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rans

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Posts posted by rans


  1. just wondering if how to change the item position from lower to mid?  i tried changig the loc to 512 but i cant wear the item. Need help pls. Thanks! :)

    After changing its position you need to atleast warp or @refresh or Recon in order to wear them. or else it will say "You can't put this item on".


  2. Directly editing the battle conf variables from plugin is suggested until I get time to update all plugins at once.

    Hi dastgir i was trying to do that but i am not sure for extended vending system if which to edit inside the file

     

    edit i've just re

    d your comment on other post


  3.  

    Okay another bug to this script

    Its not sync with the Actual Guild skill

     

    If your cast was interrupted for example someone attacked you or u cancelled it (pub) the script timer still run and does not cancel so with would not be sync with the actual guild skill.

     

    So how will you able to sync it with the actual guild skill?

    idk? i ddnt use this cause it has a bug and the author is not active


  4. Okay another bug to this script
    Its not sync with the Actual Guild skill

    If your cast was interrupted for example someone attacked you or u cancelled it (pub) the script timer still run and does not cancel so with would not be sync with the actual guild skill.
     


  5.  

     

     

    Please update the hit-delay to latest hercules

    
    

     

    Im experiencing bug with the hit-delay when you die and go to save point is not work and you still in 5 seconds delay.

     

    I believe that is normal is the normal behavior even in the first version of hit-delay plugin?


  6. Okay i found solution to make it work

    needed to change dx and dy into px and py

    while (checkcell(.@m$[.@i],.@px=rand(.@min_x, .@max_x),.@py=rand(.@min_y , .@max_y), cell_chknopass));
    	makeitem .@dropitemid,1,.@m$,.@px,.@py;
    

     

    -	script	test1235678	FAKE_NPC,{
    end;
    OnInit:
    	bindatcmd "flooritem", strnpcinfo(0)+"::OnFI", 60,90;
    	end;
    OnFI:
    	.@hditemid = atoi(.@atcmd_parameters$[0]);
    	.@damount = atoi(.@atcmd_parameters$[1]);
    
    if ( !.@damount ) {
    	message strcharinfo(0), "@flooritem <Itemid or itemname> <amount>";
    	end;
    	}
    if ( .@damount < 0 ) {
    	message strcharinfo(0), "@flooritem -> Invalid amount";
    	end;
    	}
    if ( getitemname(.@hditemid) == "null" && !searchitem(.@temp[0],.@atcmd_parameters$[0]) ) {
    	message strcharinfo(0), "@flooritem -> Invalid Item ID";
    	end;
    	}
    if(.@temp[0])		.@dropitemid = .@temp[0];
    	else
    .@dropitemid = .@hditemid;	.@r = (sqrt(.@damount) > 16 ? 16 :sqrt(.@damount));
    
    	getmapxy(.@m$,.@px,.@py,0);
    	.@min_x =((.@px-.@r) < 1?1:(.@px-.@r));
    	.@max_x =((.@px+.@r) > 512 ? 512:(.@px+.@r));
    	.@min_y =((.@py-.@r) < 1?1:(.@py-.@r));
    	.@max_y =((.@py+.@r) > 512 ? 512:(.@py+.@r));
    	freeloop(1);
    	for(.@j=0;.@j< .@damount;.@j++) {
    	while (checkcell(.@m$[.@i],.@px=rand(.@min_x, .@max_x),.@py=rand(.@min_y , .@max_y), cell_chknopass));
    	makeitem .@dropitemid,1,.@m$,.@px,.@py;
    	}
    	freeloop(0);
    	end;
    
    }
    

  7. Temporary solution:

     

    -	script	dfdfdfd	-1,{OnPCLogoutEvent:	if (strcharinfo(PC_NAME) == getguildmaster(getcharid(2))) {		atcommand "@cddebug reset";	}	end;}

    it gives me this error

     

    ec_zpsl9p3cvrx.jpg

    Its because WOE is not running?

     

    How about making the temporary solution Check if its woe before proceeding to  "@cddebug reset";


  8.  

     

    ohh i see. is there any way on how to prevent that from happening? @@Dastgir @@AnnieRuru

    If want cooldown to not end upon logout, use this http://upaste.me/0812a8

     

    How to make it so that instead of displaying "Skill Failed, Emergency Call still in Cool Down"; you'll display the time remaining before you can cast emergency call again? ex. ("Cool down still active for 3 minutes 29 seconds") 

     

    This will be a very helpful command with a time notifier. Thanks

     

    Hi there,

    You may want to change this line

    set .Ecall_Delay,10; //Do not change this

    into

    set .Ecall_Delay,5; //Do not change this

    I believe this is the Casting time (ecall casting time is 5seconds only)

     

    and then go to the //Check Cool Down

    make make it something like this

     

    //Check Cool Down
        if( ( getguildmasterid( getcharid(2) ) == getcharid(0) ) &&
            ( Ecall_Delay > gettimetick(2) ) ){
             set .last,  Ecall_Delay - gettimetick(2);
                    set .@min,  .last % (24*60*60) % (60*60) / (60);
                    set .@sec,  .last % (24*60*60) % (60*60) % (60);
            message strcharinfo(0),"Skill Failed, Emergency Call still in Cool Down";
            message strcharinfo(0),"Wait for "+.@min+" minutes "+.@sec+" seconds";
            end;
        }

     

    Goodluck ^_^


  9. Sorry for bumping this old topic, i am having a trouble about this, i added a mp3 file on BGM Folder 1001.mp3 ( also tried removing .mp3 ) to be exact and when i try it via npc or @radio it does remove the prontera bgm but this does not plays the music. Am i doing it right or this does not support new revisions of Hercules. Didn't touched the script at all. I am using 2014 Client. Thanks in advance~ 

     

    EDIT: Somehow i got some mp3 file working. NOTE: Not all mp3 can be played. I'll look further about this mp3 issue.

    Yes even in normal BGM. 

    I often encounter this case when i download mp3 and make it bgm.

    in this case i convert the old mp3 format into new mp3(Don't know what is the diffrence really) using some software.


  10. Hi i tried to put an npc path on the conf but it does not work. even for "all" 
    here is a screenshots. (This version was only clone yesterday 9/11/2016)

    #1 - conf
    http://i.imgur.com/gZk5aJN.png

     

    #2 - console
    http://i.imgur.com/H7eJCtx.png

     

    #3 - Ingame
    http://i.imgur.com/eNIw1zI.png


    I noticed an error on console when reloading
    [Error] db_put: attempted to use non-allowed NULL data for db allocated at map.c:4139

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