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Posts posted by rans
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Chemical protection skills don't remove the divest statuses, they prevent them.
I remember it also removes it when u buff your self with protection.
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Hi,
i just tested out the newest herc.
and it seems that u cant remove the "strip" using full chemical protection? -
Hi guys,
I have a pre-renewal server and currently using 2012-04-10
is it good to use 2016 clients for a pre-re or should i just stick to 2012-04-10?
Thanks -
bmp
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Hi guys,
So i use the Rocred + last mac patch to record the last mac to sql.
what i want to happen is when entering a map (for example geffen) i want to kick all dual client (Dual client will be Determined with last ip address AND last mac address.)
and also i wanted to put a Max of 2 clients only (for the whole server) probably a OnPCloginEvent script will do but i am no good when it comes to Sql scripts. Thank you.
Found this Script in rA forum but it does not check for the last ip. it only check for last mac. anyone can edit it? thanks
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What timings? It doesn't effect anything other scripts I would believe. Just a security measurement
OnMinute06: if(gettime(3) % 2) end;
I believe this is the part where the ds will automatically start.
i tried to change the Time of start. but sometimes it would not start. because of
if(gettime(3) % 2) end;
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@@Alexandria rocred is not an updater, but a login tool
@Topic
Updated it to the latest Hercules source code (as of the date of this post) and changed patch format to Git compliant, and added some mirrors.
Its confusing me. is this working or no? the First line of this topic is "it is not working"
please edit if its working now. TY
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Hi @Dastgir, i hope you will have time to update plugins specially the Extended vending system (with the battleconf issue ) ty
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Thanks!
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File Name: Devil's Square Nightmare-Mode (@editds, @disableds, @repeatds!)
File Submitter: Aeromesi
File Submitted: 28 Jul 2016
File Category: Events & Games
Devil Square [Nightmare-Mode]
(Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)=============================================================================================================
Description:
In this version of Devil's Square, once the amount of players have joined, that's it.
You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
If no players enter in the timeframe, it will cancel out the event.
Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.=============================================================================================================
Difference in Type 2:
Description:
In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
New Additions to Revision 5 (For Type 1 And Type 2):
Created commands:
@disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
@repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
@editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
Made the script to be flexible and totally configurable!
Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
NOTE: Not every Treasure Chest is the same either!
hi i found some bugs on your script
1. i used @killmonster and round 2 began but there isnt a single monster around
2. The time is isn't on minutes.
The monster is spawn not only on the center side. try looking at the side (use the portals)
@Aeromesi Hi, i don't understand the
if(gettime(3) % 2) end;
what does it do? I'm tempted to removed this cause it screw my timings. but i think its important? can you tell what is the use of that?
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Hi there is there a script that will drain SP of enemy? for example when attacking you drain enemy sp by 30 each attack?
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Probably you would just use like this
sc_start SC_PROTECTWEAPON,360000,5; ....SC_PROTECTSHIELDSC_PROTECTARMORSC_PROTECTHELM -
great script! thanks for the release
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!checkcell(.map$,.@x,.@y,cell_chkpass)
is the one making error with infinity loop sometimes. -
its great since it focus only on Ragnarok -no other games (making it confusing sometimes)
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When you set it on a small map like jupe_ele. there is a big chance that the script will run in infinity loop.
hope the author fix it. -
Can anyone improvised this? to make everyone online in guild receive a reward?
If the koe ends and you are outside (for example you just died) you won't get any reward. -
replace this code
// Nothing stripped. if (sd && !rate) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
to
// Nothing stripped. if (sd && !rate){ int item_id = 7139; // Glistening Coat int ii; ARR_FIND(0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id); if (ii < MAX_INVENTORY) { pc->delitem(sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); } clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); }
This script of yours is not from dastgir's Plugin
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Hi guys,
I'm using Dastgir's Plugin (https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/fcp_bypass.c)
It works fine but anyone can help me edit the script.
what i wanted is everytime i attempt to single strip. Glistening coat will be consume. (Current effect is it will only be consume if the strip is successful)
ThanksNVM solved
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Thank you
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wait
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HI Dastgir, just wanted to ask if you have any plans continuing the project of BG 2.0 (the bg like from eamod) ?
it seems the get last mac isn't working
http://imgur.com/a/Mm7wu -
Hi, my server just crash any possible reason? i'm using latest git ver.
the only error i see in map-server before the crash is this[Error]: skill.c:12179: 'bst' in function `skill_unit_onplace_timer' [Error]: ./map-server(assert_report+0x78) [0x82855b8] [Error]: ./map-server(skill_unit_onplace_timer+0x440) [0x81fe6e0] [Error]: ./map-server(skill_unit_timer_sub_onplace+0xae) [0x820853e] [Error]: ./map-server() [0x8143db6] [Error]: ./map-server(map_foreachinshootrange+0x34) [0x814d194] [Error]: ./map-server(skill_unit_timer_sub+0x28a) [0x820c81a] [Error]: ./map-server() [0x827c682] [Error]: ./map-server() [0x827bf23] [Error]: ./map-server(skill_unit_timer+0x3e) [0x820864e] [Error]: ./map-server(do_timer+0x276) [0x8289cf6] [Error]: --- end nullpo info ----------------------------------------
FCP debuff Strip
in Source Requests
Posted
Anyone can help me making the Strip remove by FCP buff?
I mean the current effect now is FCP only prevents u from being Strip, what i want is it'l be also Remove the Strip if buff on to you.
Thanks