		set .@format$, "%s";	set .@strlen, getstrlen(.@str$);	if (.@strlen < 3)  // prevent errors		return ((getarg(1,0)) ? strtoupper(sprintf(.@format$,.@str$)) : sprintf(.@format$,.@str$));	setarray .@suffix$[0], charat(.@str$,.@strlen - 1), substr(.@str$,.@strlen - 2,.@strlen - 1);	if (!compare("abcdefghijklmnopqrstuvwxyz",.@suffix$[0])) {  // last character is not a letter		set .@result$, .@str$;	}	// common exceptions --> singular form == plural form	else if (compare("fish|glasses|sunglasses|clothes|boots|shoes|greaves|sandals|wings|ears",.@str$)) {		set .@result$, .@str$;	}	// ends in -s, -x, -z, -ch, -sh --> add -es	else if (.@suffix$[0] == "s" || .@suffix$[0] == "x" || .@suffix$[0] == "z" ||	    .@suffix$[1] == "ch" || .@suffix$[1] == "sh") {		set .@result$, .@str$ + "es";	}	// ends in -f, -fe --> remove -f, -fe --> add -ves	else if ((.@suffix$[0] == "f" || .@suffix$[1] == "fe") && .@suffix$[1] != "ff") {		if (compare("belief|cliff|chief|dwarf|grief|gulf|proof|roof",.@str$))			set .@result$, .@str$ + "s";  // exceptions --> add -s		else			set .@result$, substr(.@str$,0,.@strlen - 2 - (.@suffix$[1] == "fe")) + "ves";	}	// ends in consonant + -y --> remove -y --> add -ies	else if (.@suffix$[0] == "y" && !compare("aeiou",charat(.@suffix$[1],0))) {		set .@result$, delchar(.@str$,.@strlen - 1) + "ies";	}	// ends in -o --> exceptions --> add -es	else if (.@suffix$[0] == "o" &&	         compare("buffalo|domino|echo|grotto|halo|hero|mango|mosquito|potato|tomato|tornado|torpedo|veto|volcano",.@str$)) {		set .@result$, .@str$ + "es";	}	// default --> add -s	else {		set .@result$, .@str$ + "s";	}	return ((getarg(1,0)) ? strtoupper(sprintf(.@format$,.@result$)) : sprintf(.@format$,.@result$));}function	script	F_InsertPlural	{	return sprintf(getarg(3,"%d %s"), getarg(0), ((getarg(0) == 1) ? getarg(1) : callfunc("F_GetPlural",getarg(1),getarg(2,0))));}function	script	F_InsertComma	{	set .@str$, getarg(0);	for (set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)		set .@str$, insertchar(.@str$,",",.@i);	return .@str$;}

  4. @@Litro

    Thanks it working. But I have to make the item success become 100%

    If the player not get the item, the mining will stop. I have test, and the miner wont stop until the item brought finish hahaha !! I need to relog. keh keh keh  :D

     

    By the way, can you help me in making a simple script for example

    Player A wear the flu mask, then the item will reduce the progress bar time?

     

    now mining will only stop when the miner exhausted his mining tools supply, when the miner get nothing the mining process will not be stopped any more and you can set success rate again

     

    i have integrate the progress bar reduce time in the script below, look at the comment and make sure you put it right

     

    /*=========================================================Variant Miningby Glitch [Via]===========================================================Request: http://herc.ws/board/topic/1886-simple-mining/===========================================================Description:A simple mining system; allows for interacting players toexcavate minerals by "mining" them with special equipmentand tools.Configuration is done in arrays so that settings may bechanged with no modifications to the script. Keep in mindthat each array value is respective to their commented set.Duplicate in additional locations as needed.=========================================================*/pay_dun00,54,147,0	script	Variant Mineral#1::mining	1907,{		disable_items;	.@progress = .progress;	// Check equipment	for (.@i = 0; .@i < getarraysize(.equip); .@i++) {		if (!isequipped(.equip[.@i])) {			message strcharinfo(0), "You need to have '"+ getitemname(.equip[.@i]) +"' equipped to mine!";			.@unequipped++;		} else			.@progress -= .e_cast[.@i];	}		// Show count of equipment not worn	if (.@unequipped) {		message strcharinfo(0), .@unequipped +" of "+ getarraysize(.equip) +" equipment has not been worn.";		end;	}		while(1) {		// Check tools		for (.@i = 0; .@i < getarraysize(.tool); .@i++) {			if (countitem(.tool[.@i]) < .inventory[.@i]) {				message strcharinfo(0), "You need to bring "+ .inventory[.@i] +" "+ getitemname(.tool[.@i]) +" to mine!";				.@gearless++;			}		}				// Show count of tools not in inventory		if (.@gearless) {			.@grammar$ = ((getarraysize(.tool) > 1) ? "tools were" : "tool was");			message strcharinfo(0), .@gearless +" of "+ getarraysize(.tool) +" "+ .@grammar$ +" not brought.";			end;		}				// Progress		message strcharinfo(0), "Mining in progress...";		progressbar "green", .@progress;				// Delete tools		for (.@i = 0; .@i < getarraysize(.tool); .@i++)			delitem .tool[.@i], .inventory[.@i];				// Audio/visual effects		soundeffect .sound$, 0;		specialeffect .effect;				// Drop random debris		getmapxy(.@m$, .@x, .@y, 0);		makeitem .debris, .scatter, .@m$, .@x + rand(2), .@y + rand(1,2);				// Randomize target mineral to mine		.@target = rand(getarraysize(.mineral));				// Max range of success		.@range = .success[.@target * 2 + 1];				// Check if failed		if(rand(1, .@range) != .success[.@target * 2]) {			message strcharinfo(0), "Nothing valuable was excavated...";		// Get mineral(s)		} else {			getitem .mineral[.@target], .amount[.@target];			message strcharinfo(0), "You have successfully mined "+ .amount[.@target] +" "+ getitemname(.mineral[.@target]) +"!";		}	}	end;		OnWhisperGlobal:		// Whisper anything to initialize settings		message strcharinfo(0), strnpcinfo(1) +" : 'OnInit' label has been intialized.";			OnInit:		// Minerals		setarray .mineral[0], 985, 984, 6224,  6223;	// Jejelopy, Elunium, Oridecon, Bradium, Cranium		setarray .amount[0],	1,	1,    1,     1;	// Amount to mine				// Success rate: (x / y)% chance		setarray .success[0],		1, 2, // 50% for Elunium		1, 2, // 50% for Oridecon		1, 4, // 25% Bradium		1, 4; // 25% Cranium				//Example of calculation		//1, 5,	// 1/5 (20%)		//1, 2,	// 1/2 (50%)		//4, 5,	// 4/5 (80%)		//1, 50;	// 1/50 (2%)				// Mining time (in seconds) - .progress need to be greater than from total .e_cast!!		.progress = 3;				// Equipment		setarray .equip[0], 5009, 2218;	// Safety Helmet, Flu Mask		setarray .e_cast[0],   1,    1; // Progress bar reduce time. - .e_cast need to be smaller from total .progress!!				// Tools		setarray .tool[0],		7318, 7327;	// Old Pick, Flashlight		setarray .inventory[0],	   1,	 1;	// Amount per tool				// Audio/visual effects		.sound$ = "chepet_attack.wav";		.effect = 4;				// Debris		.debris = 7049;	// Stone		.scatter = 5;	// Debris amount		end;	}// Duplicatespay_dun00,55,147,0	duplicate(mining)	Variant Mineral#2	1907pay_dun00,53,146,0	duplicate(mining)	Variant Mineral#3	1907pay_dun00,53,145,0	duplicate(mining)	Variant Mineral#4	1907pay_dun00,69,148,0	duplicate(mining)	Variant Mineral#5	1907pay_dun00,70,147,0	duplicate(mining)	Variant Mineral#6	1907pay_dun00,70,146,0	duplicate(mining)	Variant Mineral#7	1907

  5. try this, the part I added: while (1) from checking tools until the last proccess of mining and disable_items; in after the npc header

    /*=========================================================Variant Miningby Glitch [Via]===========================================================Request: http://herc.ws/board/topic/1886-simple-mining/===========================================================Description:A simple mining system; allows for interacting players toexcavate minerals by "mining" them with special equipmentand tools.Configuration is done in arrays so that settings may bechanged with no modifications to the script. Keep in mindthat each array value is respective to their commented set.Duplicate in additional locations as needed.=========================================================*/pay_dun00,54,147,0	script	Variant Mineral#1::mining	1907,{		disable_items;	// Check equipment	for (.@i = 0; .@i < getarraysize(.equip); .@i++)	{		if (!isequipped(.equip[.@i]))		{			message strcharinfo(0), "You need to have '"+ getitemname(.equip[.@i]) +"' equipped to mine!";			.@unequipped++;		}	}		// Show count of equipment not worn	if (.@unequipped)	{		message strcharinfo(0), .@unequipped +" of "+ getarraysize(.equip) +" equipment has not been worn.";		end;	}		while(1) {		// Check tools		for (.@i = 0; .@i < getarraysize(.tool); .@i++)		{			if (countitem(.tool[.@i]) < .inventory[.@i])			{				message strcharinfo(0), "You need to bring "+ .inventory[.@i] +" "+ getitemname(.tool[.@i]) +" to mine!";				.@gearless++;			}		}				// Show count of tools not in inventory		if (.@gearless)		{			if (getarraysize(.tool) > 1)				.@grammar$ = "tools were";			else				.@grammar$ = "tool was";					message strcharinfo(0), .@gearless +" of "+ getarraysize(.tool) +" "+ .@grammar$ +" not brought.";			end;		}				// Progress		message strcharinfo(0), "Mining in progress...";		progressbar "green", .progress;				// Delete tools		for (.@i = 0; .@i < getarraysize(.tool); .@i++)			delitem .tool[.@i], .inventory[.@i];				// Audio/visual effects		soundeffect .sound$, 0;		specialeffect .effect;				// Drop random debris		getmapxy(.@m$, .@x, .@y, 0);		makeitem .debris, .scatter, .@m$, .@x + rand(2), .@y + rand(1,2);				// Randomize target mineral to mine		.@target = rand(getarraysize(.mineral));				// Max range of success		.@range = .success[.@target * 2 + 1];				// Check if failed		if(rand(1, .@range) != .success[.@target * 2])		{			message strcharinfo(0), "Nothing valuable was excavated...";			end;		}				// Get mineral(s)		getitem .mineral[.@target], .amount[.@target];		message strcharinfo(0), "You have successfully mined "+ .amount[.@target] +" "+ getitemname(.mineral[.@target]) +"!";	}	end;		OnWhisperGlobal:		// Whisper anything to initialize settings		message strcharinfo(0), strnpcinfo(1) +" : 'OnInit' label has been intialized.";			OnInit:		// Minerals		setarray .mineral[0], 985, 984, 6224,  6223;	// Jejelopy, Elunium, Oridecon, Bradium, Cranium		setarray .amount[0],	1,	1,    1,     1;	// Amount to mine				// Success rate: (x / y)% chance		setarray .success[0],		1, 2, // 50% for Elunium		1, 2, // 50% for Oridecon		1, 4, // 25% Bradium		1, 4; // 25% Cranium				//Example of calculation		//1, 5,	// 1/5 (20%)		//1, 2,	// 1/2 (50%)		//4, 5,	// 4/5 (80%)		//1, 50;	// 1/50 (2%)				// Equipment		setarray .equip[0], 5009, 2218;	// Safety Helmet, Flu Mask				// Tools		setarray .tool[0],		7318, 7327;	// Old Pick, Flashlight		setarray .inventory[0],	   1,	 1;	// Amount per tool				// Mining time (in seconds)		.progress = 1;				// Audio/visual effects		.sound$ = "chepet_attack.wav";		.effect = 4;				// Debris		.debris = 7049;	// Stone		.scatter = 5;	// Debris amount		end;	}// Duplicatespay_dun00,55,147,0	duplicate(mining)	Variant Mineral#2	1907pay_dun00,53,146,0	duplicate(mining)	Variant Mineral#3	1907pay_dun00,53,145,0	duplicate(mining)	Variant Mineral#4	1907pay_dun00,69,148,0	duplicate(mining)	Variant Mineral#5	1907pay_dun00,70,147,0	duplicate(mining)	Variant Mineral#6	1907pay_dun00,70,146,0	duplicate(mining)	Variant Mineral#7	1907

  6. stumbled upon an error when compiling Extended Vending Plugin,

    fatal error C1083: Cannot open include file: 'strlib.h': No such file or directory

    Using MSVC++ 2010 Express, for now I disable it though i'm not sure if it will affect the proccess, but EVS plugin working all right in the test, hope you can shed the light if it all right or not to disable it...

     

    and plugin item charm why it didn't available in your collection sir ?


  7. that was strange, AFAIK this problem is happening because client files didn't have the skill in the skill tree of said class, check and make sure your skilltreeview.lua / skilltreeview.lub,
     
    if you used the files from here you will have the right skilltreeview.lub, compare your files with the translation github

     

    the rangger class skill tree have the unlimit and it appearing in misc tab mean the ranger class didn't have unlimit skill in the skilltreeview.lub CMIIW...

      [JOBID.JT_RANGER] = {    [0] = SKID.RA_AIMEDBOLT,    [1] = SKID.RA_RESEARCHTRAP,    [3] = SKID.RA_RANGERMAIN,    [4] = SKID.RA_ELECTRICSHOCKER,    [5] = SKID.RA_WUGMASTERY,    [7] = SKID.RA_ARROWSTORM,    [8] = SKID.RA_CLUSTERBOMB,    [9] = SKID.RA_DETONATOR,    [10] = SKID.RA_CAMOUFLAGE,    [12] = SKID.RA_TOOTHOFWUG,    [13] = SKID.RA_WUGRIDER,    [14] = SKID.RA_FEARBREEZE,    [15] = SKID.RA_MAGENTATRAP,    [16] = SKID.RA_FIRINGTRAP,    [17] = SKID.RA_ICEBOUNDTRAP,    [18] = SKID.RA_SENSITIVEKEEN,    [19] = SKID.RA_WUGSTRIKE,    [20] = SKID.RA_WUGDASH,    [21] = SKID.RA_UNLIMIT,    [22] = SKID.RA_COBALTTRAP,    [26] = SKID.RA_WUGBITE,    [29] = SKID.RA_MAIZETRAP,    [36] = SKID.RA_VERDURETRAP,    [41] = SKID.ALL_FULL_THROTTLE  },

  8. try this

    poring_w02,92,197,3	script	Nadine#1	650,{	set .@n$, "[Nadine]";		setarray .@rwd[0], 25500, 1, 7; // Rewards: <item id>, <item amount>, <refine count>	query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + getcharid(3) + "", .@lip$);	if ( getd("$" + .@lip$ + "_NG") > 0 || #NewbieGift > 0) {		mes .@n$;		mes "I'm sorry, the rewards are exclusively for new players.";		mes "If your Playing in a Cafe Please do post your IGN in Shop Players section with your Group.";		mes "Thank you!";		close;	}	mes .@n$;	mes "Nice to meet you "+ strcharinfo (0) +", my name is Nadine";	mes "Welcome to ^E066FFFate RO!^000000";	mes "I see that you're new here so to help you out I'd like to give you these";	mes "items as a gift to show how much we appreciate you here!";	for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 3 )		mes .@rwd[.@i+1] + " x +"+.@rwd[.@i+2]"" + getitemname(.@rwd[.@i]);	close2;	set #NewbieGift, 1;	setd "$" + .@lip$ + "_NG", getd("$" + .@lip$ + "_NG") + 1;	// getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};	for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 )		getitem2 .@rwd[.@i], .@rwd[.@i+1], 1, .@rwd[.@i+2], 0, 0, 0, 0, 0;	announce "Let's welcome " + strcharinfo(0) + " for joining our server ! ",0;	end;OnInit:	waitingroom "Solo Pack Gift!",0;	end;}

  9. firstly take a look at the map server when it loading the maps, if it not loaded when it should that will be notice or warning xx map removed, something like that message in the map server screen console

    2ndly, check the maps.conf, map_index.txt containt the not loaded map and make sure you have added the not loaded map in map_chace.dat

    3rdly, check the not loaded map file if it was corrupted

     

    if you have done step above and still getting error, you can upload your not loaded map file here and try asking the help again, from my experience when it loaded 100% but got freezed it likely your client been patched to ignore missing file, may be the model or texture of the not loaded map is missing CMIIW


  10. @@Quazi try this script: http://upaste.me/7bbc2166170cb9962

     

    -	shop	rental_shop	-1,501:50prontera,150,150,4	script	Rentals Shop	100,{	callshop "rental_shop", 1;	npcshopattach "rental_shop";	end;OnBuyItem:	dispbottom "Rentals Shop: You can only buy one item at once.";	setarray .@q[0], @bought_nameid[0], @bought_quantity[0];	for (.@i = 0; .@i < getarraysize(.items_list); .@i++) {		if (.@q[0] == .items_list[.@i]) {			.@q[2] = .price_list[.@i];		}	}	mes .@npc_name$ = "[Rentals Shop]";	mes "Rental Item: "+getitemname(.@q[0]);	mes "Rental Cost: "+.@q[2]+"x "+getitemname(.currency)+" for one day.";	mes " ";	mes "How many days do you want to rent it ?";	next;	if (input(.@day, 1, 365)) {		mes .@npc_name$;		mes "Invalid input days..";		callsub ClearBought;		close;	}	.@q[3] = .@day * .@q[2];	mes .@npc_name$;	mes "Rental Item: "+getitemname(.@q[0]);	mes "Rental Cost: "+.@q[3]+"x "+getitemname(.currency)+" for "+.@day+" day"+((.@day > 1) ? "s" : "")+".";	mes " ";	mes "Still want to make the rent ?";	next;	if (select("Yes:No") == 2) {		mes .@npc_name$;		mes "All right, "+callfunc("F_Bye");		callsub ClearBought;		close;	}	if (countitem(.currency) < .@q[3]) {		mes .@npc_name$;		mes "I'm sorry, you haven't enought "+getitemname(.currency)+" to pay the rental";		callsub ClearBought;		close;	}	if (!checkweight(.@q[0], .@q[1])) {		mes .@npc_name$;		mes "You need more space in your inventory.";		callsub ClearBought;		close;	}	delitem .currency, .@q[3]; // delete items	rentitem .@q[0], .@day * 86400; // rent an items. 86400 = 1 day in seconds	callsub ClearBought;	end;	ClearBought:	deletearray @bought_quantity, getarraysize(@bought_quantity);	deletearray @bought_nameid, getarraysize(@bought_nameid);	return;OnInit:	// Configuration	setarray .items_list, 1201, 1201, 1201; // items list that you want to sell.	setarray .price_list,  100,  200,  300; // itens price that item you sell in the shop.	.currency = 7227; // items that will be used as exchange currency		// do not touch from here!!	npcshopdelitem "rental_shop", 501;	for (.@i = 0; .@i < getarraysize(.items_list); .@i++)		npcshopadditem "rental_shop", .items_list[.@i], .price_list[.@i];	end;}
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