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Hadeszeus

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Everything posted by Hadeszeus

  1. Thank problem fixed. Im sure I overlooked the diff for clif.c Thanks for the clue Garr.
  2. I compared my mob.h to the latest one and nothing is different.
  3. Hi I have a weird problem on my server. the character size and NPC size are so small I'm using latest herc files and client diff is okay since I used my client to my previous server before using it to new hercules rev.i have a feeling that this is a server side issue. Do you think any possible setting that may cause this. ZOOM IN ALREADY
  4. this is so weird, I just copy paste the syntax from all other atcommand within that filebut how come only mine getting error ? try replace this line char reason[99], esc_reason[198], esc_name[46], min_display[3];into thisconst char* reason; char esc_reason[198], esc_name[46], min_display[3];;didn't test Annie, same. atcommand.c: In function 'atcommand_maintenance':atcommand.c:9403: warning: format '%99[^' expects type 'char *', but argument 6 has type 'const char **'
  5. Already implemented in latest rev.?? Coz when I try changing #define MAX_ITEMDB 0x10000 I got this compile error. itemdb.c: In function 'itemdb_validate_entry': itemdb.c:1370: warning: comparison is always false due to limited range of data type
  6. search around line 284 in the patchchrif->maintenance_color = 0xFFFF00;change 0xFFFF00 into annie_is_stupid @Annie can you help me why im getting this compile warning? atcommand.c:9404: warning: format '%99[^ ' expects type 'char *', but argument 6 has type 'char (*)[99]'
  7. Nice. Please update zeny to Zeny. and close to end on cutin part. close2; cutin "",255; end; <---
  8. Is this okay? I got this compile warning after patch. script.c: In function 'buildin_maintenance': script.c:18742: warning: 'weekday' may be used uninitialized in this function script.c:18742: warning: 'hour' may be used uninitialized in this function script.c:18742: warning: 'minute' may be used uninitialized in this function
  9. Hands down... This is awesome Annie!
  10. I'm using Emistry Mission Board and on my map server log i keep on getting this warning message. My server is atleast 1 month old from latest commit. and already have this fix http://herc.ws/board/tracker/issue-7965-addtimer-command-should-report-an-error-if-it-hits-max-eventtimer/ [Warning]: buildin_addtimer: Event timer is full, can't add new event timer. (cid:151066 timer:mission_board::OnPCLoginEvent) Any idea?
  11. I'd like to ask if this is still the correct behavior of Cart Cannon and Cannon Ball? Cause right now Cart Cannon doesn't take the element of Cannon Ball.
  12. I have this weird problem on my server. Some players get client crash, even my self. It looks like someone doing it intentionally whenever he wanted. Any idea what is this?
  13. Sorry Annie. Ill try again.. When the Scuffle start 5 players warped inside even map and fight until only one left on the map. The script announce the winner. Working as intended.. Loop above scenario many times... Then suddenly, when event started again 5 players with charid for example 1,2,3,4,5. Will be warped inside. Only one char left, let say char id 3. Then instead charid 3,script announce different charid(for example 10) that is not part of the event. Then loop the winner of the next scuffle will always be charid 10 even char id 10 is not part of it..
  14. I don't really understand this part, can explain better ? The scenario is just like this Scuffle event start. Only one player left in side scuffle event map <-- the winner Scuffle announce different CHARACTER as the winner of the event. Even that character is not part of the game. When this happn all scuffle event goesto the same person over and over. Just weird. Ill try version 2.1 Thanks Annie!
  15. Ofcourse I' used this script on my server bcoz Annie wrote this . Anyway, I really dont know why sometimes the Winner in scuffle doesn't go back to his last position and the weird part is there are times that winners in scuffle is fixed to 1 CHARID even that char is not PART of the event.
  16. Mechanic with MADO cant use FT and Teleport. Just wondering if this is a bug? or this is normal? Please help...
  17. curious, where is the treasure room ?in guild_vs1, there is not enough room for a treasure room hahaha maybe we want to teleport the winner to a custom map wherein only leader can get the rewards Just like guild castle
  18. Hi, I need some help on how to use "FLAG" on this warper to restrict players going to a specific map if they still not unlocked the quest. How FLAG works. Which I dont know what to do. [*] "flag"- This will limit access to the menu/map depending on the value of a specified variable. This is very useful for restricting access to things when an event is on or wherever the player as passed a certain quest. //Eg. This will only allow access to the guild dungeons if the global variable $@testEvent is not set to 0. StartNode("Guild Dungeons", "flag", "$@testEvent"); AddMap("Baldur Guild Dungeon", "gld_dun01", 119, 93); AddMap("Luina Guild Dungeon", "gld_dun02", 39, 161); AddMap("Valkyrie Guild Dungeon", "gld_dun03", 50, 44); AddMap("Britoniah Guild Dungeon", "gld_dun04", 116, 45); EndNode(); What if I want to restrict nameless island if quest is not yet unlocked. where to get the global variable of the quest?
  19. No spoon feed today.. hahahah just want to say it's nice to see you here again.
  20. either the user is having modified client or added a hook for empty mac.havent experiencing log out on windows 8, maybe its connection spike from your vps? Maybe not vps issue since those players are few. I also remote to their computer and found nothing that blocks users to send mac ip. So when other user send 0000000 ip and other account also send 000000 the script detected a dual login.
  21. Any one experiencing this on your server? players getting Now logging out issue when online ingame? and user doesn't send mac ip address only 00-00-00-00?
  22. Frost you know where should i donwload client files for this client 20140205
  23. Other thing when using selected weapons that decreases ASPD to 0. Damage become 9999999 on random atttack. Mace decreases aspd, while other mace dont. Other wand is okay while arc wand and evil wand descrease aspd. same with axe, and other bow,
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