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Mystery

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  1. Upvote
    Mystery got a reaction from Legend in [Showcase] Light Flux Design   
    So after a long break from this design, I began to work on it again... fixing up some small little css issues, etc. Figured I'd throw in a banner template file as well (psd of course) so that people can easily make banners for the design. 
     

  2. Upvote
    Mystery got a reaction from Chuu in [Bug / Help] Aura Visibility   
    I would have to agree with Ema... o-o. That is the best laid out topic/post regarding an issue I've seen. 
  3. Upvote
    Mystery reacted to Chuu in [Bug / Help] Aura Visibility   
    I would like to refer to this issue  
     
     
    Client date: 2015-05-13aRagexe
    Diffed with: NEMO Patcher
    The diffs I chose: Click
     
    I am using hercules
     
    Problem description

    I've tried to enable the aura above Lvl99 and the Max Lvl I've adjusted is 150.

    I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
     
    This should be the right server side adjustment (conf/client.conf), that I've tried many times:
    max_lv: 99 aura_lv: 150    
    While diffing, I did not use the diff:
    CustomAuraLimits    
    Reason
     
    It always caused a client crash after the char selection.
     
    Questions 
     
    When I want to use the diff above, I have to make some changes (at the diff process) in the auraSpec.txt, right?

    But how do I have to adjust the auraSpec.txt to make the aura appear?

    Could somebody explain, how the auraSpec.txt has to be configured?
     
     
    The regular auraSpec.txt looks like this:
     
    ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3,  
    Thank you in advance!  
  4. Upvote
    Mystery got a reaction from Neo-Mind in Ragnarok RO: spank Polly   
    Brief video of this game " Ragnarok RO: spank Polly " which has a lot of the same characteristics of the new RO - Guardian of Eternal Love. The gameplay is just linear and I believe that Guardian of Eternal Love is the sequel to it. 
     
     
    I do apologize for the length and the lack of transitions and fancy things... I just wanted to get straight into it. The beginning is a pretty long 'runway' type of interface that I believe is just a tutorial. 
     
    https://www.youtube.com/watch?v=PqvQXzsxBtk
     
    I new something was off when I played more into the game... 
  5. Upvote
    Mystery reacted to Haru in Where is Herc Devs   
    No commits to the master branch doesn't mean there wasn't any development activity! There will be some commits soon, don't worry
  6. Upvote
    Mystery got a reaction from Tsuuu in Devotion Bug on eAmod   
    Sorry to say, but we really don't condone supporting eAMod, rAMod or even HercMOD. 
  7. Upvote
    Mystery got a reaction from evilpuncker in Devotion Bug on eAmod   
    Sorry to say, but we really don't condone supporting eAMod, rAMod or even HercMOD. 
  8. Upvote
    Mystery reacted to vykimo in A rainy day in RO? (finnally)   
    Hello,
    After my Voice Mod and Jumping in RO, here my latest Mod :
     
    Rain Mod By Vykimo
     
    There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).
    After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...
     
    Here a preview (press HD to see the rain) : 

     
     
    Give me some comments!  
  9. Upvote
    Mystery got a reaction from Ridley in [Headgears/Garments] Haziel's Graphics   
    Those look amazing o_o. Nice work man.
  10. Upvote
    Mystery reacted to Haru in [2016-05-01] HPMHooking improvements   
    Rationale:
    This changeset offers improvements to the HPMHooking, making it capable to detect, at compile time, an error in the type of a hook function, as well as allowing pre-hooks to be more powerful when it comes to pointer-type arguments.
     
    Contents:
    The HPMHooking macros addHookPre() and addHookPost() have been slightly edited, and they can now detect if the type of the passed function is the correct type for the hooked function. In order to do so, the HPMHookingGen script produces one more header (HPMHooking.Defs.inc) that lists the hook function types.
    This means that, if a plugin hooks into a function through HPMHooking, and the core function changes, the plugin will show a compile-time warning instead of silently compiling (and crashing at runtime or causing undesired effects).
    The post-hook function types have been simplified, dropping all the extra indirection levels that were added originally.
    The pre-hook function types have been changed, increasing the indirection level for pointers (now all variable types require an extra '*' in pre-hooks). This makes it possible to override const pointers from pre-hooks.
     
    Impact:
    Scripts that use the HPMHooking will need some small syntax changes.
     
    Details:
    All plugins that want to use the HPMHooking will need to #include "plugins/HPMHooking.h" (it's recommended to include it just above HPMDataCheck.h)
    #include "plugins/HPMHooking.h" // Included by plugins that use the HPMHooking #include "common/HPMDataCheck.h" // Included by all plugins Then the addHookPre() and addHookPost() calls need to be updated to the new syntax, separating interface name and function name:/* Before */ HPExport void plugin_init (void) { addHookPre("pc->dropitem", my_pc_dropitem_pre); addHookPost("pc->dropitem", my_pc_dropitem_post); } /* Now */ HPExport void plugin_init (void) { addHookPre(pc, dropitem, my_pc_dropitem_pre); addHookPost(pc, dropitem, my_pc_dropitem_post); } Pre-hook functions will need an additional indirection level in their pointer-type arguments:/* Hooked function: */ int (*dropitem) (struct map_session_data *sd, int n, int amount); /* Pre-hook (before) */ int my_pc_dropitem_pre(struct map_session_data *sd, int *n, int *amount) // Only adds '*' to the non-pointers /* Pre-hook (after) */ int my_pc_dropitem_pre(struct map_session_data **sd, int *n, int *amount) // Adds '*' to everything Note: arguments of type va_list do not require an additional indirection level. 'va_list ap' remains 'va_list ap' and does not become 'va_list *ap' 
    Post-hook functions will no longer need any additional indirection level in their arguments:
    /* Hooked function: */ int (*dropitem) (struct map_session_data *sd, int n, int amount); /* Post-hook (before) */ int my_pc_dropitem_post(int retVal, struct map_session_data *sd, int *n, int *amount) // Adds '*' to the non-pointers /* Post-hook (after) */ int my_pc_dropitem_post(int retVal, struct map_session_data *sd, int n, int amount) // No longer adds any '*' Merge Date:Sun, 1 May 2016 20:22:03 +0300
     
    Related Pull Requests:
    - #1253 - https://github.com/HerculesWS/Hercules/pull/1253 - HPMHooking improvements [Haru]
     
    Related Commits:
    1ec9328 - https://github.com/HerculesWS/Hercules/commit/1ec9328 - Sun, 28 Feb 2016 02:12:48 +0100 Moved HPMHooking-related definitions to plugins/HPMHooking.h [Haru]
    5db7c79 - https://github.com/HerculesWS/Hercules/commit/5db7c79 - Sun, 28 Feb 2016 02:17:21 +0100 Added type-checking for the addHookPre() and addHookPost() macros [Haru]
    4e49441 - https://github.com/HerculesWS/Hercules/commit/4e49441 - Sun, 28 Feb 2016 02:20:40 +0100 HPM Hooks Update [Haru]
    2788afc - https://github.com/HerculesWS/Hercules/commit/2788afc - Sun, 28 Feb 2016 02:40:15 +0100 Replaced memset with braced initializers in the HPMHooking hook handlers [Haru]
    fa2f2f4 - https://github.com/HerculesWS/Hercules/commit/fa2f2f4 - Sun, 28 Feb 2016 02:41:01 +0100 HPM Hooks Update [Haru]
    8aacecc - https://github.com/HerculesWS/Hercules/commit/8aacecc - Fri, 15 Apr 2016 19:37:54 +0200 Removed extra indirection level in HPMHooking post-hooks [Haru]
    7eb4ae4 - https://github.com/HerculesWS/Hercules/commit/7eb4ae4 - Sun, 17 Apr 2016 00:38:37 +0200 HPM Hooks Update [Haru]
    89e0550 - https://github.com/HerculesWS/Hercules/commit/89e0550 - Sun, 28 Feb 2016 02:48:47 +0100 Added one level of indirection to all variables in pre-hook functions [Haru]
    e9c98a1 - https://github.com/HerculesWS/Hercules/commit/e9c98a1 - Sun, 28 Feb 2016 02:50:40 +0100 HPM Hooks Update [Haru]
    95b4e32 - https://github.com/HerculesWS/Hercules/commit/95b4e32 - Sun, 1 May 2016 20:22:03 +0300 Merge pull request #1253 from HerculesWS/hpmhooking [Andrei Karas]
  11. Upvote
    Mystery got a reaction from Tristan in dDelays(Anti NoDelays) - Releasing this weekend   
    Due to the outbreak of drama-causing posts... the topic will remain locked. All drama-causing posts have been removed and the member has been warned with content moderating. Failure to post appropriate content within the moderating period will result in a forum suspension and then a ban. I don't tolerate trolls and drama people. I get enough of that everyday.
     
    This topic will remain locked until Dastgir decides to open it with news.
  12. Upvote
    Mystery got a reaction from Daifuku in [Release] The (data) GRF Project   
    This is a good release. I decided to have set as a Pinned topic.
  13. Upvote
    Mystery got a reaction from evilpuncker in Ragnarok Online Mobile Version CN Teaser Trailer at Chinajoy 2015   
    More information !
     
    http://www.board.midgard-community.com/topic/490-ragnarok-online-guardian-of-eternal-love/#comment-1471
     
    I've also began collecting images from the game! 
    http://www.board.midgard-community.com/gallery/category/2-ragnarok-mobile/
     
    New trailer if you haven't seen it yet

  14. Upvote
    Mystery got a reaction from JulioCF in Ragnarok Online Mobile Version CN Teaser Trailer at Chinajoy 2015   
    More information !
     
    http://www.board.midgard-community.com/topic/490-ragnarok-online-guardian-of-eternal-love/#comment-1471
     
    I've also began collecting images from the game! 
    http://www.board.midgard-community.com/gallery/category/2-ragnarok-mobile/
     
    New trailer if you haven't seen it yet

  15. Upvote
    Mystery got a reaction from Neo-Mind in Ragnarok Online Mobile Version CN Teaser Trailer at Chinajoy 2015   
    More information !
     
    http://www.board.midgard-community.com/topic/490-ragnarok-online-guardian-of-eternal-love/#comment-1471
     
    I've also began collecting images from the game! 
    http://www.board.midgard-community.com/gallery/category/2-ragnarok-mobile/
     
    New trailer if you haven't seen it yet

  16. Upvote
    Mystery got a reaction from Nebraskka in Name and source changes [2016 April Fool]   
    Yes, I guess you let the cat out of the bag. I was going to let everyone know that I was stepping down... but you beat me to the punch
  17. Upvote
    Mystery got a reaction from ZelosAvalon in SEARCH BUTTON DOESN'T WORK   
    No problem
  18. Upvote
    Mystery got a reaction from Cretino in Name and source changes [2016 April Fool]   
    Haha. I was wondering if anyone else noticed the little crumb pieces you left
  19. Upvote
    Mystery got a reaction from ZelosAvalon in SEARCH BUTTON DOESN'T WORK   
    Is the JS being blocked somehow? Something stopping it from loading? 
  20. Upvote
    Mystery got a reaction from ZelosAvalon in SEARCH BUTTON DOESN'T WORK   
    This is what I mean:

     
    Your JS isn't being loaded properly.
  21. Upvote
    Mystery got a reaction from ZelosAvalon in SEARCH BUTTON DOESN'T WORK   
    @@ZelosAvalon Do you have that JS file in your theme JS folder?
  22. Upvote
    Mystery got a reaction from ZelosAvalon in SEARCH BUTTON DOESN'T WORK   
    @@ZelosAvalon well then your header.php file is calling the wrong jquery file. Go into your header file and change it.
  23. Upvote
    Mystery got a reaction from Ragno in hello can anyone please fix this script ?i need it for all people in guild can claim , not only guild leader can claim   
    Please use codebox or even spoiler for scripts that are longer than 10 lines @@fadzwan ! Thanks.
  24. Upvote
    Mystery got a reaction from Lavenblade in Font color change on GUI   
    Normally those sort of messages are automatically set through the client. Your skin looks good so far though. I think if you remove the word "message" you might be better off.
  25. Upvote
    Mystery got a reaction from Ridley in Forum Editing Turtorial   
    Why don't you learn off the tutorials of that forum provider you use for yourself?
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