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Everything posted by Zero Human
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I am using Zackdreavers translations from his Github. Choose whether Pre or Renewal. https://github.com/zackdreaver
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I have not found a solution to the problem. No one has the same problem?
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Just translate it. File is client side data\luafiles514\lua files\stateicon.lub For example: StateIconList[EFST_IDs.EFST_LIMIT_POWER_BOOSTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Limited Power Booster", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK, HIT, FLEE, ASPD" }, { "Reduces SP consumption" }, { "Reduces fixed cast time" } } }
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If you want to have the old setting, that the auto blitz beat trigger also works with daggers, here the necessary changes. Go to src/map/skill.c: Change this: if (pc_isfalcon(sd) && sd->weapontype == W_BOW && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 && To this: if (pc_isfalcon(sd) && (sd->weapontype == W_BOW || sd->weapontype == W_DAGGER) && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 &&
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I have the problem that the Bard and Dancer skill effects are wrong. I have tested it with an old and new client, and the latest Hercules revision. Everywhere the same problem. Does anyone have a solution or the same problem? EDIT: Btw, I've test it for pre and renewal. Same problem.
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You're Right. I'm sorry. I'll think about posting it next time. Just thought I'd let you know you don't have to help.
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Id: 30000 AegisName: "Group_Heal_Potion" Name: "Group Heal Potion" Type: "IT_USABLE" Buy: 60 Weight: 50 BuyingStore: true Script: <" itemskill AB_CHEAL,1; ">
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Yeah, it's working fine now. Thank you very much. I have one wish left for this, can you add that a sound is played when you have @showdrop on and find an item? EDIT: I figured it out myself.
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Thanks for your time and work. Unfortunately something seems to be wrong with the changes. The character can no longer be moved and the HP/SP bar is empty. The server shows no error messages when compiling.
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Almost right. -> Player A, B and C are in the same party. -> Player A uses @showdrop. -> If player B found an item with 1% drop Chance or below -> Show message to player A and C ("Player B found a rare item. [Itemname]") -> Show message to player B ("You have found a rare item [Itemname]") I played on a server where this function was available and it never bothered anyone that it was displayed. But yes, could you insert a check that others will only see it if they have @showdrop set? You're right, it's good to have it if players don't want it displayed.
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[Bug] Mob doesn't disappear when he dies
Zero Human replied to Tio Akima's question in Source Support
I've this problem now too. after the unitwalk fix, by different monsters. -
Don't know what u try to say, sorry. That if we try to use this system, bots will use this? The "waitingrooms" above the warp aren't joinable.
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Yes. Sorry. If you are solo and you found an item with 1% or below, announcement will be shown like: You found a Poring Card [dropchance] If you are in a Party and someone found an item with 1% or below, announcement will be shown like: Playername found a Poring Card [dropchance]
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Hey, can anyone make a plugin/atcommand to announce to the player and his group if found an item with 1% drop chance? I know it gives the flag as announce, but this is global. I just want to announce to the player and his group. Thanks in Advance.
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Yea,... was my mistake. Works perfect now. Thank you.
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I've test this script now and the problem is, that the part for the waitingroom aren't attached to the player. So, if I want to create own warps by players like @memo, the name can't be shown. Like : OnInit: switch( $@warplv ) { case 1: waitingroom #memo1$, 0; break; So yea.. atm the warps called by OnPCUseSkillEvent aren't rly static. Only if you want to use the waitingroom stuff. Any solutions for this? Btw, isn't there a way to use the "real" warp skill (AL_Warp)? Don't know if it's possible to use the npc_duplicate in skill.c by this part: group->val1 = (group->val1<<16)|(short)0; // record the destination coordinates group->val2 = (x<<16)|y; group->val3 = map_index; or use the status.memo_point mapindex_id2name(sd->status.memo_point[i].map) sd->status.memo_point[i].x, sd->status.memo_point[i].y);
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Hahahahaha, yea.
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No sorry, actually I'am no working on this problem. Actually, this should fix that. But it was only for aggresive mobs. https://github.com/HerculesWS/Hercules/commit/ab5c275e3915def5ce4f1cdd0928a4115db50cb6
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Hey, you can edit it in data/luafiles514/lua files/signboardlist.lub { "lasagna", 205, 325, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " Ferry Service", "#0x00FFFFFF" }, --> { "izlude", 195, 213, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " To Lasagna", "#0x00FFFFFF" }, { "malangdo", 218, 81, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " To Lasagna", "#0x00FFFFFF" }, Just delete it or if I am remember correctly add -- before to deline it. Like: --{ "izlude", 195, 213, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " To Lasagna", "#0x00FFFFFF" },
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Thanks for fix the "first" error xD. And Yea, you're Right. The next error: OnPCUseSkillEvent.c: In function ‘read_skillevent’: OnPCUseSkillEvent.c:198:14: error: ‘struct enemyskilldata’ has no member named skill_id’; did you mean ‘skillid’? enemyskill_.skill_id = skill_id; ^ OnPCUseSkillEvent.c:198:26: error: ‘skill_id’ undeclared (first use in this function) enemyskill_.skill_id = skill_id; ^~~~~~~~ OnPCUseSkillEvent.c:198:26: note: each undeclared identifier is reported only once for each function it appears in In file included from OnPCUseSkillEvent.c:23:0: OnPCUseSkillEvent.c:199:44: error: ‘tempskill’ undeclared (first use in this function) enemyskill_.event = aStrdup(VECTOR_INDEX(tempskill, i).event); ^ ../common/memmgr.h:49:43: note: in definition of macro ‘aStrdup’ # define aStrdup(p) (iMalloc->astrdup((p),ALC_MARK)) ^ ../common/db.h:1160:4: note: in expansion of macro ‘VECTOR_DATA’ ( VECTOR_DATA(_vec)[_idx] ) ^~~~~~~~~~~ OnPCUseSkillEvent.c:199:31: note: in expansion of macro ‘VECTOR_INDEX’ enemyskill_.event = aStrdup(VECTOR_INDEX(tempskill, i).event); ^~~~~~~~~~~~ OnPCUseSkillEvent.c:206:15: error: ‘struct friendskilldata’ has no member named ‘skill_id’; did you mean ‘skillid’? friendskill_.skill_id = skill_id; ^ OnPCUseSkillEvent.c:214:14: error: ‘struct placeskilldata’ has no member named skill_id’; did you mean ‘skillid’? placeskill_.skill_id = skill_id; ^ OnPCUseSkillEvent.c:222:13: error: ‘struct selfskilldata’ has no member named ‘skill_id’; did you mean ‘skillid’? selfskill_.skill_id = skill_id;
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http://nemo.herc.ws/downloads/
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Hey guys, can anyone say me the command to get an item with slot with @item? In rAthena it is just @item shoes_ I know, I can just search the ID, but yea.. this way would go much faster.
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Try to change the <langtype>0</langtype> to <langtype>1</langtype> or other langtypes. I've the same error if I'am using langtype 0
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Got the same problem.
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If you add this at the Bottom, make sure you don't Forget to add a , to the last } Like here: And in npc/mapflag/zone.txt use TAB I test it and it's working.