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PokemonRO

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Everything posted by PokemonRO

  1. pay_dun04,120,115,0,0<tab>monster<tab>Poring<tab>1002,1,3600000,600000,0
  2. Could you post the error here, the debug itself
  3. use weemapcache to load your mapcache.dat and add the mapfiles to it. Then edit your maps.conf and map_index.txt
  4. 1. Which launcher are you using 2. Is your langtype set to 0 3. in mmo.h is it 20130807 for packet ver
  5. if your skill table is empty, your console will have a debug as to why it isn't saving. This is common problem if the field names are mismatching or the column count isn't correct
  6. I believe you have to use if ( ismounting() for mounts
  7. Skills should be stored via sql, make sure you have skill table CREATE TABLE IF NOT EXISTS `skill` ( `char_id` int(11) unsigned NOT NULL DEFAULT '0', `id` smallint(11) unsigned NOT NULL DEFAULT '0', `lv` tinyint(4) unsigned NOT NULL DEFAULT '0', `flag` tinyint(1) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`char_id`,`id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;
  8. - script storeall_atcommand -1,{OnInit: bindatcmd "storeall",strnpcinfo(3)+"::OnDo"; end;OnDo: if(gettimetick(2) - #storeall < 30) {dispbottom "Please wait 30 seconds before using this command again.";end;} atcommand "@storeall"; set #storeall,gettimetick(2); end;} You could do it like this
  9. It is good to have open/closed beta, have players start from scratch. Will definitely reveal any fixes/bugs that need to be addressed before opening live.
  10. It is possible and I have done it before, PM me if you want to know how, I won't disclose that information here, i don't have a guide written up, its just informal information.
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