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mybitch

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Posts posted by mybitch


  1.  

    I don't know if it was after that commit, but check you have these entries in db/const.txt (the 2 latter ones are the ones you want to see there):

    killerrid 121 1killedrid 122 1SlotChange 123 1CharRename 124 1
     

    I believe they are mostly responsible of making those changes be saved on the char table instead of the global_reg_value one.

     

    If they aren't on that table, try putting them yourself. If they're already there I don't know what's missing then.

     

    Found it and needs to add the sp_ inputs in src code. Didn't try to recompile it yet. Later though!


  2.  

     

     

     

     

    It was updated a long time before and couldn't track of it. I don't wanna update the recent svn since I only use pre renewal hercules. Mind if you can lead me the way?

    I believe you're looking for this then o_O https://github.com/HerculesWS/Hercules/commit/889a866e92a6c50f8a085e9c99001a9373830f44

     

    This was a while ago though.. xD

     

     

    yeah also the rename change there was also an update for it.

     

    That was implemented long ago. You should have that working o_O

     

    Yes it was updated in my SVN how come when I used the item_db entry. The rename and slotchange doesn't work? Instead it only goes to the global reg value as CharRename. It doesn't update in the char entries.

    Are you sure after "right clicking" the character on the login screen nothing happens?

     

    can't even right click it :D


  3. Read carefully

     

    I'm using a very very very old SVN. Didn't update the latest revision because of some conflicts in pre-renewal. With it, this item posted below

     

     

    12786,Change_Slot_Card,Character Position Change Coupon,2,,,,,,,,0xFFFFFFFF,7,2,,,,,,{ set SlotChange, SlotChange + 1; },{},{}12790,Change_Name_Card,Name Change Coupon,2,,,,,,,,0xFFFFFFFF,7,2,,,,,,{ set CharRename, CharRename + 1; },{},{}

     

    I have this update https://github.com/HerculesWS/Hercules/commit/889a866e92a6c50f8a085e9c99001a9373830f44 already but after using the item it just updates my global_reg_value doesn't update the value in char sql .. the "rename" and "slotchange"

     

    How to fix it? Thanks!


  4.  

     

     

    It was updated a long time before and couldn't track of it. I don't wanna update the recent svn since I only use pre renewal hercules. Mind if you can lead me the way?

    I believe you're looking for this then o_O https://github.com/HerculesWS/Hercules/commit/889a866e92a6c50f8a085e9c99001a9373830f44

     

    This was a while ago though.. xD

     

     

    yeah also the rename change there was also an update for it.

     

    That was implemented long ago. You should have that working o_O

     

    Yes it was updated in my SVN how come when I used the item_db entry. The rename and slotchange doesn't work? Instead it only goes to the global reg value as CharRename. It doesn't update in the char entries.


  5.  

    I'm using a very old revision of hercules without the renewal updates and also without the character change name update. If possible can I ask what revision did the character change name update was placed? I want to update it manually. Thanks for it!

    What do you mean by "Character Name change"? o_O

     

    this item_db entry

     

     

    12786,Change_Slot_Card,Character Position Change Coupon,2,,,,,,,,0xFFFFFFFF,7,2,,,,,,{ set SlotChange, SlotChange + 1; },{},{}12790,Change_Name_Card,Name Change Coupon,2,,,,,,,,0xFFFFFFFF,7,2,,,,,,{ set CharRename, CharRename + 1; },{},{}

     

    It was updated a long time before and couldn't track of it. I don't wanna update the recent svn since I only use pre renewal hercules. Mind if you can lead me the way?


  6.  

    I am not entirely sure what you mean by does not work, it should compile just fine from the looks of it, however you don't need the changes on skill.c nor on Status.C (other than the StatusIconChangeTable -You need those-)

     

    I am not entirely sure how is the system supposed to work nor what did the 4 cases on status.c do, however now you need to add those into db/sc_config.txt with the corresponding flag

    // flag    0x1  - SC cannot be removed by death.//         0x2  - SC cannot be saved.//         0x4  - SC cannot be reset by dispell.//         0x8  - SC cannot be reset by clearance.//         0x10 - SC considered as buff and be removed by Hermode and etc.//         0x20 - SC considered as debuff and be removed by Gospel and etc.//         0x40 - SC cannot be reset when MADO Gear is taken off.

    So, I am guessing it needs to be Non removed on death, not dispelled/clearance

     

    SC_PREM_EXP, 13SC_PREM_DROP, 13SC_PREM_JOB, 13

    Adding that to db/sc_config.txt plus what I said before should make it work.

     

    Great!  How about the skill.c entry for SC?


  7. I've this modification in source that will overlap the

    StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP;
    that is being used in my premium system. But due to the recent updates it has become not compatible with the src files..

     

    Can someone apply this to the new source? Thanks! Attached in this post is the modification that I did!

     

    Thanks again!

    premium2.patch


  8.  

     

     

     

    Mmmm could it be possible for the map to be no pots map?

     

     

    @rathena they have a mapflag "mf_noitemconsumption"

    But here in Hercu I think we dont have

    -- --

    Possible via src mod.

     

    I see. Anyways just the warper with full heal how to do it?

     

     

    mapname,x,y,4	script	PvP Warper	438,{percentheal 100,100;warp "guild_vs3",0,0;end;} 

     

    Thanks! How to add this.. If players logout from the map and they reconnect their HP will be drained to 10% 

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