chojuro
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Everything posted by chojuro
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help me about my old plugins got error when update some revision of my old files thanks
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it works thanks
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this line make me having error from this //To identify disguised characters. static inline bool disguised(struct block_list* bl) { struct map_session_data* sd = BL_CAST(BL_PC, bl); if (sd == NULL || sd->disguise == -1) return false; return true; } to this //To identify disguised characters. bool clif_isdisguised(struct block_list* bl) { struct map_session_data* sd = BL_CAST(BL_PC, bl); if (sd == NULL || sd->disguise == -1) return false; return true; }
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what diff bro maybe i can help
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hello @AnnieRuru can ask how to fix this im using quite old emulator
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//===== Hercules Plugin ====================================== //= change equipment skin //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= Hercules 2019-03-23 //===== Description: ========================================= //= change equipment skin //===== Topic ================================================ //= http://herc.ws/board/topic/16618-change-equipment-skin/ //===== Additional Comments: ================================= //= only weapon supported, LOOK_SHIELD are fuck up ... not supported //============================================================ #include "common/hercules.h" #include "map/pc.h" #include "map/clif.h" #include "map/battle.h" #include "map/script.h" #include "common/conf.h" #include "common/memmgr.h" //#include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" struct change_weapon_skin_data { int itemid; int skinid; }; VECTOR_DECL(struct change_weapon_skin_data) weapon_skin_data; HPExport struct hplugin_info pinfo = { "change_equipment_skin", SERVER_TYPE_MAP, "1.1", HPM_VERSION, }; void clif_sendlook_pre( struct block_list **bl, int *id, int *type, int *val, int *val2, enum send_target *target ) { struct map_session_data *sd = BL_CAST(BL_PC, *bl); if ( sd != NULL ) { if ( *type == LOOK_WEAPON ) { int i = pc->checkequip( sd, script->equip[EQI_SHADOW_WEAPON -1] ); if ( i >= 0 ) { struct item_data *item = sd->inventory_data[i]; if ( item == NULL ) return; for ( i = 0; i < VECTOR_LENGTH(weapon_skin_data); i++ ) { if ( item->nameid == VECTOR_INDEX(weapon_skin_data, i).itemid ) { *val = VECTOR_INDEX(weapon_skin_data, i).skinid; break; } } } } } } void pc_unequipitem_pos_pre( struct map_session_data **sd, int *n, int *pos ) { if ( *sd == NULL ) return; if ( *pos & EQP_SHADOW_WEAPON ) { (*sd)->weapontype1 = W_FIST; pc->calcweapontype(*sd); (*sd)->status.look.weapon = 0; clif->changelook( &(*sd)->bl, LOOK_WEAPON, (*sd)->status.look.weapon ); hookStop(); } return; } int read_change_equipment_skin(void) { const char *confpath = "conf/import/change_equipment_skin.conf"; struct config_t change_equipment_skin_conf; if ( !libconfig->load_file( &change_equipment_skin_conf, confpath ) ) { ShowError( "can't read %s, file not found !\n", confpath ); return -1; } struct config_setting_t *config_db = libconfig->setting_get_member( change_equipment_skin_conf.root, "change_equipment_skin" ); if ( config_db == NULL ) { ShowError( "can't read %s\n", confpath ); libconfig->destroy( &change_equipment_skin_conf ); return -1; } struct config_setting_t *config = NULL; int itemid_ = 0, skinid_ = 0, i = 0; const char *looktype_string = NULL; VECTOR_INIT(weapon_skin_data); while (( config = libconfig->setting_get_elem( config_db, i++ ) )) { if ( !libconfig->setting_lookup_string( config, "Type", &looktype_string ) ) { ShowError( "Missing 'Type' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !libconfig->setting_lookup_int( config, "ItemID", &itemid_ ) ) { ShowError( "Missing 'ItemID' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !libconfig->setting_lookup_int( config, "SkinID", &skinid_ ) ) { ShowError( "Missing 'SkinID' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); continue; } if ( !strcmp( looktype_string, "LOOK_WEAPON" ) ) { struct change_weapon_skin_data weapon_data_; weapon_data_.itemid = itemid_; weapon_data_.skinid = skinid_; VECTOR_ENSURE( weapon_skin_data, 1, 1 ); VECTOR_PUSH( weapon_skin_data, weapon_data_ ); } else ShowError( "Invalid 'Type' on entry no."CL_WHITE"%d"CL_RESET" in '"CL_WHITE"%s"CL_RESET"'.\n", i, confpath ); } // ShowDebug( "%d\n", VECTOR_LENGTH(weapon_skin_data) ); // for ( i = 0; i < VECTOR_LENGTH(weapon_skin_data); i++ ) { // ShowDebug( "%d", VECTOR_INDEX(weapon_skin_data, i).itemid ); // ShowDebug( "%d\n", VECTOR_INDEX(weapon_skin_data, i).skinid ); // } libconfig->destroy( &change_equipment_skin_conf ); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", VECTOR_LENGTH(weapon_skin_data), confpath); return VECTOR_LENGTH(weapon_skin_data); } void clean_change_equipment_skin(void) { VECTOR_CLEAR(weapon_skin_data); return; } ACMD(reloadequipmentskin) { int count = 0; char msg[CHAT_SIZE_MAX] = "Done reloading '@reloadequipmentskin' with %d entries."; clean_change_equipment_skin(); count = read_change_equipment_skin(); safesnprintf( msg, CHAT_SIZE_MAX, msg, count ); clif->message( sd->fd, msg ); return true; } HPExport void plugin_init (void) { addHookPre( clif, sendlook, clif_sendlook_pre ); addHookPre( pc, unequipitem_pos, pc_unequipitem_pos_pre ); addAtcommand( "reloadequipmentskin", reloadequipmentskin ); clean_change_equipment_skin(); read_change_equipment_skin(); } HPExport void plugin_final (void) { clean_change_equipment_skin(); } here is the code help me to implement this thanks
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yes it is very old hahaha but im updating it little by little
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1charpergm_0.2a.c: In function ‘plugin_init’: 1charpergm_0.2a.c:53:65: error: macro "addHookPre" passed 3 arguments, but takes just 2 addHookPre( chr, make_new_char_sql, char_make_new_char_sql_pre ); ^ 1charpergm_0.2a.c:53:2: error: ‘addHookPre’ undeclared (first use in this function) addHookPre( chr, make_new_char_sql, char_make_new_char_sql_pre ); ^ 1charpergm_0.2a.c:53:2: note: each undeclared identifier is reported only once for each function it appears in 1charpergm_0.2a.c:54:65: error: macro "addHookPre" passed 3 arguments, but takes just 2 addHookPre( chr, parse_char_select, char_parse_char_select_pre ); ^ 1charpergm_0.2a.c: At top level: 1charpergm_0.2a.c:31:12: warning: ‘char_make_new_char_sql_pre’ defined but not used [-Wunused-function] static int char_make_new_char_sql_pre( struct char_session_data **sd, const char **name_, int *str, int *agi, int *vit, int *int_, int *dex, int *luk, int *slot, int *hair_color, int *hair_style, int *starting_job, uint8 *sex) { ^ 1charpergm_0.2a.c:40:13: warning: ‘char_parse_char_select_pre’ defined but not used [-Wunused-function] static void char_parse_char_select_pre( int *fd, struct char_session_data **sd, uint32 *ipl ) { ^ make[1]: *** [../../plugins/1charpergm_0.2a.so] Error 1 make[1]: Leaving directory `/root/hercules/src/plugins' make: *** [plugin.1charpergm_0.2a] Error 2 //===== Hercules Plugin ====================================== //= 1charpergm //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 0.2a //===== Compatible With: ===================================== //= Hercules 2019-02-16 //===== Description: ========================================= //= make each GM account can only have 1 character slot //===== Topic ================================================ //= http://herc.ws/board/topic/11215-one-char-per-gm-account/?do=findComment&comment=90332 //===== Additional Comments: ================================= //= simple trick, only allow them to create/login the character on slot 0 //============================================================ #include "common/hercules.h" #include "char/char.h" #include "common/nullpo.h" #include "common/socket.h" //#include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "1charpergm", SERVER_TYPE_CHAR, "0.2a", HPM_VERSION, }; static int char_make_new_char_sql_pre( struct char_session_data **sd, const char **name_, int *str, int *agi, int *vit, int *int_, int *dex, int *luk, int *slot, int *hair_color, int *hair_style, int *starting_job, uint8 *sex) { nullpo_retr(-2, *sd); if ( *slot != 0 && (*sd)->group_id > 10 ) { // change 10 to minimum gm level hookStop(); return -2; } return 0; } static void char_parse_char_select_pre( int *fd, struct char_session_data **sd, uint32 *ipl ) { int slot = RFIFOB(*fd, 2); if ( slot != 0 && (*sd)->group_id > 10 ) { RFIFOSKIP(*fd, 3); chr->creation_failed(*fd, -4); hookStop(); } return; } int (*make_new_char_sql) (struct char_session_data* sd, char* name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style); void (*parse_char_select) (int fd, struct char_session_data* sd, uint32 ipl); HPExport void plugin_init (void) { addHookPre( chr, make_new_char_sql, char_make_new_char_sql_pre ); addHookPre( chr, parse_char_select, char_parse_char_select_pre ); } this is the plugins i used any idea how to fixed this?
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if you click that error it will open the file contain testvar
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just disable testvar and it will works fine ignore warnings
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i got this error,debug and warning in console and nothing happen to the npc it doesnt disguise
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.@id = getelementofarray(getvariableofnpc(.npcgid, "MVPLadder"), getnpcid(mvp_ladder_statue)); do you mean like this? there's no getnpcid in atcommand.c but there is buildin in script.c
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yes my emulator is too old, when i compiled there is a lot of warnings too but the server run smooth. the script working fine with latest clean hercules. this is script has two version i implement hercules version so it is probably the problem is the my emulator is too old
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same error bro
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i have this error when i change to that
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im having hard time to update of to latest hahaha. it create tons of error
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Question: Why NPC's does'nt transform to the top MVP Player? Note: im using old hercules emulator //====== rAthena Script ====================================================== //= MVP ladder script //===== By: ================================================================== //= Rokimoki but edited and adapted from AnnieRuru PVP Ladder //= https://herc.ws/board/topic/18871-dota-pvp-ladder/ //= Mark Script fixed and adapted some small things //===== Current Version: ===================================================== //= 2.1 //===== Compatible With: ===================================================== //= rAthena 2020-10-20, with MySQL 8.0 //===== Description: ========================================================= //= MVP ladder store in SQL table //= Requested by DevThor //===== Additional Comments: ================================================= //= 1.0 initial version //= 2.0 added total kill count and fixed some sql bugs //= 2.1 fixed sql sorting rank //============================================================================ /* CREATE TABLE `mvpladder` ( `id` int(11) NOT NULL AUTO_INCREMENT, `char_id` int(11) unsigned NOT NULL default '0', `mob_id` INT NOT NULL, `kills` INT DEFAULT 0, PRIMARY KEY (`id`), INDEX (`char_id`), INDEX (`mob_id`), INDEX (`kills`) ) ENGINE=MyISAM AUTO_INCREMENT=1; */ //---- MvP Ladder Logic Script - script MVPLadder -1,{ OnInit: // Config .map_killannounce = 1; // announce when MVP is dead on the map where the MVP was killed : 0 - off, 1 - o .killannounce = 1; // announce when MVP is dead globally : 0 - off, 1 - on .gmnokill = 0; // GMs are not suppose to kill MVP. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off // .min_gm_menu = 90; // minimum level of GM can use the GM menu on ladder npc .showtotal = 20; // show the length of ladder. .showpage = 10; // set the views per page. .showstatue = 5; // number of statues. This number must match with the number of duplicates at the end of the script .fix_custom_sprite = false; // if your server has custom animated sprite that overlaps the sprite animation repeatedly on the statues, enable this // Config ends ------------------------------------------------------------------------------------------ // to prevent bug happen if (.gmnokill <= 0) .gmnokill = 100; sleep 1; OnTimer1000: // refresh statues every 30 seconds. Note the `char` table is unrealiable, player still need to perform certain task to save the character -> see 'save_settings' in conf\map-server.conf .@query$ = "SELECT `char`.`char_id`, `char`.`name`, `char`.`guild_id`, `char`.`class`, " + "`char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, " + "`char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `char`.`robe`, " + "SUM(`mvpladder`.`kills`) as `orderKills` " + "FROM `char` RIGHT JOIN `mvpladder` ON `char`.`char_id` = `mvpladder`.`char_id` GROUP BY `char`.`char_id` ORDER BY `orderKills` DESC LIMIT " + .showstatue; .@nb = query_sql(.@query$, .@cid, .@name$, .@guild_id, .@class, .@sex$, .@hair, .@hair_color, .@clothes_color, .@body, .@head_top, .@head_mid, .@head_bottom, .@robe, .@kills); if (.fix_custom_sprite) { for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UDT_HEADTOP, 0; setunitdata .statue[.@i +1], UDT_HEADMIDDLE, 0; setunitdata .statue[.@i +1], UDT_HEADBOTTOM, 0; setunitdata .statue[.@i +1], UDT_ROBE, 0; } } for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UDT_CLASS, .@class[.@i]; setunitdata .statue[.@i +1], UDT_SEX, (.@sex$[.@i] == "F")? SEX_FEMALE:SEX_MALE; setunitdata .statue[.@i +1], UDT_HAIRSTYLE, .@hair[.@i]; setunitdata .statue[.@i +1], UDT_HAIRCOLOR, .@hair_color[.@i]; setunitdata .statue[.@i +1], UDT_CLOTHCOLOR, .@clothes_color[.@i]; setunitdata .statue[.@i +1], UDT_BODY2, .@body[.@i]; setunitdata .statue[.@i +1], UDT_HEADTOP, .@head_top[.@i]; setunitdata .statue[.@i +1], UDT_HEADMIDDLE, .@head_mid[.@i]; setunitdata .statue[.@i +1], UDT_HEADBOTTOM, .@head_bottom[.@i]; setunitdata .statue[.@i +1], UDT_ROBE, .@robe[.@i]; setnpcdisplay "mvp_ladder_statue#"+(.@i +1), .@name$[.@i]; .statue_name$[.@i +1] = .@name$[.@i]; .statue_guild$[.@i +1] = getguildname(.@guild_id[.@i]); .statue_kills[.@i +1] = .@kills[.@i]; } for (.@i = .@nb; .@i < .showstatue; ++.@i) setunitdata .statue[.@i +1], UDT_CLASS, HIDDEN_WARP_NPC; initnpctimer; end; OnNPCKillEvent: // Logic to detect when a MvP is killed if (getmonsterinfo(killedrid, MOB_MVPEXP) > 0) { .@selectIfKillExistQuery$ = "SELECT char_id, mob_id, kills FROM mvpladder WHERE char_id = '" + getcharid(0) + "' AND mob_id = '" + killedrid + "';"; if (query_sql(.@selectIfKillExistQuery$) > 0) { // Exist a kill of that MVP so +1 to kill count .@updateLadderQuery$ = "UPDATE mvpladder SET kills = kills + 1 WHERE char_id = '" + getcharid(0) + "' AND mob_id = '" + killedrid + "'"; } else { // Create a new kill of specific MVP //.@updateLadderQuery$ = "INSERT INTO mvpladder (char_id, mob_id, kills) VALUES ('" + getcharid(0) + "','" + killedrid + "','1');"; .@updateLadderQuery$ = "INSERT INTO mvpladder (`char_id` , `mob_id` , `kills`) VALUES ('" + getcharid(0) + "','" + killedrid + "','1');"; } query_sql(.@updateLadderQuery$); } end; } //---- MvP Ladder Info NPC 1@dth3,48,89,5 script MVP Ladder 120,{ .@npcname$ = strnpcinfo(0); while (1) { mes "["+ .@npcname$ +"]"; mes "Hello "+ strcharinfo(0) +"..."; mes "If you want to I can show you your MVP stats."; next; switch (select("Most MVP killer list","Most MVP killed list","Own Information")) { mes "["+ .@npcname$ +"]"; case 1: .@queryKillerList$ = "SELECT t1.char_id, SUM(t1.kills) as `orderKills`, t2.name " + "FROM `mvpladder` t1 " + "INNER JOIN `char` t2 " + "ON t1.char_id = t2.char_id " + "GROUP BY t1.char_id " + "ORDER BY `orderKills` DESC " + "LIMIT " + getvariableofnpc(.showtotal, "MVPLadder") + ";"; .@nb = query_sql(.@queryKillerList$, .@charid, .@kills, .@name$); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i) mes "^996600" + (.@i+1) + ": ^006699" + .@name$[.@i] + " ^00AA00[^FF0000" + .@kills[.@i] + " MvP^00AA00 killed]^000000"; next; } break; case 2: .@queryKilledList$ = "SELECT char_id, mob_id, SUM(kills) as `orderKills` " + "FROM `mvpladder` " + "GROUP BY mob_id " + "ORDER BY `orderKills` DESC " + "LIMIT " + getvariableofnpc(.showtotal, "MVPLadder") + ";"; .@nb = query_sql(.@queryKilledList$, .@charid, .@mobid, .@kills); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i) { mes "^996600" + (.@i+1) + ": ^006699" + strmobinfo(1, .@mobid[.@i]) + " ^FF0000MvP ^00AA00[Killed ^FF0000" + .@kills[.@i] + " ^00AA00times]^000000"; } next; } query_sql("SELECT SUM(kills) FROM mvpladder;", .@killCount); mes "^996600==> ^006699Total MvP Kills [^FF0000" + .@killCount[0] + " ^00AA00kills]^000000"; break; case 3: .@queryOwnLadder$ = "SELECT char_id, mob_id, SUM(kills) as `orderKills` " + "FROM `mvpladder` " + "WHERE char_id = '" + getcharid(0) + "'" + "ORDER BY `orderKills` DESC;"; .@nb = query_sql(.@queryOwnLadder$, .@charid, .@mobid, .@kills); if (!.@nb) { mes "The ladder currently is empty."; next; } .@totalKillCount = 0; for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i ) { mes "^996600" + (.@i+1) + ": ^006699" + strmobinfo(1, .@mobid[.@i]) + " ^FF0000MvP ^00AA00[Killed ^FF0000" + .@kills[.@i] + " ^00AA00times]^000000"; .@totalKillCount = .@totalKillCount + .@kills[.@i]; } next; } mes "^996600==> ^006699Total Own MvP Kills [^FF0000" + .@totalKillCount + " ^00AA00kills]^000000"; break; } close; OnInit: initnpctimer; end; OnTimer1000: showscript("MVP Ladder"); setnpctimer 0; end; } close; } //---- MSG board NPCs - script mvp_ladder_statue -1,{ .@id = getelementofarray(getvariableofnpc(.npcgid, "MVPLadder"), getnpcid(0)); mes "^996600[TOP "+ .@id +"]"; mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "MVPLadder"), .@id); .@guildname$ = getelementofarray(getvariableofnpc(.statue_guild$, "MVPLadder"), .@id); mes "^00AAAAGuild : "+((.@guildname$ == "null")? "^AAAAAANone": .@guildname$); mes "^00AA00Total MVP Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "MVPLadder"), .@id) +"]"; close; OnInit: .@id = strnpcinfo(2); set getvariableofnpc(.statue[.@id], "MVPLadder"), getnpcid(0); set getvariableofnpc(.npcgid[getnpcid(0)], "MVPLadder"), .@id; end; } 1@dth3,55,83,5 duplicate(mvp_ladder_statue) mvp_ladder_statue#1 1_F_MARIA 1@dth3,51,83,5 duplicate(mvp_ladder_statue) mvp_ladder_statue#2 1_F_MARIA 1@dth3,54,87,5 duplicate(mvp_ladder_statue) mvp_ladder_statue#3 1_F_MARIA 1@dth3,54,91,5 duplicate(mvp_ladder_statue) mvp_ladder_statue#4 1_F_MARIA 1@dth3,47,83,5 duplicate(mvp_ladder_statue) mvp_ladder_statue#5 1_F_MARIA 1@dth3,55,83,5 script #top1 111,{ OnInit: initnpctimer; end; OnTimer1000: showscript("Top-1 MVP Killer"); setnpctimer 0; end; } 1@dth3,51,83,5 script #top2 111,{ OnInit: initnpctimer; end; OnTimer1000: showscript("Top-2 MVP Killer"); setnpctimer 0; end; } 1@dth3,54,87,5 script #top3 111,{ OnInit: initnpctimer; end; OnTimer1000: showscript("Top-3 MVP Killer"); setnpctimer 0; end; } 1@dth3,54,91,5 script #top4 111,{ OnInit: initnpctimer; end; OnTimer1000: showscript("Top-4 MVP Killer"); setnpctimer 0; end; } 1@dth3,47,83,5 script #top5 111,{ OnInit: initnpctimer; end; OnTimer1000: showscript("Top-5 MVP Killer"); setnpctimer 0; end; }
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-bash: ./configure: /bin/sh^M: bad interpreter: No such file or directory
chojuro replied to chojuro's question in Linux Support
solved -
how to make the world boss is in random town will respawn?
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what revision is i need to patch?
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Extending "Sense" skill and monster in-game database
chojuro replied to thusky's question in Plugin Requests
i think it is like handbook in ragnarok online mobile eternal love -
hi im having problem with the script im using kinda old emulator please help thanks
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is there a guide in custom job, how to implement it with JobInfo??