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Posts posted by banhelba2019
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Bradium Ore
Shiny Bradium ore
has a :
idle animation
receiving damage animation
death animation
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Submitter
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Submitted03/23/19
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Category
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Card Captor Login
Place it in your À¯ÀúÀÎÅÍÆäÀ̽º folder
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Submitter
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Submitted03/23/19
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Category
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in brush settings > color dynamics > jitter settings
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there must be a way to make a brush that paints a bunch of different shades of a color you picked?
anything better then doing it manually?
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12 minutes ago, Yoh Asakura said:I appreciate the help, but I actually did not want to update any of my old server (2014 data client), my emulator is only til Hercules-12.sln, which means I can only compile using Visual Studio 2013 version, which I cannot find anymore and I think it's not even compatible with Windows 10. That's why I am using the latest emulator now, compiled with Visual Studio 2017.
I don't know why the latest hercules emulator does not support 20140205 packet version. I could not even find the packet keys on packets.h, I believe everything's changed...yikes yeah sounds like a problem
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like 4144 said:
I had the same problem when trying to update my old emulator
I can only see the 2 images of your console which mention your database , the rest looks like a blank long cat
so from that i can also suggest you figure out how to update your sql
hers my client though, i never bother updating my emulator for 1.5 years now so ill happily give you mine if you want it
https://megaupload.nz/Idjec1T5m2/2015-10-29aRagexeRE_patched_exe
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On 2/1/2019 at 10:00 PM, utofaery said:So people here might range from primary school 6 ~ form 3 middle school??
I learn of ragnarok at form 1 it was at the same time maple story got popular at where I stayed.
Ive been playing RO since i was 8-10 and im 28 now
I thought this was the norm
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9 hours ago, Tio Akima said:Oh I see.
Thanks for the explanation Annie
It's really sad. It would be a very interesting mechanic.interesting o/
um very interesting I will follow your tips and try to make a letter with this passive effect
LOLits not really difficult and i see what you guys are talking about, you can pm me if you want
im not sure what the max skill db is though, but im sure theres a easy way to use this skill and use a bunch of different SC_'s for different cards
good luck sir
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Oh is it brasilis , not hugel?
Im looking for the huge waterfall effect to edit
e; im seeing the waterfall.tga files... but cant find the str for it... maybe i cant make copies of it
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where is it?
thanks
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can be done easily enough
just by switching
in status.c
ctrl + f , find SC_AUTOBESERK
look for these
st->max_hp>>2
change them to this
st->max_hp*0.75
now autobeserk applies at 75% hp
ok to remove the toggle, im not sure off the top of my head but i dont see why not
so using this you need to:
make a new SC_CARDEFFECT
just copy impositio manus for straight ATK
or keep is like provoke but without the defense reduction
now you just gotta figure out how to make it a passive instead of toggled
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for the buttons check your diff patcher thing :
to me it looks like youve already removed most of these tho
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well your numbers are that 14% hp is the original hp of the great demon baphomet
cant you set these stats before you spawn him ? not sure
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19 hours ago, AnnieRuru said:a bit off-topic, but "@auraset" plugin does teach how to do that
https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/auraset.c
basically when you move near an unit with 'aura' enable, send the specialeffect again
the main function to hook is clif_insightthanks i should check out these plugins more
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I dont think you can make them float as easily as you want, without using union or something. . . cause the head is separate from the body right
your gonna have to wait for annie
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well you can try this
case SC_WEDDING: case SC_XMAS: case SC_SUMMER: case SC_HANBOK: case SC_OKTOBERFEST: case SC_DRESS_UP: if (vd == NULL) return 0; // Store previous values as they could be removed. unit->stop_attack(bl); break;
now just delete the line that says
unit->stop_attack(bl);
recompile and try
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3 hours ago, rans said:looks good to me,
rotates as it should on my server or im completely mistaken
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6 hours ago, skyundersea said:i delete this but nothing happens...
the visual things for weapon works, but i still can't attack/cast skills...
i think we need to change the Job things...
is there any other way you know?
no unfortunately i cant test it without downloading a bunch of stuff, but ive looked over it and thats the only thing i can see anyways
try deleting that entire block i mentioned
if its job related i have no idea
few other things :
sc_config.txt
// Unremovable SC_WEIGHTOVER50, 207 SC_WEIGHTOVER90, 207 SC_WEDDING, 77 SC_XMAS, 77 SC_SUMMER, 77 SC_NOCHAT, 205 SC_FUSION, 77
thats probably 64 + 8 + 4 + 1 or something but doubt it matters
sorry, but youve given me a sweet idea though
skyundersea reacted to this -
upload it for me somehow and ill show you how to fix it if its what i think it is
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7 hours ago, skyundersea said:Yea, this works... but still can't use skills and attack...
Someone said i can change the job options at source to make it able to use skills, but i didn't find where...
AUGHH i dont have these in my client for some reason and cant test it but this should work :
status.c
case SC_WEDDING: case SC_XMAS: case SC_SUMMER: case SC_HANBOK: case SC_OKTOBERFEST: case SC_DRESS_UP: if (vd == NULL) return 0; // Store previous values as they could be removed. unit->stop_attack(bl); break;
this is the same as sc_hiding... chasewalk... all those skills that disable attacking, so im sure all you gotta do is delete this and recompile,.
Also if you still want your original equipment to show i think all you need to do is play with this
case SC_WEDDING: case SC_XMAS: case SC_SUMMER: case SC_HANBOK: case SC_OKTOBERFEST: case SC_DRESS_UP: if (vd == NULL) break; clif->changelook(bl, LOOK_BASE, vd->class); clif->changelook(bl, LOOK_WEAPON, 0); clif->changelook(bl, LOOK_SHIELD, 0); clif->changelook(bl, LOOK_CLOTHES_COLOR, vd->cloth_color); clif->changelook(bl, LOOK_BODY2, 0); break; case SC_KAAHI: val4 = INVALID_TIMER; break; } }
it says it locks to specific look, just remove from list and i bet youd see your bow
You have to recompile your server after making changes in the src folder where this is located
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those are statuses and what looks like the cool summer outfit/wedding dress etc
{ Id: 2776 AegisName: "Cool_Towel" Name: "Adventurer's Trusty Towel" Type: "IT_ARMOR" Buy: 20 Weight: 100 Loc: "EQP_ACC" Refine: false OnEquipScript: <" sc_start SC_SUMMER,-1,0; "> OnUnequipScript: <" sc_end SC_SUMMER; "> },
does this not work for you or is this not the same item
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ahh well i can tell you that many mob ids are wonky where youll spawn mobs with glowing effects and the sort, might just be because i was also on an older client and havnt tried it since i upgraded
i just dont get your problem, dont you have like 1.5k free ids under 4000
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did you add them all to your act editor the same way as a poring?
its usually
down , bottom left is facing left
bottomr right , right is facing right
left, left top left is the back facing left
and top right, top is back facing right
Model/Texture Pack 01
in Map Releases
Posted
View File
Model/Texture Pack 01
My old models will find no place in my new project. . .
Future packs will be better organized (yes every model has its own folder maybe I could change it but i didnt) o/