karazu
Members-
Content Count
1115 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by karazu
-
Working. Thank you!
-
Thank you!
-
so setarray rmap$[0],"prontera,payon,test,test2"; is the correct?
-
hello Angelmelody what if I will add another map? how to put/insert it? like this one? Oninit: setarray rmap$[0],"prontera"; setarray rmap$[0],"prontera"; setarray rmap$[0],"prontera"; ??
-
probably something to do with the 2013 client?
-
can anyone make me a script like will do @raisemap on a certain map every 1 minute?
-
Thank you for the Renders!
-
Extended Vending System UPDATED rev14395! by Lilith
karazu replied to quesoph's topic in Source Releases
I did just try, but its ok now. lol I forgot to convert my lua to lub. -
Extended Vending System UPDATED rev14395! by Lilith
karazu replied to quesoph's topic in Source Releases
I tested it in game and works fine. I just don't know it has an issue in compiling vending.c: In function 'vending_purchasereq':vending.c:256: warning: 'item_name' may be used uninitialized in this function LD map-server - Not sure what that is because I did not try it on linux - I think yes. It's a Notice. Not a Warning or Error. I also tried my NPC with the "Zeny" as variable an works fine. My zeny are getting deducted/gained. I dont know but every time I try to @item the items 30000 and 30001 they are Unknown item. also when i use Vend skill they are also Unknown items in the choices -
Extended Vending System UPDATED rev14395! by Lilith
karazu replied to quesoph's topic in Source Releases
ohh ok, . I hope somebody can answer this problem -
Extended Vending System UPDATED rev14395! by Lilith
karazu replied to quesoph's topic in Source Releases
I tested it in game and works fine. I just don't know it has an issue in compiling vending.c: In function 'vending_purchasereq':vending.c:256: warning: 'item_name' may be used uninitialized in this function LD map-server so its ok? -
Extended Vending System UPDATED rev14395! by Lilith
karazu replied to quesoph's topic in Source Releases
using yours but what is this all about? vending.c: In function 'vending_purchasereq':vending.c:256: warning: 'item_name' may be used uninitialized in this function LD map-server at map [Notice]: Conflicting item/script var 'Zeny', prioritising the script var -
Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
hello seven, but in that BG event your partners are in random? so getting party name is not possible since u are not the one who made the party or party is automatically build? -
http://herc.ws/board/topic/2509-custom-battle-ground-by-goddammit-not-properly-working/page-2#entry17316
-
Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
//Author-Script Goddameit My forum : http://bit.ly/MDuQ9F //Author-Map TrojanWorm//Version 2012-10-31//Don't re-release in anywhere and anyway//////////////////////////////////////////////////////////////////////////endless_war mapflag battleground 2endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end;OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end;OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end;}endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end;OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end;OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end;}endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{ warp "endless_war",161,86; end;}endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ warp "endless_war",94,86; end;}prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=64) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; } end;OnMinute00:OnMinute10:OnMinute20:OnMinute30:OnMinute40:OnMinute50: callsub OnActive; end;OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end;OnTimer60000: if(.playernm<=1) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } Announce "[Battle Ground]:Event is ready!",0; for(set .@i,1;.@i<=.playernm;set .@i,.@i+1) { if(.@i%2==0) warpchar "endless_war",218,86,.playerid[.@i]; else warpchar "endless_war",40,86,.playerid[.@i]; } callsub OnEnab2; end;OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end;OnTimer190000: if(.point[1]>.point[2]){ set .bg_id_w,$@bg_id_a; Announce "[Battle Ground]:Team A Win!",0; }else if(.point[2]>.point[1]){ set .bg_id_w,$@bg_id_b; Announce "[Battle Ground]:Team B Win!",0; }else{ set .bg_id_w,-1; Announce "[Battle Ground]:Draw!",0; } for( set .i,1; .i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ if( attachrid(.playerid[.@i]) ){ //Prize if Team A win if(.bg_id_w == -1){ getitem 605,1;} //If Match Draws else if( getcharid(4) == .bg_id_w ) { getitem 605,1;} //If Someone Wins } } sleep2 3000; callsub OnEndd; end;OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end;OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end;OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],64; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return;OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return;OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return;OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return;OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end;OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end;} -
no one knows the answer for FREE
-
The problem is http://herc.ws/board/topic/2509-custom-battle-ground-by-goddammit-not-properly-working/ no one is goin gto help
-
I am looking for a scripter who can build an event or something that I want to. -Script should be in Hercules base. I am from Philippines. I dont have Paypal. I am not a scammer PM ME if ur interested so we can talk.
-
diff patch will do, I will just copy paste them
-
in iRO its http://db.irowiki.org/db/item-info/1746/ Set bonus with Elven Arrow:Increases Ranged Attack damage by 50%. but in the item_db.txt this is only in the script? 1746,Elven_Bow,Elven Bow,4,20,,1500,160,,5,1,0x00080800,56,2,34,3,100,1,11,{ bonus bDex,2; },{},{} any confirmation?
-
Do take note it's only a warning, not an error, it should still have compiled. Thank you for the answer, I was also searching, I just want to confirm if its fine. Thank you again.
-
make[1]: warning: Clock skew detected. Your build may be incomplete. make[1]: Leaving directory `/home/*********/trunk/src/map' building conf/import folder...