mybitch
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Posts posted by mybitch
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There's no description of the timer. How to fix it? Also, when using transformation scroll after you logout and then reconnect the timer doesn't go back.
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Thanks for this release!
Can I ask what's the packet encryption for this?
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yes, try it yourself
the latest client which is 20132312 is out there but it is not stable yet..
you can watch out for that and wait for the stable update.
Since your question is more on Client. ( Moved to Client-Side Support )
I tried your suggestion there's only one problem left. The blue setup keeps appearing again and again. I know how to solve this before but now I don't know how to. Is there a new setup.exe? Or still the blue one needs to be used? Using the client provided by yommy.
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^
1. as of now, stable client is 20130807
2. some of diffed client are included in their release.
some of them:
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2013-08-07aRagexe Full Client by Themon
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2013-08-07 Full Client Download
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for more release visit Client-Side Release
3. yes, but the latest patcher with support as of now is NEMO - Client Patcher.
Does this 2013-08-07 client supports the latest update as of now? Such as clans or any others? Like bank and etc...
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2013-08-07aRagexe Full Client by Themon
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Hi its been a while since I try to use Herc and the last thing I used was just a 2012 client. I'm confused on how to use the newer clients such as 2013 Clients. I have some question.
- What is the stable 2013 client to use?
- Where can I get its file? Is it still on Client Translation Project?
- Is the process of diffing still the same with weediff?
Thanks for the answer. Regards and Happy Christmas BTW!
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Does this panel includes paid add-ons? Such as gametime. Hercules supported it.
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i it's much easier to use the map zone for this
Note what he said: I'm using a very old yet stable hercules SVN that doesn't have the latest update.
maybe he doesn't have map_zone_db.conf
>I'm using a very old yet stable hercules SVN that doesn't have the latest update. What I just want to do is to reduce the damage of all gunslinger skills to 50%
Is it possible? If yes, where can I change it? Do I just need to change it in skill_db.txt? or?
TIA!
try to use map_zone_db.conf if it is available on your db/re or db/pre-re
I will try. I'll update you. Thanks! Gracias!
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I'm using a very old yet stable hercules SVN that doesn't have the latest update. What I just want to do is to reduce the damage of all gunslinger skills to 50%
Is it possible? If yes, where can I change it? Do I just need to change it in skill_db.txt? or?
TIA!
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Try the following :
1. On that script, find :
OnPCKillEvent: if ( getgmlevel() >= .gmnokill ) end; getmapxy .@map$, .@x, .@y, 0;
2. Change to :OnPCKillEvent: if ( getgmlevel() >= .gmnokill ) end; getmapxy .@map$, .@x, .@y, 0; set #KILLPOINTS, #KILLPOINTS + 1;
3. Use this script or multi-currency shop by @Emistry :- shop dynamicshop -1,501:50prontera,150,150,0 script Dynamic Shop 100,{ callshop "dynamicshop",1; npcshopattach "dynamicshop"; end; OnBuyItem: for ( set .@j, 0; .@j < getarraysize(.items); set .@j, .@j + 2 ) { for ( set .@k, 0; .@k < getarraysize(@bought_nameid); set .@k, .@k + 1 ) { if ( @bought_nameid[.@k] == .items[.@j] ) { if ( checkweight( @bought_nameid[.@k], @bought_quantity[.@k] ) ) { if ( .currency < .items[.@j+1] ) dispbottom "You don't have enough kill points to purchase this item."; else { delitem .currency, .items[.@j+1] * @bought_quantity[.@k]; getitem @bought_nameid[.@k], @bought_quantity[.@k]; } } else dispbottom "You cannot carry out more items with you"; } } } deletearray @bought_quantity, getarraysize(@bought_quantity); deletearray @bought_nameid, getarraysize(@bought_nameid); end; OnInit: set .currency, "#KILLPOINTS"; // kill points is used to buy items setarray .items, 4001,5,7227,100,7179,50,4002,5,4003,4,4004,2; // Usage : <item id>,<price> npcshopitem "dynamicshop",0,0; for ( set .@i, 0; .@i < getarraysize(.items); set .@i, .@i + 2 ) npcshopadditem "dynamicshop", .items[.@i], .items[.@i+1]; end;}
4. Configuration :- Put all the items you want to sell with kill points. Check usage.
setarray .items, 4001,5,7227,100,7179,50,4002,5,4003,4,4004,2; // Usage : <item id>,<price>
5. Found error? Report it here, show your console command.PS : don't know if this will work. never tried on my test server as i am doing a lot of things.
Will this count if the player keeps feeding. cause there's a condition on the script that will rollback the score if found out that players are just feeding them with points.
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Any guide on how to change the limit of guild to 40? Thanks!
Go to 'src/common/mmo.h'
Find :
#define MAX_GUILD 16+10*6 // Increased max guild members +6 per 1 extension levels [Lupus]This means : 16 + 10(guild extenstion level) x6So Total of : 16 + 60 = 76 Guild Members.to Make it 40 :
Change it to :
#define MAX_GUILD 10+5*6or simply#define MAX_GUILD 40Found it to others have to change src/char/int_guild.c to remove the error.
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Any guide on how to change the limit of guild to 40? Thanks!
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Good day script makers! I would like to request a NPC script that will use PvP points "KILLS" to buy items.
Link: http://www.eathena.ws/board/index.php?showtopic=177918
TIA!
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How to enable it or the thing that saves the error when server goes down or map server goes down? Thanks! Cent Os 5 is the platform i'm using.
If it is enabled, where can I see it? Thanks!
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getpartymember getcharid(1),2;for( .@i = 0; .@i < $@partymembercount; set .@i,.@i + 1 ) getitem 512,100,$@partymemberaid[.@i];
Thanks for this! Can I add a little follow-up? How to announce the party leader's name after finishing the tower?
Example.
Congratulations to "Simon's" party for finishing endless tower.
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Related with this topic too: http://herc.ws/board/topic/1337-party-vs-party-again-lol-read-please/
How to activate 15 minutes cooldown for this NPC?
Example:If there's a winner for the team war, the NPC will not accept registration for 15 minutes. After 15 minutes, it will only accept their registration.
The timer only applies when there's a winner of the match. -
Refer to the answer of this link: http://herc.ws/board/topic/1337-party-vs-party-again-lol-read-please/
Example:
Scenario: 1 party has already registered for the team war and with a guild. Next is, another party tried to registered but has the same guild with the 1st party who has registered. With it, 2nd party will not be able to join because of same guild.
How to add that guild check? -
thank you all for your comments and opinions I appreciate them so much! I will take all of them into consideration as I am finishing this map up for release
@Jabote - Good idea, and yes I plan on making the centerpiece more fancy haha
@xienne15 - Nice, I think a fountain might fit well there!
@Mysterious - Ill just release it asap but heres one
And wow the map inside the game is just lovely Hope you could release the indoors too! ) 1000000000000000000!
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A great map!
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summon your last monster using this line
monster "6@tower",156,147,"Nacht Sieger",1956,1,instance_npcname("#4th Beeper", instance_id())+"::OnMyMobDead";
OnMyMobDead: getitem 512,100; getitemn 512,100; donpcevent instance_npcname("Lost Soul#102", instance_id())+"::OnEnable"; end;
the killer will receive 200 Apple..
Not the killer but the whole party. How to do it?
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You could make the Lost Soul NPC give you the desired items if you want, since it's only enabled after having killed Naght Sieger.
Maybe putting the prizes you want between the lines 4215 and 4220 4250 and 4254 (the others are up for exploitation) will do what you want. But be careful as this NPC will give that reward to anybody who talks to him.
No. Naught sieger will not be present. I've removed it here. Like for example, after killing the very last monster of 100th floor. The cash points will be given.
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Using the old endless tower script, without using the new instance writing. How to add prize that will be given automatically after player finished killing all the monster of the 100 floors.
For example, 1 party finished 100 floors, they will automatically be given 250 cash points.
i'm using the old endless tower script: link here.. http://pastebin.com/0jYQXh8t
Thanks!
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Nope, I think you'll have to go one by one and hope you don't have any item that can be permanent and rented at the same time.
This is not going to be a good move. I wish there's a bit flag that will represent rental item so that its easy to delist them
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Have you tried using your /db/(pre-)re/map_zone_db.conf?
Look for this part:
/* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" WZ_ICEWALL: "PLAYER" TF_BACKSLIDING: "PLAYER" RG_INTIMIDATE: "PLAYER" WE_CALLPARTNER: "PLAYER" HP_ASSUMPTIO: "PLAYER" HP_BASILICA: "PLAYER" CG_MOONLIT: "PLAYER" WE_CALLPARENT: "PLAYER" WE_CALLBABY: "PLAYER" CR_CULTIVATION: "PLAYER" NJ_KIRIKAGE: "PLAYER" CASH_ASSUMPTIO: "PLAYER" BS_GREED: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" } disabled_items: { Assumptio_5_Scroll: true Greed_Scroll: true Pty_Assumptio_Scroll: true }
Add your items under "disabled_items". Keep in mind these items won't be used in ANY map with the GvG Mapflag on.
Yeah, is there a particular word that will disabled rental items? such as
Rental_Item: True ? like that?
How to fix this one on the status icon?
in Client-Side Support
Posted · Edited by mybitch