Dastgir
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Everything posted by Dastgir
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+1, A Very Nice Tool for checking which keys are strong to use.... haha.
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Fixed problems of tick_time,val_flag(Strange, my VC++ haven't given warning of unused variables) Fixed clif->sendauras(It was completely my fault for not checking in newly checkout'd Hercules) You don't need to update the trunk, it was the plugin problem (Uploaded new version, let's wait till it gets approved_
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may i ask for the form to help generate new keys ? thanks you can type your keys in those forms and test it, it will show passed/Failed.
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File Name: Auraset File Submitter: Dastgir File Submitted: 24 Mar 2014 File Category: Plugins For Building Plugins: Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Usage: Atcommand: (usage: @aura <aura1> {<aura2> <aura3>}) (aura1,aura2 are optional) ScriptCommand: (usage: aura aura1{,aura2,aura3} aura1 is compulsory, while aura2,aura3 are optional. aura1,aura2,aura3 are AuraID's NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0)) 2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change. You can check/set User's AuraID's by following variables USERAURA - Aura1 USERAURA1 - Aura2 USERAURA2 - Aura3 You can also change aura by changing these variables. Some Useful aura Combinations: { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 }, I guess no further explanation is needed. Click here to download this file
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Version 1.4a
744 downloads
For Building Plugins: Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Usage: Atcommand: (usage: @aura <aura1> {<aura2> <aura3>}) (aura1,aura2 are optional) ScriptCommand: (usage: aura aura1{,aura2,aura3} aura1 is compulsory, while aura2,aura3 are optional. aura1,aura2,aura3 are AuraID's NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0)) 2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change. You can check/set User's AuraID's by following variables USERAURA - Aura1 USERAURA1 - Aura2 USERAURA2 - Aura3 You can also change aura by changing these variables. Some Useful aura Combinations: { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 }, I guess no further explanation is needed. -
evilpuncker showed u an alternative..but , if still you want solution change return 0; To return true;
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We are 52% now
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I thought they would open poll in their own site with own code to prevent cheats.
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Oh Yah, http://www.mmobomb.com/ultimate-f2p-showdown?nxid=10 Also listed here, Maybe Mabigoni cheated, (Their votes were increasing every few seconds, I can see percentage change of theirs) Or maybe both games were .
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Use updated lua files. this error appears if you are using outdated lua files specifically This Folder: https://github.com/ROClientSide/Translation/tree/master/Data/luafiles514/lua%20files/effecttool
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There was a missing HPMDataCheck.h file in the include. whosell.zip
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Damage of all skills is too low
Dastgir replied to snowflake1963's question in General Server Support
Rates doesnt affect the damage, afaik, you can increase skill damages by map_zone_db. -
Not sure though, i guess this problem was fixed, Are younusing latest hercules?
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Yes we know we have that feature as i stated as post 2, but do we have the feature to show quantity like in the image, in image it shows quantity below item image, i guess we are missing that.
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shared to 5+ server owners, announced it as event it 2 servers, but it seems like other game is also getting equal votes, ahh wait, vote is increasing per second for both games, we need to summon a storm of voters....
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we already have sell by quantity feature in new shop format, we just need is packets to show the quantity in the shop.
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49% now. SPREAD THE LINK.....
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you can open a pull request, or send me the file. I will add it to the repository.
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*bump* Its a NPC, you install npc to vps and webscript to webserver When someone click npc, it will show a link in npc, clicking that link will share a url to FB.(That url will contain the character Info)
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Msgstrings were updated yesterday,(While Some LuaFiles were updated a month ago), I don't know about when itemInfo will be updated, since I am busy with something else(And maybe I will be available to update itemInfo after April 12th), and I don't know if someone else will be working to update itemInfo.
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Maybe you misunderstood my words, Its definately a source modification but it is used with script like for example OnPCTalk:switch (strcharinfo(0)){case "ItsME"://Do somethingbreak;case "ItsNotME"://Do somethingbreak;default://Do somethingbreak;} (Just a example....)
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all, they got them but with custom formulae AFAIK we don't have any of rebellion skills about rA, they generated formula by the info available on description and all.(So its not fully custom formula, but yes, a part of it would be custom)
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Hi Dastgir you improved alot you know, i remember talking to you in eAthena backway 2008-2010 teehee. Your this sentence, made me search you all in eA Board, still got no traces about conversation between us About my question #3 Do hercules have a clean data folder ? like no costume items just official because when i visit this "2013-08-07 FULL CLIENT" it has alot of costume item inside his GRF. im looking for a clean one. No idea about this one. but most people uses 2013-08-07 by Ossi(I think it has some kRO Sprite files and no customs)
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Hercules have Rebellion Classes, but skills are not yet coded.(Maybe due to lack of information)
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1. I'm using eAmod for almost 2 years and yes its good, but i want to explore new things. Did Hercules got itemDB converter? from eAdb to HercuDB (item_db.txt) eA itemdb is similar to others, so try converting at http://haru.ws/hercules/itemdbconverter 2. What about the scripts? are the rAthena, eAmod scripts are compatible in Hercules? Almost all scripts are compatible, except the one which is using custom script_commands, You can also check script for error by this site: http://haru.ws/scriptchecker/ 3. What is the latest client (w/o error) that Hercules supported? (link us please.) I myself , am using 2013-08-07 ( Haven't tried 2013-12-xx yet) (Link: http://www.k3dt.eu/Ragexe/unpacked/) , You can diff it with NEMO Patcher(http://herc.ws/board/topic/2905-nemo-client-patcher/page-1) 4. I dont know how to use Github im still stuck at Tortoise and im willing to learn new things, but when i download master.zip on github how can i update it if there's a new commit? You can't update when you download master.zip, best way is learn git(Support Topic: http://herc.ws/board/topic/152-obtaining-hercules/)