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karazu

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  1. Upvote
    karazu got a reaction from jaBote in NPC Soul Linker   
    Just replace 
     
     
            default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;<------------------------- REPLACE THIS LINE skilleffect .@spirit, 5; }case 2:mes .@n$;mes "Okay,goodbye!";close;}l_nozeny:   
  2. Upvote
    karazu reacted to kyeme in Autobuff   
    Yes
    - script autobuffs -1,{OnPCLoginEvent: addtimer 60000,"autobuffs::OnBuffs"; end;OnBuffs: sc_start SC_INC_AGI,240000,10; sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; addtimer 60000,"autobuffs::OnBuffs"; end;}
  3. Upvote
    karazu reacted to ossi0110 in After updating the TRUNK   
    No it wont affect your saved account, it just will add some new Columnes into your SQL DB.
     
     
    Just log into your phpmyadmin or mysqlworkbanch  and go into your ragnarok DB , and select  IMPORT and then select the 2013-10-30--21-12.sql  file what is located in your  Hercules Server Folder in  sql-files/upgrades
     
    then click on OK and he will add the font columne to your database.
     
     
    btw on server startup the server woll show your  warning on the MAP Server Console if you are missing some sql file upgrades,  Dont ignore them . execute all of them if the map server shows you more then this one
  4. Upvote
    karazu reacted to Angelmelody in Auto @raisemap on a certain map   
    this's working for me ,try again
    -  script  asdfklkj  -1,{end;OnPCLoadMapEvent:  set .@lm$,strcharinfo(3);   for(.@j=0;.@j<.size;.@j++){ if(.rmap$[.@j] == .@lm$ ){   set .@isrmap,1;   break;   } }   if(!@ar && .@isrmap ){    addtimer .tinterval,strnpcinfo(3)+"::OnTimeCheck";      set @ar,1;  }end;OnTimeCheck:  set .@lm$,strcharinfo(3);   for(.@k=0;.@k< .size;.@k++){ if(.rmap$[.@k] == .@lm$ ){   set .@t,1;   break;   }   }if(.@t && HP < 1)   atcommand "@alive";if(.@t)   addtimer .tinterval,strnpcinfo(3)+"::OnTimeCheck";else   set @ar,0;end;   Oninit:   .tinterval = 60000;   setarray .rmap$[0],"prontera";   .size = getarraysize(.rmap$);   for(.@i=0;.@i<.size;.@i++)   setmapflag .rmap$[.@i],mf_loadevent;  end;}
  5. Upvote
    karazu reacted to Angelmelody in Auto @raisemap on a certain map   
    try this
     
    -  script  asdfjkl  -1,{end;OnPCLoadMapEvent:  for(.@j=0;.@j< .size;.@j++){   if(strcharinfo(3) == .rmap$[.@j]){      set .@isrmap,1;      break;    }        }   if(!@ar && .@isrmap )addtimer 60000,strnpcinfo(3)+"::OnTimeCheck";    set @ar,1;end;OnTimeCheck:  for(.@k=0;.@k< .size;.@k++){   if(strcharinfo(3)== .rmap$[.@k]){      set .@t,1;      break;    }  }if(.@t && HP == 0)    atcommand "@alive";if(.@t)  addtimer 60000,strnpcinfo(3)+"::OnTimeCheck";else  set @ar,0;  Oninit:  setarray .rmap$[0],"prontera";  .size = getarraysize(.rmap$);  for(;.@i<.size;.@i++)    setmapflag .rmap$[.@i],mf_loadevent;  end;} setarray .rmap$[0],"prontera"; ==>sett  up maps which  will  run  the script
  6. Upvote
    karazu reacted to Nameless2you in What error is this? (COMPILING)   
    After a quick google search and choosing the first result: http://stackoverflow.com/questions/3824500/compling-c-on-remote-linux-machine-clock-skew-detected-warning
     
     
     
    Do take note it's only a warning, not an error, it should still have compiled.
  7. Upvote
    karazu reacted to Mhalicot in [AtCommand] autoatk   
    @karazu are you sure you put it in your server folder and overwrite what ever existence on it?
     
    .so is not the extension of the file.. it must be .c
     
    @themon no, I just convert what ossi1001 did and if he update his script and add that feature maybe I will also update mine too..
  8. Upvote
    karazu reacted to Mhalicot in [AtCommand] autoatk   
    File Name: [AtCommand] autoatk
    File Submitter: Mhalicot
    File Submitted: 18 Oct 2013
    File Category: Plugins
     
    HPM @autoatk complete package.
     
    Compatible with Windows System Only
     
    if you are using Linux, ignore other files and use only autoattack.c and recompile it.. follow this steps
     
    Instruction.
     
    1. Download and extract files using 7z or any application that can extract it.
    2. extract it in your server directory ex: C:/RO Server/Hercules/
    2.1 if ask for Overwrite files? click OK.
    3. Your done. you can now try your plugins.
     
    In Recompiling:
    If you are using VS2010
     
    If you have any questions feel free to drop a comment.
    for more info on using HPM Click Me
     
    Original Released by: ossi0110
    Requested by: Karazu
     
    Click here to download this file
  9. Upvote
    karazu reacted to Mystery in Ragnarok Renders   
    Ragnarok Renders 
    What is a render?
    A render is basically an image where an object in the image has a transparent background. Think of transparency as something invisible. In this case the object(s) are monsters, characters, items, etc.


    How do I make a render?
    Well there are several ways, my easy solution is just to use the magic eraser tool in Photoshop CS5. You use that and click the background, the more solid the outline of the object the easier it is to render. Some objects you may have to trace the lines so that way the eraser doesn't erase a part of the image its not supposed to. This takes much trial and error, and don't worry, as long as you don't mess up on the tracing, you can't tell its been traced.


    What does the packages contain?
    NPC cutins, official wallpapers, and fankit images. There are also login screens that have been put together, as well as loading screens. It will also have all the original images for people who want to help out or just to see what the render came from; however, wallpapers are not included because it makes the package too large.


    What format are the images in?
    The images are saved in .PNG format.
     
    Disclaimer: Not every file is in .png format (Renders Package).

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Downloads
    Renders Package (Renders [10-2-2010])
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Renders [10-2-2010]
    Updated: Added blank card templates, as well as blank flags.

    Card Images
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Card Images
    Comment: I don't know if this will be useful to anyone, but I figured why not. From the data.grf.

    NPC Cutins
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/NPC Cutins
    Info: The NPC images without a transparent background. Also from the data.grf.

    jRO NPC Cutins (2012)
    http://mysterious-project.googlecode.com/svn/trunk/Renders/jRO Cutins.rar
    Info: Thanks to Bahamut for supplying them. I made them into Renders.
     
    Rebellion (Friday October 18th 2013)
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Rebellion
    Info: Trying to find some Rebellion images… in this folder there will be a mix of .jpgs and .pngs
     
    Kagerou & Oboro (Friday October 18th 2013)
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Oboro&Kagerou
    Info: Trying to find some Oboro & Kagerou images


    February 1st 2014 Update~ 
     
    Did some drastic changes with my Graphic folder that houses render images:
    - Reorganized my folders
    - Renamed a bunch of files
    - Fixed Oboro and Kagerou to proper .png formats (Renders)
    - Added a new folder ‘February2014_Renders’ with additional renders I am currently working on
    - Updated Kagerou and Oboro Renders
     
    Commit link
     
    Sadly, the changes I've done were long for GitHub and won't display the diff.
  10. Upvote
    karazu reacted to Patskie in Emperium Breaker Event (Just a new IDEA)   
    Not sure : 
    - script Sample -1,{ OnMinute00: if ( ( gettime(3) % 2 ) == 0 ) monster "prontera",150,150,"Emperium",1288,1,strnpcinfo(1)+ "::OnKill"; end; OnKill: announce strcharinfo(0)+ " breaks the Emperium",0; getitem 7227,10; end;}
  11. Upvote
    karazu reacted to Mhalicot in Emperium Breaker Event (Just a new IDEA)   
    change the 
    monster "prontera",150,150,"Emperium",1288,1,strnpcinfo(1)+ "::OnKill"; to 
    monster "prontera",0,0,"Emperium",1288,1,strnpcinfo(1)+ "::OnKill";
  12. Upvote
    karazu reacted to Mhalicot in @identifyall do not exist   
    update for the @identidyall
     
    ~ Fixed Grammar and delete redundant codes.
    ~ Already send a pull request for this
  13. Upvote
    karazu got a reaction from Jezu in Costume System v1   
    Thank you very much for this, my only problem is how to apply the patches?

    tried copy pasting them but i got error in compiling!
  14. Upvote
    karazu reacted to Mhalicot in @identifyall do not exist   
    okay for your inconvenience I will revise it for you..
     
    if its work dont forget to hit >>
  15. Upvote
    karazu got a reaction from evilpuncker in Does Any Rebellion Skill work?   
    lol
  16. Upvote
    karazu reacted to Mhalicot in Costume System   
    Your welcome, I really appreciate your if you make vote/rate on it
  17. Upvote
    karazu reacted to quesoph in Thor Patcher Error (Launch)   
    http://thor.aeomin.net/
  18. Upvote
    karazu reacted to Mhalicot in Anyone how to add this one?   
    as you requested

    http://herc.ws/board/topic/2462-costume-system-v1/
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