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Aeromesi

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  1. Upvote
    Aeromesi got a reaction from Like it~* in On Death Screams   
    [On Death Screams]
     
    What exactly is On Death Screams?
    Basically when you die, you scream the painful scream of death!
    Male has 5 random screams
    Female has 4 random screams
     
    Scream sound effects from my favorite game: S4 League!

    Change soundeffect to soundeffectall if you want all players to hear the battle cries of their death.


    Download the Google Drive attachment, install the wav files in your GRF/data folder, and you're good to go!


    Remember, if you like my scripting it wouldn't hurt to view my scripting services or Rep up my profile!

    I hope you enjoy this simple yet in my opinion awesome script

    https://drive.google.com/file/d/0BzIqsBG9s19fMGtyVVV6VkFPem8/view?usp=sharing
  2. Upvote
    Aeromesi got a reaction from Tio Akima in Dragon Ball Ragnarok Online [DBRO]   
    @@Tio Akima looks really cool. It'd be better if you completely removed the world of Ragnarok and made it a dragon ball mmorpg.
  3. Upvote
    Aeromesi got a reaction from hannah in On Death Screams   
    [On Death Screams]
     
    What exactly is On Death Screams?
    Basically when you die, you scream the painful scream of death!
    Male has 5 random screams
    Female has 4 random screams
     
    Scream sound effects from my favorite game: S4 League!

    Change soundeffect to soundeffectall if you want all players to hear the battle cries of their death.


    Download the Google Drive attachment, install the wav files in your GRF/data folder, and you're good to go!


    Remember, if you like my scripting it wouldn't hurt to view my scripting services or Rep up my profile!

    I hope you enjoy this simple yet in my opinion awesome script

    https://drive.google.com/file/d/0BzIqsBG9s19fMGtyVVV6VkFPem8/view?usp=sharing
  4. Upvote
    Aeromesi got a reaction from karazu in On Death Screams   
    [On Death Screams]
     
    What exactly is On Death Screams?
    Basically when you die, you scream the painful scream of death!
    Male has 5 random screams
    Female has 4 random screams
     
    Scream sound effects from my favorite game: S4 League!

    Change soundeffect to soundeffectall if you want all players to hear the battle cries of their death.


    Download the Google Drive attachment, install the wav files in your GRF/data folder, and you're good to go!


    Remember, if you like my scripting it wouldn't hurt to view my scripting services or Rep up my profile!

    I hope you enjoy this simple yet in my opinion awesome script

    https://drive.google.com/file/d/0BzIqsBG9s19fMGtyVVV6VkFPem8/view?usp=sharing
  5. Upvote
    Aeromesi got a reaction from LucyCelles in On Town Cutin Display System   
    [On Town Cutin Display System]
    Explanation:
    //Developed by Aeromesi//Version: 1.3 (eAthena to Hercules Conversion)//Ver: 1.2, Added Configuration Settings for: Character//Whisper NPC:whispmap to change the settings incase you change your mind, make sure to let players know! (Inside the script it tells you with whatever option you choose to whisper NPC:whispmap anyway.)//When you login to the towns in the array ".@cutinmaps$[0]" you will see awesome pictures that describe that town! Download: https://drive.google.com/file/d/0BzIqsBG9s19fUlJLMFJfdFBSVEE/view?usp=sharing
     
    How to install:
    Unzip "ontowndisplay.zip"
    Simply merge "ontowndisplay.grf" into your custom Servers GRF

    And here's an old video visually detailing what to expect when you go to the towns in the array ".@cutinmaps$[0]":
     



    If you like my work please view my Scripting Services below in my signature or simply Rep up my profile, any kind of appreciation means everything to me.

    Enjoy and more Power to Hercules!

    Regards,
    Aeromesi
     

    For some reason I can't upload anymore files... Did I make too many releases or does our user profile have a limit to how much we can upload? If someone could reset this limitation it would be nice, as I plan on making tons of more releases here... And I don't like using the Download Section, as it has to wait for approval, and I'm a forum lurker so that's just how I see it. Thank you anyone who can help ^^, plus google drive isn't my thing!
  6. Upvote
    Aeromesi got a reaction from REKT in On Death Screams   
    [On Death Screams]
     
    What exactly is On Death Screams?
    Basically when you die, you scream the painful scream of death!
    Male has 5 random screams
    Female has 4 random screams
     
    Scream sound effects from my favorite game: S4 League!

    Change soundeffect to soundeffectall if you want all players to hear the battle cries of their death.


    Download the Google Drive attachment, install the wav files in your GRF/data folder, and you're good to go!


    Remember, if you like my scripting it wouldn't hurt to view my scripting services or Rep up my profile!

    I hope you enjoy this simple yet in my opinion awesome script

    https://drive.google.com/file/d/0BzIqsBG9s19fMGtyVVV6VkFPem8/view?usp=sharing
  7. Upvote
    Aeromesi got a reaction from Quazi in On Death Screams   
    [On Death Screams]
     
    What exactly is On Death Screams?
    Basically when you die, you scream the painful scream of death!
    Male has 5 random screams
    Female has 4 random screams
     
    Scream sound effects from my favorite game: S4 League!

    Change soundeffect to soundeffectall if you want all players to hear the battle cries of their death.


    Download the Google Drive attachment, install the wav files in your GRF/data folder, and you're good to go!


    Remember, if you like my scripting it wouldn't hurt to view my scripting services or Rep up my profile!

    I hope you enjoy this simple yet in my opinion awesome script

    https://drive.google.com/file/d/0BzIqsBG9s19fMGtyVVV6VkFPem8/view?usp=sharing
  8. Upvote
    Aeromesi got a reaction from Tristan in Server News System - Display your Server news to your Players   
    [Server News System 1.0]
    Explanation:

    /* Server News script Version 1.0 Special thanks to IeYasuru for providing the script on eAthena years ago and for my Server. Special thanks to Garr for providing an updated SQL table for this script. Recoded and formated for Hercules by: Aeromesi Information/How to use: Whisper NPC:servnews so that you can post the Latest news for your server, install the SQL Table in your MySQL Server You may Add as many posts as you want as well as Delete based on the post_id in the SQL. Players will be able to view all current News upon login, when they relog they won't see the message until more updated news is announced. */  How to install:
    Simply install the SQL script given in the Server News script at the header:

    DROP TABLE IF EXISTS `gm_news`;CREATE TABLE IF NOT EXISTS `gm_news` (  `post_id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,  `gm_poster` char(50) DEFAULT NULL,  `message` char(50) DEFAULT NULL,  PRIMARY KEY (`post_id`)) ENGINE=InnoDB;

    And you're good to go!

    Remember, if you like my work, please rep up my profile or view my scripting services! I may be able to help you in what you want.

    More power to Hercules!

    Enjoy!

    Regards,
    Aeromesiservernews.txt
  9. Upvote
    Aeromesi got a reaction from evilpuncker in Just some bad experience I wanted to share   
    1) Never trust someone with english like that, learn you pot head! xD (i smoke tooz)
  10. Upvote
    Aeromesi got a reaction from neil413 in Display Battlegrounds information (@bginfo), Display the BG settings you made for your server!   
    I didn't know about that...
     
    Like said I looked at my old posts from eA and converted it to hercules.
     
    I mean anyone can still use it if they please. ^^;
  11. Upvote
    Aeromesi got a reaction from Pravatek in Andro: Ragnarok client emulator for Android - Some help   
    So I went upon myself to unpack the apk file of Andro and check it out, seems like a lot of stuff is encrypted and I found somethings in Aeva Ragnarok Onlines AndRO version. First in the res/raw folder there's a packets.h file with the packet structure of Hercules(So it's obviously made to support Hercules now) (even has the Hercules signature you see in our packets from the team)


    And the client info looks like this:


    <connection>    <display>RagnarokDeep-Asia</display>    <address>95.211.121.52</address>    <port>6900</port>    <version>29</version>    <langtype>0</langtype>    <registrationweb>http://ragnarokdeep.com/mreg</registrationweb>    <desc>For Asian players</desc>    <website>http://ragnarokdeep.com</website>    <type>Deep</type> <packetver>20120712</packetver> <nationality>th</nationality> <nationality>ph</nationality> <nationality>sg</nationality> <res>asia.ragnarokdeep.com</res> <res-port>4121</res-port> <res-subdir>deep-130303</res-subdir> <grf>deep.grf</grf> <grf>deep_pal.grf</grf> <grf>data.grf</grf> <patchserver> <http>http://ragnarokdeep.com/res/pl/patch.txt</http> <ftp>ftp://ftp.ragnarokdeep.com/patchk</ftp> <grf>data.grf</grf> <inf>Patch.inf</inf> </patchserver> <patchserver> <http>http://ragnarokdeep.com/res/pl/patchd.txt</http> <ftp>ftp://ftp.ragnarokdeep.com/patchd</ftp> <grf>deep.grf</grf> <inf>dpatch.inf</inf> </patchserver> <iteminfo>deepitem</iteminfo>    <luafiles514>true</luafiles514>    <eathena>true</eathena>    <support_stop_packet>true</support_stop_packet>    <support_billing>true</support_billing>    <loading>        <image>loading00.jpg</image>        <image>loading01.jpg</image>        <image>loading02.jpg</image>        <image>loading03.jpg</image>        <image>loading04.jpg</image>        <image>loading05.jpg</image>        <image>loading06.jpg</image>        <image>loading07.jpg</image>        <image>loading08.jpg</image>        <image>loading09.jpg</image>        <image>loading10.jpg</image>    </loading>    <ping>asia.ragnarokdeep.com</ping>    <pingport>5121</pingport> </connection>

    Now I tried editing it but I get an error with not having a signature whenever I repack it into an apk (as simple as renaming the *.apk to *.rar

    Is there anyway to decrypt the files to change it to different servers? Any possible way? I tried for 8 hours toying around with it and got nowhere today.

    I feel like Ragnarok would be more alive again if these were able to be put on Android for users who aren't a fan of PC but fans of mobile technology, aka Android, etc.

    I don't know what can be done, I'm lost on leads for anything, here's the unpacked client I got from AevaRO if it can help anyone with more experience than me.

    Download for the unpacked version:

    https://drive.google.com/file/d/0BzIqsBG9s19fY25seW84dUZxSjg/view?usp=sharing
  12. Upvote
    Aeromesi got a reaction from TokyRO in Remove timeouts on login   
    Try using NEMO Patcher, I use 2013-12-23c exe and I don't have a logout timer.
  13. Upvote
    Aeromesi got a reaction from TokyRO in Remove timeouts on login   
    That's client-side I think.
  14. Upvote
    Aeromesi got a reaction from TokyRO in Executing script lines from chatbox   
    Maybe make an Whisper system using npc:whattowhisper

    And make that function/whisper system add effects to your items... Not sure if that requires just scripting or a SRC edit too, gotta talk to the higher ups :X
  15. Upvote
    Aeromesi reacted to Neo-Mind in [Guide] How to add Custom Jobs   
    Introduction
         For our Example we will create the Custom Class "Shinobi" and its Child version i.e. "Baby Shinobi" along with their Cash Mounts/Halter Mounts. Each Job has 3 ID values :
     
    1) Job ID - we will use 4230 & 4231 respectively for the jobs (4232 & 4233 will be reserved for the mounts client side).   2) Map ID - Also called EA Mask. If we are extending a class we OR the existing class with a modifier. Since Shinobi is going to be a seperate branch, we will use 0x11 for Shinobi and 0x11 | 0x2000 for Baby Shinobi (0x2000 is the JOBL_BABY mask).   3) Msg ID - Defined in messages.conf file. We will use 700 and 701.   Before we begin, A few points to note:
    1) For the client side i will be using my own patch from NEMO not Xray clients - So dont ask me about Xray.
     
    2) This guide is meant to be an overview towards adding jobs - meaning that your job will be enabled once you have done the changes     specified here . You can add further details on your own which depends on your Class.
     
    3) If i am missing out on anything please let me know. Nobody is perfect including me
     
    4) We will use Sprite and some data from Ninja class for the time being but you can add your own entries just as easily.
     
     
    Server Source 1) src/common/mmo.h: look for JOB_REBELLION assignment and insert our Job IDs after it.      
     
    2) src/map/map.h: look for MAPID_BABY_CHASER and insert our Map IDs after it.         3) src/map/pc.c:     i) find case JOB_BABY_CHASER: and insert our cases after it       ii) find case MAPID_BABY_CHASER: and insert our cases after it         iii) find case JOB_REBELLION: followed by return msg_txt(655); and insert our cases after it. (returns the Msg ID)       iv) find { "Rebellion", JOB_REBELLION }, and insert our Job Names after it       4) src/map/itemdb.c: Here we check the job masks that is specified in item_db.conf. There is one limitation, however.     Currently there is only 1 more slot left in the job mask since it is 32 bit. In case you need to add more you will need to     change the variable to 64 bit.         Find jobmask & 1<<30 and insert our class check after it.         5) src/char/inter.c: Find case JOB_REBELLION: and insert our case after it.(returns the Msg ID)         Server Config 1) db/const.txt:       i) Find Job_Rebellion and insert our Job IDs after it       ii) Find EAJ_BABY_CHASER and insert our Map IDs after it         2) db/<pre-re|re>/exp.txt: Insert your IDs in one of the entries (or if you want to specify your own exp per level you can add that).    Since our jobs are meant to be amongst First Class, we will simply add it into existing ones.       i) Base:     ii) Job:   3) db/<pre-re|re>/job_db.conf: Add entry for your Job. We will copy the entry from Ninja with slight changes for now.         4) db/job_db2.txt: Add entry for your Job. Again we will reuse the data from Ninja.         5) conf/help.txt: Insert your class entries to the @go message         6) conf/messages.conf: Add the Msg IDs after Shadow Chaser T         7) db/<pre-re|re>/skill_tree.conf: Add entry for your Job similar to the others.      -pic to be added-     Client Lua Files Now to make the client support Custom Jobs it should be patched with "Enable Custom Jobs" patch in NEMO.  Also you should copy the lua files inside Support folder to different area so we can Add entries of our jobs.  (LuaFiles514/Lua Files/Admin folder inside is what we need essentially)   1) PCIDs.lub :     i) First we add all our Job IDs (look for JT_2004_JOB_LAST entry).       ii) Next we connect the Cash Mount Job IDs to Main Job IDs (Look for JT_REBELLION mapping).         iii) Lastly we need to add our Baby Class & its mount to the Baby_List (Look for JT_LION_CRUSADER_B).       2) PCNames.lub: To illustrate that different names can be assigned based on gender, I am calling them as Shinobi M & Shinobi F for Male & Female respectively.     i) First we add the Job Name for Male Characters (Look for Rebellion)     ii) Next we make the Cash Mounts inherit Names from their respective Main Jobs - since Mounting don't change the name (Look for JT_PECO_REBELLION).         iii) Last but not least we add the Job Name for Female characters - Only necessary if it differs from Male name (Look for JT_SORCERER_B).       3) PCPaths.lub: Here we specify the job specific prefix used by the client to get the job sprite.   i) First we add the Path prefix for Jobs that is not shared with any existing ones.       ii) Next we make the Jobs that has shared path inherit from existing (for e.g. Baby Jobs inherit from Adult versions).   4)PCHands.lub: Here we specify the job specific prefix used by the client to get the weapon and shield sprite locations     i) Like before, First we add the Hand prefix for Jobs that is not shared with any existing ones.     ii) Next we make the Jobs with shared prefix inherit from existing (e.g. Baby Jobs, Mounts, Baby Mounts etc. all can inherit from Adult versions).   5)PCPals.lub: Here we specify the job specific prefix used by the client to get the Palette file location.     i) Like before, First we add the Pal prefix for Jobs that is not shared with any existing ones.     ii) Next we make the Jobs with shared prefix inherit from existing (e.g. Baby Jobs, Mounts, Baby Mounts etc. all can inherit from Adult versions).     Note: You can also optionally add entries in PCImfs.lub file in case you have an Imf file, but I haven't seen any issues even without it.  Hence I am not pursuing it.   Once the edits are done pack it into your grf or put it in your data folder and use it. With this much your job will be visible and able to do everything provided you have the sprite files in the right location.   spriteÀΰ£Á·¸öÅë³²<pathprefix>_³².spr and act for Male Job  spriteÀΰ£Á·¸öÅë¿©<pathprefix>_¿©.spr and act for Female Job   Snapshot: (to be added)    
  16. Upvote
    Aeromesi got a reaction from perculis in On Town Cutin Display System   
    [On Town Cutin Display System]
    Explanation:
    //Developed by Aeromesi//Version: 1.3 (eAthena to Hercules Conversion)//Ver: 1.2, Added Configuration Settings for: Character//Whisper NPC:whispmap to change the settings incase you change your mind, make sure to let players know! (Inside the script it tells you with whatever option you choose to whisper NPC:whispmap anyway.)//When you login to the towns in the array ".@cutinmaps$[0]" you will see awesome pictures that describe that town! Download: https://drive.google.com/file/d/0BzIqsBG9s19fUlJLMFJfdFBSVEE/view?usp=sharing
     
    How to install:
    Unzip "ontowndisplay.zip"
    Simply merge "ontowndisplay.grf" into your custom Servers GRF

    And here's an old video visually detailing what to expect when you go to the towns in the array ".@cutinmaps$[0]":
     



    If you like my work please view my Scripting Services below in my signature or simply Rep up my profile, any kind of appreciation means everything to me.

    Enjoy and more Power to Hercules!

    Regards,
    Aeromesi
     

    For some reason I can't upload anymore files... Did I make too many releases or does our user profile have a limit to how much we can upload? If someone could reset this limitation it would be nice, as I plan on making tons of more releases here... And I don't like using the Download Section, as it has to wait for approval, and I'm a forum lurker so that's just how I see it. Thank you anyone who can help ^^, plus google drive isn't my thing!
  17. Upvote
    Aeromesi got a reaction from humble in Server News System - Display your Server news to your Players   
    [Server News System 1.0]
    Explanation:

    /* Server News script Version 1.0 Special thanks to IeYasuru for providing the script on eAthena years ago and for my Server. Special thanks to Garr for providing an updated SQL table for this script. Recoded and formated for Hercules by: Aeromesi Information/How to use: Whisper NPC:servnews so that you can post the Latest news for your server, install the SQL Table in your MySQL Server You may Add as many posts as you want as well as Delete based on the post_id in the SQL. Players will be able to view all current News upon login, when they relog they won't see the message until more updated news is announced. */  How to install:
    Simply install the SQL script given in the Server News script at the header:

    DROP TABLE IF EXISTS `gm_news`;CREATE TABLE IF NOT EXISTS `gm_news` (  `post_id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,  `gm_poster` char(50) DEFAULT NULL,  `message` char(50) DEFAULT NULL,  PRIMARY KEY (`post_id`)) ENGINE=InnoDB;

    And you're good to go!

    Remember, if you like my work, please rep up my profile or view my scripting services! I may be able to help you in what you want.

    More power to Hercules!

    Enjoy!

    Regards,
    Aeromesiservernews.txt
  18. Upvote
    Aeromesi got a reaction from buczak in Server News System - Display your Server news to your Players   
    [Server News System 1.0]
    Explanation:

    /* Server News script Version 1.0 Special thanks to IeYasuru for providing the script on eAthena years ago and for my Server. Special thanks to Garr for providing an updated SQL table for this script. Recoded and formated for Hercules by: Aeromesi Information/How to use: Whisper NPC:servnews so that you can post the Latest news for your server, install the SQL Table in your MySQL Server You may Add as many posts as you want as well as Delete based on the post_id in the SQL. Players will be able to view all current News upon login, when they relog they won't see the message until more updated news is announced. */  How to install:
    Simply install the SQL script given in the Server News script at the header:

    DROP TABLE IF EXISTS `gm_news`;CREATE TABLE IF NOT EXISTS `gm_news` (  `post_id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,  `gm_poster` char(50) DEFAULT NULL,  `message` char(50) DEFAULT NULL,  PRIMARY KEY (`post_id`)) ENGINE=InnoDB;

    And you're good to go!

    Remember, if you like my work, please rep up my profile or view my scripting services! I may be able to help you in what you want.

    More power to Hercules!

    Enjoy!

    Regards,
    Aeromesiservernews.txt
  19. Upvote
    Aeromesi got a reaction from DoriTos Nacho in Display Battlegrounds information (@bginfo), Display the BG settings you made for your server!   
    Topic says it all, display the battleground information on your server using @bginfo.
     
    Add in ..src/map/atcommand.c in any line
     
    /*==========================================* @bginfo by Aeromesi / Michael - Converted from eAthena to Hercules* -> Displays the Battlegrounds info you setup on your server to your players./=============================================*/ACMD(bginfo){ char buf[CHAT_SIZE_MAX];  memset(buf, '0', sizeof(buf));      snprintf(buf, "BG Settings: Flee Penalty rate %.1fx  Short Attack Damage rate %.1fx /  Long Attack Damage rate %.1fx / Weapon Attack Damage rate %.1fx / Magic Attack Damage rate %.1fx",    battle_config.bg_flee_penalty/100., battle_config.bg_short_damage_rate/100., battle_config.bg_long_damage_rate/100., battle_config.bg_weapon_damage_rate/100., battle_config.bg_magic_damage_rate/100.);      clif->message(fd, buf);      return 0;}
  20. Upvote
    Aeromesi reacted to Angelmelody in Hello help me on automatic prize giver for KoE   
    try this
     
    //////THISSSSSS ONEgetguildmember(getcastledata("guild_vs1", 1),2);for(.@i=0;.@i< $@guildmembercount;.@i++) getitem 30206,1,$@guildmemberaid[.@i];//////THISSSSSS ONE
  21. Upvote
    Aeromesi got a reaction from hannah in On New Map gain EXP System (Currently only towns)   
    [On New Map EXP System]
     
    Special thanks to: BrianL
     
     
    Basically you enter a new town, and you gain Base & Job EXP!
    Supports ONLY towns currently
    I will update it with every map in the game, but be patient.


    If you download my work, the least I could get is a thanks or a rep up... C'mon hercules, don't leech, be nice leechers!
    onnewmapexp.txt
  22. Upvote
    Aeromesi got a reaction from Nihad in On New Map gain EXP System (Currently only towns)   
    [On New Map EXP System]
     
    Special thanks to: BrianL
     
     
    Basically you enter a new town, and you gain Base & Job EXP!
    Supports ONLY towns currently
    I will update it with every map in the game, but be patient.


    If you download my work, the least I could get is a thanks or a rep up... C'mon hercules, don't leech, be nice leechers!
    onnewmapexp.txt
  23. Upvote
    Aeromesi got a reaction from cosmoreo in Sub Class System   
    [Sub Class System]
    Special Thanks to: GmOcean for making this possible
    Special Thanks to: FF XI for the Sub Class idea
    Now, what is the Sub Class Granter?
     
    The Sub class Granter allows you the ability to have 5 skills from any 1-1 class. Your skills are temporarily disabled when WoE is going on (And WoE SE) to prevent interference in WoE, you may change it to your liking, even give them all the available skills, all skills are default set at level 1, you can modify them in an array to avoid balance issues.
     
    One of my favorite aspects of making scripts is the flexibility and customization of what you want, everything is totally changeable within the first 20 lines of code on both scripts! With this system, it's not just about PvE, but here's a twist! There's another script called Sub Class PvP . After selecting your Sub Class, you have the option to join Sub Class PvP where your name will be announced that you are in Sub Class PvP.
     
    So you're an Assassin Cross with a Mages skills or a High Priest with a Thiefs skills, it's a guessing game as to what skills the other class has to deploy on you! For every kill you get in Sub Class PvP, you get one Sub Class PvP Point, if you die, you lose a point, but don't fret, you may never go in the negatives, your points will stay at 0 so you don't get too far behind if you die a lot. You may view your current Sub Class PvP Points in the menu too! Last but not least there isn't any closes so besides the Exit option in the Manager it will always loop back to the Main Menu for ease of access.

    ( NOTE: Be sure to change the mapflags to YOUR PVP map and any other map related stuff)

    Configurations for the Sub Class Granter:
     
    //Max Base Level of your server.base_level = 99; // Lowest JobLevel required.// All classes who can obtain this job level and higher can use this service..job_level = 50; // The Classes that are sub-able.setarray .sub_class[1],Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief; // Max amount of skills players can get..skill_points = 5; // Maps that this will not work on. Any time a player warps to this map, their skills will be removed.setarray .disabled_maps$[0],"map_name","map_name","map_name"; // The name of the skills to be used in the menu. // Swordsman.skill_set$[1] = "Bash:Magnum Break:Endure:Provoke:HP Recovery:One-Hand Sword Mastery:" "Two-Hand Sword Mastery";  // Mage.skill_set$[2] = "SP Recovery:Sight:Napalm Beat:Saftey Wall:Soul Strike:Cold Bolt:" "Frost Driver:Stone Curse:FireBall:FireWall:Fire Bolt:" "Lightning Bolt:ThunderStorm"; // Archer.skill_set$[3] = "Owl's Eye:Vulture's Eye:Improve Concentration:Double Strafe:Arrow Shower"; // Acolyte.skill_set$[4] = "Divine Protection:Demon Bane:Ruwatch:Penuma:Teleport:Warp Portal:Heal" "Increase AGI:Decrease AGI:Aqua Benedicta:Signum Crusis:Angelus:Blessing:Cure"; // Merchant.skill_set$[5] = "Enlarge Weight Limit:Discount:OverCharge:Push Cart:Item Apprasil:Vending:Mammonite"; // Thief.skill_set$[6] = "Double Attack:Improve Dodge:Steal:Hide:Envenom:Detoxify"; // The ID numbers of the skill to be used to give the player the skill.setarray .skill_set_id$[1], "5:7:8:6:4:2:3", "9:10:11:12:13:14:15:16:17:18:19:20:21", "43:44:45:46:47", "22:23:24:25:26:27:28:29:30:31:32:33:34:35", "36:37:38:39:40:41:42", "48:49:50:51:52:53"; // The max level you want to give the player of the corresponding skill above.setarray .skill_set_max$[1], "1:1:1:1:1:1:1:1:1", "1:1:1:1:1:1:1:1:1:1:1:1:1:1", "1:1:1:1:1", "1:1:1:1:1:1:1:1:1:1:1:1:1:1", "1:1:1:1:1:1:1", "1:1:1:1:1:1";  
    Configurations for the Sub Class PvP Manager:
     
    /* Item ID's (What's used in the shop for your items)*/ item1_id = 5200;item2_id = 5201;item3_id = 5202;item4_id = 5203;item5_id = 5204;item6_id = 5205;item7_id = 5206;item8_id = 5207;item9_id = 5208;item10_id = 5209;item11_id = 5210;item12_id = 616;item13_id = 604;last_i_id = 501; /* Item Prices */ item1 = 10000;item2 = 7000;item3 = 5000;item4 = 3500;item5 = 3000;item6 = 2500;item7 = 2000;item8 = 1500;item9 = 1000;item10 = 750;item11 = 500;item12 = 200;item13 = 150;last_item = 100; /* Item Amount (How much of a certain item you want to give according to the id's you placed in the item*_ variables */ item1_am = 1;item2_am = 1;item3_am = 1;item4_am = 1;item5_am = 1;item6_am = 1;item7_am = 1;item8_am = 1;item9_am = 1;item10_am = 1;item11_am = 1;item12_am = 2;item13_am = 25;last_i_am = 50; SC_SYSTEM_v1.zip
  24. Upvote
    Aeromesi got a reaction from karazu in Ragnarok Gacha System   
    OMFGWTFBBQ FINALLY A COMMENT! RIGHT WHEN I WAS ABOUT TO DELETE THIS POST!

    Well my script is based off Vykimo's script that's not on the internet anymore, I fixed it up, if I have it fully featured and working I'll release it

    EDIT: Updating fumbi to 1.3. I realized a lot of outdated code I need to switch out, especially the menu's with switch(select())
  25. Upvote
    Aeromesi got a reaction from karazu in Ragnarok Gacha System   
    Just so anyone knows I am willing to add custom changes via support in a personal message to this system
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