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mybitch

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Posts posted by mybitch


  1. yes, try it yourself :no1:

     

    the latest client which is 20132312 is out there but it is not stable yet..

    you can watch out for that and wait for the stable update.

     

    Since your question is more on Client. ( Moved to Client-Side Support )

     

    I tried your suggestion there's only one problem left. The blue setup keeps appearing again and again. I know how to solve this before but now I don't know how to. Is there a new setup.exe? Or still the blue one needs to be used? Using the client provided by yommy.


  2. ^

    1. as of now, stable client is 20130807

    2. some of diffed client are included in their release.

    some of them:

    3. yes, but the latest patcher with support as of now is NEMO - Client Patcher.

     

     

    Does this 2013-08-07 client supports the latest update as of now? Such as clans or any others? Like bank and etc...


  3. Hi its been a while since I try to use Herc and the last thing I used was just a 2012 client. I'm confused on how to use the newer clients such as 2013 Clients. I have some question.

     

    1. What is the stable 2013 client to use?
    2. Where can I get its file? Is it still on Client Translation Project?
    3. Is the process of diffing still the same with weediff?

    Thanks for the answer. Regards and Happy Christmas BTW!

     


  4.  

    i it's much easier to use the map zone for this

    Note what he said: I'm using a very old yet stable hercules SVN that doesn't have the latest update.

     

    maybe he doesn't have map_zone_db.conf

     

     

    >I'm using a very old yet stable hercules SVN that doesn't have the latest update. What I just want to do is to reduce the damage of all gunslinger skills to 50%

     

    Is it possible? If yes, where can I change it? Do I just need to change it in skill_db.txt? or?

     

    TIA!

     

    try to use map_zone_db.conf if it is available on your db/re or db/pre-re

     

     

    I will try. I'll update you. Thanks! Gracias!


  5.  

    Try the following :

     

    1. On that script, find :

    OnPCKillEvent:	if ( getgmlevel() >= .gmnokill ) end;	getmapxy .@map$, .@x, .@y, 0;
    2. Change to :
    OnPCKillEvent:	if ( getgmlevel() >= .gmnokill ) end;	getmapxy .@map$, .@x, .@y, 0;    set #KILLPOINTS, #KILLPOINTS + 1;
    3. Use this script or multi-currency shop by @Emistry :
    -	shop	dynamicshop	-1,501:50prontera,150,150,0	script	Dynamic Shop	100,{    callshop "dynamicshop",1;    npcshopattach "dynamicshop";    end;        OnBuyItem:        for ( set .@j, 0; .@j < getarraysize(.items); set .@j, .@j + 2 ) {            for ( set .@k, 0; .@k < getarraysize(@bought_nameid); set .@k, .@k + 1 ) {                if ( @bought_nameid[.@k] == .items[.@j] ) {                    if ( checkweight( @bought_nameid[.@k], @bought_quantity[.@k] ) ) {                        if ( .currency < .items[.@j+1] )                            dispbottom "You don't have enough kill points to purchase this item.";                        else {                            delitem .currency, .items[.@j+1] * @bought_quantity[.@k];                            getitem @bought_nameid[.@k], @bought_quantity[.@k];                        }                    } else dispbottom "You cannot carry out more items with you";                }            }        }        deletearray @bought_quantity, getarraysize(@bought_quantity);        deletearray @bought_nameid, getarraysize(@bought_nameid);        end;    OnInit:        set .currency, "#KILLPOINTS"; // kill points is used to buy items        setarray .items, 4001,5,7227,100,7179,50,4002,5,4003,4,4004,2; // Usage : <item id>,<price>        npcshopitem "dynamicshop",0,0;        for ( set .@i, 0; .@i < getarraysize(.items); set .@i, .@i + 2 )            npcshopadditem "dynamicshop", .items[.@i], .items[.@i+1];        end;}
    4. Configuration :

    - Put all the items you want to sell with kill points. Check usage.

    setarray .items, 4001,5,7227,100,7179,50,4002,5,4003,4,4004,2; // Usage : <item id>,<price>
    5. Found error? Report it here, show your console command.

     

     

    PS : don't know if this will work. never tried on my test server as i am doing a lot of things.

     

    Will this count if the player keeps feeding. cause there's a condition on the script that will rollback the score if found out that players are just feeding them with points.


  6.  

    Any guide on how to change the limit of guild to 40? Thanks!

     

    Go to 'src/common/mmo.h'

    Find :

    #define MAX_GUILD 16+10*6       // Increased max guild members +6 per 1 extension levels [Lupus]
    This means : 16 + 10(guild extenstion level) x6
    So Total of : 16 + 60 = 76 Guild Members.

     

    to Make it 40 :

    Change it to :

    #define MAX_GUILD 10+5*6 
    or simply
    #define MAX_GUILD 40
     

     

    Found it to others have to change src/char/int_guild.c to remove the error.


  7. :D thank you all for your comments and opinions I appreciate them so much! I will take all of them into consideration as I am finishing this map up for release

     

    @Jabote - Good idea, and yes I plan on making the centerpiece more fancy haha

     

    @xienne15 - Nice, I think a fountain might fit well there!

     

    @Mysterious - Ill just release it asap but heres one

    2om.gif

     

    And wow the map inside the game is just lovely :) Hope you could release the indoors too! :)) 1000000000000000000!


  8. You could make the Lost Soul NPC give you the desired items if you want, since it's only enabled after having killed Naght Sieger.

     

    Maybe putting the prizes you want between the lines 4215 and 4220 4250 and 4254 (the others are up for exploitation) will do what you want. But be careful as this NPC will give that reward to anybody who talks to him.

     

    No. Naught sieger will not be present. I've removed it here. Like for example, after killing the very last monster of 100th floor. The cash points will be given.


  9. Have you tried using your /db/(pre-)re/map_zone_db.conf?

     

    Look for this part:

    /* GvG zone is applied to all maps with a gvg mapflag */	name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */	disabled_skills: {		AL_TELEPORT: "PLAYER"		AL_WARP: "PLAYER"		WZ_ICEWALL: "PLAYER"		TF_BACKSLIDING: "PLAYER"		RG_INTIMIDATE: "PLAYER"		WE_CALLPARTNER: "PLAYER"		HP_ASSUMPTIO: "PLAYER"		HP_BASILICA: "PLAYER"		CG_MOONLIT: "PLAYER"		WE_CALLPARENT: "PLAYER"		WE_CALLBABY: "PLAYER"		CR_CULTIVATION: "PLAYER"		NJ_KIRIKAGE: "PLAYER"		CASH_ASSUMPTIO: "PLAYER"		BS_GREED: "PLAYER"		SC_FATALMENACE: "PLAYER"		SC_DIMENSIONDOOR: "PLAYER"	}	disabled_items: {		Assumptio_5_Scroll: true		Greed_Scroll: true		Pty_Assumptio_Scroll: true	}

     

    Add your items under "disabled_items". Keep in mind these items won't be used  in ANY map with the GvG Mapflag on. 

     

    Yeah, is there a particular word that will disabled rental items? such as

     

    Rental_Item: True ? like that?

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