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Adam

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  1. Upvote
    Adam reacted to anacondaq in how to disable mail system?   
    The easy protection against this "dupe", it's make check before giving item, it's easy, and like that it must be.
     
    Example: 
     
    if (Zeny >= .@coin_num * .coin_cost) {set .@tmp_zeny, Zeny - .@coin_num * .coin_cost;if (.@tmp_zeny >= .@coin_num * .coin_cost) {set Zeny, Zeny - .@coin_num *.coin_cost;   getitem .itemID,.@coin_num;}}   
     
    But there, if know some guy, who was send packets  to the server. And some packets he just block by firewall. But it was in 2012.
    Now it do not work, really dunno why, did't test it. 
  2. Upvote
    Adam reacted to anacondaq in how to disable mail system?   
    not really mail bugged. Mail system -> opens a door to send some items/zeny when you busy at bugged NPC.
    How usually people dupe (and i was dupe too...):
    find a bad code exchanger something to anything. this code must not check in the last part of the script parameters before giving some item. 

    Example:
     
     
    mes "Hi i will change your zeny for coins";mes "how many you need?";input .@coins_count;if (Zeny < .@coins_count * .price_value) end;getitem .coinID,.@coins_count;..open mail..set Zeny,Zeny - .@coins_count * .price_value;   
    And many many other exaples like that doing exploits. First of all, "@storage", @guildstorage, openmail it's just a "backdoor" to send some item before "checks".
    But in past, (200*-2012) this system was bugged and by sending some packets, you can crash the server, and make a buffer overflow money, or extra items by wrong checks, etc.
     
    Example # 2
     
    mes "bla bla";input .@coin_num;......if ( Zeny > .@coin_num * .coin_cost )....EXPLOIT opencart/storage/guildstoarge/etc and send to another account items & zeny etc.NEXT;mes "Congradulations you get coin! bla blba ~~";mes "And you get bug!";set Zeny,Zeny-.@coin_num * .coin_cost;getitem .coin_id,.@coin_num;end;
  3. Upvote
    Adam reacted to Jaburak in s1 Lykos - Graphic Designs   
    Latest work..
     

     

     

  4. Upvote
    Adam reacted to AnnieRuru in (Guild) Antagonism System   
    isn't the plugin is just below the code ?
    and there is no need to read the sql table, its not like this stuff is run when the player is offline
    to actually hit the player, both the source and target has to be online, so just use guild->check_alliance with enemy flag to read them
     
    make the script shorter a bit
    src/map/battle.c | 6 ++++++ 1 file changed, 6 insertions(+)diff --git a/src/map/battle.c b/src/map/battle.cindex 24f39a3..52b24ec 100644--- a/src/map/battle.c+++ b/src/map/battle.c@@ -6020,6 +6020,12 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( (s_bl = battle->get_master(src)) == NULL ) s_bl = src; + if ( s_bl->type == BL_PC && t_bl->type == BL_PC ) {+ TBL_PC *sd = BL_CAST( BL_PC, s_bl );+ if ( guild->check_alliance( sd->status.guild_id, ((TBL_PC*)t_bl)->status.guild_id, 1 ) && !map->list[sd->bl.m].flag.town && !map->list[sd->bl.m].flag.nowarpto )+ return 1;+ }+ if ( s_bl->type == BL_PC ) { switch( t_bl->type ) { case BL_MOB: // Source => PC, Target => MOB http://upaste.me/28fd11097df8e9a10 
     
    you know ... I start to think that lilith's faction system can actually be release entirely with plugins ..
  5. Upvote
    Adam reacted to ossi0110 in Preview of my New Client Package   
    Hello hercules
     
    Im working on a New Client atm , and here you can see a few Preview pics of it ,  the New client 2014-01-15 Ragexe with new world Map Support.
     
    Atm im working on the  Translation of the new Lub files,  when all is done i will upload a new package for it
     
    Special Thanks to
     
    Yommy 
    Neo 
     
    for helping me
     

     
     
    New World Map Main Page with Dungeon Names  (Translation Done)

     
     
    New Airship Route Display (Translation Done)

     
     
    Dungeon Browsing over Navigation Interface ( Translation 30% Done)

     
     
    Extended Map Interface for Episodes ( Translation done)

  6. Upvote
    Adam reacted to AnnieRuru in shuffle algorithm - Commited into Github   
    I really need a topic for this shuffle algorithm or I have to keep press the search button non-stop
     
    what is Shuffle Algorithm ?
    - it generate a set of numbers in random order that the numbers are not repeated
    Wiki -> http://en.wikipedia.org/wiki/Fisher–Yates_shuffle
     
    This script is no longer necessary,
    use the one inside Global Function
    Commit Link
     
    Credit to @Haru
    Pull #872
     
     
     
  7. Upvote
    Adam reacted to AnnieRuru in Need this script applied to the party, not only the killer in the party   
    - script custom_drop -1,{OnNPCKillEvent: if ( !getcharid(1) ) { if ( checkidle() > 10 ) // 10 seconds end; if ( rand(4000) < 25 ) // .@rand_gc_drop ... 25/4000 = 1/160 getitem 512,1; if ( rand(2000) < 5 ) // .@rand_sc_drop .... 5/2000 = 1/400 getitem 513,1; if ( rand(1000) < 1 ) // .@rand_gc_drop .... 1/1000 getitem 511,1; } else { .@map$ = strcharinfo(3); // added a map check getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) != .@map$ || checkidle() > 10 ) continue; if ( rand(4000) < 25 ) // .@rand_gc_drop ... 25/4000 = 1/160 getitem 512,1; if ( rand(2000) < 5 ) // .@rand_sc_drop .... 5/2000 = 1/400 getitem 513,1; if ( rand(1000) < 1 ) // .@rand_gc_drop .... 1/1000 getitem 511,1; } } } end;}
  8. Upvote
    Adam got a reaction from Triedge in Hercules Invasion   
    Hi,
     
    The DL link is dead.
  9. Upvote
    Adam got a reaction from evilpuncker in Need support regarding Paypal configuration   
    I lol'ed
  10. Upvote
    Adam reacted to AnnieRuru in An item behaves like @autoloot   
    - script kdjshfksfj -1,{OnInit: bindatcmd "autoloot", strnpcinfo(0)+"::OnReqItem"; bindatcmd "alootid", strnpcinfo(0)+"::OnReqItem"; bindatcmd "autolootitem", strnpcinfo(0)+"::OnReqItem"; bindatcmd "autoloottype", strnpcinfo(0)+"::OnReqItem"; end;OnReqItem: .@itemid = Red_Potion; // require item if ( !countitem( .@itemid ) ) { message strcharinfo(0), "You must have "+ getitemname( .@itemid ) +" to use "+ .@atcmd_command$; end; } if ( .@atcmd_numparameters ) atcommand .@atcmd_command$ +" "+ implode( .@atcmd_parameters$, " " ); else atcommand .@atcmd_command$; end;}why not just use bindatcmd and overwrite those autoloot stuffsso you can rentitem with an expire tick, then while the player having the items, they can use autoloot
    http://herc.ws/wiki/Timers_%28Scripting%29#AttachNPCTimer1. attachnpctimer is a npc type timer that is attached to the npc
    2. addtimer is a player type timer that is attached to the player
    they are different
    3. sleep type timer ... my favorite
    4. static timer ... gettimetick(2)
  11. Upvote
    Adam reacted to evilpuncker in Custom Headgear (H) which gives SL_Spirit   
    { Id: example AegisName: "example" Name: "example" Type: example Buy: example Weight: example Loc: example Script: <" example "> OnEquipScript: <" doevent "item_soullink::OnSoulLink"; "> OnUnequipScript: <" sc_end SC_SOULLINK; "> },
  12. Upvote
    Adam reacted to AnnieRuru in Custom Headgear (H) which gives SL_Spirit   
    https://github.com/rathena/rathena/blob/master/db/const.txt#L1304
    rathena's SC_SPIRIT in hercules is SC_SOULLINK
    https://github.com/HerculesWS/Hercules/blob/master/db/const.txt#L876
    you'll get stoned if used your script
    and also, that's outdated technique
     
    http://upaste.me/f02211100e4c8f24d
  13. Upvote
    Adam reacted to evilpuncker in Custom Headgear (H) which gives SL_Spirit   
    @edit
    use the below version
  14. Upvote
    Adam reacted to Alexandria in [Showcase] Thor Gold Skin Patcher   
    This is a skin for the Thor Patcher.
     
    It was created using Photosho CS 6 and using html 5 plus css3.
     
    The youtube box will play the video automatically so you can play the music that you would like to add.  Such as, video news about your server, conquests, etc.  Also there is a box for facebook.
     
    It includes:
    > PSD file is available if you want to add or edit it.
    > The config.ini file has the right code for this skin.
     
    The size is 1100x500px.
     

    Thor_Patcher2.6.1.66.rar
  15. Upvote
    Adam reacted to Mumbles in Pawn Shop   
    Utility: Pawn Shop
    As per themon's request: http://herc.ws/board/topic/2373-new-shop-npc-idea-pawn-shop/

    Description:
    Allows players to exchange items in their inventory for a percentage of its "fair market value (FMV)".

    By default, the formula to determine the FMV is approximately one-third of the item's "buy" price (as if you were purchasing it from an NPC), multiplied by its refine rate* (if it's equipment).

    Items "pawned" through this script are available to be reclaimed if the loan (plus interest) are repaid in full within seven days. If a loan expires, the item pawned will be claimed by the NPC and "sold"; the original owner will no longer be able to retrieve it.

    Loan rates, interest rates, loan days, and the refine bonus trigger can be modified within the configuration settings under the 'OnInit' label. Please take care to NOT modify the leap year formula under this label.

    *The refine multiplier calculates the number of UNSAFE refines, then adds it to the loan total. For example, a Sword with the refine rate of 10 (which has a safety cap of seven) has a multiplier of three; so, if the "Buy" price is 100z, the default loan would be 33z. Multiply that by three, and you get a 99z refine bonus in addition to the original 33z, for a grand total of 132z. Interest is added AFTER the final loan price is determined, so at a rate of 10 percent, it would cost approximately 145z to reclaim the Sword.
     
    Download:
    https://github.com/datmumbles/Scripts/raw/master/util/pawnshop.txt
  16. Upvote
    Adam reacted to Mhalicot in Costume System   
    File Name: Costume System
    File Submitter: Mhalicot
    File Submitted: 12 Oct 2013
    File Category: Utility
     
    ~ Originally script by Rebel, Zephyrus [rAthena],
    ~ I don't own this script I'd revised it to make it compatible with Hercules.
    ~ [Original Topic] http://goo.gl/YU1Z7o
    ~ 100% compatible in (revision 137*)
    Download contains: Costume System.diff and costume.txt
     
    Click here to download this file
  17. Upvote
    Adam reacted to AnnieRuru in Emperium Breaker ladder   
    being asked too much in script request section, so better just release one
     
    script
    emp_breaker_ladder_1.0.txt
    patch ... no need recompile ...
    http://upaste.me/0b1d4993914f05487
     
    what this script do ?
    hmm ... just display the top players who has broke emperium ..
     
     
  18. Upvote
    Adam reacted to AnnieRuru in [ Req ] Npc Reward Player online   
    oh
    edited
    http://upaste.me/54511096937d17482
     
    players being jailed has SC_JAILED status, so no need to use sec_pri
  19. Upvote
    Adam reacted to keough in [Showcase] Runeterra Kingdom   
    A New World of Runeterra has rise! All maps cities and fields are here except dungeons and the other fields in the world map image. it is expanding and growing! so watch out for more updates!
    Create your own stories! make a change in a new gameplay of Ragnarok Online
     
    For those who want to have this new world PM me to get the license of the world map.
     
    Video of Runeterra Kingdom
     
    World Map
     
    Thank you and God Bless!
  20. Upvote
    Adam reacted to AnnieRuru in Need this script applied to the party, not only the killer in the party   
    Patskie's script uses Scenario #1
     
    for Scenario #2, its even easier
    - script custom_drop -1,{OnNPCKillEvent: if ( !getcharid(1) ) { if ( rand(4000) < 25 ) // .@rand_gc_drop ... 25/4000 = 1/160 getitem 512,1; if ( rand(2000) < 5 ) // .@rand_sc_drop .... 5/2000 = 1/400 getitem 513,1; if ( rand(1000) < 1 ) // .@rand_gc_drop .... 1/1000 getitem 511,1; } else { getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { if ( rand(4000) < 25 ) // .@rand_gc_drop ... 25/4000 = 1/160 getitem 512,1, $@partymemberaid[.@i]; if ( rand(2000) < 5 ) // .@rand_sc_drop .... 5/2000 = 1/400 getitem 513,1, $@partymemberaid[.@i]; if ( rand(1000) < 1 ) // .@rand_gc_drop .... 1/1000 getitem 511,1, $@partymemberaid[.@i]; } } } end;}
  21. Upvote
    Adam reacted to Patskie in Need this script applied to the party, not only the killer in the party   
    - script custom_drop -1,{ OnNPCKillEvent: // Global Monster Kill Rewards set .@rand_gc_drop, rand(1,4000); if (.@rand_gc_drop <= 25) { if ( !getcharid( 1 ) ) getitem 512, 1; else { getpartymember getcharid( 1 ), 1; getpartymember getcharid( 1 ), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[ .@i ], $@partymembercid[ .@i ] ) ) { if ( attachrid( $@partymemberaid[ .@i ] ) ) getitem 512, 1; } } } } set .@rand_sc_drop, rand(1,2000); if (.@rand_sc_drop <= 5) { if ( !getcharid( 1 ) ) getitem 513, 1; else { getpartymember getcharid( 1 ), 1; getpartymember getcharid( 1 ), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[ .@i ], $@partymembercid[ .@i ] ) ) { if ( attachrid( $@partymemberaid[ .@i ] ) ) getitem 513, 1; } } } } set .@rand_bc_drop, rand(1,1000); if (.@rand_bc_drop <= 1) { if ( !getcharid( 1 ) ) getitem 511, 1; else { getpartymember getcharid( 1 ), 1; getpartymember getcharid( 1 ), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[ .@i ], $@partymembercid[ .@i ] ) ) { if ( attachrid( $@partymemberaid[ .@i ] ) ) getitem 511, 1; } } } } end;}
  22. Upvote
    Adam reacted to Angelmelody in Teleport skill stuck on level 2   
    I think your directory path is wrong
    ro-rootdataluafiles514lua filesskillinfoz
  23. Upvote
    Adam reacted to AnnieRuru in Guild Alliance Chat -> @ally   
    Download:
    plugin <-- for those who knows how to install plugin
    patch <-- for those who thinks plugin is pain
     
     
    I don't think there's anything special about this mod
     
    yes it is, I sooo feels stupid now
    hercules already have #ally chat

  24. Upvote
    Adam reacted to AnnieRuru in Force warp back upon death   
    I still think that's a bug
    because there is a workaround for this ... detachrid
    prontera,156,189,5 script Raid 100,{ dispbottom "Aww...You hit the wrong one! Try again next time!"; .@aid = getcharid(3); detachrid; unitkill .@aid;// sleep 2000; if ( !attachrid(.@aid) ) end; warp "prontera",156,184; end;}in the source code it says ... if ( sd->st->state ) ... so if detachrid, then sd is not read, thus it work
  25. Upvote
    Adam reacted to Tepoo in Correct Pneuma Effect Update   
    Since aeons of time, the client doesnt update when the pneuma effect is canceled.
     
    this happens and is very annoying for example when you are leveling at Kasas and they are making Ganbantein.
    also its annoying when someone places landprotector on the point where you placed your pneuma. the pneuma effect is canceled, but the animation is still there.
     
    is there any possible way to call the client correctly that he should stop the animation?
    if so, i think it would be a nice upgrade.
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