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PunkBuster

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Posts posted by PunkBuster


  1. The issue re-appeared with Overbrand, but I think I know the issue. The first hit is being affected, but the second one isn't. Looking at the src I see that the code defines them as OVERBRAND_BRANDISH and OVERBRAND_PLUSATK. The mapflag command doesn't accept those, so it's impossible to nerf the skill with mapflags(and thus mapzone).


  2. My elemental converters have this script:

     

    itemskill ITEM_ENCHANTARMS,5;

     

    I'd like to, when I use a converter, to see an icon on my right side so I can tell how long it'll last. Also, if possible, I don't want the character to have an animation or show any effect when using it.


  3. My server has Instant Cast with nearly no delay, and one of the minor complaints I got from players was how some 3rd class skills are too intense and lag if they're spammed or target too many monsters. Main offenders are Varetyr Spear and Jack Frost. Could someone make lighter, less intense animations for those skills? The /mineffect doesn't have an alternative for them.


  4. My server has Instant Cast. To allow Sorcerers to use Spell Fist, the temporary solution I found was setting the cast time of all bolts to 0, except level 10. Level 10 has 2 second irreduceable cast time. Some players didn't like bolts being instant, since it ruins early game quite a bit.

     

    Is it possible to give Fixed Cast time using the skill_cast_db from the pre-re folder? My server is Renewal, but I've opted for Pre-Renewal cast formulas, so it reads that data from the file inside my pre-folder. That folder has no option for fixed cast time.


  5. Which skills are you trying to use? Only the ones that are in this

    range: 2458 to 2460 are working without stones, only skills that summon

    :x

     

    That's exactly what I am attempting. By the way, the IDs for the summoning skills are 2457~2460, so maybe that' incorrect? Still, at least 3 out of 4 of the skills should work, yet they don't.

     

    *edit* Mechanic Fuel worked. Thank you so much.


  6. I am nerfing several skills, and I've had problems with a few:

     

    -Hell's Plant;

    -Gates of Hell;

    -Severe Rainstorm;

    -Chain Lightning;

     

    I tried nerfing those skills to only 1% of their normal damage, but the reduction doesn't match that. They're only slighly weaker, nowhere near 99% weaker.


  7. Worked for Ninja Stones and Surface Pain skills from Shadow Chasers. For Sorcerers, and for Shadow Chaser's Facepaint skills(Masquerades) it doesn't work.

     

    *edit*

     

    Map server is returning this error:

     

    pc_bonus: unknown type 0 1!


  8. Oh hai. I am looking into removing the minimum 5% chance. What I had before was this:

     

    case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)              sc_def = 100 - ( 100 - st->int_* 8 / 10 );              sc_def = max(sc_def, 5); // minimum of 5%              break;

    Then I removed the third line and I got this:

     

    case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)		sc_def = 100 - ( 100 - st->int_* 8 / 10 );		break;

    I am using a character with over 170 int and still get inflicted. Does anything else have to be edited?

     

    Also, I am looking into reducing the duration of all GX poisons, but I've no idea which section to edit.

     

    *edit*

     

    It seems the src is broken, using the code that kerbii provided made it work properly.

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