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Mhalicot

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Everything posted by Mhalicot

  1. @@Aeromesi congrats.. I also want to have baby boy too.. maybe in future
  2. @@malufett Any updates?
  3. @@Ricauter, How you diff it? maybe its something about packet encryption, I'm not yet sure.. lets try to wait some comment in our experts.
  4. in Client-Side Releases there are lots of working clients.. just search for good one..! or use NEMO and diff by yourself
  5. exactly how do I do that? I mean, it's a new host so you'd think the sql is already updated... the sql is available in Hercules directory.. just apply it in your SQL
  6. @@Ricauter have you try to update your sql first?
  7. double checked, repacked, same problem still, you think maybe its the client? should I use an older one? try first to use different langtype: <langtype>1</langtype>
  8. Mhalicot

    map cant fi

    try this: Invasion of Prontera Map
  9. did you modify your mmo.h? by default hercules is using 20141022 client so you must change it to your client date. #ifndef PACKETVER #define PACKETVER 20140416#endif // PACKETVER after your modification did you recompile your server ? please double check and recompile your server .. make sure that your client is same with mmo.h
  10. (Moved to Client-Support) Please make sure that you are using official palettes. if you have custom palettes, make sure that you include inside yourData.grf/palette.grf and/or added in your DATA.ini
  11. @ i told already. in your screenshot it is still disabled.. plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ "HPMHooking", //<-- Enable HPMHoocking
  12. @@xlaws27 maybe its case sensitive, make sure you type it wit correct Capitalizasion/Format
  13. @ is your Hercules a clean copy or what?
  14. @ Did you compile it without errors? Please make sure that you type the correct name in conf/plugins.conf plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ "HPMHooking", //<-- Enable HPMHoocking //"db2sql", //"sample", //"other", "costumeitem", //<-- Add this command at the bottom]
  15. @@easonz try to use delmonsterdrop. you need to add the item you want to delete 1 by 1.. // Remove Jellopy (909) from the Poring's (1002) drops delmonsterdrop(1002, 909);
  16. @@ZelosAvalon refer on Hercules Ultimate Localization Design Topic for more information
  17. @@Tortoise Make sure that your custom item is outside the /* */ for example: /*{ Id: 7170 AegisName: "Tuxedo" Name: "Tuxedo" Type: 5 Buy: 43000 Weight: 10 Job: 0xFFFFFFFE Gender: 1 Loc: 16 OnEquipScript: <" sc_start SC_WEDDING,-1,0; "> OnUnequipScript: <" sc_end SC_WEDDING; ">},*///Add your your Custom Items below:{ Id: 7170 AegisName: "Tuxedo" Name: "Tuxedo" Type: 5 Buy: 43000 Weight: 10 Job: 0xFFFFFFFE Gender: 1 Loc: 16 OnEquipScript: <" sc_start SC_WEDDING,-1,0; "> OnUnequipScript: <" sc_end SC_WEDDING; ">},} You can also use Inherit in Item_db2.conf // =================== Optional fields (item_db2 only) ================ Inherit: true/false (boolean, if true, inherit the values that weren't specified, from item_db.conf, else override it and use default values)},
  18. You don't need because all sprites and textures are available in data.grf/rdata.grf if you have custom sprites/textures. you must add it manually in yourData.grf.
  19. Hi @@classy5 its better if you can provide the full SS, no one can help you if you only provide limited information..
  20. @@Mysterious one of your link is linked in hidden forum.
  21. @@Yoh Asakura noted, maybe i just overlooked at it.
  22. @@dreinor you dont have to edit the source. it can be done by skill_require_db.txt(it is located on re and pre-re folder)
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