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Timokha

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About Timokha

  • Rank
    Advanced Member
  • Birthday May 20

Profile Information

  • Gender
    Male
  • Emulator
    Hercules

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  1. That works now, lots of thanks! Previosly I was using client 2020-04-01bRagexe, I've changed it to 2020-07-15bRagexe, and register button has been appeared. Tested it, and was able to create and to join created party from another account. The only issue is for now, the api server says the following, When I am trying to use search in agency. [23/Apr 23:06][Warning]: Unhandled url 3: /party/search [23/Apr 23:06][Info]: disconnected 3: /party/search
  2. Many thanks for your reply! I guess, you've meant only party leaders can register a new party? Yes, I am trying to do it as a party leader, but I think, I haven't properly setuped external settings file. My external settings as follows, Url = { TwitterUrl = "127.0.0.1:7121" } AccountLinkedUserDataUrl = { Save = "127.0.0.1:7121", Load = "127.0.0.1:7121" } TwitterDataUrl = { Auth = "127.0.0.1:7121", Upload = "127.0.0.1:7121" } EmblemDataUrl = { Upload = "127.0.0.1:7121/emblem/upload", Download = "127.0.0.1:7121/emblem/download" } Can you please share, how the settings for Adventure Agency should look like?
  3. Hello, Has anyone tested Adventure Agency feature? Register button does not appear in the agency window. Are there any special setups for ExternalSettings or there is another solution to solve it? Http service is on. Thank you in advance.
  4. The same trouble. When trying to use item link in item description (written in ItemInfo.lua), it crashes the client. In scripts it works well. If anyone have solution on this issue, please advise, will be highly appreciated. 🙏
  5. Hello World!

  6. Hello, May I know exactly, what was done to make it works? I've added status numbers to constant DB, but nothing happens.
  7. Hello, Does anyone know, if it is possible to get natural spawned mob coordinates with OnNPCKillEvent? I'd like to use *getmapxy to get it coordinates, but 'killedrid' only returns mob ID, but not RID.
  8. Timokha

    Guild emblems

    Hello, As far as I know, guild emblems on clients version after 2019-06 is not showing. Is anyone using 2020-2021 clients? Does anyone have a solution for this issue? I really need to use fresh clients, but I cannot sacrifice guild emblems. Thank you.
  9. Hi! Try to set .linear_jobchange value to 0. .linear_jobchange = 0;
  10. Hi, Searching for a man to setup web resources, 1. Flux CP + good design 2. Forum + good design 3. (optional) Patcher + good design If you are interested or you have any questions, please PM me or contact in Discord, AcidMarco#2350 (and also PM me here) // JOB IS DONE Thanks!
  11. Hi! Try this. It may work for you. Change your script as follows, function getItemReward { if (VAR_REBORN == 1) { return; } VAR_REBORN = 1; for ([email protected]=0 ; [email protected] < .size_reward; [email protected] += 4 ){ if ( !( getarg(0)&( .reward[[email protected]+3] ) ) ) {continue;} if (rand(1,10000) <= .reward[[email protected]+2]){ mes "You Got "+.reward[[email protected]+1]+" "+getitemname(.reward[[email protected]])+" "; getitem .reward[[email protected]], .reward[ [email protected]+1 ]; } } next; return; } The variable "VAR_REBORN" will indicate that this character has already been reborned and skip the part, when the item must be given. setarray .add_jobs[0],Job_Rebellion,Job_Gunslinger, // Additional Jobs, who can rebirth Job_Soul_Linker, Job_Star_Gladiator, Job_Taekwon, Job_Baby_Alchemist, Job_Baby_Bard; See above lines, I guess, if you mention the jobs you need to be reborned there in addtion, then it will work for you. The constants for your jobs you can find in the files: Emulator\db\constants.conf
  12. Hello All, I have Charge Arrow Scroll, which calls skill "Charge Arrow". It costs 12 SP to use this scroll. The questions is: Is there any way to consume SP only after successfully use of this scroll? Currently it consumes SP immediately after using the scroll, even if the skill was not used or failed. Highly appreciate your help.
  13. Hello IndieRO, Thanks for your reply, but I am now creating PVP zones, where monsters (including mini-mvp) also spawns. I am trying to do so, if the player kills the mob, another player (if nearby) can pick up the drops without any delay, BUT it must not be applied to all the server maps, but only for my special PVP maps, where I use "Loadevent" mapflag, as example. Yes, thank you again, I think, it will also work, but it will consume many hours to make these script drops for more than 100+ mobs. BTW, if I use "makeitem" with OnMyMobDead label, how can I find the coordinates of dead mob? Previosly i've tried it, the item was created near the player, not the monster.
  14. Hello All, I'm wondering, if anyone has a solution, how to disable (set to 0) the time during which only the person who did the most damage to a monster can get the item for specific maps. In "drops.conf" I have "item_first_get_time: 3000", but I need to set it to 0 only for maps with mapflag "loadevent". I have the following script, but not sure to where I could set it in right way to make it works, if it is even possible. Thank you in advance. 🙏
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