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Cretino

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Everything posted by Cretino

  1. No problem. I recommend you put in a test server for you to understand how the npc works and later you can set up again on your dedicated server.
  2. I didn't understand very well what you want to do...You want to create the quests and then transfer to your main server? If you want to copy the quest later... yes, but you need to understand a bit how the variables and their storage in the database, but I don't think it is worth, because of the work that will cause. I think is better you do your tests and put in your server. But if you want to try to make a backup of the quests here are all variables that store the information necessary: And sorry for my English. :x
  3. For skills does not need to reset, but the stats need, to get the amount of correct points that were spent. About suggestion to remove the nexts, I will not do, I think that more organized clean npc window whenever you select the desired option. You can remove the nexts and use the way that pleases you, just be careful not to change anything else. What about the bug, it really was not being charged, I forgot to change the name of a variable, but is already fixed, I'll see a few more things to do and update the topic.
  4. Yes, because most scripts I created are to old eAthena and only updated for compatibility with the Hercules, but this is simple thing to change. At first I did not like to use 'goto', but now, I like use only for menus.
  5. Name: Build Manager Creator: Me (@Cretino) Version: 1.2 (Updated script and source modification to work with last Hercules revision [Cretino] (Need source modification)) Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills) Q: 'What features have 'Build Manager'?' R: Q: 'How to use these features?' R: 'You can use all features in game, just talk to npc and have fun. ' Q: 'How to configure it?' R: 'You can go to line '666' in script, and you will see details like:' I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. Note: Sorry for my English. @Edit Now is necessary apply this source modification to use the script: skillup_scriptcommand_by_cretino_v0.1.diff build_manager_v1.2.txt skillup_scriptcommand_by_cretino.diff build_manager_v1.1.txt build_manager_v1.0.txt build_manager_v1.0.txt build_manager_v1.0.txt
  6. Hey guys, this is my 'new script'. (New to you guys, because I used when I had my server, but now with some improvements.) Name: Quest Manager Creator: Me (@@Cretino) Version: 1.0b (Little improvement and others bugs fixed.) Contributors: (@@Aeromesi: Found a bug.) Recommendations: To get a better experience using this script, it is recommended change the value of 'input_max_value' to '2147483647'. (See more in 'conf/script.conf'.) Q: 'What features have 'Quest Manager'?' R: Q: 'How to use these features?' R: 'You can use all features in game, just talk to npc with GM Account and have fun. ' Q: 'How to configure it?' R: 'You can go to line '1568' in script, and you will see details like:' I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. Note: Sorry for my English. quest_manager_v1.0.txt quest_manager_v1.0.txt quest_manager_v1.0.txt
  7. I think the problem is your emulator, because here is fine using '@' commands and '#' commands. @EDIT My screenshots showing how is working: First screenshot is a player group level 0. Second screenshot is a game master group level 99.
  8. I think is it you want. Tested and works fine. atcommand.c.patch
  9. I think works in rAthena, but you will need change all constants 'true' and 'false' to '1' and '0'. @EDIT Version 1.8a released. Now the script is all in English. (But need revise, because may have spelling errors.) I'll wait for @@Aeromesi now. @EDIT2 Version 1.8b released. Little mistake fixed. @EDIT3 @@Vlync I converted my script to rAthena, but I don't have intention to update it more, but if you want to use this version, is working fine. multiple_extra_drops_v1.8_rathena.txt
  10. I think is it you want: @EDIT Fixed little mistake.
  11. I put '@drop' because you can add new items using parameter 'add', remove items using 'remove', edit items using 'edit' and see your items using 'show'. I'll finish the translation to English in another time, so if you may review everything, I'll appreciate.
  12. Thank you! I'll translate the rest of Portuguese to english. @EDIT Version 1.8 added, see the first post.
  13. I'll do support to bind in my npc, don't worries. I just want help for review all spelling errors.
  14. I will look your script and try to mount the part to start the event for you to understand a bit how it works, it's a little complicated at first, I had much difficulty, but it is now quite simple. @EDIT @@ZelosAvalon Here is the script, I rewrite all script. You can see and make your event now. Event_Invasion_v1.6.txt
  15. use bindatcmd instead of whisper I'll update the npc other time, when I created it, it was to use with old eAthena, so it uses whisper system and have 'limit array break function'. I'm too lazy to change it now and works the same way.
  16. Hey guys, this is my first published script (in Hercules Community). Name: Multiple Extra Drops Creator: Me (@@Cretino) Description: Add unlimited drops to monsters or in global mode. (Global mode = Items that can be dropped by any monster) Version: 1.8b (Little mistake fixed.) Contributors: @@Aeromesi (Script revised to English. Thank you very much!), @@evilpuncker (Idea to add 'bindatcmd') Q: 'What features have 'Multiple Extra Drops'?' R: Q: 'How to use these features?' R: 'You will need read a little my comments for understand, but you can try use '@drop' to see all commands and prototypes.' Q: 'How do I configure it?' R: 'You can go to line '245' in script, and you will see details like:' About percentage system: It work almost identical to emulator. I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. multiple_extra_drops_v1.8.txt multiple_extra_drops_v1.8.txt multiple_extra_drops_v1.8.txt multiple_extra_drops_v1.7.txt
  17. Little example: Note: To GM execute or stop the event you will need manipulate variable '$@event_var_start'.
  18. Try this: .@unban_time = 1460968293; query_sql "SELECT FROM_UNIXTIME('"+.@unban_time+"', '%Y-%e-%d %H:%i:%s')", .@format$; mes .@format$; close;
  19. Hey there! I think is it you want: battle.c.patch It exclude first and second class non high. Exeptions: Super Novice Star Gladiator Rebellion Kagerou&Oboro Gunslinger Ninja Soul Linker If you want to add more or remove, follow the 'example' I used.
  20. You can use 'OnDay<month><day>:' and 'OnClock<hour><minute>:' to do it. See more in 'doc/script_commands.txt' in 'Labels'. @EDIT You can see 'npc/woe-fe/agit_controller.txt' too. To get an example.
  21. Try this, It works here. Note: You will need change 'getcharid(3)' to 'getcharid(0)' if you want save character number id, because 'getcharid(3)' save account number id.
  22. I tested here, base level is ok, but job level is stopping in 61. But if you use '@joblvup 1' to get 62 and get some exp, It works again. It I really don't know how fix, but I'll try. @EDIT I found the problem and fix. Just apply this patch. exptable_bug_fix_by_cretino.patch
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