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Dastgir

Script Developers
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Everything posted by Dastgir

  1. bAtkRate and bMatkRate doesn't change the stats, but takes effect on the damage done. if you want to change states, you can use bAtk and bMatk
  2. Fixed the Crash by @die(killing monsters crash was the same reason as of @die, so both are fixed) in v1.1a
  3. can you give me the main script sir THANKS why its not working the changebase class; <"changebase 4060;"> <"changebase Class;"> <"bonus bAllStats,150000;"> can you show full item entry for that item?
  4. I will update the plugin in few hours(~ 3 hours)
  5. Some Major Update(With respect to client view): Now, this repo can also support clients of 2015(if there's any): https://github.com/ROClientSide/Translation/commit/a0d098776b26fd851eb38b991edf50ffb114ef14
  6. Added the option in v1.1 You can have a battle_config on any of the files in conf/battle with "go_warp_delay: Seconds*1000". 5 Battle Configs: warp_delay warp_delay_mob warp_delay_pet warp_delay_homun warp_delay_merc Format same as mentioned above. Or directly edit plugin int64 warp_delay = 10000; //Seconds*1000 (Second) Delay(For Player and Others).int64 warp_delay_mob = 10000; //Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 10000; //Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 10000; //Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 10000; //Seconds*1000 (Second) Delay(For Mercenary).
  7. If map server is crashing, try to get a gdb coredump report.
  8. Version doesnt matter to Hercules.Change your PACKETVER in SRC/common/mmo.h and recompile and restart the server Or show the map-server error.
  9. Garr mentioned it right,In duplicateremov, put the duplicated NPC name, then that duplicated NPC will only be removed. If you put the source NPC name, it will remove all duplicate.
  10. This has been released -http://herc.ws/board/topic/8213-warp-hit-delay/
  11. Dastgir

    @restock

    @restock has been released: http://herc.ws/board/topic/8192-restock-system/
  12. http://herc.ws/board/topic/8215-magic-critical-strike/
  13. http://herc.ws/board/topic/8216-duplicate-npc-commands/?view=getnewpost
  14. Version 1.0

    137 downloads

    2 Self Explanatory Commands: duplicatenpc("NpcName", "DuplicateName", "DupHiddenName", "map", x, y, dir{, sprite{, xs, ys}});duplicateremove({"NPCname"}); Example Script: prontera,150,150,5 script DupTest 999,{mes strnpcinfo(0);close;OnInit:duplicatenpc(strnpcinfo(0),"Duplicated","","prontera",150,148,5,998);end;OnWhisperGlobal:duplicateremove();} ^ Above script will self-duplicate itself with name "Duplicated" to prontera,150,148 with Sprite ID 998, and upon whispering to any of those npc, the duplicate will be removed. Requested by GMOcean @ http://herc.ws/board/topic/7718-duplicatenpc-duplicateremove/?view=getnewpost
  15. File Name: Duplicate NPC Commands File Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins 2 Self Explanatory Commands: duplicatenpc("NpcName", "DuplicateName", "DupHiddenName", "map", x, y, dir{, sprite{, xs, ys}});duplicateremove({"NPCname"}); Example Script: prontera,150,150,5 script DupTest 999,{mes strnpcinfo(0);close;OnInit:duplicatenpc(strnpcinfo(0),"Duplicated","","prontera",150,148,5,998);end;OnWhisperGlobal:duplicateremove();} ^ Above script will self-duplicate itself with name "Duplicated" to prontera,150,148 with Sprite ID 998, and upon whispering to any of those npc, the duplicate will be removed. Requested by GMOcean @ http://herc.ws/board/topic/7718-duplicatenpc-duplicateremove/?view=getnewpost Click here to download this file
  16. QuestID2Display Parsing error by client has been fixed: https://github.com/ROClientSide/Translation/commit/a66a97f8ddbd1a7e7a89456a75cd621133a33339
  17. Version 1.0b

    175 downloads

    Its a plugin for Critical Strike on Skills Critical Strike Calculation is as per normal calculations You can have a battle_config on any of the files in conf/battle/ with magic_critical_color: 1 or 2 1 = Red Critical Strike 2 = Blue Critical Strike Method to Change Delay: Either add the config in conf/battle/ as stated above or change "blue_red_critical" value in plugin Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled.
  18. File Name: Magic Critical Strike File Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins Its a plugin for Critical Strike on Skills Critical Strike Calculation is as per normal calculations You can have a battle_config on any of the files in conf/battle/ with magic_critical_color: 1 or 2 1 = Red Critical Strike 2 = Blue Critical Strike Method to Change Delay: Either add the config in conf/battle/ as stated above or change "blue_red_critical" value in plugin Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled. Click here to download this file
  19. That client have no way to use iteminfo, that's why we have a tools folder, which have a tool to covert iteminfo into idnum* tables
  20. Quest2display fixed in this path? I will do it today or tomorrow,
  21. http://herc.ws/board/files/file/174-warp-hit-delay/
  22. Version 1.3b

    166 downloads

    It is warp delay plugin Once you get a hit(not a miss) , you will be attached by a timer of x seconds, only after that you will be able to warp(be it be any wings,warp command,go command, npc or skill) You can have a battle_config on any of the files in conf/battle/ with warp_delay_mob: Seconds*1000warp_delay_pet: Seconds*1000warp_delay_homun: Seconds*1000warp_delay_merc: Seconds*1000warp_delay: Seconds*1000 //For Playerswarp_delay_others: Seconds*1000 //(For All Other Hits except mob/pet/homunc/merc) Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled.
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