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Posts posted by Neo-Mind
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I am guessing that he hasn't worked on that yet or its not yet in a presentable stage. Still its awesome.
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1) thats client >= 2015-10
2) Not possible yet, until kRO decides to make it configurable by packets/lua
kRO is not gonna make it configurable unless they plan to have a lot of races (>10 maybe)
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@@vBrenth its not an error they are just warnings because you don't have any entry in the job_db files for the job ids 4216 - 4229.
You can ignore those warnings. Or you can use a job id closer to 4215 (But it could clash with any new jobs that Gravity adds in future - Not sure which IDs Summoner class uses but its probably not in the 4k range).
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If you want it to appear as a Doram you will have to use the client which supports it. Doram uses different set of tables.
Did you add the job to Baby_List inside PCIds.lub?
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You could create the Necromancer class?
THIS GUY Take this idea first, but he stopped some time ago.
Here http://orig11.deviantart.net/b25b/f/2006/245/7/c/anim3_4.gif
Here http://orig05.deviantart.net/0f34/f/2006/223/b/8/animmarcheface.gif
and Here http://orig13.deviantart.net/7de8/f/2006/219/5/0/couin.gif
you mean GIRL . well at-least the profile says Kanza is Female
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Theoretically you can't but reality is you can but that method is unsafe since it don't need password
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1. I believe you mean the left side button in the Shop Window. They are inside /data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/basic_interface folder
2. If i remember correctly the entire line before the input box you highlighted is one string inside msgstringtable (I see you already modified some of it into ROP). For removing the input box it would require some hex modifications - haven't looked into it in detail yet.
EDIT:
3. Ok like @@evilpuncker said, the string is inside messages.conf . Just search for Cash point change messages. -
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Isnt April 1 already over
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Other than chat color (since there is @fontcolor to modify that) almost all of the Texts are drawn using colors already set inside the exe.
So yeah I would say it would be a good idea to go with what @@Mysterious suggested. I am assuming you are using NEMO for patching -
Change the "Message" in TranslateClient.txt to "" and use a MsgBox pic with the word Message already added
Lavenblade reacted to this -
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I have fixed the Custom Job issue. Try patching with the latest version.
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Which client date?
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well there are also these other files read by client.
itemSlotTable.txt
itemParamTable.txt
CardItemNameTable.txt
BookItemNameTable.txt
maybe the itemSlotTable.txt also works similar to itemSlotCountTable.txt?
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ah i saw those in client but i thought those parts of code weren't being executed ... guess not.
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Its not complete (I thought simply adding the npc id was enough but apparently it isn't enough).
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I will put a dummy file and checkin Output folder so that it will be there always.
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Now we just need the client
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@@Neo
Hello, Can you add these
http://herc.ws/board/topic/6758-disabling-cash-shop-button-in-upper-right-corner/all buttons please xD
Can you post it in Github issue tracker. I am currently working on 3 other patches. So I might end up forgetting about this one.
Im having a issue with the Nemo program. The stuff in the addons menu arnt working. Itl say "blah blah blah has been extracted to output folder". But im checking the folder im outputing to but their's nothing. Also getting errors of unable to create output file for the packet dll.
Which client is giving the problem? or is it there for all client dates?
What is the latest client version supported by this tool ?
Idea is for it to support all clients 2010 onwards. If you are facing any issue please report it in Github issue tracker.
Not sure how many people remember but there used to be 2 patches before - Increase Exp Bar upto 255 & Aura over Lvl 99 and 150.
I have the required info of how to bring them back with an improvement => Specify different limits for different Jobs.
To do this I see two options :-
1) Get the Job ID to Limiting value mapping in an input file
=> Pro: No lua call needed. Easier to code.
=> Con: Not configurable once client is patched.
2) Use Lua Functions which gets the Job ID as argument and return the respective Limit.
=> Pro: No repatching of client needed to change the Job ID -> Limit mapping.
=> Con: Lua call overhead everytime you refresh/Level up (not that you would see any difference in performance).
I would like to hear everyone's preference or if anyone has any different ideas.
[SOLVED] Custom and customizable window
in Script Support
Posted · Edited by Neo
oO that image is small lol.
@Alayne
where did you get the image from?