- Mariel
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Posts posted by - Mariel
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Hercules Development Team presents
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| |_| | ___ _ __ ___ _ _| | ___ ___
| _ |/ _ '__/ __| | | | |/ _ / __|
| | | | __/ | | (__| |_| | | __/__
_| |_/___|_| ___|__,_|_|___||___/
http://herc.ws/board/
[info]: Hercules 32-bit for Linux
[info]: Git revision (src): '47ff8ed7fa7603974a6f5e41b5290e5e24916317'
[info]: Git revision (scripts): '47ff8ed7fa7603974a6f5e41b5290e5e24916317'
[info]: OS version: 'Debian GNU/Linux 6.0.5 (squeeze) [i686]'
[info]: CPU: 'Intel® Xeon® CPU E3-1270 v3 @ 3.50GHz [1]'
[info]: Compiled with GCC v4.4.5
[info]: Compile Flags: -g -O2 -pipe -ffast-math -Wall -Wextra -Wno-sign-compare -march=i686 -Wno-unused-parameter -Wno-clobbered -Wempty-body -Wformat-security -Wno-format-nonliteral -Wno-switch -Wno-missing-field-initializers -fno-strict-aliasing -DMAXCONN=16384 -I../common -DHAS_TLS -DHAVE_SETRLIMIT -DHAVE_STRNLEN -I/usr/include -DHAVE_MONOTONIC_CLOCK
[info]: Server supports up to '1024' concurrent connections.
[Warning]: HPM:plugin_load: failed to load 'plugins/autopots.so' (error: plugins/autopots.so: cannot open shared object file: No such file or directory), skipping...[status]: HPM: There are '1' plugins loaded, type 'plugins' to list them
make[1]: Entering directory `/home/xxx/trunk/src/plugins'
PLUGIN sample
PLUGIN db2sql
PLUGIN HPMHooking_char
PLUGIN HPMHooking_login
PLUGIN HPMHooking_map
PLUGIN auraset
CC autopots.c
autopots.c: In function 'autoatpots_timer':
autopots.c:79: warning: unused variable 'item'
autopots.c: In function 'atcommand_autopots':
autopots.c:133: warning: implicit declaration of function 'sscanf_s'
autopots.c: In function 'autoatpots_timer':
autopots.c:114: warning: array subscript is above array bounds
autopots.c:120: warning: array subscript is above array bounds
/tmp/ccxwrLU2.o: In function `atcommand_autosp':
/home/xxx/trunk/src/plugins/autopots.c:231: undefined reference to `sscanf_s'
/home/xxx/trunk/src/plugins/autopots.c:232: undefined reference to `sscanf_s'
/home/xxx/trunk/src/plugins/autopots.c:228: undefined reference to `sscanf_s'
/tmp/ccxwrLU2.o: In function `atcommand_autohp':
/home/xxx/trunk/src/plugins/autopots.c:189: undefined reference to `sscanf_s'
/home/xxx/trunk/src/plugins/autopots.c:190: undefined reference to `sscanf_s'
/tmp/ccxwrLU2.o:/home/xxx/trunk/src/plugins/autopots.c:186: more undefined references to `sscanf_s' follow
collect2: ld returned 1 exit status
make[1]: *** [../../plugins/autopots.so] Error 1
make[1]: Leaving directory `/home/xxx/trunk/src/plugins'
make: *** [plugins] Error 2
xxx@Nostalgic:~/trun
Any solutions ? -
I'm hoping to use the latest revision! Thanks for this! and I hope you can fix the PVP/BG script sooner!
1.4 Update is available now
Scratch that, found a few errors..
Just take your time !
Enjoy the 1.5 update to the Fumbi System, everything is grinded out, correctly programmed for Hercules!
Is the map of custom BG included?
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In the information that I know, seem to have such a problem.
2011-03-15a ~ 2011-12-20 = For the click operation of the PC, the reaction of the client-side is slow.
Reference
I am sorry when it is wrong.
Thank you for the clarification! Does the late click and effects delay apply also to 2012 clients?
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I'm hoping to use the latest revision! Thanks for this! and I hope you can fix the PVP/BG script sooner!
1.4 Update is available now
Scratch that, found a few errors..
Just take your time !
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Thanks Dastgir !
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I'm hoping to use the latest revision! Thanks for this! and I hope you can fix the PVP/BG script sooner!
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Beside the PC performance, is there really a difference between those two ?
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This is a nice system.
But I like the pvp. It can replace the bg system. Hope you would release it to the public.
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Anyone who can confirm this?
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I have this cousin who is playing RO since 2005 and he says that 2010 client is smoother than 2013 client and 2013 client is laggy. Btw I'm using 2013-08-14. Is this true ? Cause I really don't see a difference.
He says this one is the 2010 client.
This one is the 2013 client. Regarding the asura I think?
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Is there a way on auto restarting the server when the map server crashes ? Because I'm not always on my home. I'm still figuring out what triggers the crash.
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Happy Birthday Dastgir! More power to Herc.
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Solved. I think I have configured battle/skills.
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I don't know what happened but how to fix this ? I didn't do anything and suddenly all skills has no cooldown and delay.
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Try to run it first and then post the error here..
When I click the downloads and info, it says page cannot be found.
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Cool. /no1 though I'm not good at designing too, I think the color combination is not that good to the eyes ? +1 to this.
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Solved by putting disablenpc after the npc is enabled.
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How to fix this error ?
[Error]: npc_enable: Attempted to hide a non-existing NPC 'PvpEventPrize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC 'ZombiePrize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC '1234-Prize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC 'MazePrize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC 'ManhuntPrize' (flag=0).[Error]: npc_read_event_script: detected possible use of wrong case in a script. Found '::OnPCLogOutEvent', probably meant to be '::OnPCLogoutEvent' (in 'OnPCLogoutEvent').
I tried giving NPCs unique name but still, it can't be disabled.
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How to fix this error ?
[Error]: npc_enable: Attempted to hide a non-existing NPC 'PvpEventPrize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC 'ZombiePrize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC '1234-Prize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC 'MazePrize' (flag=0).[Error]: npc_enable: Attempted to hide a non-existing NPC 'ManhuntPrize' (flag=0).[Error]: npc_read_event_script: detected possible use of wrong case in a script. Found '::OnPCLogOutEvent', probably meant to be '::OnPCLogoutEvent' (in 'OnPCLogoutEvent').
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Another bug is that every time the event is on going, the waiting room is not enabled but when you click the npc, it waiting room will pop out making the other players can join.
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Hi guys, I'm using Annieruru's custom bg script. I can't make the rewards to items, it always just reward players with one item. How to edit this ?
/* },{ name: "KVM (Level 60~79)" //must match the name in client files event: "bg_emp::OnStart" minLevel: 1 maxLevel: 150 reward: { // useless ! should be done by npc scripting win: 0 loss: 0 draw: 0 } minPlayers: 4 // minimum amount of players to start maxPlayers: 5 // maximum amount of players. NOTE: I wonder why they set to 60 when MAX_BG_MEMBERS is only 30 minTeamPlayers: 2 // try this to test delay_var: "BG_EMP_Tick" // char variable name that will store the delay for this match maxDuration: 1 // maximum duration in minutes ... this one also bugged fillDuration: 20 // time in seconds to wait for more applications when minimum has been reached pGameDuration: 20 // time to wait for players to confirm their attendence after queueing process has finished },{*/function script rand__ { .@range = getarg(0); .@count = getarg(2, 0); if ( !.@count || .@count > .@range ) .@count = .@range; else if ( .@count > 128 ) .@count = 128; while ( .@i < .@count ) { .@r = .@save = rand( .@i, .@range -1 ) ; if ( !getd( ".@tmp1_"+ .@i ) ) { .@r = ( getd(".@tmp1_"+ .@r ) )? getd( ".@tmp2_"+ .@r ) : .@r; setd ".@tmp2_"+ .@i, .@r; setd ".@tmp2_"+ .@save , .@i; setd ".@tmp1_"+ .@save , 1; set getelementofarray( getarg(1), .@i ), .@r; if ( .@save < .@count ) set getelementofarray( getarg(1), .@save ), .@i; } .@i++; } return .@count;}- script bg_emp -1,{OnInit: .eventlasting = 3; // duration in minutes setarray .rewardwin, 7227,30, 14002,7, 7829,30; // reward to winning team setarray .rewardlose, 7227,15, 14002,3, 7829,15; // reward to losing team setarray .rewarddraw, 7225,20, 14002,5, 7829,20; // reward to both teams when draw .rewardwinsize = getarraysize( .rewardwin ); .rewardlosesize = getarraysize( .rewardlose ); .rewarddrawsize = getarraysize( .rewarddraw ); end;OnStart:// Note: the server pushed these variables for ( .@i = 0; .@i < $@bg_member_size; .@i++ ) { switch ( $@bg_member_type[.@i] ) { case 0: announce rid2name( $@bg_member[.@i] ) +" SOLO", 0; break; case 1: announce rid2name( $@bg_member[.@i] ) +" from GUILD ["+ getguildname( $@bg_member_group[.@i] ) +"]", 0; break; case 2: announce rid2name( $@bg_member[.@i] ) +" from PARTY ["+ getpartyname( $@bg_member_group[.@i] ) +"]", 0; break; } }// that's all I need for the battleground script to work, no need to use their 12 script commands debugmes "Battleground Queue Start"; .red = createbgid( "guild_vs3", 45,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" ); .blue = createbgid( "guild_vs3", 55,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" ); .teamname$[.red] = "Red"; .teamname$[.blue] = "Blue"; callfunc "rand__", $@bg_member_size, $@rand; .@modulus = rand(2); for ( .@i = 0; .@i < $@bg_member_size; .@i++ ) setbgid ( .@i % 2 == .@modulus )? .red : .blue, $@bg_member[ $@rand[.@i] ]; bg_updatescore "guild_vs3", 0,0; bg_warp .red, "guild_vs3", 45,50; bg_warp .blue, "guild_vs3", 55,50; bg_monster .red,"guild_vs3",47,50, "--ja--",1915, strnpcinfo(3)+"::OnRedDown"; bg_monster .blue,"guild_vs3",52,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown"; sleep .eventlasting * 60000; killmonsterall "guild_vs3"; if ( .winside == 1 ) { mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map; callsub L_reward, .red, .rewardwin, .rewardwinsize; callsub L_reward, .blue, .rewardlose, .rewardlosesize; } else if ( .winside == 2 ) { mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map; callsub L_reward, .blue, .rewardwin, .rewardwinsize; callsub L_reward, .red, .rewardlose, .rewardlosesize; } else { mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map; callsub L_reward, .red, .rewarddraw, .rewarddrawsize; callsub L_reward, .blue, .rewarddraw, .rewarddrawsize; } sleep 5000; mapwarp "guild_vs3","welgaia",156,105; bg_destroy .red; bg_destroy .blue; .winside = 0; sleep 1000; bg_match_over "KVM (Level 60~79)"; // for some reason this one has to be execute in delay ? otherwise my client crash ! debugmes "Battleground Queue Ends"; end;L_reward: getbgusers getarg(0); for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) for ( .@j = 0; .@j < getarg(2); .@j += 2 ) getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i]; return;OnRedDown: callsub L_EmpDown, .red, 2;OnBlueDown: callsub L_EmpDown, .blue, 1;L_EmpDown: mapannounce "guild_vs3", strcharinfo(0) +" has destroyed "+ .teamname$[ getarg(0) ] +" Team's Emperium.", bc_map; .winside = getarg(1); awake strnpcinfo(0); end;OnRedDead:OnBlueDead: debugmes "Battleground Queue "+ strcharinfo(0) +" has dead"; sleep2 1250; percentheal 100,100; end;OnRedQuit: callsub L_Quit, .red, 2;OnBlueQuit: callsub L_Quit, .blue, 1;L_Quit: debugmes "Battleground Queue "+ strcharinfo(0) +" quit battleground"; percentheal 100, 100; bg_leave; if ( bg_get_data( getarg(0), 0 ) ) end; mapannounce "guild_vs3", "All "+ .teamname$[ getarg(0) ] +" team members have quit!", bc_map, 0xff3333; .winside = getarg(1); awake strnpcinfo(0); end;}- script kdfhksfdsf -1,{OnPCLogoutEvent: debugmes strcharinfo(0) +" has logout"; end;}guild_vs3 mapflag battleground 2guild_vs3 mapflag nosave SavePointguild_vs3 mapflag nowarpguild_vs3 mapflag nowarptoguild_vs3 mapflag noteleportguild_vs3 mapflag nomemoguild_vs3 mapflag nopenaltyguild_vs3 mapflag nobranchguild_vs3 mapflag noicewallwelgaia,146,115,5 script Battleground#random 733,{OnInit: .minplayer2start = 1; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: 7829,20,7227,30; // <item>,<amount> waitingroom "Battleground PVP", .minplayer2start *2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start *2; end;OnStart: if ( getwaitingroomstate(0) < .minplayer2start *2 ) end; debugmes "Battleground Normal Start"; getmapxy .@map$, .@x, .@y, 1; warpwaitingpc .@map$, .@x, .@y, .minplayer2start *2; .red = createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" ); .blue = createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" ); for ( .@i = 0; .@i < $@warpwaitingpcnum; .@i++ ) setbgid ( .@i % 2 )? .red : .blue, $@warpwaitingpc[.@i]; delwaitingroom strnpcinfo(0); bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs3", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map; callsub L_Reward, .red; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map; callsub L_Reward, .blue; } else mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map; mapwarp "guild_vs3","welgaia",156,105; bg_destroy .red; bg_destroy .blue; waitingroom "Battleground PVP", .minplayer2start *2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start *2; debugmes "Battleground Normal Ends"; end;L_Reward: getbgusers getarg(0); for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i]; return;OnRedDead: callsub L_Dead, 1;OnBlueDead: callsub L_Dead, 2;L_Dead: debugmes "Battleground Normal "+ strcharinfo(0) +" has dead"; warp "Save", 0,0; .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end;OnRedQuit: callsub L_Quit, 1;OnBlueQuit: callsub L_Quit, 2;L_Quit: debugmes "Battleground Normal "+ strcharinfo(0) +" quit battleground"; .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); percentheal 100, 100; end;}
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Try to run it first and then post the error here..
Noted Will be back after 2 to 3 days. thanks.
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Well, with small SQL queries adjustments it should work, but without editing you may run into troubles.
What will I edit ?
Someone help me
in Script Support
Posted
Can someone help me with this ? I just want it to enchant armors and in the 4th slot of it.
Solved. Configured it myself.