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PunkBuster

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Everything posted by PunkBuster

  1. I've decided to just remove the item requirement for the skill altogether. I'll try this later and tell you if it worked.
  2. Nowhere in the game does it say which items are needed to craft those new runes. Anybody knows?
  3. This post is about resisting the poison, what I want is reduce the duration it lasts.
  4. The issue re-appeared with Overbrand, but I think I know the issue. The first hit is being affected, but the second one isn't. Looking at the src I see that the code defines them as OVERBRAND_BRANDISH and OVERBRAND_PLUSATK. The mapflag command doesn't accept those, so it's impossible to nerf the skill with mapflags(and thus mapzone).
  5. Nobody knows which file has the duration for the poisons?
  6. Using that worked, but the item doesn't consume when used. Okay, solved. Just tacked a delete item on it.
  7. My elemental converters have this script: itemskill ITEM_ENCHANTARMS,5; I'd like to, when I use a converter, to see an icon on my right side so I can tell how long it'll last. Also, if possible, I don't want the character to have an animation or show any effect when using it.
  8. My server has Instant Cast with nearly no delay, and one of the minor complaints I got from players was how some 3rd class skills are too intense and lag if they're spammed or target too many monsters. Main offenders are Varetyr Spear and Jack Frost. Could someone make lighter, less intense animations for those skills? The /mineffect doesn't have an alternative for them.
  9. My server has Instant Cast. To allow Sorcerers to use Spell Fist, the temporary solution I found was setting the cast time of all bolts to 0, except level 10. Level 10 has 2 second irreduceable cast time. Some players didn't like bolts being instant, since it ruins early game quite a bit. Is it possible to give Fixed Cast time using the skill_cast_db from the pre-re folder? My server is Renewal, but I've opted for Pre-Renewal cast formulas, so it reads that data from the file inside my pre-folder. That folder has no option for fixed cast time.
  10. That's exactly what I am attempting. By the way, the IDs for the summoning skills are 2457~2460, so maybe that' incorrect? Still, at least 3 out of 4 of the skills should work, yet they don't. *edit* Mechanic Fuel worked. Thank you so much.
  11. I want Earth Strain to strip the gear as it normally does, but only for one second. The affected player should be able to re-equip whatever was scripped back immediatelly after it was stripped.
  12. I guess that works, but if a mapflag could be made for this I think it would be useful in the future.
  13. I am nerfing several skills, and I've had problems with a few: -Hell's Plant; -Gates of Hell; -Severe Rainstorm; -Chain Lightning; I tried nerfing those skills to only 1% of their normal damage, but the reduction doesn't match that. They're only slighly weaker, nowhere near 99% weaker.
  14. I re-applied everything you told me to, and now I can use the Shadow Chaser skills with Face Paint as well. The sorcerer skills still don't work. Also, is it possible for me to extend this effect also into Magic Fuel for Mechanics?
  15. I want to make mapflag that, when used, will make players return to town immediatelly after they die. The same effect that happens on War of Emperium.
  16. Correct. I also found the Warp Portal files at: npc/warps/other/jobquest
  17. The NPCs and the Warps at new_1-1(starting point), which file contains them? particularly interested in the warps.
  18. Worked for Ninja Stones and Surface Pain skills from Shadow Chasers. For Sorcerers, and for Shadow Chaser's Facepaint skills(Masquerades) it doesn't work. *edit* Map server is returning this error: pc_bonus: unknown type 0 1!
  19. Didn't work. Map-server returned this several times: pc_bonus: unknown type 2059 0 ! pc_bonus: unknown type 2060 0 ! pc_bonus: unknown type 2061 0 !
  20. I don't get it. Which of those numbers dictates range? I want to change range into 3/3/5/5/7.
  21. Oh hai. I am looking into removing the minimum 5% chance. What I had before was this: case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT) sc_def = 100 - ( 100 - st->int_* 8 / 10 ); sc_def = max(sc_def, 5); // minimum of 5% break; Then I removed the third line and I got this: case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT) sc_def = 100 - ( 100 - st->int_* 8 / 10 ); break; I am using a character with over 170 int and still get inflicted. Does anything else have to be edited? Also, I am looking into reducing the duration of all GX poisons, but I've no idea which section to edit. *edit* It seems the src is broken, using the code that kerbii provided made it work properly.
  22. Earth Shaker(Sura Skill) isn't on the skill_unit_db. I'd like to reduce the range of that skill per skill level. Which number needs to change on the src?
  23. I need to edit the duration of GX Poisons. Which numbers on which src file do I have to edit?
  24. Please share how you did it. Also interested.
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