Jump to content

OmarAcero

Members
  • Content Count

    173
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by OmarAcero


  1. hi team,
    Someone help me.. i need get the solution for this problem ... ani_hmm.gif

    PHP Notice: Undefined variable: Image1 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 7

    PHP Notice: Undefined variable: Image2 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 10
    PHP Notice: Undefined variable: Image3 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 13
    PHP Notice: Undefined variable: Image4 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 16
    PHP Notice: Undefined variable: Image5 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 19
    PHP Notice: Undefined variable: Image6 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 22
    PHP Notice: Undefined variable: Image7 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 25
    PHP Notice: Undefined variable: Image8 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 28
    PHP Notice: Undefined variable: Image9 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 31
    PHP Notice: Undefined variable: Image10 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 34
    PHP Notice: Undefined variable: Image11 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 37
    PHP Notice: Undefined variable: Image12 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 40
    PHP Notice: Undefined variable: Image13 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 43
    PHP Notice: Undefined variable: Image14 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 46
    PHP Notice: Undefined variable: Image15 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 49
    PHP Notice: Undefined variable: Image16 in C:\inetpub\wwwroot\fluxcp\themes\default\main\carousel.php on line 52
    PHP Notice: Undefined variable: SN in C:\inetpub\wwwroot\fluxcp\themes\default\header.php on line 119

    spolier.jpg

     

    i am trying this theme http://herc.ws/board/files/file/130-pardesign-yourrov1-free-fluxcp-theme/

     

    carousel.php


  2. Yep the green bar...

     

     

    Lol ... I thought need edit only the formula... But i want no disabled renewal ...but no problem 

     

    The solution is: (skill.conf)  edited the vcast_stat_scale =  X*2 + Y = Value for get the new Free cast you want

     

    and edit all skill_cast_db... eliminating the value of the last line penalty cast or put a new valor < 0 : 

     

    ty solved!  :lol:


  3. Hi team,

     

    I need help with this script pls.. i am get error with this reference: getitemisequipable(.@Items
    note: attached the full codec!

     

    case 7: // Weapons
    			if( Welcome_W > 0 )
    			{
    				mes "[^FFA500Chronos Girl^000000]";
    				mes "You already have received 3 weapons. Sorry!!";
    				close;
    			}
    
    			mes "[^FFA500Chronos Girl^000000]";
    			mes "What kind of weapon do you want to build?";
    			next;
    			switch( select("Axes:Spears:Swords:Book:Bow:Dagger:Fist:Katar:Maces:Instruments/Whips:Staff:Guns:Shurikens") )
    			{
    			case 1: // Axes
    				setarray .@Items[0],1366,1387,1371,1363;
    				break;
    			case 2: // Spears
    				setarray .@Items[0],1408,1471,1420,1422;
    				break;
    			case 3: // Swords
    				setarray .@Items[0],1128,13405,13400;
    				break;
    			case 4: // Books
    				setarray .@Items[0],1564,1557,1555,1553,1554,1556;
    				break;
    			case 5: // Bow
    				setarray .@Items[0],1716,1705,1734;
    				break;
    			case 6: // Dagger
    				setarray .@Items[0],1208,1231,1232,13011;
    				break;
    			case 7: // Fist
    				setarray .@Items[0],1807,1814,1819,1818;
    				break;
    			case 8: // Katar
    				setarray .@Items[0],1261,1251,1259,1270,1265;
    				break;
    			case 9: // Maces
    				setarray .@Items[0],1544,1525,1528;
    				break;
    			case 10: // Instruments
    				setarray .@Items[0],1902,1920,1925,1910,1951,1980,1979;
    				break;
    			case 11: // Staffs
    				setarray .@Items[0],1602,1625,1624,1626,1618,1620;
    				break;
    			case 12: // Guns
    				setarray .@Items[0],13150,13161,13153,13170,13107,13169;
    				break;
    			case 13: // Shurikens
    				setarray .@Items[0],13302,13303,13304;
    				break;
    			}
    			
    			setarray .@Cards[0],4002,4072,4004,4452,4076,4017,4024,4026,4082,4085;
    			break;
    		}
    
    		// Build Item
    		set .@MenuI$, "";
    		set .@Sepa$, "";
    		for( set .@i, 0; .@Items[.@i] != 0; set .@i, .@i + 1 )
    		{
    			if( getiteminfo(.@Items[.@i], 10) > 0 )
    				set .@MenuI$, .@MenuI$ + .@Sepa$ + getitemname(.@Items[.@i]) + "[" + getiteminfo(.@Items[.@i], 10) + "]";
    			else
    				set .@MenuI$, .@MenuI$ + .@Sepa$ + getitemname(.@Items[.@i]);
    			set .@Sepa$, ":";
    		}
    
    		set .@Item, select(.@MenuI$) - 1;
    		setarray .@Card[0], 0, 0, 0, 0;
    
    		if( !checkweight(.@Items[.@Item], 1) )
    		{
    			mes "[^FFA500Chronos Girl^000000]";
    			mes "You cannot hold this weapons because of weight limits on your character. Please free some weight.";
    			close;
    		}
    
    		if( !getitemisequipable(.@Items[.@Item]) ) //<--The Error Show Here
    		{
    			mes "[^FFA500Chronos Girl^000000]";
    			mes "This items cannot be used by your class.";
    			close;
    		}
    
    		set .@MenuC$, "";
    		set .@Sepa$, "";
    		for( set .@i, 0; .@Cards[.@i] != 0; set .@i, .@i + 1 )
    		{
    			set .@MenuC$, .@MenuC$ + .@Sepa$ + getitemname(.@Cards[.@i]);
    			set .@Sepa$, ":";
    		}
    
    		for( set .@i, 0; .@i < getiteminfo(.@Items[.@Item], 10); set .@i, .@i + 1 )
    		{ // Cards
    			mes "[^FFA500Chronos Girl^000000]";
    			mes "Please, choose a card for slot [" + (.@i + 1) + "]";
    			next;
    			set .@Card[.@i], .@Cards[select(.@MenuC$) - 1];
    		}
    
    		mes "[^FFA500Chronos Girl^000000]";
    		mes "You want to build a : ^0000FF" + getitemname(.@Items[.@Item]) + "^000000.";
    
    		set .@Refine, 0;
    		if( getitemisrefinable(.@Items[.@Item]) )
    		{
    			switch( getiteminfo(.@Items[.@Item], 13) )
    			{
    			case 0: set .@Refine, 5; break;
    			case 1: set .@Refine, 5; break;
    			case 2: set .@Refine, 5; break;
    			case 3: set .@Refine, 5; break;
    			case 4: set .@Refine, 5; break;
    			}
    		}
    
    		mes "It will receive a ^0000FF" + .@Refine + "^000000 refine.";
    		for( set .@i, 0; .@i < getiteminfo(.@Items[.@Item], 10); set .@i, .@i + 1 )
    		{ // Info de Cards
    			mes "Card on slot [" + (.@i + 1) + "] ^0000FF" + getitemname(.@Card[.@i]) + "^000000";
    		}
    
    		mes "Is this ok?";
    		next;
    		if( select("Yes, give me the item.:No, i will try another build...") == 1 )
    		{
    			mes "[^FFA500Chronos Girl^000000]";
    			mes "Here is your item.";
    			itembound2 .@Items[.@Item],1,1,.@Refine,0,.@Card[0],.@Card[1],.@Card[2],.@Card[3];
    
    			switch( .@Build )
    			{
    				case 1: set Welcome_H,  Welcome_H + 1;  break;
    				case 2: set Welcome_G,  Welcome_G + 1;  break;
    				case 3: set Welcome_Ar, Welcome_Ar + 1; break;
    				case 4: set Welcome_F,  Welcome_F + 1;  break;
    				case 5: set Welcome_Ac, Welcome_Ac + 1; break;
    				case 6: set Welcome_S,  Welcome_S + 1;  break;
    				case 7: set Welcome_W,  Welcome_W + 1;  break;
    			}
    		}
    		else
    		{
    			mes "[^FFA500Chronos Girl^000000]";
    			mes "No items received.";
    		}
    		close;

    hercules.jpg

    Welcome_JobEquip.txt


  4. Edit: emulator/src/map/battle.c

    case RK_DRAGONBREATH:
    case RK_DRAGONBREATH_WATER:
    	md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
    	RE_LVL_MDMOD(150);
    	if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100;
    	md.flag |= BF_LONG|BF_WEAPON;
    	break;
    

    Example: You can edit values ​​that do not directly affect the formula... :  "95 - 10"  or " skill_lv - 1"

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.