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Zero Human

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Everything posted by Zero Human

  1. I am using Zackdreavers translations from his Github. Choose whether Pre or Renewal. https://github.com/zackdreaver
  2. I have not found a solution to the problem. No one has the same problem?
  3. Just translate it. File is client side data\luafiles514\lua files\stateicon.lub For example: StateIconList[EFST_IDs.EFST_LIMIT_POWER_BOOSTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Limited Power Booster", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK, HIT, FLEE, ASPD" }, { "Reduces SP consumption" }, { "Reduces fixed cast time" } } }
  4. If you want to have the old setting, that the auto blitz beat trigger also works with daggers, here the necessary changes. Go to src/map/skill.c: Change this: if (pc_isfalcon(sd) && sd->weapontype == W_BOW && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 && To this: if (pc_isfalcon(sd) && (sd->weapontype == W_BOW || sd->weapontype == W_DAGGER) && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 &&
  5. I have the problem that the Bard and Dancer skill effects are wrong. I have tested it with an old and new client, and the latest Hercules revision. Everywhere the same problem. Does anyone have a solution or the same problem? EDIT: Btw, I've test it for pre and renewal. Same problem.
  6. You're Right. I'm sorry. I'll think about posting it next time. Just thought I'd let you know you don't have to help.
  7. Id: 30000 AegisName: "Group_Heal_Potion" Name: "Group Heal Potion" Type: "IT_USABLE" Buy: 60 Weight: 50 BuyingStore: true Script: <" itemskill AB_CHEAL,1; ">
  8. Yeah, it's working fine now. Thank you very much. I have one wish left for this, can you add that a sound is played when you have @showdrop on and find an item? EDIT: I figured it out myself.
  9. Thanks for your time and work. Unfortunately something seems to be wrong with the changes. The character can no longer be moved and the HP/SP bar is empty. The server shows no error messages when compiling.
  10. Almost right. -> Player A, B and C are in the same party. -> Player A uses @showdrop. -> If player B found an item with 1% drop Chance or below -> Show message to player A and C ("Player B found a rare item. [Itemname]") -> Show message to player B ("You have found a rare item [Itemname]") I played on a server where this function was available and it never bothered anyone that it was displayed. But yes, could you insert a check that others will only see it if they have @showdrop set? You're right, it's good to have it if players don't want it displayed.
  11. I've this problem now too. after the unitwalk fix, by different monsters.
  12. Don't know what u try to say, sorry. That if we try to use this system, bots will use this? The "waitingrooms" above the warp aren't joinable.
  13. Yes. Sorry. If you are solo and you found an item with 1% or below, announcement will be shown like: You found a Poring Card [dropchance] If you are in a Party and someone found an item with 1% or below, announcement will be shown like: Playername found a Poring Card [dropchance]
  14. Zero Human

    @showdrop

    Hey, can anyone make a plugin/atcommand to announce to the player and his group if found an item with 1% drop chance? I know it gives the flag as announce, but this is global. I just want to announce to the player and his group. Thanks in Advance.
  15. Yea,... was my mistake. Works perfect now. Thank you.
  16. I've test this script now and the problem is, that the part for the waitingroom aren't attached to the player. So, if I want to create own warps by players like @memo, the name can't be shown. Like : OnInit: switch( $@warplv ) { case 1: waitingroom #memo1$, 0; break; So yea.. atm the warps called by OnPCUseSkillEvent aren't rly static. Only if you want to use the waitingroom stuff. Any solutions for this? Btw, isn't there a way to use the "real" warp skill (AL_Warp)? Don't know if it's possible to use the npc_duplicate in skill.c by this part: group->val1 = (group->val1<<16)|(short)0; // record the destination coordinates group->val2 = (x<<16)|y; group->val3 = map_index; or use the status.memo_point mapindex_id2name(sd->status.memo_point[i].map) sd->status.memo_point[i].x, sd->status.memo_point[i].y);
  17. No sorry, actually I'am no working on this problem. Actually, this should fix that. But it was only for aggresive mobs. https://github.com/HerculesWS/Hercules/commit/ab5c275e3915def5ce4f1cdd0928a4115db50cb6
  18. Hey, you can edit it in data/luafiles514/lua files/signboardlist.lub { "lasagna", 205, 325, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " Ferry Service", "#0x00FFFFFF" }, --> { "izlude", 195, 213, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " To Lasagna", "#0x00FFFFFF" }, { "malangdo", 218, 81, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " To Lasagna", "#0x00FFFFFF" }, Just delete it or if I am remember correctly add -- before to deline it. Like: --{ "izlude", 195, 213, 10, IT_SIGNBOARD, "유저인터페이스\\item\\ship_ticket.bmp", " To Lasagna", "#0x00FFFFFF" },
  19. Thanks for fix the "first" error xD. And Yea, you're Right. The next error: OnPCUseSkillEvent.c: In function ‘read_skillevent’: OnPCUseSkillEvent.c:198:14: error: ‘struct enemyskilldata’ has no member named skill_id’; did you mean ‘skillid’? enemyskill_.skill_id = skill_id; ^ OnPCUseSkillEvent.c:198:26: error: ‘skill_id’ undeclared (first use in this function) enemyskill_.skill_id = skill_id; ^~~~~~~~ OnPCUseSkillEvent.c:198:26: note: each undeclared identifier is reported only once for each function it appears in In file included from OnPCUseSkillEvent.c:23:0: OnPCUseSkillEvent.c:199:44: error: ‘tempskill’ undeclared (first use in this function) enemyskill_.event = aStrdup(VECTOR_INDEX(tempskill, i).event); ^ ../common/memmgr.h:49:43: note: in definition of macro ‘aStrdup’ # define aStrdup(p) (iMalloc->astrdup((p),ALC_MARK)) ^ ../common/db.h:1160:4: note: in expansion of macro ‘VECTOR_DATA’ ( VECTOR_DATA(_vec)[_idx] ) ^~~~~~~~~~~ OnPCUseSkillEvent.c:199:31: note: in expansion of macro ‘VECTOR_INDEX’ enemyskill_.event = aStrdup(VECTOR_INDEX(tempskill, i).event); ^~~~~~~~~~~~ OnPCUseSkillEvent.c:206:15: error: ‘struct friendskilldata’ has no member named ‘skill_id’; did you mean ‘skillid’? friendskill_.skill_id = skill_id; ^ OnPCUseSkillEvent.c:214:14: error: ‘struct placeskilldata’ has no member named skill_id’; did you mean ‘skillid’? placeskill_.skill_id = skill_id; ^ OnPCUseSkillEvent.c:222:13: error: ‘struct selfskilldata’ has no member named ‘skill_id’; did you mean ‘skillid’? selfskill_.skill_id = skill_id;
  20. http://nemo.herc.ws/downloads/
  21. Hey guys, can anyone say me the command to get an item with slot with @item? In rAthena it is just @item shoes_ I know, I can just search the ID, but yea.. this way would go much faster.
  22. Try to change the <langtype>0</langtype> to <langtype>1</langtype> or other langtypes. I've the same error if I'am using langtype 0
  23. If you add this at the Bottom, make sure you don't Forget to add a , to the last } Like here: And in npc/mapflag/zone.txt use TAB I test it and it's working.
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