karazu
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karazu got a reaction from jaBote in NPC Soul Linker
Just replace
default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;<------------------------- REPLACE THIS LINE skilleffect .@spirit, 5; }case 2:mes .@n$;mes "Okay,goodbye!";close;}l_nozeny:
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karazu reacted to ossi0110 in After updating the TRUNK
No it wont affect your saved account, it just will add some new Columnes into your SQL DB.
Just log into your phpmyadmin or mysqlworkbanch and go into your ragnarok DB , and select IMPORT and then select the 2013-10-30--21-12.sql file what is located in your Hercules Server Folder in sql-files/upgrades
then click on OK and he will add the font columne to your database.
btw on server startup the server woll show your warning on the MAP Server Console if you are missing some sql file upgrades, Dont ignore them . execute all of them if the map server shows you more then this one
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karazu reacted to Angelmelody in Auto @raisemap on a certain map
this's working for me ,try again
- script asdfklkj -1,{end;OnPCLoadMapEvent: set .@lm$,strcharinfo(3); for(.@j=0;.@j<.size;.@j++){ if(.rmap$[.@j] == .@lm$ ){ set .@isrmap,1; break; } } if(!@ar && .@isrmap ){ addtimer .tinterval,strnpcinfo(3)+"::OnTimeCheck"; set @ar,1; }end;OnTimeCheck: set .@lm$,strcharinfo(3); for(.@k=0;.@k< .size;.@k++){ if(.rmap$[.@k] == .@lm$ ){ set .@t,1; break; } }if(.@t && HP < 1) atcommand "@alive";if(.@t) addtimer .tinterval,strnpcinfo(3)+"::OnTimeCheck";else set @ar,0;end; Oninit: .tinterval = 60000; setarray .rmap$[0],"prontera"; .size = getarraysize(.rmap$); for(.@i=0;.@i<.size;.@i++) setmapflag .rmap$[.@i],mf_loadevent; end;} -
karazu reacted to Angelmelody in Auto @raisemap on a certain map
try this
- script asdfjkl -1,{end;OnPCLoadMapEvent: for(.@j=0;.@j< .size;.@j++){ if(strcharinfo(3) == .rmap$[.@j]){ set .@isrmap,1; break; } } if(!@ar && .@isrmap )addtimer 60000,strnpcinfo(3)+"::OnTimeCheck"; set @ar,1;end;OnTimeCheck: for(.@k=0;.@k< .size;.@k++){ if(strcharinfo(3)== .rmap$[.@k]){ set .@t,1; break; } }if(.@t && HP == 0) atcommand "@alive";if(.@t) addtimer 60000,strnpcinfo(3)+"::OnTimeCheck";else set @ar,0; Oninit: setarray .rmap$[0],"prontera"; .size = getarraysize(.rmap$); for(;.@i<.size;.@i++) setmapflag .rmap$[.@i],mf_loadevent; end;} setarray .rmap$[0],"prontera"; ==>sett up maps which will run the script
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karazu reacted to Nameless2you in What error is this? (COMPILING)
After a quick google search and choosing the first result: http://stackoverflow.com/questions/3824500/compling-c-on-remote-linux-machine-clock-skew-detected-warning
Do take note it's only a warning, not an error, it should still have compiled.
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karazu reacted to Mhalicot in [AtCommand] autoatk
@karazu are you sure you put it in your server folder and overwrite what ever existence on it?
.so is not the extension of the file.. it must be .c
@themon no, I just convert what ossi1001 did and if he update his script and add that feature maybe I will also update mine too..
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karazu reacted to Mhalicot in [AtCommand] autoatk
File Name: [AtCommand] autoatk
File Submitter: Mhalicot
File Submitted: 18 Oct 2013
File Category: Plugins
HPM @autoatk complete package.
Compatible with Windows System Only
if you are using Linux, ignore other files and use only autoattack.c and recompile it.. follow this steps
Instruction.
1. Download and extract files using 7z or any application that can extract it.
2. extract it in your server directory ex: C:/RO Server/Hercules/
2.1 if ask for Overwrite files? click OK.
3. Your done. you can now try your plugins.
In Recompiling:
If you are using VS2010
If you have any questions feel free to drop a comment.
for more info on using HPM Click Me
Original Released by: ossi0110
Requested by: Karazu
Click here to download this file
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karazu reacted to Mystery in Ragnarok Renders
Ragnarok Renders
What is a render?
A render is basically an image where an object in the image has a transparent background. Think of transparency as something invisible. In this case the object(s) are monsters, characters, items, etc.
How do I make a render?
Well there are several ways, my easy solution is just to use the magic eraser tool in Photoshop CS5. You use that and click the background, the more solid the outline of the object the easier it is to render. Some objects you may have to trace the lines so that way the eraser doesn't erase a part of the image its not supposed to. This takes much trial and error, and don't worry, as long as you don't mess up on the tracing, you can't tell its been traced.
What does the packages contain?
NPC cutins, official wallpapers, and fankit images. There are also login screens that have been put together, as well as loading screens. It will also have all the original images for people who want to help out or just to see what the render came from; however, wallpapers are not included because it makes the package too large.
What format are the images in?
The images are saved in .PNG format.
Disclaimer: Not every file is in .png format (Renders Package).
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Downloads
Renders Package (Renders [10-2-2010])
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Renders [10-2-2010]
Updated: Added blank card templates, as well as blank flags.
Card Images
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Card Images
Comment: I don't know if this will be useful to anyone, but I figured why not. From the data.grf.
NPC Cutins
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/NPC Cutins
Info: The NPC images without a transparent background. Also from the data.grf.
jRO NPC Cutins (2012)
http://mysterious-project.googlecode.com/svn/trunk/Renders/jRO Cutins.rar
Info: Thanks to Bahamut for supplying them. I made them into Renders.
Rebellion (Friday October 18th 2013)
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Rebellion
Info: Trying to find some Rebellion images… in this folder there will be a mix of .jpgs and .pngs
Kagerou & Oboro (Friday October 18th 2013)
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Oboro&Kagerou
Info: Trying to find some Oboro & Kagerou images
February 1st 2014 Update~
Did some drastic changes with my Graphic folder that houses render images:
- Reorganized my folders
- Renamed a bunch of files
- Fixed Oboro and Kagerou to proper .png formats (Renders)
- Added a new folder ‘February2014_Renders’ with additional renders I am currently working on
- Updated Kagerou and Oboro Renders
Commit link
Sadly, the changes I've done were long for GitHub and won't display the diff. -
karazu reacted to Patskie in Emperium Breaker Event (Just a new IDEA)
Not sure :
- script Sample -1,{ OnMinute00: if ( ( gettime(3) % 2 ) == 0 ) monster "prontera",150,150,"Emperium",1288,1,strnpcinfo(1)+ "::OnKill"; end; OnKill: announce strcharinfo(0)+ " breaks the Emperium",0; getitem 7227,10; end;} -
karazu reacted to Mhalicot in Emperium Breaker Event (Just a new IDEA)
change the
monster "prontera",150,150,"Emperium",1288,1,strnpcinfo(1)+ "::OnKill"; to
monster "prontera",0,0,"Emperium",1288,1,strnpcinfo(1)+ "::OnKill"; -
karazu reacted to Mhalicot in @identifyall do not exist
update for the @identidyall
~ Fixed Grammar and delete redundant codes.
~ Already send a pull request for this
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karazu got a reaction from Jezu in Costume System v1
Thank you very much for this, my only problem is how to apply the patches?
tried copy pasting them but i got error in compiling!
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karazu reacted to Mhalicot in @identifyall do not exist
okay for your inconvenience I will revise it for you..
if its work dont forget to hit >>
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karazu reacted to Mhalicot in Costume System
Your welcome, I really appreciate your if you make vote/rate on it
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karazu reacted to Mhalicot in Anyone how to add this one?
as you requested
http://herc.ws/board/topic/2462-costume-system-v1/