Hadeszeus
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Everything posted by Hadeszeus
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Ahh binago na po pala ito sa latest na client? Kasi dun sa nilalaruan ko na PS. Black lang mga item pag basag lang red.. Thank you sa paglinaw.
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Sorry Sir Mhalicot. Bale kasi po diba pag disable yung //#define RENEWAL_CAST NO CAST na sya pag 180dex (ito ung sinet kung DEX to no cast) Ang scenario kasi is pag naka BERZEBUB na dalawa rereduce nya ung VARIABLE CAST TIME to 60%. If that's correct. I can cast a 15secs SKILL (e.g STORM GUST) with reduce variable casting time to 60% which is equivalent to 15*.60 = 9sec Now Storm Gust will cast in 6 seconds without DEX. And still you need 180dex to NO CAST. I'm expecting na yung Variable Cast Time ay iba sa Cast Time. While Cast time affects DEX stats and Variable only affects the total CAST TIME of a skill pero di na aapektuhan yung DEX. Ang gusto ko sanang mangyari is. Pag naka Berzebub rereduce nya yung cast time nung usage ng DEX. To compute. 180dex to no cast 180*.60= 108 meaning 72DEX nalang ang need mo to NO CAST if you're wearing 2 BERZEBUB.
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I'm sorry confusing yung description ko. I mean yung Text ng mga items iba ang kulay. dpat black lng eh..
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R> npc that convert pods to cash / cash to pods / pcoin
Hadeszeus replied to HisokaMachi's question in Script Requests
In this script, there are 2 items that NPC will accept? the only difference is the amount of cash reward? -
Hi Pan, just want to ask if the reward will go directly to players inventory? or I still need to create NPC to call the script you made.
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Extended Vending System UPDATED rev14395! by Lilith
Hadeszeus replied to quesoph's topic in Source Releases
I'm longing for this also. +1 Jezu -
Iba na siguro ung mga variable luma na nga eh.. Big Sigh!
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Anong file yung titignan para maayos ko yung prefix ng items? For example: Yung Thanatos wlang penetration pag nilalagay sa weapon. Same with other items
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San po babaguhin yung kulay ng mga items? Iba iba kasi yung kulay gusto ko sna balik sa default.
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Di gumagana yung bonus bVariableCast,x; I tried bonus bVariableCast,-3250;
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Naka disable naman po..
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Bakit ganun ang nirereduce lng ng bVariableCastrate yung TIME TO CAST in second pero ung casting time hindi... For example yung STORM GUST pag cast mo with 2x Berze <" bonus bVariableCastrate,-30; "> kahit wala kang DEX rereduce nya sa 7 seconds yung casting. if my DEX ka naman halimbawa 120 DEX casting time mo is 3 seconds ang gagawin ng bVariableCastrate na 60% rereduce nya ng 1.8secs (3sec.*.60). dapat no cast na un eh... k
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Confirm ko lang po. Yung berzebub kasi sa renewal VARIABLE CAST TIME ang ni rereduce. Pag pinalitan ko ng script ng reduce casting di gumagana? <" bonus bCastrate,-30; "> Thanks!
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https://github.com/HerculesWS/FluxCP/blob/master/data/npc/DonationNPC.txt Thank you!
- 206 replies
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- control panel
- flux
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Where can I find the NPC for Redeeming bought items?
- 206 replies
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- control panel
- flux
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Okay after 2hours atang isa isahin ko ang pag update kada lines dahil nag eerror pag auto diff. ito ang error ko. I already double checked the errors pero tama nman sa script nya.. Sa bagong vending system ba hindi pwede itong script na pwede ka bumili/benta ng item using cash? Thanks! 1> login-server.vcxproj -> E:Ragnarok Server DevelopmentHerculesvcproj-10..login-server.exe3>e:ragnarok server developmentherculessrcmapclif.c(12842): warning C4013: 'itemdb_exists' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapclif.c(12842): warning C4047: 'initializing' : 'item_data *' differs in levels of indirection from 'int'3> duel.c3>e:ragnarok server developmentherculessrcmapclif.c(17364): warning C4047: '=' : 'item_data *' differs in levels of indirection from 'int'4> Creating library ..char-server.lib and object ..char-server.exp3>e:ragnarok server developmentherculessrcmapitemdb.c(1410): error C2143: syntax error : missing ';' before 'type'3>e:ragnarok server developmentherculessrcmapitemdb.c(1413): error C2143: syntax error : missing ';' before 'type'3>e:ragnarok server developmentherculessrcmapitemdb.c(1415): error C2065: 'nameid' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1415): error C2065: 'fields' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1415): error C2109: subscript requires array or pointer type3>e:ragnarok server developmentherculessrcmapitemdb.c(1415): error C2198: 'atoi' : too few arguments for call3>e:ragnarok server developmentherculessrcmapitemdb.c(1417): error C2065: 'id' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1417): error C2065: 'nameid' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1417): warning C4047: '=' : 'int' differs in levels of indirection from 'item_data *'3>e:ragnarok server developmentherculessrcmapitemdb.c(1417): warning C4047: '==' : 'int' differs in levels of indirection from 'void *'3>e:ragnarok server developmentherculessrcmapitemdb.c(1419): error C2065: 'nameid' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1420): warning C4098: 'itemdb_read_combos' : 'void' function returning a value3>e:ragnarok server developmentherculessrcmapitemdb.c(1423): error C2065: 'id' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1423): error C2223: left of '->type' must point to struct/union3>e:ragnarok server developmentherculessrcmapitemdb.c(1423): error C2065: 'id' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1423): error C2223: left of '->type' must point to struct/union3>e:ragnarok server developmentherculessrcmapitemdb.c(1425): error C2065: 'nameid' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1426): warning C4098: 'itemdb_read_combos' : 'void' function returning a value3>e:ragnarok server developmentherculessrcmapitemdb.c(1429): error C2065: 'current' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1429): error C2065: 'nameid' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(1431): warning C4098: 'itemdb_read_combos' : 'void' function returning a value3>e:ragnarok server developmentherculessrcmapitemdb.c(1435): error C2059: syntax error : 'while'3>e:ragnarok server developmentherculessrcmapitemdb.c(1553): error C2143: syntax error : missing ')' before 'string'3>e:ragnarok server developmentherculessrcmapitemdb.c(1553): error C2143: syntax error : missing '{' before 'string'3>e:ragnarok server developmentherculessrcmapitemdb.c(1553): error C2059: syntax error : '<Unknown>'3>e:ragnarok server developmentherculessrcmapitemdb.c(1553): error C2059: syntax error : ')'3>e:ragnarok server developmentherculessrcmapitemdb.c(1555): error C2059: syntax error : 'return'3>e:ragnarok server developmentherculessrcmapitemdb.c(1556): error C2059: syntax error : '}'3>e:ragnarok server developmentherculessrcmapitemdb.c(2095): error C2065: 'db_path' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(2095): warning C4047: 'function' : 'const char *' differs in levels of indirection from 'int'3>e:ragnarok server developmentherculessrcmapitemdb.c(2095): warning C4024: 'function through pointer' : different types for formal and actual parameter 13>e:ragnarok server developmentherculessrcmapitemdb.c(2095): error C2065: 'itemdb_read_vending' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(2095): warning C4047: 'function' : 'bool (__cdecl *)(char **,int,int)' differs in levels of indirection from 'int *'3>e:ragnarok server developmentherculessrcmapitemdb.c(2095): warning C4024: 'function through pointer' : different types for formal and actual parameter 73>e:ragnarok server developmentherculessrcmapitemdb.c(2370): error C2065: 'itemdb_gendercheck' : undeclared identifier3>e:ragnarok server developmentherculessrcmapitemdb.c(2370): warning C4047: '=' : 'int (__cdecl *)(item_data *)' differs in levels of indirection from 'int'4> char-server.vcxproj -> E:Ragnarok Server DevelopmentHerculesvcproj-10..char-server.exe3> script.c3> searchstore.c3> skill.c3> status.c3>e:ragnarok server developmentherculessrcmapskill.c(6321): warning C4013: 'itemdb_exists' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapskill.c(6321): warning C4047: '=' : 'item_data *' differs in levels of indirection from 'int'3>e:ragnarok server developmentherculessrcmapskill.c(6332): warning C4047: '=' : 'item_data *' differs in levels of indirection from 'int'3>e:ragnarok server developmentherculessrcmapskill.c(15659): warning C4047: '=' : 'item_data *' differs in levels of indirection from 'int'3> storage.c3> trade.c3> unit.c3> vending.c3>e:ragnarok server developmentherculessrcmapvending.c(161): warning C4013: 'pc_inventoryblank' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapvending.c(229): warning C4013: 'pc_payzeny' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapvending.c(232): warning C4013: 'pc_getzeny' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapvending.c(235): warning C4013: 'pc_paycash' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapvending.c(236): warning C4013: 'pc_getcash' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapvending.c(243): warning C4013: 'pc_additem' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapvending.c(245): warning C4013: 'pc_delitem' undefined; assuming extern returning int3>e:ragnarok server developmentherculessrcmapvending.c(245): warning C4013: 'pc_search_inventory' undefined; assuming extern returning int========== Rebuild All: 3 succeeded, 1 failed, 0 skipped ==========
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Pwede po mag pa help ulit? Di ko na talaga alam kung pano implement tong DIFF files. Pa explain lang sana pano ito i-install sa server http://herc.ws/board/files/file/7-extended-vending-system-v181/ Thank yoU!
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Very good map 10/10. Btw, where's the map preview? its blank when I test it.
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Na solved ko din. Somewhere in my NPC folder ang nag boblock nung exp rate.. Siguro ung floating exp na event? Di ko na inalam nag DL nlng ako fresh copy then un gumana.. Salahat po ng effort nyo maraming salamat ulit... Mag iingat nlng ako sa sunod at tetest ko lagi bawat changes...
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Sir pag reload ko gumana nagkaroon ng bagong row sa ragsrvinfo na table sa db. Pero still di nya sinusunod ung 5000k yung normal rate pa din... Saan kaya ang problem nito? Ni recompile ko naman bago ko start ung server. Pag nire-open ko yung server ganto ang nilalagay nya instead na yung denifine ko sa exp.conf. Ito yung exp.conf ko. Nabasa ko lang na pag gusto mo x5000/x5000 ilagay mo 500000. Nag try na din ako ng ibang value like 5000 pero same result. //--------------------------------------------------------------// Hercules Battle Configuration File// Originally Translated by Peter Kieser <[email protected]>// Made in to plainer English by Ancyker//--------------------------------------------------------------// Note 1: Value is a config switch (on/off, yes/no or 1/0)// Note 2: Value is in percents (100 means 100%)// Note 3: The max level of classes is stored in the exp table.// See files db/exp.txt and db/exp2.txt to change them.//--------------------------------------------------------------// Rate at which exp. is given. (Note 2)base_exp_rate:500000// Rate at which job exp. is given. (Note 2)job_exp_rate:500000// Turn this on to allow a player to level up more than once from a kill. (Note 1)multi_level_up: yes// Setting this can cap the max experience one can get per kill specified as a// % of the current exp bar. (Every 10 = 1.0%)// For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar.max_exp_gain_rate: 0// Method of calculating earned experience when defeating a monster:// 0 = uses damage given / total damage as damage ratio// 1 = uses damage given / max_hp as damage ratio// NOTE: Using type 1 disables the bonus where the first attacker gets // his share of the exp doubled when multiple people attack the mob.exp_calc_type: 0// Experience increase per attacker. That is, every additional attacker to the// monster makes it give this much more experience// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)exp_bonus_attacker: 25// Max number of attackers at which exp bonus is capped// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)exp_bonus_max_attacker: 12// MVP bonus exp rate. (Note 2)mvp_exp_rate: 100// Rate of base/job exp given by NPCs. (Note 2)quest_exp_rate: 100// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.// The balance of the exp. rate is best used with 5 to 10)heal_exp: 10// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.resurrection_exp: 0// The rate of job exp. when using discount and overcharge on an NPC// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)// The way it is calculated is (money received * skill lv) * shop_exp / 10000.shop_exp: 0// PVP exp. Do players get exp in PvP maps// (Note: NOT exp from players, but from normal leveling)pvp_exp: yes// When a player dies, how should we penalize them?// 0 = No penalty.// 1 = Lose % of current level when killed.// 2 = Lose % of total experience when killed.death_penalty_type: 1// Base exp. penalty rate (Each 100 is 1% of their exp)death_penalty_base: 100// Job exp. penalty rate (Each 100 is 1% of their exp)death_penalty_job: 100// When a player dies (to another player), how much zeny should we penalize them with?// NOTE: It is a percentage of their zeny, so 100 = 1%zeny_penalty: 0// Will display experience gained from killing a monster. (Note 1)disp_experience: no// Will display zeny earned (from mobs, trades, etc) (Note 1)disp_zeny: no// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)// If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers)use_statpoint_table: yes
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Tama ka nga Sir dapat naka OFF renewal yung formula ng renewal.. para gumana ulit ung sa additional int...
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ahh ok po.. wala bang default setting para sa lahat ng char? kasi right now masyado mababa ung matk ng mga int type na char. nasa 300MATK lng ung wizard ko 120int my item na un.. normal ba un?? ang liit ng damage eh..
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Sir thank you sa pag reply.. Saan po ito ilalagay.. Sorry...
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Bakit po ganun walang dagdag ang INT at STR sa attack and magic attack? Gusto ko sna gawing kunwari every 7 int + 20 magic attack. pati ung str di din na aapektuhan ng stat? Wala talaga bigay. D ko mahanap sa mga conf files.
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Oo nga eh siguro sa setup ko lng.. ung workbench ko kasi under System Profile> Configuration File Section: nag eerror eh sabe "Could not set up connection: WMI query execution failed." kaya ung Starup / Shutdown sa INSTANCE unknow ung database server instance. Sir pag reaload ko ganto ngyari sa db.