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Kuroyama got a reaction from Kuya Jeo in Anyone from PH to Help Setup Client Side? with Pay :)
I recommend Kuya Jeo legit.
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Kuroyama reacted to Kuya Jeo in Anyone from PH to Help Setup Client Side? with Pay :)
PM ME here or in my FB Page
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Kuroyama reacted to Kuya Jeo in Frost Asura
I think he got double damage because the damage is based on the damage with GR Armor
Example Scenario is something like this :
Player A has an armor with GR Card then Player B hit him with asura, then Player A got 15k damage, then when the Player A got freeze/frozen, Player B asura again the Player A and Player A got 35k Damage..
This is not a double damage, asura with freeze/frozen player ignores the GHOST Property of the player A
Damage is same without an Armor with GR Card
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Kuroyama reacted to Kuya Jeo in bindatcmd in certain map
im kinda confuse on your question.. are you asking to get the map name? because as the title says "bindcmd in certain map"
then maybe you asking.. "can only use the bindcmd in the certain map"
I can give you the script but i dont know if this is what you are looking for...
- script TestNPC FAKE_NPC,{ OnInit: bindatcmd "test",strnpcinfo(3)+"::OnTestCmd"; end; OnTestCmd: if(strcharinfo(3) == "new_1-1"){ /* put the content here */ /* this is only an example */ message strcharinfo(0), "You got a "+getitemname(512)+"."; getitem 512,100; end; } else{ message strcharinfo(0), "Sorry but this command can only used in a certain map."; end; } end; }
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Kuroyama reacted to Daraen in Decarding Bug
@Kuroyama @Dduwsmitt
https://github.com/HerculesWS/Hercules/issues/2922
https://github.com/HerculesWS/Hercules/issues/2922
Thank's to @Samuel !
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Kuroyama reacted to xJhay in Sharpshooting Bug
I saw it now, skill is bugging because of this:
Mine is good now. Thanks everyone.
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Kuroyama reacted to astralprojection in Disable/dispell certain skill buff in certain map
try OnPCLoadMapEvent:
- script OnPCLoadMapEvent HIDDEN_NPC,{ end; OnPCLoadMapEvent: if ( strcharinfo(PC_MAP) == "new_1-1" ) if(getstatus(SC_BLESSING)) sc_end SC_BLESSING; end; Oninit: setmapflag "new_1-1", mf_loadevent; end; }
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Kuroyama reacted to astralprojection in Server closing after exiting putty
use screen.
$ cd yourROFolder
$ screen -S login (this will create screen named "login")
$ ./login-server
$ ctrl+a+d to exit screen.
To restore screen, use
$ screen -r login
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Kuroyama reacted to 4144 in Create Crash Dump
ok, by default configure works. but sanitizers is not.
then if you want build your server need run this commands:
make clean ./configure --enable-debug=gdb make
if you have issues with crash dump creation,
run map server from gdb like this:
gdb ./map-server and run command
run inside gdb
if you using screen you can reconnect after and see how your server crashed.
after crash in gdb run
bt or
bt all
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Kuroyama reacted to AnnieRuru in Party Match
originate from rathena
Download 1.0
script
Description -> copy paste from rathena forum
by the way I added OnPCUseSkillEvent feature
its totally up to you to add this or not, but I found it's very convenient after add them
having a cursor to immediately select the player I want without typing the name out
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Kuroyama reacted to AnnieRuru in @packetfilter
0.5 - plugin
- fix linux compile warning `type` not being use
- change useItemAckType into 0x1c8 ... hopefully no more nullpo ?
- allow blocking casting animation, save more bandwidth
- implement [T], [G], [D] type respectively
also, I split the original Land Protector and bard/dancer song out
Land Protector is under [G] type, Apple of Idun is under [D] type
Basilica is under [B.] type
type [S.] still has some bug, if being cast directly in front of the player, it doesn't block correctly
.. very close to finish
@Kuroyama, try again
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Kuroyama got a reaction from AnnieRuru in @packetfilter
Tried the latest Ms. @AnnieRuru and getting error on @packetfilter IOHM
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Kuroyama reacted to AnnieRuru in @packetfilter
PLEASE GIVE ME YOUR COMPILER
I want my visual studio 2019 also display error like yours
btw I'm guessing that's CentOS, this happened before on my OnPCUseSkillEvent
0.3 - plugin
- add missing FILTER_CLAN flag
- implement block_item type 'I' flag
- fix FILTER_OTHER not working properly when the player doesn't have a party or guild
- fix [C]hat type shouldn't able to filter self, since the client always shows you are talking anyway
- and attempt to fix the above stupid error that doesn't show on Visual Studio
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Kuroyama reacted to AnnieRuru in Random Time Summon
needs to do some calculation
on official repo is OnTimer7200000: means 2 hours
btw OnTimer28800000: is 8 hours, not 4 hours
so let's leave it at OnTimer28800000: then
if you want 2 hours then setnpctimer 28800000 - 2*60*60*1000; startnpctimer;
if you want 3 hours then setnpctimer 28800000 - 3*60*60*1000; startnpctimer;
if you want 4 hours then setnpctimer 28800000 - 4*60*60*1000; startnpctimer;
so it should look like this
OnTimer36000: OnTimer37000: mapwarp "thana_boss","tha_t12",130,52; stopnpctimer; setnpctimer 28800000 - F_Rand(2,3,4)*60*60*1000; startnpctimer; end; OnTimer28800000: $@thana_summon = 0; $@thana_summon2 = 0; donpcevent "Memory Seal#tt1::OnEnable"; donpcevent "Memory Seal#tt2::OnEnable"; donpcevent "Memory Seal#tt3::OnEnable"; donpcevent "Memory Seal#tt4::OnEnable"; donpcevent "#thanatos_seal::OnEnable"; stopnpctimer; end; didn't hard to test ... hopefully you don't say its bug
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Kuroyama reacted to AnnieRuru in Mob Room Cleaner
clean prontera map after empty for 10 seconds, just for testing make sure it works
- script dsfkdsjhf FAKE_NPC,{ OnTimer1000: if (!getmapusers("prontera")) { if (++.empty == 10) cleanmap "prontera"; } else .empty = 0; OnInit: initnpctimer; end; }
clean prt_in map after empty for 5 minutes
- script dsfkdsjhf FAKE_NPC,{ OnTimer10000: if (!getmapusers("prt_in")) { if (++.empty == 30) cleanmap "prt_in"; } else .empty = 0; OnInit: initnpctimer; end; }
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Kuroyama reacted to AnnieRuru in World Boss Invasion Script
that's why I said the condition below doesn't work already ....
https://gist.github.com/AnnieRuru/d0e99d26f560f6622350ee8b82d70aec
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Kuroyama reacted to AnnieRuru in cell_pvp
I've actually done this once when I was just started learn source coding
of course over time I've become better, but decided use this 'cell_pvp' name because of popular search result ...
this isn't setcell type modification, but a script/at command that can only set only in a square/rectangle shape
this modification has some resemblance based on this patch
Download: 1.7
plugin
this should work just like in this video
- script jdhsjkfh FAKE_NPC,{ OnInit: cell_pvp "prontera", 150, 180, 160, 190, CELL_PVP_RESPAWN_DISABLE, CELL_PVP_SKILL_ALLOW, CELL_PVP_BONEDROP_NONE; end; } Create a PvP zone using script command,
*cell_pvp "<mapname>", <x1>, <y1>, <x2>, <y2>, <respawn>, <skillallow>, <bonedrop>;
<respawn> flag are:
CELL_PVP_RESPAWN_DISABLE CELL_PVP_RESPAWN_INSTANT CELL_PVP_RESPAWN_NORMAL <skillallow> : disallow skill usage outside pvp zone. This will disallow receiving buffs from players outside PvP Zone
CELL_PVP_SKILL_DISALLOW CELL_PVP_SKILL_ALLOW <bonedrop> : drop player's name bone inside pvp zone when dead.
-> This will always overwrite the `battle_config.bone_drop` value from conf\map\battle\player.conf
CELL_PVP_BONEDROP_NONE CELL_PVP_BONEDROP_ALWAYS
GM can also create a PvP zone on the map
@cell_pvp 150 180 160 190 1 0 0 create a specific pvp zone on the map, with instant respawn and disallow skill outside PvP zone
use `@pvpoff` or script command `*pvpoff` to turn off the pvp zone
after version 1.2 the weird bug has been fix, now you can let your players create a simple pvp zone in guild house or player's custom house by using `*cell_pvp` script command
enable by using `*cell_pvp` script command, disable by `*pvpoff` ... rinse and repeat
Remember as a GM you can enable the MF_PVP_NOPARTY and MF_PVP_NOGUILD mapflag by
@mapflag pvp_noparty 1 @mapflag pvp_noguild 1
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Kuroyama reacted to AnnieRuru in No treasure box when using @reloadscript
https://gist.github.com/AnnieRuru/aef19ddbaf2bd1f432bd53ea78a32d5d
this should work, didn't test though