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Everything posted by Patskie
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The most common way : prontera,150,150,0 script Sample 123,{ if ( #vip < gettimetick(2) ) { mes "You are not a vip anymore"; close; } specialeffect2 EF_HEAL2; percentheal 100,100; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; switch ( BaseJob ) { case Job_Alchemist: .@spirit = 445; break; case Job_Monk: .@spirit = 447; break; case Job_Star_Gladiator: .@spirit = 448; break; case Job_Sage: .@spirit = 449; break; case Job_Crusader: .@spirit = 450; break; case Job_SuperNovice: .@spirit = 451; break; case Job_Knight: .@spirit = 452; break; case Job_Wizard: .@spirit = 453; break; case Job_Priest: .@spirit = 454; break; case Job_Bard: case Job_Dancer: .@spirit = 455; break; case Job_Rogue: .@spirit = 456; break; case Job_Assassin: .@spirit = 457; break; case Job_Blacksmith: .@spirit = 458; break; case Job_Hunter: .@spirit = 460; break; case Job_Soul_Linker: .@spirit = 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) .@spirit = 494; } if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } close;} Set players account into vip by using : #vip = gettimetick(2) + <duration in seconds>;
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if (!countitem(7227)) mes "Good day!";else mes "You have " +countitem(7227)+ " " +getitemname(7227);
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Oh i missed it lol
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Ok = Close
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prontera,150,150,0 script Sample 123,{ // requirements setarray .id[0],2729,2375; .size = getarraysize(.id); .prize = 7227; mes "Hi, you have requirements?"; next; if (select("Yes:No")-1) close; for ( .@i = 0; .@i < .size; .@i++ ) { if (!countitem(.id[.@i])) { mes "I need the following : "; for ( .@i = 0; .@i < .size; .@i++ ) mes "1x " +getitemname(.id[.@i]); close; } } for ( .@i = 0; .@i < .size; .@i++ ) delitem .id[.@i], 1; getitem .prize, 1; mes "Nice!"; close;}
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*statusup2 <stat>,<amount>;This command will bump a specified stat of the invoking character up bythe specified amount permanently. Amount can be negative. See 'statusup'.// This will decrease a character's Vit forever. statusup bVit,-1;---------------------------------------*bonus <bonus type>,<val1>;*bonus2 <bonus type>,<val1>,<val2>;*bonus3 <bonus type>,<val1>,<val2>,<val3>;*bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;*bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;These commands are meant to be used in item scripts. They will probablywork outside item scripts, but the bonus will not persist for long. They,as expected, refer only to an invoking character.You can find the full list of possible bonuses and which command to usefor each kind in 'doc/item_bonus.txt'. try it's permanent though?
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Hercules doesn't have that command i guess.
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Try : prontera,150,150,0 script Sample 123,{ // diablo parts id here setarray .id[0],2729,2375; // put valkyrie parts id here setarray .vid[0],2357,2115; mes "Bring me 2 diablo set for 1 valkyrie set"; next; if (select("I have those requirements:Ok")-1) close; for ( .@i = 0; .@i < getarraysize(.id); .@i++ ) { if ( countitem(.id[.@i]) < 2 ) { mes "You need the following : "; for ( .@x = 0; .@x < getarraysize(.id); .@x++ ) mes "2x " +getitemname(.id[.@x]); close; } } for ( .@i = 0; .@i < getarraysize(.id); .@i++ ) delitem .id[.@i], 2; for ( .@i = 0; .@i < getarraysize(.vid); .@i++ ) getitem .vid[.@i], 1; mes "Done!"; close;}
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Try : prontera,150,150,0 script Sample 123,{ OnNPCKillEvent: if ( getmonsterinfo(killedrid,19) == RC_Dragon || getmonsterinfo(killedrid,19) == RC_Demon && quest ) { if ( getd( "@" + getmonsterinfo(killedrid, 19) + "_race" ) % 50 == 0 ) { quest = 0; getitem 7227, 50; } setd( "@" + getmonsterinfo(killedrid,19) + "_race" ), getd( "@" + getmonsterinfo(killedrid,19) + "_race" ) + 1; } end; mes "Do the quest?"; next; if (select("Yes:No")-1) close; mes "Done! Go kill some monsters!"; quest = 1; close;}
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Ask when? on login? on talk? on what?
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need help about emistry's currency shop (hercules emulator)
Patskie replied to penwilders's question in Script Support
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Change it to : sleep 100; sleep is needed otherwise it will cause infinite loop
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Use an array composed of multiple different item id's the announce part.. i think can't be done by script
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prontera,150,150,0 script Sample 100,{ OnInit: while (1) { emotion e_kis; sleep 500; } end;}
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- getmonsterinfo(.@atcmd_parameters$[0], 0)+ getmonsterinfo(atoi(.@atcmd_parameters$[0]), 0)
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A mere "not working" words cannot help. Explain yourself in a detailed manner.
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Request - NPC SHOP for Proof of Donations Only
Patskie replied to esquilla13's question in Script Requests
I never test my scripts so sorry for that. I guess that the discount you see in the dynamic shop is kinda a illusion thing? Dunno but i set the price as it is. So if you set a 7227 (TCG) @ 50 coins. If you use a merchant it will have a discount on the shop. But when u buy the item it will delete 50 coins on your inventory. -
- script Sample -1,{ OnMinute00: query_sql "SELECT `account_id` FROM `char` WHERE `last_map` = 'prontera' ORDER BY RAND() LIMIT 1",.@aid; if ( attachrid( .@aid ) ) warp "prontera",150,150; end;} Randomly choose a character on map prontera. Attach their account id and then do the warp.
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Request - NPC SHOP for Proof of Donations Only
Patskie replied to esquilla13's question in Script Requests
Maybe you can restrict merchants from buying into the Dynamic shop? -
Request - NPC SHOP for Proof of Donations Only
Patskie replied to esquilla13's question in Script Requests
getitem @bought_nameid[.@k], @bought_quantity[.@k];announce strcharinfo(0)+ " bought " +getitemname(@bought_nameid[.@k])+ " (" +@bought_quantity[.@k]+ ") in our dynamic shop",0; // <- add this Didn't test -
That only allow what? Be specific
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If you think it is a bug then you can post this on Hercules Bug Tracker section
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I do not provide support through messages. Please post your concern on the respective section of the community
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Refer : Announce if ( getequiprefinerycnt(@refine) > 3 ) { // do this }
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Didn't test : - successrefitem @refine;+ for ( .@i = getequiprefinerycnt(@refine)+1; .@i < 11; .@i++ ) + successrefitem @refine;