PunkBuster
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Everything posted by PunkBuster
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Flash Combo is the new Sura skill that casts a combo of Sura skills in succession. I want Flash Combo to activate the cooldown of all the skills it uses: Dragon Combo Fallen Empire Tiger Cannon Skynet Blow Reversely, being in the cooldown for any of those skills also blocks the use of Flash Combo. Players being able to use Flash Combo and Tiger cannon simultaneously is problematic because of the SP damage it causes.
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If I circle around and kite the same amount of monsters, they break off chase and just act as if I wasn't there. Then I can walk right on top of them and they won't try to aggro attack me again.
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Ensemble Songs being used by Solo Minstrel
PunkBuster replied to PunkBuster's question in Source Support
Bump. Still having this problem. Can't have my Maestros going around and stacking Saturday Night Fever and Loki's Veil without restrictions. -
Is it normal for monsters in Renewal to randomly stop chasing players after some time? It happened sometimes in my pre-renewal eAthena server, but the problem seems much more severe in the Hercules Renewal servers I am building, and my players have complained about it a lot already.
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My players have reported a strange thing to me today. I am running a 255/100 Renewal server which will open soon, and I have some beta players testing stuff on it. They're from our pre-renewal server, and they found a problem with Soul Breaker and EDP skill. They were damage testing Soul Breaker, and realized that, when they had EDP activated, Soul Breaker did always exactly 1/2 damage. Exemple: We were doing 5k damage normally, and 2.5k damage with EDP. That wasn't the only strange issue. Using EDP only increased the damage of Cross Impact by a little bit, like 20 or 30%. When I saw this, I thought of reverting all the damage nerfs I had in place and testing again. By having it do full damage, the increase of damage was more or less the same. My theory was that the EXP was increase the damage about 2.5x, but since it applies half damage to both SBK and CI, it was only helping with about 1.2x damage. Iam perfectly fine with this, but the way EDP halves my Soul Breaker damage needs to be fixed. Could it be a problem where SBK isn't being affected by EDP bonus? Additional information: My server uses pre-renewal cast time formulas, and this has caused me problems in the past(with things like reading skill_cast_db.txt inside the pre-re folder instead of a re folder, while using some other db files from the re folder).
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Worked perfectly. Thanks for all the help, as usual.
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Reproduce, Preserve, Plagiarism and Shadow Spell
PunkBuster replied to PunkBuster's question in Source Support
Didn't work. *Edit* Nevermind, it was working all along. The problem was that I didn't know only magic spell could be auto-casted. I was trying with things like Soul Breaker. -
My beta testers have claimed that it's easy to use Knuckle Arrow to get close to a target, then use Asura Strike. I'd like to give Knuckle Arrow the same limitation as Body Relocation, in which you cannot use Asura Strike for 3 seconds after a Knuckle Arrow.
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Exactly what I wanted. Thanks again.
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I found an option on player.conf that let me do that. Solved my problem, but I still want to know which file has the HP modifiers so I can give HP boosts to particular classes.
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My players dn't have enough HP, so I want to give all classes a global HP increase. Which file holds the data for the HP modifiers?
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Yes, it is. I have like a dozen other topics open, though xD. Close and archive this if you'd like.
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I am editing RA_WUGBITE on my map_zone_db. When I cast the skill, the damage reduction I applied to it is visible and works. However, when I ctrl-click attack, the Warg hits for full damage, ignoring the mapflag I set for it. What I used was: "adjust_skill_damage RA_WUGBITE 20", How can I make the autocast-on-attack Warg Bite damage lower? *Edit* Nevermind this post, the auto-cast skill is Warg Strike, not Warg Bite.
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Star Gladiators get bonus exp from their Blessing of the Sun/Moon/Stars skills, which makes them excellent characters to leech others with. Is there a way I can disable Star Gladiators from EXP sharing and preventing players from abusing this?
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I don't want to just remove it, I want to make Mistress remove those effects.
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Reproduce, Preserve, Plagiarism and Shadow Spell
PunkBuster replied to PunkBuster's question in Source Support
I had already added those skills to the skill_reproduce_db. // Reproduce Copy Skills List//// ##TODO## screw this file and make it a new skill_info2 flag//// Structure of Database:// SkillID//=================================//Swordsman5 //Bash7 //Magnum Break//Mage11 // Napalm Beat13 // Soul Strike14 // Cold Bolt15 // Frost Diver17 // Fire Ball18 // Fire Wall19 // Fire Bolt20 // Lightning Bolt21 // Thunderstorm//Acolyte24 // Ruwach28 // Heal//Merchant42 // Mammonite//Archer46 // Double Strafe47 // Arrow Shower//Thief52 // Envenom// Resurrection54 // Resurrection// Knight62 // Bowling Bash// Priest68 // Asperio69 // B.S Sacramenti70 // Sanctuary77 // Turn Undead79 // Magnus Exorcismus// Wizard80 // Fire Pillar81 // Sightrasher83 // Meteor Storm84 // Jupitel Thunder85 // Lord of Vermillion86 // Water Ball88 // Frost Nova89 // Storm Gust90 // Earth Spike91 // Heaven's Drive// Hunter116 // Land Mine121 // Freezing Trap122 // Blast Mine123 // Claymore Trap// Assassin141 // Venom Splasher// 1st Job Quest Skills148 // Arrow Repel152 // Stone Fling156 // Holy Light// Rogue212 // Backstab// Alchemist229 // Bomb230 // Acid Terror// Crusader250 // Smite251 // Shield Boomerang253 // Holy Cross254 // Grand Cross// Monk263 // Raging Trifecta Blow266 // Occult Impaction267 // Throw Spirit Sphere271 // Guillotine Fist272 // Raging Quadruple Blow// Item Skill337 // Tomahawk Throwing// TaeKwon Kid421 // Flying Kick// Ninja526 // Throw Coins527 // Flip Tatami528 // Haze Slasher529 // Shadow Slash531 // Blaze Shield534 // Flaming Petals536 // Exploding Dragon537 // Freezing Spear539 // Snow Flake Draft540 // Wind Blade541 // Lightning Jolt542 // First Wind// 2nd Job Quest Skills1001 // Charge Attack1004 // Venom Knife1006 // Sight Blaster1009 // Phantasmic Arrow1015 // Excruciating Palm// Rune Knight2002 // Sonic Wave2005 // Ignition Break2006 // Wind Cutter// Guillotine Cross2022 // Cross Impact2023 // Dark Illusion2034 // Phantom Menace// Arch Bishop2038 // Judex2040 // Adoramus2051 // Highness Heal2054 // Duple Light// Warlock2202 // Soul Expansion2203 // Frosty Misty2204 // Jack Frost2210 // Drain Life2211 // Crimson Rock2212 // Hell Inferno2213 // Comet2214 // Chain Lightning2216 // Earth Strain// Ranger2233 // Arrow Storm2236 // Aimed Bolt2239 // Cluster Bomb2253 // Icebound Trap2254 // Firing Trap// Shadow Chaser2284 // Fatal Menace2288 // Triangle Shot2304 // Feint Bomb// Royal Guard2310 // Shield Press2315 // Shield Spell2316 // Exceed Break2320 // Moon Slasher2323 // Earth Drive// Sura2326 // Dragon Combo2327 // Sky Net Blow2328 // Earth Shaker2330 // Tiger Cannon2332 // Rampage Blaster2336 // Knuckle Arrow2337 // Windmill2343 // Gate of Hell2344 // Gentle Touch - Quiet2517 // Howling of Lion2518 // Riding Lightning// Minstrel/Wanderer2413 // Metallic Sound2414 // Reverberation2418 // Severe Rainstorm// Sorcerer2443 // Fire Walk2444 // Electric Walk2446 // Earth Grave2447 // Diamond Dust2448 // Poison Buster2449 // Psychic Wave2450 // Cloud Kill2454 // Varetyr Spear// Genetic2479 // Thorn Trap2480 // Blood Sucker2481 // Spore Explosion2482 // Wall of Thorns2483 // Crazy Weed2490 // Hell's Plant//Trans Skills397 //Spiral Pierce367 //Pressure368 //Sacrifice480 //Shield Chain365 //Magic Crasher400 //Napalm Vulcan382 //SharpShooting490 //Acid Demonstration379 //Soul Breaker406 //Meteor Assault -
The Minstrels on my server are able to use Ensemble(duet) songs by themselves. I didn't make this change. This is my skill_unit_db 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED The 3rd class Ensembles also work by themselves, but they aren't on this file. I have two questions: 1) How do I prevent this? I want the ensemble skills to work as they're intended. 2) Is it possible to make the 2nd class ensembles work with 2 males or 2 females? Say 2 bards or 2 dancers can do them.
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The normal Mistress Card effect nullifies the Gemstone requirement for skills. I'd like to extend that effect into more things: -Ninja Magic won't require their catalyst stones; -Sorcerers won't need elemental stones for summoning their Spirits; -Shadow Chasers won't need Paint Cans; How do I script this?
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I wonder if this is the formula being used right now.
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Reproduce, Preserve, Plagiarism and Shadow Spell
PunkBuster replied to PunkBuster's question in Source Support
Worked partially. I can auto cast 3rd class skills, but Trans skills still don't work. -
They're not using it at the same time, obviously. Only one or the other. I am interested in know the exact formula.
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Reproduce, Preserve, Plagiarism and Shadow Spell
PunkBuster replied to PunkBuster's question in Source Support
Changing Reproduce and Plagiarism worked, but Shadow Spell change didn't work. I should be able to Auto Shadow Spell any skills, but the trans and 3rd class skills still don't show up. -
What exactly is the formula for Thanatos Card/Ice Pick in Renewal? My beta playersare reporting that damage with Thanatos and Incant Samurai is similar in any configuration they attempt.
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Is there a list of all skills that are "misc type"? Also, I am really curious about what weapon_damage_rate exactly does. Does this file only work with damage to players, or damage to monsters as well? I need my nerf the damage done to monsters on certain skills. Will this file work?