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Everything posted by Aeromesi
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[PvP Points System] Special thanks to: IeYaseru (An old friend who coded for me years ago, he died on the iNet T_T) Description: The variable used in this system is PvPPoints, so you may use that for a PvP shop system or other things in scripts, pvp master, etc... whatever your mind can come up with! //= Gives 1 PvP Point on killing other player//= Takes 1 PvP Points for dying//= Takes 5 PvP Points for killing same player 3 times//= within 90 seconds of each kill points.txt
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@@Yoh Asakura Once I finish recoding it for Hercules, I'll post it. ^^
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set command is being deprecated. switch out set and just define the variables
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Without escape_sql with an input in a db cant they gather the root user/pass?
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Is escape_sql necessary when using the script command query_sql? I think it has something to do with SQL Injection within scripts. Is it needed everytime you query and update a DB with new info? like would I put +escape_sql at the end of the query? ex: query_sql "SELECT `credits` FROM `cp_votes` WHERE `account_id` = "+getcharid(3)+"",@credits;
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Well add a count, if they kill the same player 3 times, then they can't kill them again. I have a script about it
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Status: [Available] PayPal (Friends & Family only to avoid Chargebacks) Cryptocurrencies Bitcoin/Litecoin/Ethereum/DOGE/Monero/Stellar/TRON/Energi (supported payments in crypto) What I specialize in: Scripting - Prices will vary depending on the complexity of the script. - rand(simple script, hard script) Server Setup (Control Panel, Webhost, VPS, Patcher client, forum, basically everything to create a functioning RO server from Game, Patcher and Web - $25 USD
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[On New Map EXP System] Special thanks to: BrianL Basically you enter a new town, and you gain Base & Job EXP! Supports ONLY towns currently I will update it with every map in the game, but be patient. If you download my work, the least I could get is a thanks or a rep up... C'mon hercules, don't leech, be nice leechers! onnewmapexp.txt
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So is this a free release if harmony basically?
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Well you're supposed to change the "eden_pvp" mapflags to your own pvp map, and adjust the header of the script where you put the NPC at, mines on eden, yours will be on your own map, aka your own Maintown.
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Well try it, then come back and tell GmOcean and me how awesome we are, kay? k. <3 lol Gunna be an Aeromesi fan too soon... XD
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R> Hex Code To Disable Shift+Rightclick Autofollow
Aeromesi replied to Angelmelody's question in Client-Side Requests
So how exactly does this work? I guess the 'offset' would be a value of data that affects a certain function of the client? and how do you go about knowing how to change it? I don't know much about hexing but it seems interesting. and this can be done in any kind of hex editor? -
Ragnarok Gacha System
Aeromesi replied to Aeromesi's topic in Quest, Shops, Functions & Algorithms Releases
Nice revised version of the Fumbi system quesoph. though I have to say I changed the sleep2 counter back to 2000, as its part of the Fumbi system in s4 league with the same wait in between when they Fumbi. Also the card system didn't work with whatever you used, so I had to put the function back in for the card system. Other then that I kept all the callsubs. New final update coming soon. (I hope xD!) -
Ragnarok Gacha System
Aeromesi replied to Aeromesi's topic in Quest, Shops, Functions & Algorithms Releases
I wanted to but the function for the array on goditems makes it so i cant call upon one label This code: .@item = callfunc ("Fumbi_Roll",1101,1190); Makes it so there needs to be multiple cases, this function is very important in the script, it calls the function fumbi_roll that contains the array $GodItems, every id stated in that array is excluded in the 1101-1190 item IDs, that would be the swords if I am correct -
Ragnarok Gacha System
Aeromesi replied to Aeromesi's topic in Quest, Shops, Functions & Algorithms Releases
No that isn't included in the Fumbi System -
Enjoy. Don't forget to thank GmOcean for the function of the Sub Class System, I only created the PvP/Shop System for the Sub Class System
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I'm glad you enjoy the release. I love you guys as much as I love Hercules
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Ragnarok Gacha System
Aeromesi replied to Aeromesi's topic in Quest, Shops, Functions & Algorithms Releases
1.4 Update is available now Scratch that, found a few errors.. Just take your time ! Enjoy the 1.5 update to the Fumbi System, everything is grinded out, correctly programmed for Hercules! -
Thanks for the comment, though I hope GmOcean can stop by, I got the updated version of the Manager waiting xD
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[Sub Class System] Special Thanks to: GmOcean for making this possible Special Thanks to: FF XI for the Sub Class idea Now, what is the Sub Class Granter? The Sub class Granter allows you the ability to have 5 skills from any 1-1 class. Your skills are temporarily disabled when WoE is going on (And WoE SE) to prevent interference in WoE, you may change it to your liking, even give them all the available skills, all skills are default set at level 1, you can modify them in an array to avoid balance issues. One of my favorite aspects of making scripts is the flexibility and customization of what you want, everything is totally changeable within the first 20 lines of code on both scripts! With this system, it's not just about PvE, but here's a twist! There's another script called Sub Class PvP . After selecting your Sub Class, you have the option to join Sub Class PvP where your name will be announced that you are in Sub Class PvP. So you're an Assassin Cross with a Mages skills or a High Priest with a Thiefs skills, it's a guessing game as to what skills the other class has to deploy on you! For every kill you get in Sub Class PvP, you get one Sub Class PvP Point, if you die, you lose a point, but don't fret, you may never go in the negatives, your points will stay at 0 so you don't get too far behind if you die a lot. You may view your current Sub Class PvP Points in the menu too! Last but not least there isn't any closes so besides the Exit option in the Manager it will always loop back to the Main Menu for ease of access. ( NOTE: Be sure to change the mapflags to YOUR PVP map and any other map related stuff) Configurations for the Sub Class Granter: //Max Base Level of your server.base_level = 99; // Lowest JobLevel required.// All classes who can obtain this job level and higher can use this service..job_level = 50; // The Classes that are sub-able.setarray .sub_class[1],Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief; // Max amount of skills players can get..skill_points = 5; // Maps that this will not work on. Any time a player warps to this map, their skills will be removed.setarray .disabled_maps$[0],"map_name","map_name","map_name"; // The name of the skills to be used in the menu. // Swordsman.skill_set$[1] = "Bash:Magnum Break:Endure:Provoke:HP Recovery:One-Hand Sword Mastery:" "Two-Hand Sword Mastery"; // Mage.skill_set$[2] = "SP Recovery:Sight:Napalm Beat:Saftey Wall:Soul Strike:Cold Bolt:" "Frost Driver:Stone Curse:FireBall:FireWall:Fire Bolt:" "Lightning Bolt:ThunderStorm"; // Archer.skill_set$[3] = "Owl's Eye:Vulture's Eye:Improve Concentration:Double Strafe:Arrow Shower"; // Acolyte.skill_set$[4] = "Divine Protection:Demon Bane:Ruwatch:Penuma:Teleport:Warp Portal:Heal" "Increase AGI:Decrease AGI:Aqua Benedicta:Signum Crusis:Angelus:Blessing:Cure"; // Merchant.skill_set$[5] = "Enlarge Weight Limit:Discount:OverCharge:Push Cart:Item Apprasil:Vending:Mammonite"; // Thief.skill_set$[6] = "Double Attack:Improve Dodge:Steal:Hide:Envenom:Detoxify"; // The ID numbers of the skill to be used to give the player the skill.setarray .skill_set_id$[1], "5:7:8:6:4:2:3", "9:10:11:12:13:14:15:16:17:18:19:20:21", "43:44:45:46:47", "22:23:24:25:26:27:28:29:30:31:32:33:34:35", "36:37:38:39:40:41:42", "48:49:50:51:52:53"; // The max level you want to give the player of the corresponding skill above.setarray .skill_set_max$[1], "1:1:1:1:1:1:1:1:1", "1:1:1:1:1:1:1:1:1:1:1:1:1:1", "1:1:1:1:1", "1:1:1:1:1:1:1:1:1:1:1:1:1:1", "1:1:1:1:1:1:1", "1:1:1:1:1:1"; Configurations for the Sub Class PvP Manager: /* Item ID's (What's used in the shop for your items)*/ item1_id = 5200;item2_id = 5201;item3_id = 5202;item4_id = 5203;item5_id = 5204;item6_id = 5205;item7_id = 5206;item8_id = 5207;item9_id = 5208;item10_id = 5209;item11_id = 5210;item12_id = 616;item13_id = 604;last_i_id = 501; /* Item Prices */ item1 = 10000;item2 = 7000;item3 = 5000;item4 = 3500;item5 = 3000;item6 = 2500;item7 = 2000;item8 = 1500;item9 = 1000;item10 = 750;item11 = 500;item12 = 200;item13 = 150;last_item = 100; /* Item Amount (How much of a certain item you want to give according to the id's you placed in the item*_ variables */ item1_am = 1;item2_am = 1;item3_am = 1;item4_am = 1;item5_am = 1;item6_am = 1;item7_am = 1;item8_am = 1;item9_am = 1;item10_am = 1;item11_am = 1;item12_am = 2;item13_am = 25;last_i_am = 50; SC_SYSTEM_v1.zip
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Ragnarok Gacha System
Aeromesi replied to Aeromesi's topic in Quest, Shops, Functions & Algorithms Releases
1.4 Update is available now Scratch that, found a few errors.. -
You want it to be your own RO's custom currency method huh? That's server and client side pretty sure ^^, for the dialog box is server side
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Go with 2013-12-23c exe
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Hey Hercules! Aeromesi here just bringing another release to the table specifically for Hercules. [Ultimate Broadcaster 1.0] Special thanks to: IeYasuru (I forgot to include credits, my mind was somewhere else!) Now, what is the Ultimate Broadcaster? It's an old script that I found on my old eAthena SVN years ago, so I decided to recode it for Hercules! What is included: GM Menu Features: Activate Flood Control: You have the option to add a flood control for players based on 1, 2, 3, and 5 minute intervals. You may enabled or disable this feature as you please. Broadcasting: You may choose "Serverwide Broadcast" to everyone, an "Anonymous broadcast" so no one knows who you are, and a "Multi-broadcast" to give multiple broadcast with timing in between. Change broadcasting Prices: You have the option to change the serverwide broadcast, Anonymous broadcast, and Multi-broadcast prices all in the NPC with a Last edited by: so and so's name, so you know what GM changed the broadcaster, so no going through the script itself to change the prices. Toggle ON/OFF: You may disable the NPC and input an override code to be used later to enable the NPC again, but be warned, write down whatever you input, or you WILL NOT be able to turn the NPC back on. Last edited by: You may view who last edited the NPC and who disabled the NPC last. Player Menu Features: Broadcast a message serverwide: Let all players know what you're up to! Anonymouse message: Anonymously say something to your foes or friends! Broadcast up to 5 messages serverwide: You have the option to broadcast 2, 3 ,4 or 5 messages IF you enable flood control, if flood control is disabled this option is removed. Also when flood control is active if you try and activate it you'll be able to run the flood timer again, even run the flood timer even if server restarts or not, and able to change the times IF flood timer is active, that's what you get to change. So may I say, enjoy? Also there is a variable in main_func.txt called ".@ServNam$ = "MyRO";" just change that to whatever server name you use. Any inputs would gladly be appreciated =) broadcaster.rar