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Posts posted by rans
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I see the patch being "successful" for 2018 clients but im not so sure about if its already fixed because last month i tried 2017 clients with enable 64k but after 30+ hstyle in-game will randomly crash. I dont really know how to exactly reproduce but it just happen randomly.
anyone here already tried the patch in newer clients? -
Hi,
Im not really familiar with Git or i mean im newbie.
I just want to know how could I create my own repository of hercules but will still get update from the main repository of hercules when i git pull?
if you could elaborate of what and how to do it specifically it would be very appreciated. thank you! -
13 hours ago, lllaaazzz said:looks good to me,
rotates as it should on my server or im completely mistaken
try comparing it with a default npc and slowly rotate it. there is a offset where the custom added will face direction quicker than it should be.
just like in the photo i posted. -
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1 hour ago, lllaaazzz said:did you add them all to your act editor the same way as a poring?
its usually
down , bottom left is facing left
bottomr right , right is facing right
left, left top left is the back facing left
and top right, top is back facing right
the poring is a default one and the bascojin i downloaded. i've also encountered this problem to other custom npc from the download section.
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This duplicate npc (the bascojin and poring) is facing the same direction in the script (4) but if you rotate camera there is a small offset. the custom added npc will switch face faster than the normal.
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10 minutes ago, 4144 said:First way put plugin names what you want to compiler into MYPLUGINS env var
MYPLUGINS="sample mapcache" make plugins
Second way assign plugin names inside src/plugins/Makefile.in into variable MYPLUGINS names what you want
replace
MYPLUGINS := $(MYPLUGINS)
to
MYPLUGINS := $(MYPLUGINS) sample mapcache
then run
make clean ./configure make
Thanks!
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wondering if anyone has 2018 version for this?
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I'm a little bit confuse on this
How can i use the env MYPLUGINS?
all the guides about adding plugin uses the MYPLUGIN =
I'm just curious. thank you -
Cleaned up my browser so i forgot that hercules change their domain long time ago from hercules.ws to herc.ws
but when i tried to use hercules.ws it redirected me to rathena lol -
On 9/2/2018 at 8:34 PM, Dastgir said:Which Client are you using?
If you notice, theres client_year variable on top, change that.
hello, its seems that when my spritefile name has "_" in the converted iteminfo it's translated into space. is it normal? or there is a settings also for that?
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4 hours ago, Dastgir said:Which Client are you using?
If you notice, theres client_year variable on top, change that.
I ddnt notice that.
thanks i change it to 2016 -
I use the tool mergeidnum.bat to convert my idnum into iteminfo
but after it i'm getting this 7th argument is must number error.
i've attached my iteminfo.lub -
3 hours ago, Dastgir said:Download that and save to your grf.
You might have used @bodystyle atcommand which changed your appearance.
Thanks!
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i did try to add a dummy sprite to that missing file. and it seems to be a job sprite. but when i try to change to another job it resulted to another missing file error.
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Just now, Dastgir said:Probably re-read the last sentence?
You might have unknowingly used body style command or npc or UI, and changed to other style, so it's been saved, so when you login again, it tries to use that body style and it cannot be found.
Surely on other emulator you are trying, they might not be pointing to same database, so for them, it's normal character with no body style attached to them.
Sorry i'm not really getting what your trying to explain to me.
but a few test i've already done is to use other account/ create new account
reset the setup.exe
and use other client folder using hercules too but different server just trying to connect with clientinfo.xml
all the same result for just this one trunk. but on the older trunk it works just fine. -
1 hour ago, Dastgir said:It clearly states that it's missing some file.
It isn't server side error, rather it's client side error. You should probably check your client setup.
You might have body style saved and those files aren't present in your client.
I did check and its missing a file but the thing is the same client side works on rathena. or older version of hercules.
i'm not so sure why is the job sprite suddenly require to be inside of "costume_1" folder and have _1 on their ending name.
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Usually i can setup a hercules server a few months ago
now i tried the same method i used to and it seems i'm getting errorResource File Loading fail Àΰ£Á·\¸öÅë\³²\costume_1\Ãʺ¸ÀÚ_³²_1.act sprite\Àΰ£Á·\¸öÅë\³²\costume_1\Ãʺ¸ÀÚ_³²_1.act
this sprite is the job sprite. i'm not so sure why it's happening i tried switching between clients (2015 and 2016 clients) but the same result. tried different version of nemo.
then i tried setting up rAthena server using the same Client side. and it works just fine. no error
I'm using latest herc and Rathena (as of today) to do the testing.
Thanks in advance!
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hi,
i had this issue back years ago, it has something to do with exp or atcommand i don't really remember.
have you check for map-server error / warning message during startup of your server? -
Try to let your player wear undead property
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1 hour ago, Myriad said:What are you trying to achieve? I don't quite understand.
Hi thanks for taking notice of my post.
I wanted to edit the content of skill.c whereif (temp == AS_SONICBLOW) pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding. type = CAST_GROUND;
change into
if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding. type = CAST_GROUND;
but using a plugin instead of directly editing the file. -
Hi is it possible to make a plugin for continues sonic blow?
I don't really want to edit my src using this method:
if (temp == AS_SONICBLOW) pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding. type = CAST_GROUND;
to
if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding. type = CAST_GROUND;
because i regularly update my trunk with the latest version of hercules. so I was thinking of using a plugin but i really don't know how to make a plugin.
Thanks! -
Welcome!
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If you guys don't have gepard, You can use Rocred. it generates mac id which you can use in your script.
Custom Robe Sprite 2018-04-18bRagexeRE
in Client-Side Support
Posted
So all my custom robe sprite went missing (in-game view) but on alt+q and character select it shows.
spriterobename.lub
spriterobeid.lub
but all default sprite robes seems to be working fine. only the custom have problem. is there added steps in adding sprite robes?