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rans

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Posts posted by rans


  1. Hi,
    Im not really familiar with Git or i mean im newbie.
    I just want to know how could I create my own repository of hercules but will still get update from the main repository of hercules when i git pull? 
    if you could elaborate of what and how to do it specifically it would be very appreciated. thank you!


  2. 13 hours ago, lllaaazzz said:

    looks good to me, 

    rotates as it should on my server or im completely mistaken :P

    try comparing it with a default npc and slowly rotate it. there is a offset where the custom added will face direction quicker than it should be.
    just like in the photo i posted.


  3. 1 hour ago, lllaaazzz said:

    did you add them all to your act editor the same way as a poring? 

     

    its usually

    down , bottom left is facing left

    bottomr right , right is facing right

    left, left top left is the back facing left

    and top right, top is back facing right

    the poring is a default one and the bascojin i downloaded. i've also encountered this problem to other custom npc from the download section.


  4. 10 minutes ago, 4144 said:

    First way put plugin names what you want to compiler into MYPLUGINS env var

    
    MYPLUGINS="sample mapcache" make plugins

     

    Second way assign plugin names inside src/plugins/Makefile.in into variable MYPLUGINS names what you want

    replace

    
    MYPLUGINS := $(MYPLUGINS)

    to

    
    MYPLUGINS := $(MYPLUGINS) sample mapcache

    then run

    
    make clean
    ./configure
    make

     

    Thanks!


  5. Cleaned up my browser so i forgot that hercules change their domain long time ago from hercules.ws to herc.ws
    but when i tried to use hercules.ws it redirected me to rathena lol 


  6. Just now, Dastgir said:

    Probably re-read the last sentence?

    You might have unknowingly used body style command or npc or UI, and changed to other style, so it's been saved, so when you login again, it tries to use that body style and it cannot be found.

    Surely on other emulator you are trying, they might not be pointing to same database, so for them, it's normal character with no body style attached to them.

     

    Sorry i'm not really getting what your trying to explain to me.
    but a few test i've already done is to use other account/ create new account
    reset the setup.exe
    and use other client folder using hercules too but different server just trying to connect with clientinfo.xml
    all the same result for just this one trunk. but on the older trunk it works just fine.


  7. 1 hour ago, Dastgir said:

    It clearly states that it's missing some file.

    It isn't server side error, rather it's client side error. You should probably check your client setup.

    You might have body style saved and those files aren't present in your client.

    I did check and its missing a file but the thing is the same client side works on rathena. or older version of hercules.
    i'm not so sure why is the job sprite suddenly require to be inside of "costume_1" folder and have _1 on their ending name.
     


  8. Usually i can setup a hercules server a few months ago
    now i tried the same method i used to and it seems i'm getting error

    Resource File Loading fail
    Àΰ£Á·\¸öÅë\³²\costume_1\Ãʺ¸ÀÚ_³²_1.act
    sprite\Àΰ£Á·\¸öÅë\³²\costume_1\Ãʺ¸ÀÚ_³²_1.act

    this sprite is the job sprite. i'm not so sure why it's happening i tried switching between clients (2015 and 2016 clients) but the same result. tried different version of nemo.
    then i tried setting up rAthena server using the same Client side. and it works just fine. no error

    I'm using latest herc and Rathena (as of today) to do the testing.

    Thanks in advance!
     


  9. 1 hour ago, Myriad said:

    What are you trying to achieve? I don't quite understand.

    Hi thanks for taking notice of my post.
    I wanted to edit the content of skill.c where 

    if (temp == AS_SONICBLOW)
                    pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
    else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
                    type = CAST_GROUND;

    change into 
     

    if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
                    type = CAST_GROUND;


    but using a plugin instead of directly editing the file.


  10. Hi is it possible to make a plugin for continues sonic blow?
    I don't really want to edit my src using this method:

     

    if (temp == AS_SONICBLOW)
                    pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
    else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
                    type = CAST_GROUND;

    to
     

    if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
                    type = CAST_GROUND;


    because i regularly update my trunk with the latest version of hercules. so I was thinking of using a plugin but i really don't know how to make a plugin.

    Thanks!

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