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Everything posted by Happy
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Can anyone with expertise in lua tell me how to use this script to convert my item_trade customs and item_avail customs to the extended item_db.conf ? Apparently I have tons of them that I'd wish I can just convert than transfering them to new structure 1 by 1 xD I'd appreciate the help! Thanks in advance!
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This might be too late, but in-case you didn't find it yet, you can display the ASCII by going to settings > preference > misc. > then uncheck 'Autodetect character encoding' and close. You need to reopen the file you're viewing to apply the changes on it.
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this is not yet functional right? cuz i tried it and it doesn't work yet, nothing happens after accepting the bg queuing .
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Rathena Mora Quest AND Hercules Mora Quest
Happy replied to javierlog08's topic in Development Discussion
it seems that the mora armors and accesories are really missing. Disregarding rAthena, aren't mora armors and acc supposed to be in Guardian of Power NPC? or perhaps they were removed even in official? -
Thanks a lot for this! *edit i wonder if you could add something that can ask players if they want to join the duel or not? in-case they were busy hunting something etc and then reroll the the next active player that might be interested to join.
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tignan mo Sir sa map server kung anong error message tapos post mo po
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uuper costume ba siya dapat? gawin mong 1024 yung Loc: natry mo na ba yan in-game? client side wala pa?
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nagawa mo ba yung item_db2.conf script nong mga item na ginagawa mo? at yung client side nila? mas maganda kung ipopost mo yung mga ginawa mo, para makita namin kung may mali
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alam mo na ba kung paano mag add ng normal items? Kapag alam mo na iyon madali na gumawa ng costume, papalitan mo lang yong location , dapat bitmask ng costume and ilagay mo. sundan mo lang dito: http://herc.ws/wiki/Custom_Items tapos, kapag may hindi ka maintindihan, reply ka lng dito sa topic mo Kadalasan ginagawa ko, kinokopya ko lng yong isang existing item script, eg. kung lower headgear iyong gagawin mo, eh lower din yong kokopyahin ko, tapos papalitan ko nalang yong mga attributes, tapos kung gagawing costume(at first costume ko yon) gagamitin ko bitmasks ng costume for location attribute: 1024 = Costume Top Headgear2048 = Costume Mid Headgear4096 = Costume Low Headgear8192 = Costume robe/garment kung plano mo iconvert yong mga official item to costume, try mo iinstall to: http://herc.ws/board/topic/4383-costume-item-plugins/ para hindi mo na kailangan mag duplicate ng official items, pag meron ka niyan, @costumeitem lang or gagamitin mo lng yong npc na provided sa plugin na yan
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I wonder if anyone can help create a plugin to do this? I would use it with this plugin http://herc.ws/board/topic/4383-costume-item-plugins/ which converts any headgear to costume, but then right now if that headgear has an effect, it will work even if its worn as a costume, works the same for official costume too, even without the costume item plugin. I'd appreciate any help, even if its not plugin, and a source mod. Thanks in advance!
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Thank you for sharing this, not only its a good plugin, it'll help me learn HPM too xD I was trying to learn how to edit some pc functions and this was a very good example. Btw do you have a git hub this script? Edit* I just installed, and it works great. Just need to know how I can turn the stats off when the costume is equipped, also is it possible to change the generated name to "costume" instead of player name? eg. costume's baphomet horn . Cause player name is kind of scam prone xD
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Modify Reflect Damage for Cart Termination, Safetywall, Desperado
Happy replied to dhaisuke's question in Source Support
Hi, I 'm not very good at source but you could try this if you like in map/battle.c find if( wd->flag & BF_SHORT ) { if( !is_boss(src) ) { if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION ) { notice the bold part if( sc->data[sC_DEATHBOUND] && skill_id != WS_CARTTERMINATION ) { try adding the skill id of the skill you want to bypass reflect like this if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO ) { I believe that part i asked you to find is the part that tells that CT should by-pass reflect(according to irowiki, that's official). Let me know if it works, if it does maybe i'll try helping you with safetywall too, unlike desperado you can probably not do the same thing on safety wall probably something like what's done on deathbound is needed for that or much complex. So yeah, just test it on a test server first. Implement at your own risk okay xD -
How to turn off renewal but keep all renewal mobs/maps/npcs/instance etc ?
Happy replied to Happy's question in General Server Support
Thanks Angelmelody! I'll try that out. In-case someone is trying to do the same thing as me, for the NPC folders I'm going to try editing map.c changing map->reloadnpc_sub("npc/pre-re/scripts_main.conf"); to map->reloadnpc_sub("npc/re/scripts_main.conf"); Edit* Seems this alone won't do, i think its because in pre-re the structures are different so simply loading re files won't work well. Gotta turn on some of those re db structures. -
How to turn off renewal but keep all renewal mobs/maps/npcs/instance etc ?
Happy replied to Happy's question in General Server Support
I kind of tried that but: Thanks for the reply though! -
Hi guys, Pretty much I want to turn off all renewal stuff except NPC/mobs/instances/items? I tried the renewal.h but if i comment out #define RENEWAL it also turns off the npcs/maps/mobs/items etc I would deeply appreciate any help Thanks in advance! Edit* I would also like to keep the 3rd jobs. So yeah kinda like 3ceam but with renewal npcs/items.