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Everything posted by Kuya Jeo
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@@snowflake1963 trunk/conf/channels.conf /* "map_local_channel" is a instanced channel unique to each map. */ map_local_channel: true TRUE to enable FALSE to disable
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@@glemor123 you can find it in conf/inter-server.conf // Level range for sharing within a partyparty_share_level: 15
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@@RagnarokOnline2015 what ragexe date you're using? you can find iteminfo.lua/lub in System folder in your RO Folder
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put the item view id in the iteminfo.lub and item_db2.conf
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@@minx123 try to put it in general equip, maybe the costume equip is error/bug
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@@WhiteEagle here you go, already tested, read some of the comments 1. put this in your server 2. do no use @reloadscript ( recommended to restart your server after putting this script ) http://pastebin.com/wVpb1CiC
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@@Nagad elseif is error must be else if and i removed the bracket between sc_start and sc_cash_plusexp use this and post what will be the result - script FloatingClassRates -1,{ OnRefresh: OnPCLoginEvent: if( Class == 10 || Class == 12 || Class == 16 || Class == 4046 || Class == 4047 || Class == 4048 || Class == 4049 || Class == 23 || Class == 24 || Class == 25 ) { sc_start SC_CASH_PLUSEXP,-1,100; } else if( getstatus( SC_CASH_PLUSEXP, 0 ) ) { sc_end SC_CASH_PLUSEXP; } addtimer( 60000, strnpcinfo(3) + "::OnRefresh" );}
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@@minx123 you're using accname.lua / accessoryid.lua or accname.lub / accessoryid.lub ? and check your sprite if its named correctly (beginner.spr and beginner.act) in both gender
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@@jaiko23 show the script and error/s
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remove delay/cooldown on skill bowling bash
Kuya Jeo replied to minx123's question in Client-Side Support
trunk/conf/battle/skill.conf FIND THIS // Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)// Note: Setting this to anything above 0 can stop speedhacks.min_skill_delay_limit: 100 CHANGE TO THIS // Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)// Note: Setting this to anything above 0 can stop speedhacks.min_skill_delay_limit: 0 -
how to make only certain map will get point
Kuya Jeo replied to minx123's question in Script Support
@@minx123 here check it in my pastebin http://pastebin.com/VGyrkNq8 -
Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka mark as solved if possible its a pleasure for me to help others -
Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka did you put this? [32000] = { unidentifiedDisplayName = "Beginner Mark", unidentifiedResourceName = "Beginner_Mark", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier].", }, identifiedDisplayName = "Beginner Mark", identifiedResourceName = "Beginner_Mark", identifiedDescriptionName = { "Class: ^777777Custom Item^000000", "Defense: ^7777770^000000", "Location: ^777777Lower^000000", "Weight: ^7777770^000000", "Jobs: ^777777All Jobs^000000" }, slotCount = 0, ClassNum = 1400 }, and do not include the comment lines //PUT THE CODE BELOW IN ITEMINFO.LUB or ITEMINFO.LUA -
Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka here an empty iteminfo.lua just copy the whole content of the iteminfo.lub then paste inside the iteminfo.lua itemInfo.rar -
@@Aeromesi i can help if im free, but now im not available and im willing to help
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Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka i tested it and it work use this one already tested data.rar -
Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka try this one English Translate is Beginner_Mark i already merge it and ready to use data.rar -
@@mrlongshen please mark as solved or review below the last comment so that other can search on it if needed
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Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka the missing files are datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcollectionºñ±â³Ê¸¶Å©.bmp datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºitemºñ±â³Ê¸¶Å©.bmp for English translation datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcollectionBeginner_Chat.bmp datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºitemBeginner_Chat.bmp in iteminfo.lub/iteminfo.lua must be like this identifiedResourceName = "Beginner_Chat", give me all the files of that item and i will make it for you -
Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka accessoryid = is the sprite view ID accname = sprite name ( ºñ±â³Ê¸¶Å© ) ACCESSORY_Beginner_Chat = 2500, [ACCESSORY_IDs.ACCESSORY_Beginner_Chat] = "_ ºñ±â³Ê¸¶Å©", ACCESSORY_ºñ±â³Ê¸¶Å© = 20307 wrong item_db2.conf { Id: 20307 AegisName: "Beginner_Chat" Name: "Beginner Chat" Type: 5 Buy: 20 Weight: 100 Job: 0xFFFFFFFF Loc: 1 Refine: false View: 2500 Script: <" ">}, iteminfo [20307] = { unidentifiedDisplayName = "Beginner Chat", unidentifiedResourceName = "ºñ±â³Ê¸¶Å©", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Beginner Chat", identifiedResourceName = "ºñ±â³Ê¸¶Å©", identifiedDescriptionName = { "DESCRIPTION HERE", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Lower^000000", "Weight :^777777 10^000000", "Applicable Job :^777777 Every Job^000000", }, slotCount = 0, ClassNum = 2500 }, -
Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka you can rename the item sprite and texture from korean in whatever you want to name it, but you can do it like this { Id: 20307 AegisName: "ITEM_NAME" Name: "ITEM NAME" Type: 5 Buy: 20 Weight: 100 Job: 0xFFFFFFFF Loc: 1 Refine: false View: 56 Script: <" ">}, -
@@WhiteEagle for that you need to diff your Exe
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Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka [ITEM_ID_HERE(same as in item_db.conf or item_db2.conf] = { unidentifiedDisplayName = "Beginner Chat", unidentifiedResourceName = "SPRITE_NAME_HERE", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Beginner Chat", identifiedResourceName = "SPRITE_NAME_HERE", identifiedDescriptionName = { "DESCRIPTION HERE", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Lower^000000", "Weight :^777777 10^000000", "Applicable Job :^777777 Every Job^000000", }, slotCount = 0, ClassNum = based_on_accessoryid.lub_oraccessoryid.lua }, -
@@mrlongshen here you go work only for accessory cards when equipped put some monster array and item array just incase http://pastebin.com/29UAR58t
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Are there anyway to import and make this item ?
Kuya Jeo replied to Akaneharuka's question in Client-Side Requests
@@Akaneharuka get the item inventory image in ITEM folder, its located at the texture folder