kalabasa
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About kalabasa
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rAthena
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2015-11-04a
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kalabasa reacted to an answer to a question: Cluckers npc/custom/events
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My bad it's working properly. i didnt understand until i set the prize through npc . i want something like setting multiple prize at the script.
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This was posted in rAthena but the code is for Herc i tested but its not working https://rathena.org/board/topic/125989-cluckers-and-disguise-events/ https://gist.github.com/AnnieRuru/e2a3a45306d22479ea0885cb67cf7750 //===== Hercules Script ======================================= //= Cluck! Cluck! Boom! //===== By: ================================================== //= Keale //===== Current Version: ===================================== //= 1.2a //===== Description: ========================================= //= Click the chicken and try retrieve the item at a low //= chance. If you fail he will nuke, freeze, stone, //= stun, or make you fall asleep. //= The prize is configurable and triggered by the NPC. //===== Additional Comments: ================================= //= 1.0 First release. //= 1.1 Using 'switch rand' instead. //= 1.2 Cleaned and standardized. [Euphy] //= 1.2a Switched 'atcommand' to 'unitskilluseid'. //============================================================ prontera,155,185,4 script Cluckers 4_NFCOCK,{ .@GMAccess = 80; // GM level required to access NPC if (.startcluck) { specialeffect2 EF_HIT3; switch(rand(15)) { case 1: npctalk "CLUUUUUUCK!!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 2: npctalk "Cluuuuuck!~"; break; case 3: specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); break; case 4: sc_start SC_FREEZE, 1000, 0; break; case 5: npctalk "CLUUUUUUUUUCK!!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 6: sc_start SC_SLEEP, 1000, 0; break; case 7: sc_start SC_STONE, 1000, 0; emotion ET_KIK; break; case 8: npctalk "CLUUUUUUCK!!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 9: npctalk "Cluck! CLUUUCK!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); emotion ET_HUK; break; case 10: sc_start SC_STUN, 1000, 0; break; case 11: sc_start SC_SLEEP, 1000, 0; emotion ET_KIK; break; case 12: sc_start SC_STUN, 1000, 0; break; case 13: npctalk "Cluck! Cluck!"; break; case 14: specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); break; default: if (rand(50) < 4) { npctalk "WOOF!..........."; specialeffect2 EF_SPHERE; announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!", bc_all; getitem $cluck_item_id, $cluck_item_amount; .startcluck = 0; } else { npctalk "Cluck! CLUUUCK!!"; specialeffect2 EF_SUI_EXPLOSION; unitkill playerattached(); } } end; } mes "[Cluckers]"; if (getgmlevel() >= .@GMAccess) { mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; next; while(true) { switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) { case 1: mes "[Cluckers]"; mes "CLUCK! ^FF0000~Sure thing!~^000000"; emotion 33; close2; announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; initnpctimer; end; case 2: mes "[Cluckers]"; mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; next; break; case 3: mes "[Cluckers]"; mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please select the item ID.~^000000"; next; .@s = select(.prize_menu$) -1; $cluck_item_id = .prize_id[.@s]; $cluck_item_amount = .prize_amount[.@s]; mes "[Cluckers]"; mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; emotion ET_OK; next; break; case 4: mes "[Cluckers]"; mes "Cluck cluck cluck..."; close; } } } mes "Cluck cluck! Cluuuuuck?"; mes "Cluck...."; close; OnTimer1000: announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; end; OnTimer2000: announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; end; OnTimer3000: announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; end; OnTimer4000: announce "GO! Click the chicken to get the prize!",bc_blue; stopnpctimer; .startcluck = 1; end; OnInit: setarray .prize_id, 501,502,503,504,505; setarray .prize_amount, 1,2,3,4,5; .@prize_size = getarraysize(.prize_id); for (.@i = 0; .@i < .@prize_size; ++.@i) .prize_menu$ += .prize_amount[.@i] +"x "+ getitemname(.prize_id[.@i]) +":"; if (!$cluck_item_id) $cluck_item_id = 501; if (!$cluck_item_amount) $cluck_item_amount = 1; end; }
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yes this is from rathena. it's working though i just need to get rid those debug messages
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Yes i can warp there.
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what do you exactly mean by that
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setarray .maps_list$[0],"izlude","geffen","morocc","prontera"; // Possible maps this is the code i was using
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after all mushroom has been killed im having debug messages [Debug]: (map_mapname2mapid) mapindex_name2id: Map "" not found in index list! [Debug]: (map_mapname2mapid) mapindex_name2id: Map "" not found in index list!
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https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt instead of monstername i want to change to monsterid. im on rathena.
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Hello people, was only trying my luck if i can request koth race https://rathena.org/board/topic/91120-koth-need-help-here/
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may i know who's the real designer?