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Posts posted by hemagx
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Sorry, this was dead a long time ago, the service topic for it was removed as well.
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There's no point at all of doing that, it was designed this way to save memory that would happen due to any waste in IDs (which is an usual act from Gravity), not only it saves memory it also reduce the time spent in looping the status changes.
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It has been released already in services sections :3
* Feel free to close this topic
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12 minutes ago, Daegaladh said:Is the player name coloring mod a server-side only mod? ._.
Nope, it's server side and client side.
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10 hours ago, Haikenz said:Where can I find this?
Keep watching the topic to know when It's available.
On 8/18/2017 at 6:47 AM, Hirist said:Link from NovaRO: https://novaragnarok.com/download/maps_gray.rar
I readed another server, client can use /command to toggle gray map.
Or... my memory is mistaken.
I was kinda busy, but I kinda "made my own" messy version of this command. will update the topic after i finish re-write the whole thing.
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44 minutes ago, Hirist said:Can we change aura and switch between gray map and normal ?
Aura is pretty much possible, however gray maps, I guess we can do it, could you please upload a set example of those maps and send it to me?
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On 8/12/2017 at 4:18 AM, Hirist said:Wait for it.
That is what i need. Hope will be released soon
Reduce your waiting time by suggesting new features
the modification will be released as whole and one paid pack, so we need more things to put it inside!
* NEW UPDATE *
I'm little bit slow in adding new features because I'm re-writing the core of my system, however we have two new things.
- Item Name Coloring
- Messages Timestamp "inspired by Project Chaos RO (nachtwolke.ai4rei.com)"
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Hello! ~
* Introduction
RO Hooks is a paid project, which will allow a set of custom abilities to your client, such as player name coloring, server side GM sprite and such; It is is meant to be a way to edit this old dead game client to add things either improving player's experience or giving the ability to have new of content or to give your players something special.
* What do we have currently
- GM Clothes and Robot Clothes controller server side (Robot Clothes is a Special Event Sprite)
- Player Name coloring (Server-side)
- Item Name Coloring (Client-Side)
- Messages Timestamp "inspired by Project Chaos RO (nachtwolke.ai4rei.com)"
- More to come
* Pictures
- GM and Robot Clothes
- Name Coloring
- Colorizing Item Names (Configure client side, could be applied to any kind of items)
* Which Clients are supported?
Pretty much anything 2012-04 and onward, older clients are also supported upon request.
* Is there anything more? when is this supposed to be release? And can we suggest something?
There's still other futures which will be announced soon, I'm pretty much working everyday to find something newer.
It will be released as soon as we have enough set of custom futures, also any suggestions for features is more than welcome, as soon as anything new finished i will announce it here. Also as soon as it's ready for sell I will get a Paid Service topic.
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Pst this may help too: http://web.archive.org/web/20080827220329/http://ro.doddlercon.com/wiki/
lucasavilez reacted to this -
This errors occurs only when servers ain't in sync, please make sure you recompiled all three servers.
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This issue happens when trying to access a memory already freed.
however at this line i can't find any memory calls in clean hercules on this line so you probably have customized thing.
and finally, we need the script or someway to reproduce this issue..
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This is not a packet obfuscation issue, you will see a packet error if it was.
probably some bad network configure.
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Configure your server with epoll enbabled
./configure --enable_epoll
That should do the trick, make sure to rebuild the server.
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Small update, i actually delayed it and not fully dropped
i should be working on it again as soon as my next PR is ready (in 2 ~ 3 day)
Duh, s'bout time! I asked you 3 weeks ago for it and you said you'd "work on it" :/
>... No promise here, but we also try to make the clan quests included in the initial commit. As said, these are plans we have and hopefully reach soon
+1 I'm looking forward for this
Yea so ? uhm
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Small update, i actually delayed it and not fully dropped
i should be working on it again as soon as my next PR is ready (in 2 ~ 3 day)
evilpuncker and Legend reacted to this -
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I did not bother read iRO Wiki it's full of bullshit usually.
and as explained above it's Aegis vs Hercules.
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Comparing Hercules Formula against Aegis they both gives same results
------------ Aegis ------------
Stat: 1, needed points: 2
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----------- Hercules -----------
Stat: 1, needed points: 2
Stat: 2, needed points: 2
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I would suggest to make MariaDB as the database softwear here instead of regular mysql, it proved to have greater performance.
evilpuncker reacted to this -
She is pretty nice person, would really do the job as how you wish it will be like <3
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I tried to fix it by myself but no success
this plugin is so awesome
You're lucky that i'm facing serious issue right now and i can't continue what i'm working on.
Gonna work on this plugin now
glad to hear that <3
got few issue, gonna delay it...(hears someone crying in the corner)..
evilpuncker reacted to this -
Please update your visual studio, it's sense less to use 6 years old compiler.
- For an overview of supported OSes and compilers, please see the wiki page https://github.com/HerculesWS/Hercules/wiki/Supported-Platforms
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Hello,
the default for most linux distro is 1024, it would be better if you can give screenshots with any error/warning that explains the issue. or you can enable epoll
How to make MATK = 1 in status_calc_pc_ ?
in Plugin Support
Posted · Edited by hemagx
Well I've done few changes to this, I used same method as @AnnieRuru but as a plugin, first hercules provides us with the amazing status->pc_calc_additional which is meant for plugins, it's placed right after Equipment parse so it would not overwrite the value the plugin set, and then the plugin set the matk rate to 0, and tada!
I've also changed map check to check the id of the map instead, this is simpler, faster and also allowed a run time check for if you accidentally put a wrong map name (check server_online function), and it's tested :3 works as charm!