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Kuroyama

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  1. Upvote
    Kuroyama reacted to Daraen in Punching Bag   
    Doing it like this, they work perfectly.
     
  2. Like
    Kuroyama got a reaction from Kuya Jeo in Anyone from PH to Help Setup Client Side? with Pay :)   
    I recommend Kuya Jeo legit.
  3. Upvote
    Kuroyama reacted to Kuya Jeo in Anyone from PH to Help Setup Client Side? with Pay :)   
    PM ME here or in my FB Page
  4. Like
    Kuroyama reacted to Kuya Jeo in Frost Asura   
    I think he got double damage because the damage is based on the damage with GR Armor

    Example Scenario is something like this :
    Player A has an armor with GR Card then Player B hit him with asura, then Player A got 15k damage, then when the Player A got freeze/frozen, Player B asura again the Player A and Player A got 35k Damage..

    This is not a double damage, asura with freeze/frozen player ignores the GHOST Property of the player A
    Damage is same without an Armor with GR Card
  5. Upvote
    Kuroyama reacted to Kuya Jeo in bindatcmd in certain map   
    im kinda confuse on your question.. are you asking to get the map name? because as the title says "bindcmd in certain map"
    then maybe you asking.. "can only use the bindcmd in the certain map"
     
    I can give you the script but i dont know if this is what you are looking for...

     
    - script TestNPC FAKE_NPC,{ OnInit: bindatcmd "test",strnpcinfo(3)+"::OnTestCmd"; end; OnTestCmd: if(strcharinfo(3) == "new_1-1"){ /* put the content here */ /* this is only an example */ message strcharinfo(0), "You got a "+getitemname(512)+"."; getitem 512,100; end; } else{ message strcharinfo(0), "Sorry but this command can only used in a certain map."; end; } end; }  
  6. Upvote
    Kuroyama reacted to Daraen in Decarding Bug   
    @Kuroyama @Dduwsmitt

    https://github.com/HerculesWS/Hercules/issues/2922
    https://github.com/HerculesWS/Hercules/issues/2922

    Thank's to @Samuel !
  7. Upvote
    Kuroyama reacted to xJhay in Sharpshooting Bug   
    I saw it now, skill is bugging because of this:
    Mine is good now. Thanks everyone.
  8. Like
    Kuroyama reacted to astralprojection in Decarding Bug   
    @4144 i can confirm this bug.
  9. Upvote
    Kuroyama reacted to astralprojection in Disable/dispell certain skill buff in certain map   
    try OnPCLoadMapEvent:
     
    - script OnPCLoadMapEvent HIDDEN_NPC,{ end; OnPCLoadMapEvent: if ( strcharinfo(PC_MAP) == "new_1-1" ) if(getstatus(SC_BLESSING)) sc_end SC_BLESSING; end; Oninit: setmapflag "new_1-1", mf_loadevent; end; }  
  10. Upvote
    Kuroyama reacted to astralprojection in Server closing after exiting putty   
    use screen. 
    $ cd yourROFolder
    $ screen -S login  (this will create screen named "login")
    $ ./login-server
    $  ctrl+a+d to exit screen.
     
    To restore screen, use
    $ screen -r login
     
  11. Like
    Kuroyama reacted to 4144 in Create Crash Dump   
    ok, by default configure works. but sanitizers is not.
    then if you want build your server need run this commands:
    make clean ./configure --enable-debug=gdb make  
    if you have issues with crash dump creation,
    run map server from gdb like this:
    gdb ./map-server and run command
    run inside gdb
     
    if you using screen you can reconnect after and see how your server crashed.
    after crash in gdb run
    bt or
    bt all  
  12. Like
    Kuroyama reacted to AnnieRuru in Party Match   
    originate from rathena
     
    Download 1.0
    script
     
     
    Description -> copy paste from rathena forum

    by the way I added OnPCUseSkillEvent feature
    its totally up to you to add this or not, but I found it's very convenient after add them
    having a cursor to immediately select the player I want without typing the name out
  13. Like
    Kuroyama got a reaction from AnnieRuru in @packetfilter   
    2018-06-21a ms. @AnnieRuru
  14. Like
    Kuroyama reacted to AnnieRuru in @packetfilter   
    0.5 - plugin
    - fix linux compile warning `type` not being use
    - change useItemAckType into 0x1c8 ... hopefully no more nullpo ?
    - allow blocking casting animation, save more bandwidth
    - implement [T], [G], [D] type respectively
     
    also, I split the original Land Protector and bard/dancer song out
    Land Protector is under [G] type, Apple of Idun is under [D] type
    Basilica is under [B.] type
     
    type [S.] still has some bug, if being cast directly in front of the player, it doesn't block correctly
    .. very close to finish
     
    @Kuroyama, try again
  15. Upvote
    Kuroyama got a reaction from AnnieRuru in @packetfilter   
    Tried the latest Ms. @AnnieRuru and getting error on @packetfilter IOHM
     

  16. Like
    Kuroyama reacted to AnnieRuru in @packetfilter   
    PLEASE GIVE ME YOUR COMPILER
    I want my visual studio 2019 also display error like yours
    btw I'm guessing that's CentOS, this happened before on my OnPCUseSkillEvent
     
    0.3 - plugin
    - add missing FILTER_CLAN flag
    - implement block_item type 'I' flag
    - fix FILTER_OTHER not working properly when the player doesn't have a party or guild
    - fix [C]hat type shouldn't able to filter self, since the client always shows you are talking anyway
    - and attempt to fix the above stupid error that doesn't show on Visual Studio
  17. Upvote
    Kuroyama reacted to fiction in Need small help for this   
  18. Upvote
    Kuroyama reacted to AnnieRuru in Random Time Summon   
    needs to do some calculation
     
    on official repo is OnTimer7200000: means 2 hours
    btw OnTimer28800000: is 8 hours, not 4 hours
     
    so let's leave it at OnTimer28800000: then
    if you want 2 hours then setnpctimer 28800000 - 2*60*60*1000; startnpctimer;
    if you want 3 hours then setnpctimer 28800000 - 3*60*60*1000; startnpctimer;
    if you want 4 hours then setnpctimer 28800000 - 4*60*60*1000; startnpctimer;
     
    so it should look like this
    OnTimer36000: OnTimer37000: mapwarp "thana_boss","tha_t12",130,52; stopnpctimer; setnpctimer 28800000 - F_Rand(2,3,4)*60*60*1000; startnpctimer; end; OnTimer28800000: $@thana_summon = 0; $@thana_summon2 = 0; donpcevent "Memory Seal#tt1::OnEnable"; donpcevent "Memory Seal#tt2::OnEnable"; donpcevent "Memory Seal#tt3::OnEnable"; donpcevent "Memory Seal#tt4::OnEnable"; donpcevent "#thanatos_seal::OnEnable"; stopnpctimer; end; didn't hard to test ... hopefully you don't say its bug
     
     
  19. Upvote
    Kuroyama reacted to AnnieRuru in Mob Room Cleaner   
    clean prontera map after empty for 10 seconds, just for testing make sure it works
    - script dsfkdsjhf FAKE_NPC,{ OnTimer1000: if (!getmapusers("prontera")) { if (++.empty == 10) cleanmap "prontera"; } else .empty = 0; OnInit: initnpctimer; end; }  
     
    clean prt_in map after empty for 5 minutes
    - script dsfkdsjhf FAKE_NPC,{ OnTimer10000: if (!getmapusers("prt_in")) { if (++.empty == 30) cleanmap "prt_in"; } else .empty = 0; OnInit: initnpctimer; end; }  
  20. Like
    Kuroyama reacted to AnnieRuru in cell_pvp   
    not that I know of
    it needs to relog
     
     
    1.4 - plugin
    - fix pk server doesn't calculate the pvp points correctly when set pk_mode to 2 or 3
    - add bone drop configuration
  21. Like
    Kuroyama reacted to X-EcutiOnner in VENDING DESCRIPTION   
    You can do this by Hex Editor.
     

  22. Upvote
    Kuroyama reacted to AnnieRuru in World Boss Invasion Script   
    that's why I said the condition below doesn't work already ....
     
    https://gist.github.com/AnnieRuru/d0e99d26f560f6622350ee8b82d70aec
  23. Like
    Kuroyama reacted to AnnieRuru in cell_pvp   
    I've actually done this once when I was just started learn source coding
    of course over time I've become better, but decided use this 'cell_pvp' name because of popular search result ...
    this isn't setcell type modification, but a script/at command that can only set only in a square/rectangle shape
    this modification has some resemblance based on this patch
     
    Download: 1.7
    plugin
     
    this should work just like in this video
     
    - script jdhsjkfh FAKE_NPC,{ OnInit: cell_pvp "prontera", 150, 180, 160, 190, CELL_PVP_RESPAWN_DISABLE, CELL_PVP_SKILL_ALLOW, CELL_PVP_BONEDROP_NONE; end; } Create a PvP zone using script command,
     
    *cell_pvp "<mapname>", <x1>, <y1>, <x2>, <y2>, <respawn>, <skillallow>, <bonedrop>;
    <respawn> flag are:
    CELL_PVP_RESPAWN_DISABLE CELL_PVP_RESPAWN_INSTANT CELL_PVP_RESPAWN_NORMAL <skillallow> : disallow skill usage outside pvp zone. This will disallow receiving buffs from players outside PvP Zone
    CELL_PVP_SKILL_DISALLOW CELL_PVP_SKILL_ALLOW <bonedrop> : drop player's name bone inside pvp zone when dead.
    -> This will always overwrite the `battle_config.bone_drop` value from conf\map\battle\player.conf
    CELL_PVP_BONEDROP_NONE CELL_PVP_BONEDROP_ALWAYS  
    GM can also create a PvP zone on the map
    @cell_pvp 150 180 160 190 1 0 0 create a specific pvp zone on the map, with instant respawn and disallow skill outside PvP zone
    use `@pvpoff` or script command `*pvpoff` to turn off the pvp zone
     
    after version 1.2 the weird bug has been fix, now you can let your players create a simple pvp zone in guild house or player's custom house by using `*cell_pvp` script command
    enable by using `*cell_pvp` script command, disable by `*pvpoff` ... rinse and repeat
     
    Remember as a GM you can enable the MF_PVP_NOPARTY and MF_PVP_NOGUILD mapflag by
    @mapflag pvp_noparty 1 @mapflag pvp_noguild 1
     
     
     
     
  24. Upvote
    Kuroyama reacted to AnnieRuru in @day/@night mode not showing at all   
  25. Upvote
    Kuroyama reacted to AnnieRuru in No treasure box when using @reloadscript   
    https://gist.github.com/AnnieRuru/aef19ddbaf2bd1f432bd53ea78a32d5d
    this should work, didn't test though
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