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quesoph

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Everything posted by quesoph

  1. ^ i didn't know that. apologies.
  2. Post the whole script. @edit Is this Euphy's script? if it is. Change set .SNovice,1; to set .SNovice,45; If you are too lazy to change it copy and paste this:
  3. Just download msysGit. click Open msysGit WebSite. and to open Hercules-10 Right Click and Open With > MSC++2010
  4. No I don't... I copied one from savedata folder but I still get the error. Is there a release of the LuaFiles514 somewhere? OptionInfo.zip try this.
  5. Its missing some activex stuffs when i first run it with a clean install win 7. ' mscomctl.ocx ' ' msinet.ocx ' but it would run fine if you manually register the said files or if you have vb.
  6. You need to compile the plugins and it should be fine. Building HPM Plugin for gcc Building HPM Plugin for MSVC
  7. Thx bro but ppl say its not compatible with Hercules ask someone to convert it. post the code here and maybe someone could do it for you.
  8. quesoph

    N>help

    Read this great tutorial. [Guide] How to setup hercules
  9. quesoph

    guys!

    Good I think.
  10. As I know orbs works like cards. if you want it to work properly, use the socket enchant npc.
  11. Uncheck ' Disable Packet Encryption '. @topic Awesome update.
  12. replace failedenchant with: failedrefitem .@Part; Note: replace only if your its should be deleted if it fails. else go ahead test it out.
  13. ACMD(afk){ sd->state.autotrade = 1; sd->state.monster_ignore = 1; pc_setsit(sd); skill->sit(sd,1); clif->sitting(&sd->bl); clif->changelook(&sd->bl,LOOK_HEAD_TOP,471); clif->specialeffect(&sd->bl, 234,AREA); clif->authfail_fd(fd, 15); return 0;} return 0; should be return 1; or it will display @afk failed.
  14. hello dexpajo. Include " Disable Ragexe Filename Check " in your client diff.
  15. ../db/pre-re/refine_db.txt or ../db/re/refine_db.txt pre-re is +1 to +10 and re is +1 to +20
  16. try.. //===== rAthena Script =======================================//= HD Refiners//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.0//===== Compatible With: =====================================//= rAthena SVN//===== Description: =========================================//= [Official Conversion]//= Refiners that use HD ores to refine equipment. Upon//= failure, the equipment is not destroyed; rather, its//= refine level decreases by 1. The success rate is identical//= to that for Enriched ores.//= - "Blacksmith Mighty Hammer" only refines from +7~9.//= - "Basta" only refines from +10 and up.//===== Additional Comments: =================================//= 1.0 First version. [Euphy]//============================================================// Blacksmith Mighty Hammer (+7~9)//============================================================- script ::MightyHammer -1,{ disable_items; mes "[blacksmith Mighty Hammer]"; mes "Unlike others, I am a blacksmith who refines a very limited number of items."; mes "I refine only items that are ^CC0000+7 to +9^000000."; next; mes "[blacksmith Mighty Hammer]"; mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; next; mes "[blacksmith Mighty Hammer]"; mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for(set .@i,1; .@i<=10; set .@i,.@i+1) set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; set .@part, select(.@menu$); if (!getequipisequiped(.@part)) { mes "[blacksmith Mighty Hammer]"; switch(.@part) { case 1: mes "I'm a blacksmith, not a hairstylist."; break; case 2: mes "With my hammer, I will make you a star of the sky."; break; case 3: case 4: mes "Making artificial hands is not my specialty."; break; case 5: mes "Bring out the item so I can refine it!"; break; case 6: mes "Where is this foot odor coming from?"; break; case 7: case 8: mes "Where is the accessory?"; break; case 9: mes "What do you want me to refine?"; break; case 10: mes "Huh? What do you want me to do?"; break; } close; } if (!getequipisenableref(.@part)) { mes "[blacksmith Mighty Hammer]"; mes "This item can't be refined."; close; } switch(getequipweaponlv(.@part)) { default: case 0: set .@price,20000; set .@material,6241; //HD_Elunium break; case 1: case 2: case 3: case 4: set .@price,20000; set .@material,6240; //HD_Oridecon break; } mes "[blacksmith Mighty Hammer]"; mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; mes "Do you have them ready?"; next; if(select("Yes:No") == 2) { mes "[blacksmith Mighty Hammer]"; mes "I will wait until you are ready."; close; } if (getequiprefinerycnt(.@part) < 7 ) { mes "Refine Count is Lower than 7."; callsub N_odowngrade, .@part, .@material, .@price; end; } if (getequippercentrefinery(.@part) < 100) { mes "[blacksmith Mighty Hammer]"; mes "It looks like this item will likely fail to be refined."; mes "Well, even if it fails, it only decreases by 1 refine level."; mes "Would you like to continue refining?"; next; if(select("Yes:No") == 2) { mes "[blacksmith Mighty Hammer]"; mes "Only those who overcome fear of failure will obtain a masterpiece."; close; } } if (countitem(.@material) == 0 || Zeny < .@price) { mes "[blacksmith Mighty Hammer]"; mes "Didn't you just say you had everything ready?"; close; } delitem .@material,1; set Zeny, Zeny-.@price; mes "[blacksmith Mighty Hammer]"; mes "Tac! Tac! Tac!"; if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { successrefitem .@part; next; emotion e_no1; mes "[blacksmith Mighty Hammer]"; mes "The sound refreshes my mind everytime I hear it."; mes "Here, have it. Refine succeeded flawlessly!"; close; } downrefitem .@part; next; emotion e_omg; mes "[blacksmith Mighty Hammer]"; mes "Oops!!"; next; mes "[blacksmith Mighty Hammer]"; mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; close; N_odowngrade:next; delitem getarg(1),1; set Zeny, Zeny - getarg(2); mes "[blacksmith Mighty Hammer]"; mes "Tac! Tac! Tac!"; successrefitem getarg(0); next; emotion e_no1; mes "[blacksmith Mighty Hammer]"; mes "The sound refreshes my mind everytime I hear it."; mes "Here, have it. Refine succeeded flawlessly!"; close; }prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826// iRO NPC locations:// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 826// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826
  17. Does this launcher works with windows 7 32bit ?
  18. thank you so much nanakiwurtz and Shakto
  19. @Shakto All errors are fixed @topic My problem is the translation. I am using client side translation rev. 37. and NPC names in navigation window are gibberish .. ( I deleted Navigation folder in my Lua file folder because it cause errors. )
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