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banhelba2019

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Posts posted by banhelba2019


  1. I cleared my cache and lost this ancient youtube account... If you see anything posted by this after april 18th its not me

     

     

     

    I dont really post my things often enough so this is the gunslinger ive worked on and created from the stuff I wrote in this thread : 

     

    desperado : now doesnt hit targets directly next to you... meaning you gotta mob in in a certain area

    the new triple shot : split into 2 skills left hand and right hand akimbo . . . if you use right hand, you got a 1 second window to use left hand, obviously more consistent damage and stuff

    magic bullet : just a jump shot using old brandish spear 

    rapidshower: actually just planned to make it a large ish aoe that was spammable highly effect by delay but with a high chance of missing at higher levels... sacraficing damage for accuracy which would be countered at higher gears with more hit ETC ETC genius i know

    the others ive worked on a bit but didnt know how i wanted to continue at that point

     


  2. ra has oboro/rebellion

    herc doesnt

     

    herc has plugin support

    ra doesnt

     

    rathena database is split into 20 different sections

    herc database is perfect

     

    rathena uses a new src code 

    herc uses the old one

     

    Theres also  3ceam or whatever near the bottom of the forum hosted by @Rytech which has all the jobs implemented, however they use rathena database, herc database is way better , they also use their own code but its all the same really....

     

     

    Maybe some other reasons

     

     


  3. 5 hours ago, Crown The Empire said:

    I switched BF MISC on skill.c by BF WEAPON. The damage was very low. In the part of the battle.c also could not do something that worked, can help me to develop something similar to rAthena?

    Isnt the damage the same ? Do you have both emulators installed ? 

     

    In herc battle.c we bring up bf_weapon so theirs no reason to do that(we just use the mdflag so that we can start applying cards)

    Quote
    • Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.

     

    This is probably why we leave it as misc on herc, and in rathena they just do it differently but i cant be specific cause I never used this skill in game 


  4. 1 hour ago, AnnieRuru said:

    @RagnarokOnline2015 must be using RENEWAL

    in renewal, its base atk + weapon atk
    simply equip any weapon will do, like I'm using priest, equip a club

    "@refine 0 10", the refine will increase the value along with bonus bAtk or bonus bAtk2

    in renewal, equip fire-brand will increase the value there


    @Orca must be using pre-renewal

    yes, equip a fire-brand doesn't increase that value,

    to increase bAtk2, the only way is through refine "@refine 0 10" on your fire-brand, or using bonus bAtk2

     

    and I repeat again, THIS IS OFFICIAL <-- tested same thing happen in rathena as well(EDIT)
    this atk/matk stuffs has even confuse some developers

    Yeah I could only hit certain numbers using the firebrand as opposed to str atk

     

    Unless its the same thing but separated... doesnt matter ill never push atk up that high anyways

     

     


  5. 10 minutes ago, RagnarokOnline2015 said:

    Do not get it, could you throw a piece of code where exactly is it?  Please

    Well i dont remember raising my max atk ..... I just changed the attk formula so that STR gives more ATK 

    status.c

    void status_calc_misc(struct block_list *bl, struct status_data *st, int level)
    {
    	nullpo_retv(bl);
    	nullpo_retv(st);
    	//Non players get the value set, players need to stack with previous bonuses.
    	if ( bl->type != BL_PC )
    		st->batk = 
    		st->hit = st->flee =
    		st->def2 = st->mdef2 =
    		st->cri = st->flee2 = 0;
    	if ( bl->type == BL_PC )
            st->batk = st->str * 1250;

    I added the 

        if ( bl->type == BL_PC )
            st->batk = st->str * 1250;

    at the bottom


  6. We dont even have oboro/rebel.... Just stay on rathena 

    Do you absolutely want this ? 

     

    You make a good point actually

     

     

    Isnt that what this means ? 

     

            md.flag |= BF_LONG|BF_WEAPON;
    BF_LONG = ranged modifiers taken into account 

    BF_WEAPON = I guess that would take cards into account 

    (and im pretty sure md means meta data, as sd is session data [ so usually this would point to our actual character/stats and hd... homunculus data [ obviously points to homunculus]) Just sayin 

    (also if sd.... seems to split the damage formula right? so i think that means that portion of formula wouldnt apply to monsters......... but i would have to test it)

    In the skilldb dragonbreath is still going by weapon atk... not misc, just in skill.c not sure why exactly but probably a renewal thing ... ah well it would be misc, and then we raise the flag for BF_WEAPON in battle.c

     

    Also im gonna assume since rathena is probably using misc to the ATK_ADD represents the bf_weapon that we use.... not 100% but im not usually wrong

     

    Whats your problem ? 


  7. Model/Texture Pack 02


    unzip and merge with model and texture folder. . . 

    go watch browedit tutorials to learn how to use the custom models 

    https://rathena.org/board/topic/53466-guide-syoujis-browedit-tutorial-videos/

    Video #11 , 17, 18, 19 if your interested in these

    Thanks @Syouji for lessons

     

     

     

    Just testing things out, probably not gonna finish it. Once again thank you to "Square" for Final Fantasy 7 for the 7th Heaven.

    The stools also come in orange. 

    red 1 : Outlets and wires

    red 2 : Frying pan courtesy of Bazsa from https://free3d.com/3d-model/pan-18055.html 

     


     


  8. Tifa Lockhart (dont sue me)


    Just my attempt at adding some cleavage to ro 

     

    Nothing fancy she just stands there, Didnt give her a back sprite cause she was gonna be placed in a fixed camera so i could focus on animations without worrying about the back sprite. 

     

    Didnt add the animations in the end cause she already looked great in-game


     
    credits to everybody at "Square" for final fantasy 7 or whoever they go by now.

  9. 10 hours ago, astralprojection said:

    Is there a way to trigger on ion mob drop a specific item?

    - scrip    itemdrop   -1,{

    end;

    OnMobDrop:

         If(nameid = 601)

         dispbottom "Monster dropped ^+getitemname(601):

         end;

    }

     

    Gotta remember this function thanks! 


  10. 6 hours ago, AnnieRuru said:

    I saw the topic title,

    this file seems valid, I downloaded it
    but you want to remove it ?

    Its ok i was just testing all the buttons and thought i made an unnecessary thread 

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