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Everything posted by Aeromesi
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I stopped Ragnarok back when Xray was on its last stand when renewal came out. I have the client 2014-10-22b I have max viewID set to 3000 or something with NEMO's patcher, idk if it's safe to set it higher? But that's not the question. Does anyone have a guide that is complete on how to setup custom items in the latest clients?
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GMOcean not sure if you remember me but you made me a FXII script for job changing system years and years ago on eA. Thanks again
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Anyone able to help me on this script? //Weekend Events (Friday, saturday, and sunday//Script developed by Aeromesi prontera,150,150,4 script Noah 89,{ set .noa$, "^FF0000[Noah]^000000"; if (.frifin$ == 1 && (gettime(4)==3)) { mes .noa$; mes "You already completed Fridays quest."; close;} else { goto startquest; }if (.satfin$ == 1 && (gettime(4)==4)) { mes .noa$; mes "You already completed Saturdays quest."; close;} else { goto startquest; }if (.sunfin$ == 1 && (gettime(4)==5)) { mes .noa$; mes "You already completed Sundays quest."; close;} else { goto startquest; }if (gettime(4)==6) mes .noa$; mes "You can't do any quests until Friday, Saturday, and Sunday."; close;startquest: set .frifin$, 0; set .satfin$, 0; set .sunfin$, 0; mes .noa$; mes "Hello "+strcharinfo(0)+"."; mes "It's the weekend, have you had a busy week?"; mes "Gotta pay bills and can't afford to donate?";next; mes .noa$; mes "Well I offer quests throughout the weekend (Friday, Saturday, Sunday) so you can have 500 cash points."; mes "You may only do each quest ^FF0000ONCE^000000 per day out of the 3 days."; mes "Then the next weekend, it resets.";next; mes .noa$; mes "So, wanna do a quest?";next; menu "Yes sir!",yess,"No thanks.",nothx; yess:// Quest for Friday if ( gettime(4)==3) { mes .noa$; mes "Today is Fridays Quest!"; mes "You will need to gather 1000 Red Potions and 10m Zeny."; mes "Alright, I'll be waiting until you come back with 1000 Potions and 10m Zeny."; mes "Now, let me check if you already have the required amount of Zeny and Red Potions.";next;if(countitem(501)) >= 1000 && Zeny >= 10000000 { mes "You have the required amount of Red potions and Zeny, so for that, here is your cash points."; set #CASHPOINTS, #CASHPOINTS+500; set Zeny, Zeny-10000000; delitem 501,1000; set .fritalk$, 1; close;}} else { mes .noa$; mes "You don't have 1000 Red Potions or 10m Zeny yet."; close;} nothx: mes .noa$; mes "Alright, well come back if you decided you changed your mind!"; close;}/*- script weekend##00 -1,{ if (gettime(4)== 1 || 2 || 3 || 4 ) { set .fritalk$, 0; set .sattalk$, 0; set .suntalk$, 0;}}*/ The error I get when clicking on the NPC is: [Error]: script:op_2: invalid data for operator C_EQ[Debug]: Data: string value="" [Debug]: Data: number value=1 Debug source npc at prontera,150,150 etc...
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Sooo... Topic explains it all. I took a break from Ragnarok and came back to all this new stuff, luatolub, the new diff patchers, basically everything I knew about the Ragnarok client is gone when renewal came into play. I looked up a lot of stuff tried a lot of things, and still can't seem to get it. What I've done: Compiled the latest Hercules, set it all up correctly, everythings running fine, I understand I have to edit the mmo.h to the client that I want, but do I install the Data english translation, do I need the Loki launcher? Basically can anyone show me step by step to get a near-perfect client up and running for a commercial server? Help would be awesome guys!
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Reddozen PM me for that information. What you were talking about was so true, so I can't argue, maybe a dream to come true but a false hope for the first RO2 sadly. :/
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Hey Hercules. I'm working on getting this project back up and alive at: https://www.facebook.com/groups/712193165518077/ We were able to get a version of Ragnarok 2 gate of the world up and running, but there's no mob DB, quest DB, just monsters that don't attack, and monsters that attack randomly, job changing worked, a lot of stuff worked, but a lot didn't, so we decided to work on the release from https://github.com/Willyham/SagaRO2. Compiled, set it up, and ran into some problems. Whenever trying to login, we got disconnected, with a packet error, the client sends an unknown packet to the server, 0x7715 We figured out that 7751 have 2 byte + 4 byte = 6 byte. We ran the test with this code: using System;using System.Collections.Generic;using System.Text; using SagaLib; namespace SagaLogin.Packets.Client{ public class UnknownPacket : Packet { public UnknownPacket() //Packet 0x7715 { this.size = 6; this.offset = 4; }//What this packet do? [DanielArt] }} Now the server receives the packet, the console says nothing about the unknown packet, the game doesn't close out or anything, it just gets stuck at "Connecting to server"Now if anyone wants to help us in this project, personally message me, we need experienced C# Programmers, the only way to get around this is either: 1) Add the packet 2) Find a download for kRO2 v101 (EuphRO2 used this, if I still had EuphRO2 I wouldn't be posting right now). And here's some nice screenshots
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Hey Hercules. I'm working on getting this project back up and alive at: https://www.facebook.com/groups/712193165518077/ We were able to get a version of Ragnarok 2 gate of the world up and running, but there's no mob DB, quest DB, just monsters that don't attack, and monsters that attack randomly, job changing worked, a lot of stuff worked, but a lot didn't, so we decided to work on the release from https://github.com/Willyham/SagaRO2. Compiled, set it up, and ran into some problems. Whenever trying to login, we got disconnected, with a packet error, the client sends an unknown packet to the server, 0x7715 We figured out that 7751 have 2 byte + 4 byte = 6 byte. We ran the test with this code: using System;using System.Collections.Generic;using System.Text; using SagaLib; namespace SagaLogin.Packets.Client{ public class UnknownPacket : Packet { public UnknownPacket() //Packet 0x7715 { this.size = 6; this.offset = 4; }//What this packet do? [DanielArt] }} Now the server receives the packet, the console says nothing about the unknown packet, the game doesn't close out or anything, it just gets stuck at "Connecting to server" Now if anyone wants to help us in this project, personally message me, we need experienced C# Programmers, the only way to get around this is either: 1) Add the packet 2) Find a download for kRO2 v101 (EuphRO2 used this, if I still had EuphRO2 I wouldn't be posting right now).
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Anyone have client v101?
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I downloaded a client that existed back in like 2008, I haven't tried compiling that client yet.
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Pretty sure the Saga server emu is from https://github.com/Willyham/SagaRO2 When "Git"ing the SagaRO2, I tried editing the MONO bat file so I could compile it, but its having problems locating PKG_CONFIG_FILE variable (Changed the variable to C:Program Files (x86)Mono-3.2.3libpkgconfig, where it is located) and reading pkt-sharp.pc. I have pkt-sharp-2.0 which is a newer version of mono, tried manually editing the bat script but to no prevail it still asks "perhaps you should add the directory containing gtk-sharp.pc" when I have gtk-sharp-2.0.pc... Anyone shed any light on a fix for this? Or how to compile SagaRO2 with one of Microsofts IDE's? Also here you go with a crappy emulator run, got someone in-game!
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http://puu.sh/bNFC9/85f4d1f71e.jpg http://puu.sh/bNFHR/7b388480f4.jpg http://puu.sh/bNHyS/41a763a175.jpg Got it working... but monsters dont fight back, and there's literally no dialogue. There's just like error messages, I understand that the npc is client side so... anyone with experience knows anything about this issue?
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Any links to a more older client? (Like OBT or something like that?) I tried getting www.ro2.in.ua client to work but I can't get the login screen to pop up.
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Here's something else that's quite interesting, enjoy ;P https://mega.co.nz/#F!DMkAzawB!Wm0K3PtCILiSOVTIgigyww Btw, whenever I setup Saga and Legacy with the torrent of a GOTW client in that mega link, with saga REV 74 I can login, but can't display server selection, I setup everything properly, then I went to try out Legacy, and I get an error in the authentication saying I have a packet problem, I'm uploading a video about it all right now. I asked reddozen already but I don't want to wait any longer! If anyone could help me out, it would really be awesome. Wait for the video for more info on what's happening, spent over 10 hours on this. Aaaand here ya go, here's the video.
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I decided to try out YourRO.exe from some post on this forum and it worked, but things like Navigation dont work it crashes the client. I can get the most up to date hercules compile it and run it but how can I get a client that works near perfect with Hercules? I left the RO scene years ago, wish I never had, because then I wouldn't be posting something so easy... Just need some guidance is all. Edit: Updated the client through official patchers and now things seem good to go... but how do I know if I have a truly somewhat stable client to work with :/
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Help anyone? D:
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Okay so I can create an account, create my character, but whenever I select my character I get an immediate disconnection. My map server states this error code: [Warning]: clif_parse: Received unsupported packet (packet 0x7bf0 (0x7f57), 19 bytes received), disconnecting session #3. Client I am using: 2013-12-23c My mmo.h is setup for 20131223 I tried searching google for the packet error 0x7bf0, but I had no results. Now I'm coming to you guys for the help, thanks a lot.
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yes
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No matter what client I use, it does this as soon as I go to select my character.
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It's at 1.
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no one?
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Bump :/ By the way I'm using linux.
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Errors fixed. Close please