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fxfreitas got a reaction from Fou-lu in Mobs ids past 3998
But there is no any ready diff for mob id range (only headgear) so you need to hex your client manually and seek for the mob sprite id range.
Hex the client without a diff patcher is a hard work to do, but not impossible.
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fxfreitas got a reaction from sky7938 in [Showcase + DL] Hairstyles
UPDATED, NOW HAVE 72 HEADS
UPDATED, NOW HAVE 84 HEADS !!!!!
Here a Compiliation of basic customs Hairs from Ragnarok Online, This include the 29 oficial heads.
All of these heads aren't made be me, with exception of #68, #69, #70 and #71 male heads and female #70 and #71 heads, this pack cames from internet and a bit of search, the authors put the credit on Spr files...
But who diferent on that pack?
- Repeated Heads Removed;
- Missaligned Heads Fixed; (like #48 and #61)
- 6 Unique Heads.
- Now this pack is mixed with smokim pack (from cronus)
- No Female Heads in Male pack, with exception of classic #43
I'm Still Working On this Pack to change female heads into male heads (like #43, #55, #56 etc - Male Hairstyles), to make all heads in Oficial Collors (1~7 to work with them), To Increase this into 100 Hairstyles Pack.
Preview:
DOWNLOAD: 84 Heads.zip
Mirror 4Shared
Mirror MediaFire
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fxfreitas got a reaction from Refen in New Improved 3RD JOB Sprites.
Shadow Chaser will be the next but he was not released yet.
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fxfreitas reacted to Anisotropic Defixation in When Dark Lord sprite is on my screen, blind effect centers around it
Open monster_size_effect.lub inside the system folder, search for the DL's ID (1272) and delete the line including it ( [1272] = { MonsterSize = 1, MonsterEff = EFFECT.EF_DEVIL5 }, ).
This file adds special visual effects and changes the sprite's size for some monsters, like champions.
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fxfreitas got a reaction from JulioCF in Tree of Savior
I Enjoyed a lot, but the bots and the token system make me think again if I will play, I just stopped for a while, and probebly will come back when these 2 main problems got solved. Oh man it is RO all over again.
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fxfreitas got a reaction from Kleber Henrique in [DÚVIDA] Skill Redenção e Demonstração Ácida
Que eu lembre, oficialmente, a AD tem dano final neutro, forçado neutro, porém, o elemento na arma afeta ou afetava o cálculo de dano da AD.
Em outras palavras:
Uso a AD em um monstro de Fogo e causa 100k de dano;
Encanto a Arma com Propriedade Água e uso o AD, o dano vai pra 125k;
Encanto a arma com a Propriedade Fogo e uso a AD, o Dano cai pra 75k.
Uso a AD em um monstro de propriedade fantasma 3 ou maior, a AD erra;
Encanto a arma com Fogo, a AD erra;
Encanto com Fantasma, a AD erra.
Porque o elemento afeta o dano, mas a propriedade do ataque continua neutra. Já discutimos muito isso em forums de servidores de rag, é uma pergunta muito comum.
Descrição da skill na bROwiki:
http://browiki.org/wiki/Bomba_Ácida
e na iROwiki:
http://irowiki.org/wiki/Acid_Demonstration
O mais ideal seria fazer um teste no bRO, ou iRO (Sakray) para ter certeza, é muito difícil encontrar uma fonte confiável hoje em dia.
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fxfreitas got a reaction from bWolfie in [Showcase] FXFreitas Sprites
Looks very simple, but I can't take it for now because I do not have time even for my own projects...
Fixed the female a bit and finished the Male one (I done some time ago, but only have time now to post...
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fxfreitas got a reaction from bWolfie in [Showcase] FXFreitas Sprites
Project Shaman:
Who knows the NDS Ragnarok know the first exclusive class of the game, you stay with one in all history, and she don't remember who is.
The original sprite is very bad but had a good ideia, the skills and the oficial artwork are excelents and, like the Dark Knights, I want to improve the shamans, they are very hard to fix because of the missing details in the Sprite. This is the first publick Preview, to make you idealize how the "Oficial" will be.
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fxfreitas got a reaction from Ridley in Collection - Fixed Dungeon Maps
Hmm, this is a usefull release, I think lhz_dun04 have this problem too... The Bosses's have fixed spwns but, they have teleport skill...
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fxfreitas reacted to Ridley in Collection - Fixed Dungeon Maps
File Name: Collection - Fixed Dungeon Maps
File Submitter: Ridley
File Submitted: 16 Jul 2016
File Category: Maps & Textures
As we know some maps have spots outside the actual map players can't reach, but it can happen mobs and specially bosses (in this case Ifrit) can spawn there.
This is a fixed version of those. There is actually no need to add this to your grf, just use the map file and update your mapcache from it's gat.
contains:
thor_v03
lhz_dun04
Note: Please let me know if you spot maps where you can warp
Click here to download this file
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fxfreitas reacted to pr3p in [GM Sprite] Dark Knight
Nice work but i tried to replace the old one doesn't work sprite doesn't diplay it seems the one you uploaded file name was converted, please refer on the ss, w/x suppose to ¿© and ³²
http://prntscr.com/b4cd7b
http://prntscr.com/b4cdku
I fixed already and rename those sprite
Simply rename the .SPR and .ACT file of your new custom GM sprites to
Female: ¿î¿µÀÚ_¿©
Male: ¿î¿µÀÚ_³²
The location of the GM sprites go to
data/sprite/ Àΰ£Á·/¸öÅë/ ³² (MALE)
data/sprite/ Àΰ£Á·/¸öÅë/ ¿© (FEMALE)
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fxfreitas reacted to Haziel in [GM Sprite] Dark Knight
Nice release, my friend.
If I even find time nowadays, I'll help the release with Custom Skill Icons for whom may want to take the project of turning it into an actual job, possible.
Obviously those sprite quality isn't as good as our old and gold RO, but you did a tremendous good job covering the holes on it's functionalities.
Maybe we can improve it sooner or later.
Congratulations on your work.
P.S.: Picking Item front angle of male one is still with some background.
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fxfreitas reacted to REKT in [Monster] Valkyrie
yeah this is what i'm looking for great released @@fxfreitas Thank you mate.
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fxfreitas reacted to Dastgir in Max number of item drops from monster?
src/map/mob.h
#define MAX_MOB_DROP 10
#define MAX_MVP_DROP 3
^ You can increase it too
(@@fxfreitas it's 10 drop, card is included in drop list, it's not necessary that 10th item is a card)
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fxfreitas got a reaction from evilpuncker in New Improved 3RD JOB Sprites.
Ranger Sprite is the Next Confirmed:
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fxfreitas got a reaction from Kiel in [QUESTION] How to Create Custom Mob Sprite?
Program name is ACT Editor e.e
http://herc.ws/board/files/file/170-act-editor/
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fxfreitas got a reaction from Kiel in [QUESTION] How to Create Custom Mob Sprite?
To modify both spr and act better program is ACT Editor.
Pra fazer sprites vai ter de aprender com tutoriais de pixel art, começa com algo basico do paint antes de ir pra ps e outros programas.
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fxfreitas got a reaction from bWolfie in [GM Sprite] Dark Knight
File Name: [GM Sprite] Dark Knight
File Submitter: fxfreitas
File Submitted: 25 Apr 2016
File Category: Sprites & Palettes
Finally Released, After spend months learning about the SPR and ACT Functions I Finished the Dark Knight.
This Sprite Replaces GM Sprite only for test purposes, you can change it if you want.This File Includes the GM Sword.
Pallete Compatibility not tested, but uses RO template.
Click here to download this file
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fxfreitas got a reaction from Lilori in New Improved 3RD JOB Sprites.
To use them you need last 2015 client released and the dress pack (look from him in download section)
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fxfreitas got a reaction from Lilori in New Improved 3RD JOB Sprites.
Update Hercules to last revision maybe.
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fxfreitas got a reaction from edumander in New Improved 3RD JOB Sprites.
Read the thread, the links are spread ou there.
And a thread with corrected sprite palletes was made and posted in the forum...