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hemagx

Core Developers
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Posts posted by hemagx


  1. They both contain GM on it.

     

    Simply if your account gm group is less than 12 you can't put the follow words in your char name

    GM

    DM

    CM

    Ind

    xD

     

    and little note it's officail thing :/

    so if you make char named GM Hemagx

    server will not make it but not if your name is SofyGMO ( player can make it no problem ) but if Sofy GM ( not allwoed )

    simple


  2. i hope if we can a not allowed "words" in char name so we can do like

     

    conf/athena_char.conf

     

     

    //Not allowed bla blahno_allowed_words: GM,DM,CM,Ind,xD  

    and other setting for bybass level !

     

    //Not allowed bla blah// if gm group >= 12 GM can bybass the filter no_allowed_wordslvl: 12

     

    about commands :

    i hope if we can make

    @reloadserversettings

    it will reload all conf files in conf folder expect battle conf

    @reloadchar - @reloadlogin

    just restart char or login server


  3. You could also just modify this:

     

     

    // Minimum account group id required to connect to server.// Will not function if group_id_to_connect config is enabled.// -1: disabled// 0 or more: group idmin_group_id_to_connect: -1

    in conf/login-server.conf

     

    It basically sets your server into a maintenance mode in which only you or your other GM's can login, while all other users, who should normally only be group 0, cannot login.

    it's good :P but i still like the command

     

    +1 for the idea


  4. For purpose :

    it's officail thing :P

    you will use a lot of areas was not available :P

    jTynne want it

    and , i think there's no problem ! or hard thing to make GM bybass it

    anyway npc warp command can ignore it >>

    and there's a lot of things we can do after enable ignore walk area  ~.~ all ideas gone when someone ask me :blink:


  5. well, in Aegis GM can ignore walk area when use warp command ( /mm mapname )

    so my suggestion is make new option like if GM Group id is more than 2 can ignore walk area when warping so GM can warp to

    eg. @warp prontera 10 10 if his group is more than 2

     

    and thx :D

    sorry for bad english


  6. well i changed max item amount to 300k in mmo.h

     

     

    //Max amount of a single stacked item#define MAX_AMOUNT 300000 

     

    but when i use @item 512 300000

    it's set amount to 0 in the database and if i changed it to any number more than 30k+ give me this error

    in char server

     

    [SQL]: DB error - data of field 'amount' was truncated. 

     

    anyone can help me ? and thanks :)


  7. Hi to all...I'm malufett... :D

     

    :meow:

    you did bad thing by change your comment :/ ifrit wil come to you and kill you

     

    Hello Yommy & Beret & Judas & Hemagx & Michieru & M45T3R & Virtue & Vali & Zopokx & pr3p & malufett i'm Hemagx


  8. ex.

    	["Dady_Scroll"] =	{	{name = "random1", item = "Odin's_Blessing", cnt = 1, hour = 0, onair = false, guid = false, probability= 5};	{name = "random1", item = "Valkyrja's_Shield", cnt = 1, hour = 0, onair = false, guid = false, probability=1};	{name = "random1", item = "Yggdrasilberry", cnt = 10, hour = 0, onair = false, guid = false, probability=150};	{name = "random1", item = "Daydric_Card", cnt = 1, hour = 0, onair = false, guid = false, probability=5};	{name = "random1", item = "Fricca_Circlet", cnt = 1, hour = 0, onair = false, guid = false, probability=1};	{name = "random1", item = "Secret_Medicine", cnt = 1, hour = 0, onair = false, guid = false, probability=2};	{name = "random1", item = "Tyr's_Blessing", cnt = 30, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "HE_Battle_Manual", cnt = 10, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "Valkyrie_Feather_Band", cnt = 1, hour = 0, onair = false, guid = false, probability=20};	{name = "random1", item = "Isilla_Card", cnt = 1, hour = 0, onair = false, guid = false, probability=1};	{name = "random1", item = "Spark_Candy", cnt = 10, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "Darkness_Helm", cnt = 1, hour = 0, onair = false, guid = false, probability=20};	{name = "random1", item = "Guyak_Pudding", cnt = 10, hour = 0, onair = false, guid = false, probability=120};	{name = "random1", item = "Token_Of_Siegfried_Box", cnt = 1, hour = 0, onair = false, guid = false, probability=120};	{name = "random1", item = "Regeneration_Box10", cnt = 1, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "Lucky_Cookie02", cnt = 30, hour = 0, onair = false, guid = false, probability=150};	},
    name = This will decide if item is random or you must get it once you open the box.

    If you set this value to "must" the item will always drop from the box
    If
    you set this value to "random1" or "random2" or "random3" you'll get
    only 1 item from this group, the probability percent of the item is
    calculated by the "probability" number of this item on this group
    divided by the sum of all items in "probability" option of this group
    multiplied by 100.

    For example you can setup a box that will always give 10 items in
    must, and 1 item in random1, and 1 item in random2, and 1 items in
    random3
     
    item = This is the DB_Name of the item that might drop from the box.

     
    cnt = This is where babies are made, it can be also used as an insult by sexists... oops sorry! x_x
    What I mean is this is the number of items you will get from successful drop from the box.

     
    hour = This will decide for how long the item will remain in game before it vanish, be it consumable or equipment.
    This value is in hours, so if you want to rent an item for 1 week you set this as 168 hours.

    Set it to 0 so the item will stay permanently after successful drop.
     
    onair
    = If set as true you'll get an announcement with the character name if
    s/he gets a successful drop of the item from the box.

    set it as false and nothing will happen.
     
    guid = This will put the character name on the item once it successfully drop from the box.
    set it to false to ignore this feature.

     
    probability = This is the probability value of the
    item drop from the group if the "name" value is set as "random" or
    "random1" or "random2" or "random3", and is calculated as the current
    item probability value divided by the total value of the probability of
    this group.
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