mybitch
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Posts posted by mybitch
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find this themes/server/status.php
<?php if (!defined('FLUX_ROOT')) exit; ?><h2><?php echo htmlspecialchars(Flux::message('ServerStatusHeading')) ?></h2><p><?php echo htmlspecialchars(Flux::message('ServerStatusInfo')) ?></p><?php foreach ($serverStatus as $privServerName => $gameServers): ?><h3>Server Status for <?php echo htmlspecialchars($privServerName) ?></h3><table id="server_status"> <tr> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusServerLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusLoginLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusCharLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusMapLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusOnlineLabel')) ?></td> </tr> <?php foreach ($gameServers as $serverName => $gameServer): ?> <tr> <th class="server"><?php echo htmlspecialchars($serverName) ?></th> <td class="status"><?php echo $this->serverUpDown($gameServer['loginServerUp']) ?></td> <td class="status"><?php echo $this->serverUpDown($gameServer['charServerUp']) ?></td> <td class="status"><?php echo $this->serverUpDown($gameServer['mapServerUp']) ?></td> <td class="status"><?php echo $gameServer['playersOnline'] ?></td> </tr> <?php endforeach ?></table><?php endforeach ?>
replace by..
<?php if (!defined('FLUX_ROOT')) exit; ?><h2><?php echo htmlspecialchars(Flux::message('ServerStatusHeading')) ?></h2><p><?php echo htmlspecialchars(Flux::message('ServerStatusInfo')) ?></p><?php foreach ($serverStatus as $privServerName => $gameServers): ?><h3>Server Status for <?php echo htmlspecialchars($privServerName) ?></h3><table id="server_status"> <tr> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusServerLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusLoginLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusCharLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusMapLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusOnlineLabel')) ?></td> </tr> <?php foreach ($gameServers as $serverName => $gameServer): ?> <tr> <th class="server"><?php echo htmlspecialchars($serverName) ?></th> <td class="status"><?php echo $this->ONLINE ?></td> <td class="status"><?php echo $this->ONLINE ?></td> <td class="status"><?php echo $this->ONLINE ?></td> <td class="status"><?php echo $gameServer['playersOnline'] ?></td> </tr> <?php endforeach ?></table><?php endforeach ?>
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Don't use '127.0.0.1' on your server.php, instead, put your real IP address there.
it is already set
>Maybe the website doesn't allow outgoing ports?
i think it does not allow.. how can i fake the offline text there and make it to online?
themes/status/status.php if i'm not mistaken..
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This needs more info because of some facts:
- You want the script to change rates depending only on online users? You also need to delay the check and change of the experience rates. You also make this check every login/logout, but you shouldn't broadcast it because there'd be so many announces.
- What fashion you want exp rates to change: Arithmetic (A + BX)? Geometric (A + X^ ? Is there a cap?
- You know idle and autotrade users will count towards this amount? There's no simple way to take them out of this count of online users, but it can still be made
I've thought of other points but don't remember right now. Try to be more descriptive on those requests and anticipate any questions you could get .
1. Yes it checks every player login/logout. If population has been met the rates will automatically changed.
2. The rates cap could be in the range of 400-500 (Current rates: 300)
3. I can remove them using a new source that check online users without the vending.. Its like getusers_novend
- You want the script to change rates depending only on online users? You also need to delay the check and change of the experience rates. You also make this check every login/logout, but you shouldn't broadcast it because there'd be so many announces.
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on the svn there's a floating_rates script. I would like to request it to be changed in to..
During Mondays (0:00) to Friday 16:00 the script provided on the svn will be activated and it doesn't check for time but check for online players..
And during Friday 16:00 to Sunday 22:00 the rates will be flat 5x-5x..
Thanks.
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Maybe the website doesn't allow outgoing ports?
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Priest cause I like being a support lol. Also its skill sounds.
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ahh thanks. Lets wait for the others hehe.
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Try to comment same lines I've commented here, in skill.c:
case RG_BACKSTAP: { uint8 dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); // dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] // unit_setdir(bl,dir); } else if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break;
This won't make Back Stab spammable because you'd need to hide again for doing it again. Comment the status_change_end line if you want not to unhide and make it spammable while hidden (I wouldn't reccomend that).
How about enable 1st hiding then BS after it . back stable is spammable.
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How to change back stab in to..
- After using the skill to a player. The player that will be stabbed will not turn. Instead will stay the same place
- Reason for this change is to make Back Stab spammable.
How to do this? Thanks!
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For example, monster picky, poring, fabre will have higher drop rate to the other via script. How to do this one?
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Fixed by IND. Thanks guys!
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For example, if you're mobbing 3-5 monster and sometimes the monster uses /swt2 emoticon then freezes then walks away.
How to remove that behavior? So that mobbing will not be intercepted.
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For example if you want to use korean text, players can still use in the client.
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It's not possible as far as I know. And if it was possible it wouldn't tell apart the interesting maps to the ones that don't have absolutely nothing.
Thanks for this I'll try this on my machine. Currently using a laptop.
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@jabote:
How about if the script will automatically choose the maps set on maps_athena.conf so that there will be no array thing?
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How to make back stab spammable when after 1st used?
Example
- Hide
- Go on the back of a player
- Use back stab
- after it spam back stab
Currently the behavior is that you can only use backstab in hiding. How to do it?? ty!
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Could you give us a bit of more information? Like if you want a random monster or map among all the entire database, or some special mobs or maps you want to use?
I'd suggest a whitelist of selected mobs or maps because the random map/monster picking may be impossible to use that week.
Sorry if the information was incomplete. So the Map|Mob of the week goes like this..
- Choose any field/dungeon maps every weekend or weekdays or any day.
- If it has already chosen a map, the exp gain for that map will be doubled.
And for the Mob:
- Same as the map. By chance a random one. Hehehe! Except for the maps|mobs having boss or mini boss.
- Choose any field/dungeon maps every weekend or weekdays or any day.
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I'm using my cellphone, don't uncommenting, you have to copy these scripts and past in your current scripts.
if you are using renewal go to db/re/item_db.txt and search for the current scripts for wedding.
Still the same after copying them to pre-re/item_db.txt ( doesn't change sprite.
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after uncommenting this line, still my baseclass didn't change or my sprite.. after equipping it
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As the title says, where can I find it? Thanks! Also the one that can change your sprite to a wedding sprite when actually on the script?
Was it changebase? Does it work in hercules? Also, do I need to set this?
// Do not display cloth colors for the wedding costume?// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled// for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs)wedding_ignorepalette: no
I can't seem to change the base using changebase I have this current code..
2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; changebase 22; },{},{}
after equiping the dress it doesn't change. Did I do something wrong?
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shall I do this?
ITEM ID,NAME,NAME,,,,,,,,,x.x.x.x,,,,{ ResetSkill or ResetStatus },{},{}
Is this the right thing to do?
server status
in Website Support
Posted
You should have told me that you're not using a default theme.