Jump to content

hemagx

Core Developers
  • Content Count

    248
  • Joined

  • Days Won

    10

Posts posted by hemagx


  1. ex.

    	["Dady_Scroll"] =	{	{name = "random1", item = "Odin's_Blessing", cnt = 1, hour = 0, onair = false, guid = false, probability= 5};	{name = "random1", item = "Valkyrja's_Shield", cnt = 1, hour = 0, onair = false, guid = false, probability=1};	{name = "random1", item = "Yggdrasilberry", cnt = 10, hour = 0, onair = false, guid = false, probability=150};	{name = "random1", item = "Daydric_Card", cnt = 1, hour = 0, onair = false, guid = false, probability=5};	{name = "random1", item = "Fricca_Circlet", cnt = 1, hour = 0, onair = false, guid = false, probability=1};	{name = "random1", item = "Secret_Medicine", cnt = 1, hour = 0, onair = false, guid = false, probability=2};	{name = "random1", item = "Tyr's_Blessing", cnt = 30, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "HE_Battle_Manual", cnt = 10, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "Valkyrie_Feather_Band", cnt = 1, hour = 0, onair = false, guid = false, probability=20};	{name = "random1", item = "Isilla_Card", cnt = 1, hour = 0, onair = false, guid = false, probability=1};	{name = "random1", item = "Spark_Candy", cnt = 10, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "Darkness_Helm", cnt = 1, hour = 0, onair = false, guid = false, probability=20};	{name = "random1", item = "Guyak_Pudding", cnt = 10, hour = 0, onair = false, guid = false, probability=120};	{name = "random1", item = "Token_Of_Siegfried_Box", cnt = 1, hour = 0, onair = false, guid = false, probability=120};	{name = "random1", item = "Regeneration_Box10", cnt = 1, hour = 0, onair = false, guid = false, probability=100};	{name = "random1", item = "Lucky_Cookie02", cnt = 30, hour = 0, onair = false, guid = false, probability=150};	},
    name = This will decide if item is random or you must get it once you open the box.

    If you set this value to "must" the item will always drop from the box
    If
    you set this value to "random1" or "random2" or "random3" you'll get
    only 1 item from this group, the probability percent of the item is
    calculated by the "probability" number of this item on this group
    divided by the sum of all items in "probability" option of this group
    multiplied by 100.

    For example you can setup a box that will always give 10 items in
    must, and 1 item in random1, and 1 item in random2, and 1 items in
    random3
     
    item = This is the DB_Name of the item that might drop from the box.

     
    cnt = This is where babies are made, it can be also used as an insult by sexists... oops sorry! x_x
    What I mean is this is the number of items you will get from successful drop from the box.

     
    hour = This will decide for how long the item will remain in game before it vanish, be it consumable or equipment.
    This value is in hours, so if you want to rent an item for 1 week you set this as 168 hours.

    Set it to 0 so the item will stay permanently after successful drop.
     
    onair
    = If set as true you'll get an announcement with the character name if
    s/he gets a successful drop of the item from the box.

    set it as false and nothing will happen.
     
    guid = This will put the character name on the item once it successfully drop from the box.
    set it to false to ignore this feature.

     
    probability = This is the probability value of the
    item drop from the group if the "name" value is set as "random" or
    "random1" or "random2" or "random3", and is calculated as the current
    item probability value divided by the total value of the probability of
    this group.

  2. i hope hercules team make inter server so we can easy make multi map server and less lag for some maps like WoE

     

    for who don't know what's inter server it's server used in AEGIS ( Click here for more info ) ( For more info about inter server )

    inter server is made to make connection between zone servers ( map servers ) in AEGIS

     

     

    Inter Server Responsible for Guild Siege, Guild Chat, Private Message and synchronization between servers
     
    what's the good about multi map server ? .
     
    Well when you have a big server and more than 2000+ online there's more chance to get lag in the maps that have a lot of players
    like WoE maps when WoE started blah so you can make a new map server only for WoE to make players have better gameing time and no chance for lag blah ,,,
     
    thx to listen for me :D
    sorry for bad english :D
     
     
     
     
     
     

  3. LOL :)

    make sure when diff your client

    don't use Arial on all lang type ^^"

    and use lang type 19 :P

     

    Notice : Never ever make your players use Tahadi Client @@ sucks and you will get a lot of problems xD

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.